private ["_array","_location","_dir","_classname","_weapon"]; _array = _this select 3; _location = player modeltoworld [0,1,0]; _dir = getDir player; _classname = _array select 0; removeBackpack player; player playActionNow "Medic"; uiSleep 8; player removeAction r_player_action_bag; r_action_bag = false; _weapon = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; _weapon setDir _dir; //_weapon setpos _location; player reveal _weapon;