Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/CAR_HATCHBACK.hpp
A Man 4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00

201 lines
4.8 KiB
C++

class car_hatchback;
class car_hatchback_DZE: car_hatchback {
side = 1;
faction = "USMC";
displayname = "$STR_VEH_NAME_HATCHBACK_YELLOW";
vehicleClass = "DayZ Epoch Vehicles";
maxspeed = 125;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
crew = "";
typicalCargo[] = {};
class HitPoints;
supplyRadius = 1.2;
class Upgrades {
ItemORP[] = {"car_hatchback_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
// Performance 1
class car_hatchback_DZE1: car_hatchback_DZE {
displayname = "$STR_VEH_NAME_HATCHBACK_YELLOW+";
original = "car_hatchback_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
class HitPoints: HitPoints {
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class Upgrades {
ItemAVE[] = {"car_hatchback_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
// Armor 2
class car_hatchback_DZE2: car_hatchback_DZE1 {
displayname = "$STR_VEH_NAME_HATCHBACK_YELLOW++";
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"car_hatchback_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
// Cargo 3
class car_hatchback_DZE3: car_hatchback_DZE2 {
displayname = "$STR_VEH_NAME_HATCHBACK_YELLOW+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"car_hatchback_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
// Fuel 4
class car_hatchback_DZE4: car_hatchback_DZE3 {
displayname = "$STR_VEH_NAME_HATCHBACK_YELLOW++++";
fuelCapacity = 210; // car 100
};
class car_hatchback_red_DZE: car_hatchback_DZE {
displayname = "$STR_VEH_NAME_HATCHBACK_RED";
hiddenSelections[] = {"Camo1"};
hiddenSelectionsTextures[] = {"\sra_civilian\wheeled\data\hatchback_co.paa"};
class HitPoints;
class Upgrades {
ItemORP[] = {"car_hatchback_red_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
// Performance 1
class car_hatchback_red_DZE1: car_hatchback_red_DZE {
displayname = "$STR_VEH_NAME_HATCHBACK_RED+";
original = "car_hatchback_red_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
class HitPoints: HitPoints {
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class Upgrades {
ItemAVE[] = {"car_hatchback_red_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
// Armor 2
class car_hatchback_red_DZE2: car_hatchback_red_DZE1 {
displayname = "$STR_VEH_NAME_HATCHBACK_RED++";
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"car_hatchback_red_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
// Cargo 3
class car_hatchback_red_DZE3: car_hatchback_red_DZE2 {
displayname = "$STR_VEH_NAME_HATCHBACK_RED+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"car_hatchback_red_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
// Fuel 4
class car_hatchback_red_DZE4: car_hatchback_red_DZE3 {
displayname = "$STR_VEH_NAME_HATCHBACK_RED++++";
fuelCapacity = 210; // car 100
};