mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-19 10:02:02 +03:00
+ [FIXED] Prevent player zombies from getting any default loadouts. + [FIXED] Bad vehicle type message when using default loadout override and no backpack. + [FIXED] dayz_zedsAttackVehicles logic was reversed fixed now so that true = attack vehicles. + [ADDED] Safes now have a keypad GUI. Simply click on the numbers to enter your combo and then press #. https://www.dropbox.com/s/b00fgdpo13wokg9/Untitled-1.jpg + [ADDED] Tons of awesome cars by vilas from http://www.armaholic.com/page.php?id=17447 + [FIXED] Models needed extra variable to prevent being sunk into the ground. + [CHANGED] Bleeding duration reduced to minimum of 30 sec and max of 330 seconds. Before it was min 100 max 500. + [ADDED] When kneeling bleeding per second is reduced by 50%. + [ADDED] When crawling bleeding per second is reduced by 75%. + [ADDED] When changing locations the locations name will display in the bottom right. + [CHANGED] Replaced m107 with BAF_LRR_scoped. + [CHANGED] Replaced as50 with AK_107_PSO. TODO + [FIXED] Lock vehicle no longer shows on killed vehicles. + [ADDED] Disabled purchased vehicle parachute spawning by default added variable DZE_TRADER_SPAWNMODE = true; to enable. (Default: false) + [CHANGED] Plot pole has changed to another model a "no entry" sign and can be removed by anyone. When done building take your plot pole with you, if it isn't yours remove it and put it back down again. + [ADDED] Loot positions on top of some tables. + [ADDED] Briefcase that can hold up to 10 x 10oz Gold Bars or 100oz. + [ADDED] Full moon nights as option with dayz_fullMoonNights = true; + [CHANGED] Can no longer Salvage vehicle parts with 0 damage. Fixes bugged hitpoints and duping. + [REMOVED] Remove all crates of toolbelt items. This was just to add stock to traders and since most servers are now auto stocking them at the traders its not needed and cumbersome to use. + [CHANGED] Generator can only be built within 30m of gas stations that say "Needs Power". + [CHANGED] Moved light bulb to farm loot table as it was to common on trash loots. + [ADDED] Fuel pump can be built near standard fuel source (i.e. rusty tanks) then powered with a generator to make a refuel station. + [CHANGED] R3f realism no more fade to black, changed to use dayz shaking and knockouts. + [ADDED] Reset tiredness when you take painkillers. + [ADDED] Reset tiredness when you sleep at a tent. + [ADDED] added back fixed rbull soda and added new can orange sherbet
550 lines
14 KiB
Plaintext
550 lines
14 KiB
Plaintext
disableSerialization;
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//Model Variables
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Bandit1_DZ = "Bandit1_DZ";
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Bandit2_DZ = "Bandit2_DZ";
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BanditW1_DZ = "BanditW1_DZ";
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BanditW2_DZ = "BanditW2_DZ";
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Survivor1_DZ = "Survivor2_DZ";
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Survivor2_DZ = "Survivor2_DZ";
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SurvivorW2_DZ = "SurvivorW2_DZ";
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SurvivorW3_DZ = "SurvivorW2_DZ";
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Sniper1_DZ = "Sniper1_DZ";
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Camo1_DZ = "Camo1_DZ";
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Soldier1_DZ = "Soldier1_DZ";
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Rocket_DZ = "Rocket_DZ";
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AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ"];
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// AllPlayersVehicles = ["AllVehicles"]+AllPlayers;
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//Cooking
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meatraw = [
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"FoodSteakRaw",
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"FoodmeatRaw",
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"FoodbeefRaw",
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"FoodmuttonRaw",
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"FoodchickenRaw",
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"FoodrabbitRaw",
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"FoodbaconRaw",
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"ItemTrout",
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"ItemSeaBass",
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"ItemTuna"
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];
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exceptionsraw = ["ItemTuna"];
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meatcooked = [
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"FoodSteakCooked",
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"FoodmeatCooked",
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"FoodbeefCooked",
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"FoodmuttonCooked",
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"FoodchickenCooked",
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"FoodrabbitCooked",
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"FoodbaconCooked",
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"ItemTroutCooked",
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"ItemSeaBassCooked",
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"ItemTunaCooked"
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];
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//Eating
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no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;
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// Food with increased chance for infection.
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badfood = ["FoodBioMeat","FoodCanUnlabeled"];
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food_with_output=[
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"FoodCanGriff",
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"FoodCanBadguy",
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"FoodCanBoneboy",
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"FoodCanCorn",
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"FoodCanCurgon",
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"FoodCanDemon",
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"FoodCanFraggleos",
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"FoodCanHerpy",
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"FoodCanOrlok",
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"FoodCanPowell",
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"FoodCanTylers",
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"FoodCanUnlabeled"
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];
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food_output = [
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"TrashTinCan",
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"TrashTinCan",
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"TrashTinCan",
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"TrashTinCan",
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"FoodCanGriffEmpty",
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"FoodCanBadguyEmpty",
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"FoodCanBoneboyEmpty",
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"FoodCanCornEmpty",
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"FoodCanCurgonEmpty",
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"FoodCanDemonEmpty",
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"FoodCanFraggleosEmpty",
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"FoodCanHerpyEmpty",
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"FoodCanOrlokEmpty",
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"FoodCanPowellEmpty",
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"FoodCanTylersEmpty",
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"FoodCanUnlabeledEmpty"
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];
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//Drinking
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no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
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drink_with_output = [
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"ItemSoda", //just to define item for ItemSodaEmpty
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"ItemSodaRbull",
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"ItemSodaOrageSherbet",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"ItemSodaMdew",
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"ItemSodaMtngreen",
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"ItemSodaR4z0r",
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"ItemSodaClays",
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"ItemSodaSmasht",
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"ItemSodaDrwaste",
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"ItemSodaLemonade",
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"ItemSodaLvg",
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"ItemSodaMzly",
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"ItemSodaRabbit"
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];
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drink_output = [
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"ItemSodaEmpty",
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"ItemSodaEmpty",
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"ItemSodaEmpty",
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"ItemSodaCokeEmpty",
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"ItemSodaPepsiEmpty",
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"ItemSodaMdewEmpty",
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"ItemSodaMtngreenEmpty",
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"ItemSodaR4z0rEmpty",
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"ItemSodaClaysEmpty",
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"ItemSodaSmashtEmpty",
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"ItemSodaDrwasteEmpty",
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"ItemSodaLemonadeEmpty",
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"ItemSodaLvgEmpty",
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"ItemSodaMzlyEmpty",
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"ItemSodaRabbitEmpty"
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];
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boil_tin_cans = [
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"TrashTinCan",
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"FoodCanGriffEmpty",
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"FoodCanBadguyEmpty",
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"FoodCanBoneboyEmpty",
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"FoodCanCornEmpty",
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"FoodCanCurgonEmpty",
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"FoodCanDemonEmpty",
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"FoodCanFraggleosEmpty",
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"FoodCanHerpyEmpty",
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"FoodCanOrlokEmpty",
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"FoodCanPowellEmpty",
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"FoodCanTylersEmpty",
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"FoodCanUnlabeledEmpty",
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"ItemSodaEmpty",
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"ItemSodaCokeEmpty",
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"ItemSodaPepsiEmpty",
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"ItemSodaMdewEmpty",
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"ItemSodaMtngreenEmpty",
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"ItemSodaR4z0rEmpty",
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"ItemSodaClaysEmpty",
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"ItemSodaSmashtEmpty",
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"ItemSodaDrwasteEmpty",
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"ItemSodaLemonadeEmpty",
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"ItemSodaLvgEmpty",
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"ItemSodaMzlyEmpty",
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"ItemSodaRabbitEmpty"
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];
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dayz_combination = "";
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dayz_combatLog = "";
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canRoll = true;
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canbuild = true;
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//Hunting Variables
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dayZ_partClasses = [
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"PartFueltank",
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"PartWheel",
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//"PartGeneric", //No need to add, it is default for everything
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"PartEngine"
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];
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dayZ_explosiveParts = [
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"palivo",
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"motor"
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];
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//Survival Variables
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SleepFood = 2160; //minutes (48 hours)
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SleepWater = 1440; //minutes (24 hours)
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SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange
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//Server Variables
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allowConnection = false;
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isSinglePlayer = false;
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dayz_serverObjectMonitor = [];
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PlayerDeaths = [];
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//Streaming Variables (player only)
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dayz_Locations = [];
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dayz_locationsActive = [];
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//GUI
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Dayz_GUI_R = 0.38; // 0.7
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Dayz_GUI_G = 0.63; // -0.63
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Dayz_GUI_B = 0.26; // -0.26
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//Player self-action handles
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dayz_resetSelfActions = {
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s_player_fire = -1;
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s_player_cook = -1;
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s_player_boil = -1;
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s_player_fireout = -1;
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s_player_butcher = -1;
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s_player_packtent = -1;
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s_player_packvault = -1;
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s_player_lockvault = -1;
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s_player_unlockvault = -1;
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s_player_fillwater = -1;
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s_player_fillwater2 = -1;
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s_player_fillfuel = -1;
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s_player_grabflare = -1;
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s_player_callzombies = -1;
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s_player_debuglootpos = -1;
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s_player_pzombiesattack = -1;
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s_player_pzombiesvision = -1;
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s_player_pzombiesfeed = -1;
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s_player_removeflare = -1;
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s_player_painkiller = -1;
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s_player_studybody = -1;
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s_player_madsci_crtl = -1;
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s_player_parts_crtl = -1;
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s_build_Sandbag1_DZ = -1;
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s_build_Hedgehog_DZ = -1;
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s_build_Wire_cat1 = -1;
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s_player_deleteBuild = -1;
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s_player_forceSave = -1;
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s_player_checkGear = -1;
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s_player_flipveh = -1;
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s_player_stats = -1;
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s_player_sleep = -1;
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s_player_movedog = -1;
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s_player_speeddog = -1;
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s_player_calldog = -1;
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s_player_feeddog = -1;
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s_player_waterdog = -1;
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s_player_staydog = -1;
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s_player_trackdog = -1;
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s_player_barkdog = -1;
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s_player_warndog = -1;
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s_player_followdog = -1;
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s_player_repair_crtl = -1;
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s_player_information = -1;
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s_player_fuelauto = -1;
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s_player_fillgen = -1;
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};
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call dayz_resetSelfActions;
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//Engineering variables
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s_player_lastTarget = objNull;
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s_player_repairActions = [];
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// Custom
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s_player_madsci = [];
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s_player_parts = [];
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s_player_combi = [];
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//Initialize Medical Variables
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r_interrupt = false;
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r_doLoop = false;
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r_self = false;
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r_self_actions = [];
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r_drag_sqf = false;
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r_action = false;
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r_action_unload = false;
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r_player_handler = false;
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r_player_handler1 = false;
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r_player_dead = false;
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r_player_unconscious = false;
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r_player_infected = false;
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r_player_injured = false;
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r_player_inpain = false;
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r_player_loaded = false;
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r_player_cardiac = false;
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r_fracture_legs = false;
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r_fracture_arms = false;
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r_player_vehicle = player;
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r_player_blood = 12000;
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r_player_lowblood = false;
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r_player_timeout = 0;
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r_player_bloodTotal = r_player_blood;
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r_public_blood = r_player_blood;
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r_player_bloodDanger = r_player_bloodTotal * 0.2;
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r_player_actions = [];
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r_handlerCount = 0;
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r_action_repair = false;
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r_action_targets = [];
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r_pitchWhine = false;
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r_isBandit = false;
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//ammo routine
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r_player_actions2 = [];
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r_action2 = false;
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r_player_lastVehicle = objNull;
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r_player_lastSeat = [];
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r_player_removeActions2 = {
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if (!isNull r_player_lastVehicle) then {
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{
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r_player_lastVehicle removeAction _x;
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} forEach r_player_actions2;
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r_player_actions2 = [];
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r_action2 = false;
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};
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};
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USEC_woundHit = [
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"",
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"body",
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"hands",
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"legs",
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"head_hit"
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];
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DAYZ_woundHit = [
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[
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"body",
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"hands",
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"legs",
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"head_hit"
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],
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[ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
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];
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DAYZ_woundHit_ok = [
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[
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"body",
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"hands",
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"legs"
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],
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[0,0,0,0,0,1,1,1,2,2]
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];
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DAYZ_woundHit_dog = [
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[
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"body",
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"hands",
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"legs"
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],
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[0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]
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];
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USEC_MinorWounds = [
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"hands",
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"legs"
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];
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USEC_woundPoint = [
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["Pelvis","aimpoint"],
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["aimpoint"], //,"RightShoulder","LeftShoulder"
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["lelbow","relbow"],
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["RightFoot","LeftFoot"],
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["neck","pilot"]
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];
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USEC_typeOfWounds = [
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"Pelvis",
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"aimpoint",
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"lelbow","relbow",
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"RightFoot","LeftFoot",
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"neck","pilot"
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];
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//Initialize Zombie Variables
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dayz_zombieTargetList = [
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["SoldierWB",50],
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["Air",500],
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["LandVehicle",200]
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];
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dayzHit = [];
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dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
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dayzHideBody = objNull;
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dayz_selectedVault = objNull;
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dayzPublishVeh = []; // for vehicle traders
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dayzTradeObject = []; // For all traders increment qty
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dayzTraderMenu = []; // For all traders
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dayzPlayerDeaths = [];
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//DayZ settings
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dayz_dawn = 6;
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dayz_dusk = 18;
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if(isNil "dayz_maxAnimals") then {
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dayz_maxAnimals = 8;
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};
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DAYZ_agentnumber = 0;
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dayz_animalDistance = 800;
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dayz_zSpawnDistance = 1000;
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if(isNil "dayz_maxLocalZombies") then {
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dayz_maxLocalZombies = 30;
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};
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if(isNil "dayz_maxGlobalZombiesInit") then {
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dayz_maxGlobalZombiesInit = 30;
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};
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if(isNil "dayz_maxGlobalZombiesIncrease") then {
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dayz_maxGlobalZombiesIncrease = 10;
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};
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if(isNil "dayz_maxZeds") then {
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dayz_maxZeds = 500;
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};
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if(isNil "DZEdebug") then {
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DZEdebug = false;
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};
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if(isNil "DZE_TRADER_SPAWNMODE") then {
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DZE_TRADER_SPAWNMODE = false;
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};
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if(isNil "dayz_tameDogs") then {
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dayz_tameDogs = false;
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};
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if(isNil "dayz_sellDistance") then {
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dayz_sellDistance = 20;
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};
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if(isNil "dayz_paraSpawn") then {
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dayz_paraSpawn = false;
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};
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if(isNil "dayz_minpos") then {
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dayz_minpos = -20000;
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};
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if(isNil "dayz_maxpos") then {
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dayz_maxpos = 20000;
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};
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if(isNil "dayz_canBuildInCity") then {
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dayz_canBuildInCity = false;
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};
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if(isNil "dayz_zedSpawnVehCount") then {
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dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2;
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};
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if(isNil "dayz_spawnAirCount") then {
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dayz_spawnAirCount = 0;
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};
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if(isNil "dayz_zedsAttackVehicles") then {
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dayz_zedsAttackVehicles = true;
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};
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// update objects
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dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","M240Nest_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
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dayz_disallowedVault = ["TentStorage", "BuiltItems"];
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dayz_reveal = ["AllVehicles","WeaponHolder","TentStorage","VaultStorage","VaultStorageLocked","BuiltItems"];
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dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ"];
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// These work with just a running generator
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dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
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// Standard Fuel sources
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dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
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dayz_spawnPos = getPosATL player;
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//init global arrays for Loot Chances
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";
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if(isServer) then {
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dayz_players = [];
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dead_bodyCleanup = [];
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needUpdate_objects = [];
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if(isNil "dayz_fullMoonNights") then {
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dayz_fullMoonNights = false;
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};
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if(isNil "EpochEvents") then {
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EpochEvents = [];
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};
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};
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if(!isDedicated) then {
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//Establish Location Streaming
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_funcGetLocation =
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{
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for "_i" from 0 to ((count _this) - 1) do
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{
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private ["_location","_config","_locHdr","_position","_size","_type"];
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//Get Location Data from config
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_config = (_this select _i);
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_locHdr = configName _config;
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_position = getArray (_config >> "position");
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_size = getNumber (_config >> "size");
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_type = getText (_config >> "type");
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//Find the Location
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_location = nearestLocation [_position, _type];
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//Record details
|
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dayz_Locations set [count dayz_Locations, [_location,_locHdr,_size]];
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};
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};
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//_cfgLocation = configFile >> "CfgTownGenerator";
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//_cfgLocation call _funcGetLocation;
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dayz_buildingMonitor = []; //Buildings to check
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dayz_bodyMonitor = [];
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dayz_flyMonitor = []; //used for monitor flies
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dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
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//temperature variables
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dayz_temperatur = 36; //TeeChange
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dayz_temperaturnormal = 36; //TeeChange
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dayz_temperaturmax = 42; //TeeChange
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dayz_temperaturmin = 27; //TeeChange
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//player special variables
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dayZ_lastPlayerUpdate = 0;
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dayZ_everyonesTents = [];
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dayz_hunger = 0;
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dayz_thirst = 0;
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dayz_combat = 0;
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dayz_preloadFinished = false;
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dayz_statusArray = [1,1];
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dayz_disAudial = 0;
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dayz_disVisual = 0;
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dayz_firedCooldown = 0;
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dayz_DeathActioned = false;
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dayz_canDisconnect = true;
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dayz_damageCounter = time;
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dayz_lastSave = time;
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dayz_isSwimming = true;
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dayz_isKneeling = false;
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dayz_isCrawling = false;
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dayz_PreviousTown = "Wilderness";
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dayz_currentDay = 0;
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dayz_hasLight = false;
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dayz_surfaceNoise = 0;
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dayz_surfaceType = "None";
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dayz_noPenalty = [];
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dayz_heavenCooldown = 0;
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|
deathHandled = false;
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|
dayz_lastHumanity = 0;
|
|
dayz_guiHumanity = -90000;
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|
dayz_firstGroup = group player;
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|
dayz_originalPlayer = player;
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|
dayz_playerName = "Unknown";
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|
dayz_sourceBleeding = objNull;
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|
dayz_clientPreload = false;
|
|
dayz_authed = false;
|
|
dayz_panicCooldown = 0;
|
|
dayz_areaAffect = 2;
|
|
dayz_heartBeat = false;
|
|
dayzClickTime = 0;
|
|
dayz_spawnDelay = 120;
|
|
dayz_spawnWait = -120;
|
|
dayz_lootDelay = 3;
|
|
dayz_lootWait = -300;
|
|
dayz_spawnZombies = 0;
|
|
//used to count global zeds around players
|
|
dayz_CurrentZombies = 0;
|
|
//Used to limit overall zed counts
|
|
dayz_maxCurrentZeds = 0;
|
|
dayz_inVehicle = false;
|
|
dayz_Magazines = [];
|
|
dayzGearSave = false;
|
|
dayz_unsaved = false;
|
|
TradeInprogress = false;
|
|
dayz_scaleLight = 0;
|
|
dayzDebug = false;
|
|
dayzState = -1;
|
|
//uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
|
|
//if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
|
|
// dayzDebug = true;
|
|
//};
|
|
}; |