Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/init.sqf
ebaydayz 185d84f14f Remove unneeded global var Z_AT_FolderLocation
This variable is not useful. If you change it you need to copy all the
AT files to your mission.

It is fewer files in the mission to just overwrite the path in compiles
and fn_selfActions.

Also fixed mistake with not replacing macros in scripts.txt with their
actual values.
2016-11-27 20:30:34 -05:00

89 lines
4.1 KiB
Plaintext

#define STRINGIFY(x) #x
#define PATH(sub_path) STRINGIFY(\z\addons\dayz_code\actions\AdvancedTrading\functions\sub_path)
#define CPP compile preprocessFileLineNumbers
disableSerialization;
Z_traderData = (_this select 3); // gets the trader data ( e.g menu_Functionary1 )
if (isNil "Z_traderData" or {count Z_traderData == 0}) exitWith {
localize "STR_EPOCH_TRADE_ERROR" call dayz_rollingMessages;
};
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
if (isNil "Z_AdvancedTradingInit") then {
#include "\z\addons\dayz_code\actions\AdvancedTrading\functions\defines.hpp"
/* Configs that needs to be defined but not changed in config file */
Z_Selling = true;
Z_OriginalSellableArray = [];
Z_SellableArray = [];
Z_SellArray = [];
Z_OriginalBuyableArray = [];
Z_BuyableArray = [];
Z_BuyingArray = [];
/* end script config */
Z_fillTradeTitle = CPP PATH(z_at_fillTradeTitle.sqf);
Z_clearLists = CPP PATH(z_at_clearLists.sqf);
Z_clearSellableList = CPP PATH(z_at_clearSellableList.sqf);
Z_clearBuyList = CPP PATH(z_at_clearBuyList.sqf);
Z_clearBuyingList = CPP PATH(z_at_clearBuyingList.sqf);
Z_fillCategories = CPP PATH(z_at_fillCategories.sqf);
Z_getItemInfo = CPP PATH(z_at_getItemInfo.sqf);
Z_getItemConfig = CPP PATH(z_at_getItemConfig.sqf);
Z_displayItemInfo = CPP PATH(z_at_displayItemInfo.sqf);
Z_displayWeaponInfo = CPP PATH(z_at_displayWeaponInfo.sqf);
Z_displayBackpackInfo = CPP PATH(z_at_displayBackpackInfo.sqf);
Z_displayVehicleInfo = CPP PATH(z_at_displayVehicleInfo.sqf);
Z_getContainer = CPP PATH(z_at_getContainer.sqf);
Z_getBackpackItems = CPP PATH(z_at_getBackpackItems.sqf);
Z_getVehicleItems = CPP PATH(z_at_getVehicleItems.sqf);
Z_getGearItems = CPP PATH(z_at_getGearItems.sqf);
Z_logTrade = CPP PATH(z_at_logTrade.sqf);
Z_filterList = CPP PATH(z_at_filterList.sqf);
Z_checkArrayInConfig = CPP PATH(z_at_checkArrayInConfig.sqf);
Z_calcPrice = CPP PATH(z_at_calcPrice.sqf);
Z_fillCategoryList = CPP PATH(z_at_fillCategoryList.sqf);
Z_fillSellList = CPP PATH(z_at_fillSellList.sqf);
Z_fillSellingList = CPP PATH(z_at_fillSellingList.sqf);
Z_pushItemToList = CPP PATH(z_at_pushItemToList.sqf);
Z_removeItemFromList = CPP PATH(z_at_removeItemFromList.sqf);
Z_pushAllToList = CPP PATH(z_at_pushAllToList.sqf);
Z_removeAllToList = CPP PATH(z_at_removeAllToList.sqf);
Z_SellItems = CPP PATH(z_at_sellItems.sqf);
Z_BuyItems = CPP PATH(z_at_buyItems.sqf);
Z_ChangeBuySell = CPP PATH(z_at_changeBuySell.sqf);
Z_removeAllFromBuyingList = CPP PATH(z_at_removeAllFromBuyingList.sqf);
Z_removeItemFromBuyingList = CPP PATH(z_at_removeItemFromBuyingList.sqf);
Z_toBuyingList = CPP PATH(z_at_toBuyingList.sqf);
Z_calcBuyableList = CPP PATH(z_at_calcBuyableList.sqf);
Z_fillBuyableList = CPP PATH(z_at_fillBuyableList.sqf);
Z_fillBuyingList = CPP PATH(z_at_fillBuyingList.sqf);
Z_displayFreeSpace = CPP PATH(z_at_displayFreeSpace.sqf);
Z_allowBuying = CPP PATH(z_at_allowBuying.sqf);
Z_calcDefaultCurrency = CPP PATH(z_at_calcDefaultCurrency.sqf);
DZE_deleteTradedVehicle = CPP PATH(DZE_deleteTradedVehicle.sqf);
Z_AdvancedTradingInit = true;
};
Z_Selling = true; // Always start menu in buy mode (flipped in z_at_changeBuySell.sqf on startup)
Z_CategoryView = true; // Always start in category view
Z_BuyingArray = [];
Z_ResetContainer = true;
createDialog "AdvancedTrading";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVESELLITEMBUTTON) ctrlSetText " < ";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEALLSELLITEMBUTTON) ctrlSetText " << ";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEBUYITEMBUTTON) ctrlSetText " < ";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEALLBUYITEMBUTTON) ctrlSetText " << ";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_DETAILSTEXT) ctrlSetText " " + localize "STR_EPOCH_TRADE_DETAILS";
call Z_ChangeBuySell;
false call Z_checkCloseVehicle; // set up vehicle for removing currency from it, otherwise you need to click vehicle before currency will be removed.