mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
437 lines
13 KiB
C++
437 lines
13 KiB
C++
class BMP2_HQ_CDF;
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class BMP2_HQ_CDF_DZ: BMP2_HQ_CDF {
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_BMP2_CDF";
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vehicleClass = "DayZ Epoch Vehicles";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportmaxbackpacks = 6;
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enableGPS = 0;
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supplyRadius = 1.8;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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};
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class BMP2_HQ_CDF_DZE: BMP2_HQ_CDF_DZ {
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scope = 2;
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {"SmokeLauncherMag","SmokeLauncherMag","SmokeLauncherMag"};
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};
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};
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class Upgrades {
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ItemTankORP[] = {"BMP2_HQ_CDF_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankORP",1},{"PartEngine",6},{"PartGeneric",2},{"ItemScrews",2}}};
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};
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};
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class BMP2_HQ_CDF_DZE1: BMP2_HQ_CDF_DZE {
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displayName = "$STR_VEH_NAME_BMP2_CDF+";
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original = "BMP2_HQ_CDF_DZE";
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maxspeed = 90; // base 65
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turnCoef = 2.0; // base 1
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class Upgrades {
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ItemTankAVE[] = {"BMP2_HQ_CDF_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankAVE",1},{"equip_metal_sheet",8},{"ItemScrews",2}}};
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};
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};
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class BMP2_HQ_CDF_DZE2: BMP2_HQ_CDF_DZE1 {
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displayName = "$STR_VEH_NAME_BMP2_CDF++";
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armor = 320; // base 250
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damageResistance = 0.035; // base 0.01796
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class Upgrades {
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ItemTankLRK[] = {"BMP2_HQ_CDF_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class BMP2_HQ_CDF_DZE3: BMP2_HQ_CDF_DZE2 {
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displayName = "$STR_VEH_NAME_BMP2_CDF+++";
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transportMaxWeapons = 40;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 12;
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class Upgrades {
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ItemTankTNK[] = {"BMP2_HQ_CDF_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankTNK",1},{"PartFueltank",6},{"ItemFuelBarrel",4}}};
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};
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};
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class BMP2_HQ_CDF_DZE4: BMP2_HQ_CDF_DZE3 {
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displayName = "$STR_VEH_NAME_BMP2_CDF++++";
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fuelCapacity = 1200; // base 700
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};
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class BMP2_HQ_INS;
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class BMP2_HQ_INS_DZ: BMP2_HQ_INS {
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_BMP2_INS";
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vehicleClass = "DayZ Epoch Vehicles";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportmaxbackpacks = 6;
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enableGPS = 0;
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supplyRadius = 1.8;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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};
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class BMP2_HQ_INS_DZE: BMP2_HQ_INS_DZ {
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scope = 2;
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {"SmokeLauncherMag","SmokeLauncherMag","SmokeLauncherMag"};
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};
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};
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class Upgrades {
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ItemTankORP[] = {"BMP2_HQ_INS_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankORP",1},{"PartEngine",6},{"PartGeneric",2},{"ItemScrews",2}}};
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};
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};
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class BMP2_HQ_INS_DZE1: BMP2_HQ_INS_DZE {
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displayName = "$STR_VEH_NAME_BMP2_INS+";
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original = "BMP2_HQ_INS_DZE";
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maxspeed = 90; // base 65
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turnCoef = 2.0; // base 1
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class Upgrades {
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ItemTankAVE[] = {"BMP2_HQ_INS_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankAVE",1},{"equip_metal_sheet",8},{"ItemScrews",2}}};
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};
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};
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class BMP2_HQ_INS_DZE2: BMP2_HQ_INS_DZE1 {
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displayName = "$STR_VEH_NAME_BMP2_INS++";
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armor = 320; // base 250
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damageResistance = 0.035; // base 0.01796
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class Upgrades {
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ItemTankLRK[] = {"BMP2_HQ_INS_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class BMP2_HQ_INS_DZE3: BMP2_HQ_INS_DZE2 {
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displayName = "$STR_VEH_NAME_BMP2_INS+++";
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transportMaxWeapons = 40;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 12;
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class Upgrades {
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ItemTankTNK[] = {"BMP2_HQ_INS_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankTNK",1},{"PartFueltank",6},{"ItemFuelBarrel",4}}};
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};
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};
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class BMP2_HQ_INS_DZE4: BMP2_HQ_INS_DZE3 {
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displayName = "$STR_VEH_NAME_BMP2_INS++++";
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fuelCapacity = 1200; // base 700
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};
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class BMP2_HQ_TK_EP1;
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class BMP2_HQ_TK_EP1_DZ: BMP2_HQ_TK_EP1 {
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_BMP2_TK";
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vehicleClass = "DayZ Epoch Vehicles";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportmaxbackpacks = 6;
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enableGPS = 0;
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supplyRadius = 1.8;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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};
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class BMP2_HQ_TK_EP1_DZE: BMP2_HQ_TK_EP1_DZ {
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scope = 2;
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {"SmokeLauncherMag","SmokeLauncherMag","SmokeLauncherMag"};
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};
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};
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class Upgrades {
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ItemTankORP[] = {"BMP2_HQ_TK_EP1_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankORP",1},{"PartEngine",6},{"PartGeneric",2},{"ItemScrews",2}}};
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};
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};
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class BMP2_HQ_TK_EP1_DZE1: BMP2_HQ_TK_EP1_DZE {
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displayName = "$STR_VEH_NAME_BMP2_TK+";
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original = "BMP2_HQ_TK_EP1_DZE";
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maxspeed = 90; // base 65
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turnCoef = 2.0; // base 1
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class Upgrades {
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ItemTankAVE[] = {"BMP2_HQ_TK_EP1_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankAVE",1},{"equip_metal_sheet",8},{"ItemScrews",2}}};
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};
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};
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class BMP2_HQ_TK_EP1_DZE2: BMP2_HQ_TK_EP1_DZE1 {
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displayName = "$STR_VEH_NAME_BMP2_TK++";
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armor = 320; // base 250
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damageResistance = 0.035; // base 0.01796
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class Upgrades {
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ItemTankLRK[] = {"BMP2_HQ_TK_EP1_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class BMP2_HQ_TK_EP1_DZE3: BMP2_HQ_TK_EP1_DZE2 {
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displayName = "$STR_VEH_NAME_BMP2_TK+++";
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transportMaxWeapons = 40;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 12;
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class Upgrades {
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ItemTankTNK[] = {"BMP2_HQ_TK_EP1_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankTNK",1},{"PartFueltank",6},{"ItemFuelBarrel",4}}};
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};
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};
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class BMP2_HQ_TK_EP1_DZE4: BMP2_HQ_TK_EP1_DZE3 {
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displayName = "$STR_VEH_NAME_BMP2_TK++++";
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fuelCapacity = 1200; // base 700
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};
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class BMP2_Ambul_INS;
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class BMP2_Ambul_INS_DZE: BMP2_Ambul_INS {
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_INS";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_INS";
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vehicleClass = "DayZ Epoch Vehicles";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportmaxbackpacks = 6;
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enableGPS = 0;
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supplyRadius = 1.8;
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attendant = 0;
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class Upgrades {
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ItemTankORP[] = {"BMP2_Ambul_INS_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankORP",1},{"PartEngine",6},{"PartGeneric",2},{"ItemScrews",2}}};
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};
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};
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class BMP2_Ambul_INS_DZE1: BMP2_Ambul_INS_DZE {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_INS+";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_INS+";
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original = "BMP2_Ambul_INS_DZE";
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maxspeed = 90; // base 65
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turnCoef = 2.0; // base 1
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class Upgrades {
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ItemTankAVE[] = {"BMP2_Ambul_INS_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankAVE",1},{"equip_metal_sheet",8},{"ItemScrews",2}}};
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};
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};
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class BMP2_Ambul_INS_DZE2: BMP2_Ambul_INS_DZE1 {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_INS++";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_INS++";
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armor = 320; // base 250
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damageResistance = 0.035; // base 0.01796
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class Upgrades {
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ItemTankLRK[] = {"BMP2_Ambul_INS_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class BMP2_Ambul_INS_DZE3: BMP2_Ambul_INS_DZE2 {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_INS+++";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_INS+++";
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transportMaxWeapons = 40;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 12;
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class Upgrades {
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ItemTankTNK[] = {"BMP2_Ambul_INS_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankTNK",1},{"PartFueltank",6},{"ItemFuelBarrel",4}}};
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};
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};
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class BMP2_Ambul_INS_DZE4: BMP2_Ambul_INS_DZE3 {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_INS++++";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_INS++++";
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fuelCapacity = 1200; // base 700
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};
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class BMP2_Ambul_CDF;
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class BMP2_Ambul_CDF_DZE: BMP2_Ambul_CDF {
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF";
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vehicleClass = "DayZ Epoch Vehicles";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportmaxbackpacks = 6;
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enableGPS = 0;
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supplyRadius = 1.8;
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attendant = 0;
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class Upgrades {
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ItemTankORP[] = {"BMP2_Ambul_CDF_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankORP",1},{"PartEngine",6},{"PartGeneric",2},{"ItemScrews",2}}};
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};
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};
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class BMP2_Ambul_CDF_DZE1: BMP2_Ambul_CDF_DZE {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF+";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF+";
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original = "BMP2_Ambul_CDF_DZE";
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maxspeed = 90; // base 65
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turnCoef = 2.0; // base 1
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class Upgrades {
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ItemTankAVE[] = {"BMP2_Ambul_CDF_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankAVE",1},{"equip_metal_sheet",8},{"ItemScrews",2}}};
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};
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};
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class BMP2_Ambul_CDF_DZE2: BMP2_Ambul_CDF_DZE1 {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF++";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF++";
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armor = 320; // base 250
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damageResistance = 0.035; // base 0.01796
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class Upgrades {
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ItemTankLRK[] = {"BMP2_Ambul_CDF_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class BMP2_Ambul_CDF_DZE3: BMP2_Ambul_CDF_DZE2 {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF+++";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF+++";
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transportMaxWeapons = 40;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 12;
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class Upgrades {
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ItemTankTNK[] = {"BMP2_Ambul_CDF_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankTNK",1},{"PartFueltank",6},{"ItemFuelBarrel",4}}};
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};
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};
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class BMP2_Ambul_CDF_DZE4: BMP2_Ambul_CDF_DZE3 {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF++++";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF++++";
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fuelCapacity = 1200; // base 700
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};
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class BMP2_Ambul_Winter_DZE: BMP2_Ambul_CDF_DZE {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF_WINTER";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF_WINTER";
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hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\bmp\bmp2_01_camo_winter_co.paa","\dayz_epoch_c\skins\bmp\bmp2_02_camo_winter_co.paa"};
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class Upgrades {
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ItemTankORP[] = {"BMP2_Ambul_Winter_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankORP",1},{"PartEngine",6},{"PartGeneric",2},{"ItemScrews",2}}};
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};
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};
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class BMP2_Ambul_Winter_DZE1: BMP2_Ambul_Winter_DZE {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF_WINTER+";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF_WINTER+";
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original = "BMP2_Ambul_Winter_DZE";
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maxspeed = 90; // base 65
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turnCoef = 2.0; // base 1
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class Upgrades {
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ItemTankAVE[] = {"BMP2_Ambul_Winter_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankAVE",1},{"equip_metal_sheet",8},{"ItemScrews",2}}};
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};
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};
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class BMP2_Ambul_Winter_DZE2: BMP2_Ambul_Winter_DZE1 {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF_WINTER++";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF_WINTER++";
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armor = 320; // base 250
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damageResistance = 0.035; // base 0.01796
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class Upgrades {
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ItemTankLRK[] = {"BMP2_Ambul_Winter_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class BMP2_Ambul_Winter_DZE3: BMP2_Ambul_Winter_DZE2 {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF_WINTER+++";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF_WINTER+++";
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transportMaxWeapons = 40;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 12;
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class Upgrades {
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ItemTankTNK[] = {"BMP2_Ambul_Winter_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankTNK",1},{"PartFueltank",6},{"ItemFuelBarrel",4}}};
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};
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};
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class BMP2_Ambul_Winter_DZE4: BMP2_Ambul_Winter_DZE3 {
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displayName = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF_WINTER++++";
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displayNameShort = "$STR_VEH_NAME_BMP2_AMBULANCE_CDF_WINTER++++";
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fuelCapacity = 1200; // base 700
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};
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class BMP2_INS;
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class BMP2_RUST: BMP2_INS {
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_BMP2_RUST";
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hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\bmp\bmp2_01_wrecked_co.paa","\dayz_epoch_c\skins\bmp\bmp2_02_wrecked_co.paa"};
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};
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class BMP2_WINTER: BMP2_INS {
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displayName = "$STR_VEH_NAME_BMP2_WINTER";
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hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\bmp\bmp2_01_winter.paa","\dayz_epoch_c\skins\bmp\bmp2_02_winter.paa"};
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}; |