mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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Admin can choose vanilla, classic epoch or classic epoch dark. dayz_hungerThirst was replaced with dayz_NutritionSystem
128 lines
8.8 KiB
Plaintext
128 lines
8.8 KiB
Plaintext
[NEW] Fully updated to DayZ 1.8.7 code base @icomrade @ebaydayz
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Some notable changes include (not a full list):
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- Blood types system is disabled by default. Set DZE_UseBloodTypes = true; in init.sqf to enable
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- Bandit heartbeat sound is disabled by default. Set DZE_HeartBeat = true; in init.sqf to enable
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- Knife dulling is disabled by default. Set dayz_knifeDulling = true; in init.sqf to enable
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- Water bottle breaking is disabled by default. Set dayz_waterBottleBreaking = true; in init.sqf to enable
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- New loot table format is incompatible with old loot tables. See CfgLoot\README
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- Mission.sqm and description.ext now use compact format
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- Keyboard eventhandler updated, dayz_spaceInterupt is no longer used
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- Optional news/rules feed on player login, set dayz_enableRules in init.sqf
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- Weapon switch hotkeys added (1 = primary, 2 = pistol, 3 = melee)
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- Journal is now functional for displaying stats
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- ItemFish, Shotgun ammo and several other item classnames changed. See SQL\1.0.6_Updates
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- Status UI icons are toggleable between "vanilla","epoch","dark" set i.e. DZE_UI = "epoch"; in init.sqf
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- Dupicate functions have been renamed:
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- dayz_HungerThirst --> dayz_NutritionSystem
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- dayz_objectUID3 --> dayz_objectUID2
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- object_handleServerKilled --> vehicle_handleServerKilled
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- object_setFixServer --> fnc_veh_setFixServer
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- vehicle_handleDamage --> fnc_veh_handleDam
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- vehicle_handleKilled --> fnc_veh_handleKilled
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- Duplicate global variables have been renamed:
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- dayz_allowedObjects --> DayZ_SafeObjects
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- dayz_fullMoonNights --> dayz_ForcefullmoonNights
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- dayz_updateObjects --> DayZ_GearedObjects
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- DZE_CanPickup --> canPickup
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- freeTarget --> OpenTarget
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- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
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- Duplicate public variables have been renamed:
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- dayzPlayerLogin --> PVCDZ_plr_Login
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- dayzPlayerLogin2 --> PVCDZ_plr_Login2
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- norrnRaDrag --> PVDZ_drg_RaDrag
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- norrnRaLW --> PVDZ_drg_RaLW
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- norrnRLact --> PVDZ_drg_RLact
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- PVDZE_obj_Delete --> PVDZ_obj_Destroy (PVDZ_obj_Delete is used for plants and blood trails)
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- PVDZE_obj_Fire --> PVDZ_obj_Fire
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- PVDZE_obj_Publish --> PVDZ_obj_Publish
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- PVDZE_plr_Died --> PVDZ_plr_Death
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- PVDZE_plr_GutBody --> PVCDZ_obj_GutBody
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- PVDZE_plr_HideBody --> PVCDZ_obj_HideBody
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- PVDZE_plr_HumanityChange --> PVCDZ_plr_Humanity
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- PVDZE_plr_Login --> PVDZ_plr_Login1
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- PVDZE_plr_Login2 --> PVDZ_plr_Login2
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- PVDZE_plr_LoginRecord --> PVDZ_plr_LoginRecord
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- PVDZE_plr_Save --> PVDZ_plr_Save
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- PVDZE_plr_SetDate --> dayzSetDate
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- PVDZE_send --> PVDZ_send
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- PVDZE_Server_Simulation --> PVDZ_Server_Simulation
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- PVDZE_serverStoreVar --> PVDZ_serverStoreVar
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- PVCDZE_vehSH --> PVCDZ_veh_SH
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- PVDZE_veh_SFix --> PVDZ_veh_SF
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- PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel
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- PVDZE_veh_Update --> PVDZ_veh_Save
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- usecBandage --> PVCDZ_hlt_Bandage
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- usecBleed --> PVDZ_hlt_Bleed
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- usecBreakLegs --> PVCDZ_plr_Legs
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- usecEpi --> PVCDZ_hlt_Epi
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- usecMorphine --> PVCDZ_hlt_Morphine
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- usecPainK --> PVCDZ_hlt_PainK
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- usecTransfuse --> PVCDZ_hlt_Transfuse
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[NEW] RedRyder BB Gun by @arma2WillRobinson
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[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
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[NEW] DB Backup script. @RimBlock
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[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
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[NEW] UI Update - Graphical and code changes, enable using DZE_UI = "dark"; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
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[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
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[NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix
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[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
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[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
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[NEW] Autorun hotkey (0 = Toggle auto run) @ebaydayz
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[NEW] Added waves effect during stormy weather #974 @FramedYannick @ebaydayz
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[NEW] Optional variable to restrict wearable clothes. Add DZE_RestrictSkins to init.sqf #1560 @BetterDeadThanZed @ebaydayz
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[NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Add DZE_BackpackAntiTheft to init.sqf @ebaydayz
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[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebaydayz
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[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
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[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
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[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
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[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
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[CHANGED] All instances of sleep replaced with the more reliable uiSleep @icomrade
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[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
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[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebaydayz
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[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
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[FIXED] CH53 gear when locked #1364 @icomrade
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[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
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[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
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[FIXED] Crossbow quivers not working #1355 @icomrade
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[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
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[FIXED] Fire cleanup diag_log error in server_functions.sqf #1421 @ebaydayz
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[FIXED] NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz
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[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
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[FIXED] Some counts reverted to forEach. Count loops can not be nested inside other count loops #1491-#1495 @ebaydayz
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[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
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[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
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[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
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[FIXED] Trader menu expected array error #1618-1620 @ebaydayz
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[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
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[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
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[FIXED] Copy key failing when player doesn't have a backpack @ebaydayz
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[FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622
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[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
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[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
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[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
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[FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade
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[FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebaydayz #1313
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[FIXED] M113_DZ,_DZE variants config errors and gunner seat not working @McKeighan @ebaydayz #1514
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[FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440
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[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebaydayz #1613
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[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebaydayz #1599
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[FIXED] Safes and lockboxes wiped when opening after restart and locking not being logged to RPT @ebaydayz #1413 #1503
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[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts @ebaydayz #1504
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[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebaydayz
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[FIXED] Reworked death messages. Fixed messages not always showing, undefined errors and wrong distance bug. Added bled out, killed by zombie, etc. MPHit event handler (fnc_plyrHit) is no longer needed. @ebaydayz
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[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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[UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
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[UPDATED] Epoch.sql, 1.0.5_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
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[INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321
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[INFO] Auto login does not force a player who aborted from the game, back to the lobby, to login
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[INFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 131129
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[INFO] Models/textures by Paul Tomany. @Sequisha.
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[INFO] Special thanks to http://verthosting.com for hosting our development server.
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