mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
119 lines
3.4 KiB
Plaintext
119 lines
3.4 KiB
Plaintext
private ["_location","_isOk","_dir","_classname","_item","_cancel","_location3","_location4","_location1","_location2","_counter","_hasbuilditem","_dis","_sfx","_object","_onLadder","_isWater","_text","_offset_x","_offset_y","_offset_z","_offset_z_attach","_tmpbuilt","_built_location"];
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if(TradeInprogress) exitWith { cutText ["Building already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_location = player modeltoworld [0,1,0];
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_location set [2,0];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = (surfaceIsWater _location) or dayz_isSwimming;
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if(_isWater) exitWith {cutText [localize "str_player_26", "PLAIN DOWN"];};
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if(_onLadder) exitWith {cutText [localize "str_player_21", "PLAIN DOWN"];};
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if (vehicle player != player) exitWith {cutText ["You may not build while in a vehicle", "PLAIN DOWN"]};
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_item = _this;
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
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_hasbuilditem = _this in magazines player;
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if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]};
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_dir = getDir player;
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_offset_x = 0;
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_offset_y = 1.5;
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_offset_z = 0;
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_offset_z_attach = 0.5;
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// Start Preview loop
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_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_tmpbuilt setdir _dir;
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_tmpbuilt attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];
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_cancel = false;
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_counter = 0;
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_isOk = true;
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while {_isOk} do {
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if(_counter == 0) then {
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cutText ["Planning construction stand still 5 seconds to build.", "PLAIN DOWN"];
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sleep 5;
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_location1 = getPosATL player;
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sleep 5;
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_location2 = getPosATL player;
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if(_location1 distance _location2 < 0.1) exitWith {
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cutText ["Started construction move within 5 seconds to cancel.", "PLAIN DOWN"];
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_location3 = getPosATL player;
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sleep 5;
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_location4 = getPosATL player;
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if(_location3 distance _location4 > 0.1) exitWith {
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_isOk = false;
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_cancel = true;
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};
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_isOk = false;
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};
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};
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if(_counter >= 1) exitWith {
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_isOk = false;
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_cancel = true;
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};
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_counter = _counter + 1;
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};
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detach _tmpbuilt;
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// Get location of detached tmp built
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_built_location = (getPosATL _tmpbuilt);
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// force to ground
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_built_location set [2,0];
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if(!_cancel) then {
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_hasbuilditem = _this in magazines player;
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if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]};
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_dir = getDir player;
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player removeMagazine _item;
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//disableSerialization;
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//call dayz_forceSave;
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player playActionNow "Medic";
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sleep 1;
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_dis=20;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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player allowDamage false;
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_object = createVehicle [_classname, _built_location, [], 0, "CAN_COLLIDE"];
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_object setDir _dir;
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player reveal _object;
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cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
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//["dayzPublishObj",[dayz_characterID,_object,[_dir,_location],_classname]] call callRpcProcedure;
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dayzPublishObj = [dayz_characterID,_object,[_dir,_location],_classname];
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publicVariableServer "dayzPublishObj";
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sleep 2;
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player allowDamage true;
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} else {
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cutText [format["Canceled construction of %1.",_text], "PLAIN DOWN"];
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};
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TradeInprogress = false; |