Files
DayZ-Epoch/dayz_code/actions/call_zombies.sqf
vbawol 15f0f615da 0.995
+ Increased raise horde range to 100m.
+ Fixed player zombie ability to attack and cause bleeding and infect.
+ Server side change to prevent some common duping issues.
+ Fixed parachute dropping vehicles without helipad as marker.
2013-03-09 19:37:45 -06:00

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private ["_item","_id"];
_item = _this select 3;
// remove menu
player removeAction s_player_callzombies;
s_player_callzombies = 1;
// player playActionNow "Surrender";
// for now try reseting animation when this is called to test preventing animation lockups
// player switchMove "";
[player,"spotted",0,false] call dayz_zombieSpeak;
_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
// wait a bit
sleep 3;
// allow menu again
s_player_callzombies = -1;
// cutText ["Calling Zombies...", "PLAIN DOWN"];