Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Medical/Medical.hpp
A Man 5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00

165 lines
3.7 KiB
C++

#include "BloodBags.hpp"
#include "Antibiotic.hpp"
#include "Painkiller.hpp"
class ItemAntibacterialWipe : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotHandGunItem;
model = "\z\addons\dayz_communityassets\models\antiseptic.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_antiseptic_ca.paa";
displayName = $STR_ITEM_NAME_WIPES;
descriptionShort = $STR_ITEM_DESC_WIPES;
class ItemActions
{
class Use
{
text = $STR_ACTIONS_MEDICAL_WIPE;
script = "spawn player_useMeds;";
};
};
};
class ItemBandage : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotHandGunItem;
model = "\dayz_equip\models\fad.p3d";
picture = "\dayz_equip\textures\equip_fad_ca.paa";
displayName = $STR_EQUIP_NAME_7;
descriptionShort = $STR_EQUIP_DESC_7;
class ItemActions
{
class Use
{
text = $STR_BANDAGE_SELF;
script = "spawn player_useMeds;";
};
};
};
class ItemSepsisBandage : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotHandGunItem;
model = "\dayz_equip\models\fad.p3d";
picture = "\dayz_equip\textures\equip_fad_ca.paa";
displayName = $STR_EQUIP_NAME_SEPSISBANDAGE;
descriptionShort = $STR_EQUIP_DESC_SEPSISBANDAGE;
class ItemActions
{
class Use
{
text = $STR_BANDAGE_SELF;
script = "spawn player_useMeds;";
};
};
};
class ItemEpinephrine : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\epi.p3d";
picture = "\dayz_equip\textures\equip_epi_ca.paa";
displayName = $STR_EQUIP_NAME_14;
descriptionShort = $STR_EQUIP_DESC_14;
};
class ItemMorphine : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\morphine.p3d";
picture = "\dayz_equip\textures\equip_morphine_ca.paa";
displayName = $STR_EQUIP_NAME_15;
descriptionShort = $STR_EQUIP_DESC_15;
class ItemActions
{
class Use
{
text = $STR_TAKE_MORPHINE;
script = "spawn player_useMeds;";
};
};
};
class ItemHeatPack : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\Heat_pack.p3d";
picture = "\dayz_equip\textures\equip_heat_pack_ca.paa";
displayName = $STR_EQUIP_NAME_42;
descriptionShort = $STR_EQUIP_DESC_42;
class ItemActions
{
class Use
{
text = $STR_ACTIONS_HEATPACK;
script = "spawn player_useMeds;";
};
};
};
class equip_woodensplint : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_WOODENSPLINT;
descriptionShort = $STR_ITEM_DESC_WOODENSPLINT;
model = "\z\addons\dayz_communityassets\models\woodensplint.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_woodensplint_ca.paa";
type = 256;
class ItemActions {
class Use {
text = $STR_ACTIONS_BRACE_LEG;
script = "spawn player_useMeds;";
};
};
};
class equip_gauze : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_gauze;
descriptionShort = $STR_ITEM_DESC_equip_gauze;
model = "\z\addons\dayz_communityassets\models\gauze.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_gauze_ca.paa";
type = 256;
};
class equip_gauzepackaged : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_gauzepackaged;
descriptionShort = $STR_ITEM_DESC_equip_gauzepackaged;
model = "\z\addons\dayz_communityassets\models\gauze_package.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_gauze_package_ca.paa";
type = 256;
};
class equip_herb_box : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_EQUIP_NAME_HERBBOX;
descriptionShort = $STR_EQUIP_DESC_HERBBOX;
model = "\z\addons\dayz_communityassets\models\herb_box.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_herb_box_ca.paa";
};