mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
+ [FIXED] Can now refuel and siphon while swimming again. Must stay at same position for 6 seconds. + [FIXED] Refuel sound now only plays when an actual refuel/siphon takes place. + [FIXED] Check fuel levels again just before refuel or siphon actions. + [FIXED] Player Zombies can now no longer pickup "Take %" objects. + [FIXED] Dogs now correctly consume any available raw meat. + [FIXED] Machete now spawns correctly, it was missing WeaponHolder_ItemMachete config. + [UPDATED] Updated batttleye scripts. + [CHANGED] Gutting zombies and animals now double checks for "meatHarvested" after animation and before action. + [CHANGED] Survivor2_DZ was not in the list of AllPlayers. + [CHANGED] Lowered alert radius when gutting zombies to 50m instead of 100m. + [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we add more. (clothes, militaryclothes, specialclothes) + [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot tables that include sandbags. + [CHANGED] New vehicle spawns now have a new damage system using a random percent between min and max variables. Defaults: (DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;) + [CHANGED] Animal count was too low was 5 now 8. Can be overridden with dayz_maxAnimals set inside mission init.sqf. + [ADDED] Taming dogs now has a 50% chance to fail and consume meat, Chance to tame without failure increases with number of days alive (dayz_skilllevel). + [ADDED] Added spawnMarkerCount variable override to use more spawn marker locations. (default=4) + [ADDED] Added medic animation requirement for gutting zombies and animals so you can now walk away to cancel gutting process. + [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on Residential. + [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot randomly from all cfgloots. + [ADDED] Added new desert themed domed camping tent (ItemTentDomed) that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis for model and texture. + [ADDED] Added server side ability to enabled taming dogs and can be enabled by setting dayz_tameDogs = true; within mission init.sqf. (default: false) + [ADDED] Added parachute spawning players as a server side option enable server side with the variable dayz_paraSpawn = true; within mission init.sqf. (default: false) + [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with 8-16 zombies and 2x more loot. + [REMOVED] Commented out remaining unused call to stream_locationCheck. + [INFO] Changes can be made to all zombie spawn variables via the mission init.sqf (defaults: dayz_maxLocalZombies = 40; dayz_maxGlobalZombies =30; dayz_maxZeds = 500;) + [INFO] DZEdebug = true; (default: false) will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps.
237 lines
5.6 KiB
Plaintext
237 lines
5.6 KiB
Plaintext
//1 "" //+2 !="_this spawn fnc_plyrHit;"
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1 "draw"
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1 "hint" !="hintC" !="hintS"
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1 "create"
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1 "add" !="ladder"
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1 "remove" !"removeAll"
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1 "delete"
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1 "set"
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//1 "play" !="playmove" !="player" !="dayzPlayerSave" //+3
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1 "clear"
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1 "disable"
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1 "copy"
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1 "switch" !="\"switchmove\""
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1 "text"
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1 "init"
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1 "hide" !"hideObject"
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1 "group"
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1 "icon"
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1 "marker"
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1 "server"
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5 "compile"
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5 "loadFile"
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//1 "say" //+4
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5 "call"
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1 "move" !="\"switchmove\"" !="\"playmove\"" !"moveIn" !"remove"
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1 "chat"
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1 "fade"
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1 "action"
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1 "exec" !"execVM" !"execFSM" !"jipexec"
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5 "mission"
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1 "kb" !="FoodCanFrankBeans" !="\"FoodCanFrankBeans\"" !"kbTell" !"kbReact"
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1 "side"
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1 "show"
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1 "task" !"taskHint"
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1 "allow"
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5 "enable"
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5 "spawn" !="_this spawn fnc_plyrHit;"
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1 "for"
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1 "this" !="_this spawn fnc_plyrHit;"
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5 "format"
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1 "skip" !"skipTime"
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1 "fail"
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1 "force"
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5 "parse"
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5 "terminate"
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1 "start"
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5 "eventhandler"
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//5 "setTask" //covered by 5 "setT"
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5 "hintC"
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5 "hintS"
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5 "loading"
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//5 "callVar" //covered by 5 "call"
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//5 "rspawn" //covered by 5 "spawn" !="_this spawn fnc_plyrHit;"
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5 "removeAll"
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//5 "\"spawn\"" //covered by 5 "spawn" !="_this spawn fnc_plyrHit;"
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5 "\"call\""
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5 "call compile"
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1 "jiprequest" !="<NULL-object>,,\"JIPrequest\""
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1 "jipexec" //1 "rjipexec"
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1 "remExField" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack1\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack2\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack3\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack4\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack5\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack6\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack7\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack8\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack9\"]" !="\"remExField\" = [<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack10\"]" !="\"remExField\" = [<NULL-object>,,\"JIPrequest\"]"
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1 "remExFP"
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//5 "setDate" //covered by 5 "setD"
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//5 "setAccTime" //covered by 5 "setA"
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5 "remoteControl"
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5 "toString"
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5 "toArray"
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5 "ctrlset"
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5 "rsay"
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5 "rland"
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5 "rsetDir"
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5 "_YakB"
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1 "BIS_"
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5 "local_sefFuel"
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5 "local_gutObject"
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1 "object_setFixServer"
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1 "object_delLocal"
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1 "fnc_vehicleEventHandler"
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1 "player_humanityChange"
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1 "fnc_usec_damageBleed"
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1 "player_medBandage"
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1 "player_medInject"
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1 "player_medEpi"
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1 "player_medTransfuse"
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1 "player_medMorphine"
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1 "player_medPainkiller"
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1 "fnc_usec_damageHandler"
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1 "fnc_usec_damageVehicle"
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1 "fnc_usec_damageType"
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1 "dayzplayermorph"
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1 "server_playerMorph"
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5 "getVariable"
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5 "hiveupdateresu"
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5 "isServer"
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5 "isDedicated"
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5 "cutText"
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5 "publicVariable"
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//5 "setVariable" //covered by 5 "setV"
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5 "code"
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5 "onPlayer"
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5 "select"
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5 "while"
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1 "count"
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5 "markerText"
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5 "BIS_fnc"
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5 "+" //!"e+" //might cause some rare kicks for items with too high numbers
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5 "\+" !"e+"
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5 "_bis"
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//5 "trigger"
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5 "markertype"
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5 "teamtype"
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//5 "BIS_fnc_swapVars" // covered by 5 "BIS_fnc"
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5 "composeText"
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5 "teamName"
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//5 "createTeam" //covered by 5 "createT"
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5 "execVM"
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5 "fn_swapVars.sqf"
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//5 "setVehicleInit" //covered by 5 "setV"
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5 "processInitCommands"
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//5 "clearVehicleInit" //covered by 5 "clearV"
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//5 "createTrigger" //covered by 5 "createT"
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//5 "setTriggerStatements" //covered by 5 "setT"
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//5 "setTriggerText" //covered by 5 "setT"
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5 "remotecmd"
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5 "promptRName.sqf"
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5 "%"
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5 ".sqf\"]" !="init.sqf\"]"
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5 "rpcCodeVarName"
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5 "rpcDirectCall"
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5 "broadcastRpcCallAll"
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5 "broadcastRpcCallIfLocal"
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5 "callRpcProcedure"
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5 "registerBroadcastRpc"
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5 "norrnRACarUp"
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5 "norrnRAPicUp"
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5 "markerBrush"
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5 "hideObject"
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5 "deleteCollection"
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5 "forceEnd"
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//5 "createUnit" //covered by 5 "createU"
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//5 "createGroup" //covered by 5 "createG"
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//5 "createVehicle" //covered by 5 "createV"
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//5 "createMarker" //covered by 5 "createM"
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//5 "createMine" //covered by 5 "createM"
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5 "createAgent"
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//5 "createSoundsource" //covered by 5 "createS"
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//5 "createSimpleTask" //covered by 5 "createS"
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//5 "createDialog" //covered by 5 "createD"
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//5 "createDiaryRecord" //covered by 5 "createD"
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5 "deleteVehicle"
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5 "deleteTeam"
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//5 "respawn" //covered by 5 "spawn" !="_this spawn fnc_plyrHit;"
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//5 "setVehicleVarName" //covered by 5 "setV"
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5 "getPlayerUID"
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5 "getVariable"
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5 "removeM"
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5 "removeW"
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5 "addAction"
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//5 "addEventhandler" //covered by 5 "eventhandler"
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//5 "addMagazine" //covered by 5 "addM"
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5 "AddM"
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5 "AddP"
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5 "AddS"
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5 "AddV"
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5 "AddW"
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//5 "setVehicleAmmo" //covered by 5 "setV"
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//5 "setA"
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5 "setAcc"
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5 "setAtt"
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5 "setC"
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5 "setD"
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5 "setF"
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5 "setG"
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5 "setH"
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5 "setM"
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//5 "setO"
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5 "setObj"
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5 "setOver"
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5 "setP"
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5 "setR"
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5 "setS"
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5 "setT"
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//5 "setU"
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5 "setUnit"
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5 "setV"
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5 "setW"
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5 "execFSM"
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5 "clearM"
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5 "clearV"
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5 "clearW"
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5 "createD"
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5 "createG"
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5 "createM"
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5 "createS"
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5 "createT"
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5 "createU"
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5 "createV"
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5 "debugLog"
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5 "debugFSM"
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5 "deleteM"
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//5 "enableSimulation" //covered by 5 "enable"
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5 "kbTell"
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5 "kbReact"
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5 "fadeSound"
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5 "fadeMusic"
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5 "showC"
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5 "skipTime"
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5 "taskHint"
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5 "titleCut"
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5 "titleText"
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5 "getM"
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5 "getFSMvariable"
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5 "getG"
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5 "moveIn"
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5 "synchronizeO"
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5 "synchronizeT"
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5 "synchronizeW"
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5 "triggerA"
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5 "triggerS"
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5 "triggerT"
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5 "MarkerColor"
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5 "MarkerDir"
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5 "MarkerPos"
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5 "MarkerSize"
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5 "onEachFrame"
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5 "hasInterface"
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5 "onMapS"
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5 "OnGroup"
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5 "onDouble"
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5 "onPreload"
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5 "onTeamS"
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5 "onShowNew"
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//5 "setUnitRecoilCoefficient" //covered 5 "setUnit"
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5 "setUnconscious"
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//5 "setUnitPos" //covered 5 "setUnit"
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//5 "parseText" //covered by 5 "parse"
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//1 "" +5 !="_this spawn fnc_plyrHit;"
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//1 "request" //+6 |