Files
DayZ-Epoch/SQF/dayz_code/actions/unlock_veh.sqf
2017-02-24 19:55:24 -05:00

31 lines
1.0 KiB
Plaintext

private ["_time","_vehicle","_key"];
_vehicle = (_this select 3) select 0;
_key = (_this select 3) select 1;
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_37" call dayz_rollingMessages;};
dayz_actionInProgress = true;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = 1;
PVDZE_veh_Lock = [_vehicle,false];
_time = diag_tickTime;
if (player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock call local_lockUnlock;
} else {
publicVariable "PVDZE_veh_Lock";
//Wait for lock status to update over network (can take up to a few seconds)
waitUntil {uiSleep 0.1;(!locked _vehicle or (diag_tickTime - _time > 4))};
};
format [localize "STR_EPOCH_PLAYER_331",_key] call dayz_rollingMessages;
};
//Let fn_selfActions run now
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
dayz_actionInProgress = false;