Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Helicopter/CSJ_GyroAC.hpp
A Man 4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00

268 lines
6.8 KiB
C++

//it is pertinent that the CSJ_GyroAC addon is loaded before DayZ_code, do not remove it from or move its location in preloadAddon[] in config.cpp
class CSJ_GyroP: Plane
{
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
faction = "CIV";
crew = "";
cabinOpening = 0;
driverAction = "UH60_Pilot";
vehicleClass = "CSJ_Air";
model = "\CSJ_GyroAC\CSJ_GyroP";
displayName = "AutoGyro";
getInAction = "GetInLow";
transportSoldier = 0;
picture = "\CSJ_GyroAC\data\gyropic.paa";
Icon = "\CSJ_GyroAC\data\gyroIcon.paa";
destrType = "DestructWreck";
secondaryExplosion = 0;
gearRetracting = 0;
nameSound = "plane";
mapSize = 8;
fov = 0.5;
side = 3;
//soundEngine[] = {"\CSJ_GyroAC\camel1.wss",5.62341,1.8};
soundEngineOnInt[] = {"ca\sounds\Air\MV22\ext_start",0.562341,1};
soundEngineOnExt[] = {"ca\sounds\Air\MV22\ext_start",0.562341,1,800};
soundEngineOffInt[] = {"ca\sounds\Air\MV22\ext_stop",0.562341,1};
soundEngineOffExt[] = {"ca\sounds\Air\MV22\ext_stop",0.562341,1,800};
insideSoundCoef = 1;
airBrake = 0;
flaps = 0;
wheelSteeringSensitivity = 0.25;
nightVision = 0;
preferRoads = 0;
showWeaponCargo = 0;
camouflage = 8;
audible = 8;
driverCanSee = "2+8";
maxSpeed = 150;
landingSpeed = 80;
landingAoa = "rad 2";
armor = 20;
ejectSpeed[] = {0,0,0};
ejectDamageLimit = 0.8;
cost = 1000;
formationX = 8;
formationZ = 8;
castCargoShadow = 0;
castCommanderShadow = 0;
castDriverShadow = 1;
castGunnerShadow = 0;
hideWeaponsDriver = 1;
hideWeaponsCargo = 1;
threat[] = {0,0,0};
aileronSensitivity = 0.1;
elevatorSensitivity = 0.12;
noseDownCoef = 0;
brakeDistance = 10;
dammageHalf[] = {};
dammageFull[] = {};
extCameraPosition[] = {0,0,-5};
mainRotorSpeed = 2;
backRotorSpeed = 1;
class Library
{
libTextDesc = "Auto_Gyro (CSJ)";
};
class ViewPilot: ViewPilot
{
initFov = 1;
minFov = 0.3;
maxFov = 1.2;
initAngleX = 25;
minAngleX = -65;
maxAngleX = 80;
initAngleY = 0;
minAngleY = -155;
maxAngleY = 155;
};
class AnimationSources: AnimationSources{};
class Reflectors{};
weapons[] = {"GyroGrenadeLauncher"};
magazines[] = {"3Rnd_GyroGrenade"};
class UserActions
{
class rotateLeft
{
displayName = "rotate aircraft left";
position = "osa leve smerovky";
onlyforplayer = 0;
radius = 2;
condition = "(Count (Crew this)==0) and ((getpos this select 2) <1) and (!isengineon this)";
statement = "this exec ""\CSJ_GyroAC\scripts\CSJ_rotateGyroLeft.sqs"" ";
};
class rotateRight
{
displayName = "rotate aircraft right";
position = "osa leve smerovky";
onlyforplayer = 0;
radius = 2;
condition = "(Count (Crew this)==0) and ((getpos this select 2) <1) and (!isengineon this)";
statement = "this exec ""\CSJ_GyroAC\scripts\CSJ_rotateGyroRight.sqs"" ";
};
/*class push
{
displayName = $STR_ACTIONS_PUSH;
position = "osa leve smerovky";
onlyforplayer = 0;
radius = 2;
condition = "(Count (Crew this)==0) and ((getpos this select 2) <1) and (!isengineon this)";
statement = "this exec ""\CSJ_GyroAC\scripts\CSJ_moveGyro.sqs"" ";
};*/
//CSJ_moveGyro.sqs uses excessive setPos per second which makes BEServer.cfg MaxSetPosPerInterval filter useless
class PushPlane {ACTION_PUSH;};
//class Repair {ACTION_REPAIR; radius = 4;};
//class Salvage {ACTION_SALVAGE; radius = 4;};
};
class Eventhandlers: DefaultEventhandlers
{
fired = "_this call BIS_Effects_EH_Fired;";
killed = "_this call BIS_Effects_EH_Killed;";
};
class Sounds
{
class Engine
{
sound[] = {"\CSJ_GyroAC\camel1.wss",1,1,800};
frequency = "rpm";
volume = "(camPos)*(engineOn*(rpm factor[0.55, 1.0]))*1.7";
};
class EngineIn
{
sound[] = {"\CSJ_GyroAC\camel1.wss",1,1};
frequency = "rpm";
volume = "(1-camPos)*(engineOn*(rpm factor[0.55, 1.0]))*1.7";
};
};
};
class CSJ_GyroCover: CSJ_GyroP
{
model = "\CSJ_GyroAC\CSJ_GyroCover";
displayName = "AutoGyro enclosed";
class Library
{
libTextDesc = "Auto_Gyro Enclosed(CSJ)";
};
};
class CSJ_GyroC: Helicopter
{
scope = 2;
model = "\CSJ_GyroAC\CSJ_GyroC.p3d";
displayName = "Mozzie";
destrType = "DestructWreck";
secondaryExplosion = 0;
mapSize = 8;
side = 3;
cabinOpening = 0;
hiddenSelections[] = {"0","1","2","3","4","5"};
vehicleClass = "CSJ_Air";
picture = "\CSJ_GyroAC\data\MozPic.paa";
maxSpeed = 120;
Icon = "\CSJ_GyroAC\data\Cicon.paa";
nameSound = "chopper";
faction = "CIV";
crew = "";
accuracy = 0.3;
armor = 30;
damageResistance = 0.003;
cost = 100000;
transportSoldier = 0;
cargoAction[] = {};
transportAmmo = 0;
supplyRadius = 2.5;
type = "VAir";
fov = 0.5;
driverAction = "UH60_Pilot";
hasGunner = 0;
class Turrets{};
insideSoundCoef = 1;
formationX = 8;
formationZ = 8;
threat[] = {0,0,0};
extCameraPosition[] = {0,0,-5};
soundGetIn[] = {"",0.1,1};
soundGetOut[] = {"",0.1,1};
//soundEngine[] = {"\CSJ_GyroAC\UH1_v1.wss",10.1189,2};
soundEngineOnInt[] = {"\z\addons\dayz_code\Configs\CfgVehicles\Helicopter\UH1_v1int",1,1};
soundEngineOnExt[] = {"\z\addons\dayz_code\Configs\CfgVehicles\Helicopter\UH1_v1int",1,1,800};
soundEngineOffInt[] = {"\z\addons\dayz_code\Configs\CfgVehicles\Helicopter\UH1_v1stop",1,1};
soundEngineOffExt[] = {"\z\addons\dayz_code\Configs\CfgVehicles\Helicopter\UH1_v1stop",1,1,800};
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
weapons[] = {"GyroGrenadeLauncher"};
magazines[] = {"3Rnd_GyroGrenade"};
transportMaxMagazines = 0;
transportMaxWeapons = 0;
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
forceHideDriver = 1;
castDriverShadow = 1;
mainRotorSpeed = 1.5;
backRotorSpeed = 4;
class ViewPilot: ViewPilot
{
initFov = 1;
minFov = 0.3;
maxFov = 1.2;
initAngleX = 35;
minAngleX = -45;
maxAngleX = 80;
initAngleY = 0;
minAngleY = -155;
maxAngleY = 155;
};
class Library
{
libTextDesc = "CSJ_Mozzie";
};
dammageHalf[] = {};
dammageFull[] = {};
class Reflectors{};
class AnimationSources: AnimationSources{};
class UserActions {
//class Repair {ACTION_REPAIR; radius = 4;};
//class Salvage {ACTION_SALVAGE; radius = 4;};
};
class Eventhandlers: DefaultEventhandlers
{
fired = "_this call BIS_Effects_EH_Fired;";
killed = "_this call BIS_Effects_EH_Killed;";
};
class Sounds
{
class Engine
{
//sound[] = {"Ca\Sounds_E\Air_E\UH1H\UH1H_engine_ext_2",1,1,800};
sound[] = {"\CSJ_GyroAC\UH1_v1.wss",1,1,800};
frequency = "rotorSpeed";
volume = "camPos*((rotorSpeed-0.72)*5)";
};
class EngineIn
{
sound[] = {"\CSJ_GyroAC\UH1_v1.wss",1,1};
frequency = "rotorSpeed";
volume = "(rotorSpeed-0.72)*5";
};
};
};
class CSJ_GyroC_DZ: CSJ_GyroC
{
displayName = $STR_VEH_NAME_MOZZIE;
vehicleClass = "DayZ Epoch Vehicles";
transportMaxMagazines = 3;
transportMaxWeapons = 1;
fuelCapacity = 200;
side = 1;
faction = "USMC";
};
class CSJ_GyroC_DZE: CSJ_GyroC_DZ
{
magazines[] = {};
};