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New variables: DZE_groupManagement = false; //Enable or disable group management. Enabled by default DZE_MoneyStorageClasses = []; // If using a Single currency system (Z_SingleCurrency = true;), this is an array of object classes players can store coins in if Z_SingleCurrency = true; the hive is now set up to handle coin updates on players, characters, and objects. if DZE_groupManagement = true; the hive is now set up to save groups group and coin variables are set in player_monitor.fsm, for vehicles/objects it's set in the server_monitor.sqf file for objects in the DZE_MoneyStorageClasses array Also, this commit includes a change to the way the hive spawns in vehicles. vehicles are now created at [0,0,0] and moved using setPosATL to their saved position. Thanks for the tip @ndavalos @eraser1
9.8 KiB
9.8 KiB