mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
+ Increased raise horde range to 100m. + Fixed player zombie ability to attack and cause bleeding and infect. + Server side change to prevent some common duping issues. + Fixed parachute dropping vehicles without helipad as marker.
23 lines
531 B
Plaintext
23 lines
531 B
Plaintext
private ["_item","_id"];
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_item = _this select 3;
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// remove menu
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player removeAction s_player_callzombies;
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s_player_callzombies = 1;
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// player playActionNow "Surrender";
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// for now try reseting animation when this is called to test preventing animation lockups
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// player switchMove "";
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[player,"spotted",0,false] call dayz_zombieSpeak;
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_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
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// wait a bit
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sleep 3;
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// allow menu again
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s_player_callzombies = -1;
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// cutText ["Calling Zombies...", "PLAIN DOWN"]; |