#define STRINGIFY(x) #x #define PATH(sub_path) STRINGIFY(\z\addons\dayz_code\actions\AdvancedTrading\functions\sub_path) #define CPP compile preprocessFileLineNumbers disableSerialization; Z_traderData = (_this select 3); // gets the trader data ( e.g menu_Functionary1 ) if (isNil "Z_traderData" or {count Z_traderData == 0}) exitWith { localize "STR_EPOCH_TRADE_ERROR" call dayz_rollingMessages; }; if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; }; if (isNil "Z_AdvancedTradingInit") then { #include "\z\addons\dayz_code\actions\AdvancedTrading\functions\defines.hpp" /* Configs that needs to be defined but not changed in config file */ Z_Selling = true; Z_OriginalSellableArray = []; Z_SellableArray = []; Z_SellArray = []; Z_OriginalBuyableArray = []; Z_BuyableArray = []; Z_BuyingArray = []; /* end script config */ Z_fillTradeTitle = CPP PATH(z_at_fillTradeTitle.sqf); Z_clearLists = CPP PATH(z_at_clearLists.sqf); Z_clearSellableList = CPP PATH(z_at_clearSellableList.sqf); Z_clearBuyList = CPP PATH(z_at_clearBuyList.sqf); Z_clearBuyingList = CPP PATH(z_at_clearBuyingList.sqf); Z_fillCategories = CPP PATH(z_at_fillCategories.sqf); Z_getItemInfo = CPP PATH(z_at_getItemInfo.sqf); Z_getItemConfig = CPP PATH(z_at_getItemConfig.sqf); Z_displayItemInfo = CPP PATH(z_at_displayItemInfo.sqf); Z_displayWeaponInfo = CPP PATH(z_at_displayWeaponInfo.sqf); Z_displayBackpackInfo = CPP PATH(z_at_displayBackpackInfo.sqf); Z_displayVehicleInfo = CPP PATH(z_at_displayVehicleInfo.sqf); Z_getContainer = CPP PATH(z_at_getContainer.sqf); Z_getBackpackItems = CPP PATH(z_at_getBackpackItems.sqf); Z_getVehicleItems = CPP PATH(z_at_getVehicleItems.sqf); Z_getGearItems = CPP PATH(z_at_getGearItems.sqf); Z_logTrade = CPP PATH(z_at_logTrade.sqf); Z_filterList = CPP PATH(z_at_filterList.sqf); Z_checkArrayInConfig = CPP PATH(z_at_checkArrayInConfig.sqf); Z_calcPrice = CPP PATH(z_at_calcPrice.sqf); Z_fillCategoryList = CPP PATH(z_at_fillCategoryList.sqf); Z_fillSellList = CPP PATH(z_at_fillSellList.sqf); Z_fillSellingList = CPP PATH(z_at_fillSellingList.sqf); Z_pushItemToList = CPP PATH(z_at_pushItemToList.sqf); Z_removeItemFromList = CPP PATH(z_at_removeItemFromList.sqf); Z_pushAllToList = CPP PATH(z_at_pushAllToList.sqf); Z_removeAllToList = CPP PATH(z_at_removeAllToList.sqf); Z_SellItems = CPP PATH(z_at_sellItems.sqf); Z_BuyItems = CPP PATH(z_at_buyItems.sqf); Z_ChangeBuySell = CPP PATH(z_at_changeBuySell.sqf); Z_removeAllFromBuyingList = CPP PATH(z_at_removeAllFromBuyingList.sqf); Z_removeItemFromBuyingList = CPP PATH(z_at_removeItemFromBuyingList.sqf); Z_toBuyingList = CPP PATH(z_at_toBuyingList.sqf); Z_calcBuyableList = CPP PATH(z_at_calcBuyableList.sqf); Z_fillBuyableList = CPP PATH(z_at_fillBuyableList.sqf); Z_fillBuyingList = CPP PATH(z_at_fillBuyingList.sqf); Z_displayFreeSpace = CPP PATH(z_at_displayFreeSpace.sqf); Z_allowBuying = CPP PATH(z_at_allowBuying.sqf); Z_calcDefaultCurrency = CPP PATH(z_at_calcDefaultCurrency.sqf); DZE_deleteTradedVehicle = CPP PATH(DZE_deleteTradedVehicle.sqf); Z_AdvancedTradingInit = true; }; Z_Selling = true; // Always start menu in buy mode (flipped in z_at_changeBuySell.sqf on startup) Z_CategoryView = true; // Always start in category view Z_BuyingArray = []; Z_ResetContainer = true; createDialog "AdvancedTrading"; (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVESELLITEMBUTTON) ctrlSetText " < "; (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEALLSELLITEMBUTTON) ctrlSetText " << "; (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEBUYITEMBUTTON) ctrlSetText " < "; (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEALLBUYITEMBUTTON) ctrlSetText " << "; (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_DETAILSTEXT) ctrlSetText " " + localize "STR_EPOCH_TRADE_DETAILS"; call Z_ChangeBuySell; false call Z_checkCloseVehicle; // set up vehicle for removing currency from it, otherwise you need to click vehicle before currency will be removed.