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DayZ-Epoch/SQF/dayz_code/compile/fn_displayHelpers.sqf
A Man 16361e5466 Update snap and vector build
Mady by @Victor-the-Cleaner
2021-12-23 16:49:02 +01:00

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6.0 KiB
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///////////////////////////////////////////////////////////////////////////////////////////////////
//
// Display Helpers on buildable/removable objects
//
// Author: Victor the Cleaner
// Date: August 2021
//
///////////////////////////////////////////////////////////////////////////////////////////////////
//
// - Display helper spheres on the selected object when removing, deconstructing,
// upgrading, downgrading, maintaining, and packing.
// - Call this function first by passing the object, and optional texture, e.g.:
//
// [_object] call fn_displayHelpers; // create helpers
// [_object, DZE_removeTexture] call fn_displayHelpers; // create helpers
//
// - And then a second time following the looped animation cycle, but without a parameter.
//
// [] call fn_displayHelpers; // delete helpers
//
// - Helper texture values are defined in variables.sqf
// - DZE_removeTexture = green | DZE_deconstructTexture = blue | DZE_NoRefundTexture = red
// - If no texture is passed, it will default to green.
// - If no identical class names are nearby, then do not display green helpers.
// - Use DZE_displayOnlyIfNearby to enable/disable. Does not affect blue & green helpers.
// - If the object's door is open during selection, no helper will display at that position.
//
///////////////////////////////////////////////////////////////////////////////////////////////////
if (!DZE_displayHelpers) exitWith {};
if (isNil "HelperArray") then {HelperArray = []};
local _p = count _this;
if (_p > 0) then {
local _object = _this select 0; // selected object
local _typeOf = typeOf _object; // object's class name
local _helperTexture = DZE_removeTexture; // default: green
if (_p == 2) then {
_helperTexture = _this select 1; // specified texture
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// If no identical objects are nearby, then do not display green helpers
//
///////////////////////////////////////////////////////////////////////////////////////////
local _objects = [];
if (DZE_displayOnlyIfNearby && [_helperTexture, DZE_removeTexture] call BIS_fnc_areEqual) then { // if only green required
//
// sizeOf and BIS_fnc_boundingBoxDimensions are not useful here, but boundingBox will work
//
local _box = boundingBox _object;
local _b0 = _box select 0; // lower diagonal
local _b1 = _box select 1; // upper diagonal
local _bx = abs (_b0 select 0) + abs (_b1 select 0);
local _by = abs (_b0 select 1) + abs (_b1 select 1);
local _bz = abs (_b0 select 2) + abs (_b1 select 2);
local _diag = sqrt (_bx^2 + _by^2 + _bz^2); // get diagonal of boundingBox
local _radius = _diag + 0.5; // radius should extend just beyond diagonals
_objects = _object nearObjects [_typeOf, _radius]; // get nearby objects
};
if (count _objects == 1) exitWith {}; // if no identical objects are near, do not display helpers
local _helperSize = DZE_helperSizeDefault; // see configVariables.sqf
local _helperClass = "";
local _points = []; // vector array
_points = getArray (configFile >> "HelperVectors" >> _typeOf >> "points"); // get helper vector array
local _size = getNumber (configFile >> "HelperVectors" >> _typeOf >> "size"); // get size
if (_size != 0) then {
_helperSize = _size; // overwrite default size if it exists
};
local _count = count _points;
if (_count > 0) then { // found helper vector
if (_typeOf in ["Concrete_Bunker_DZ","Concrete_Bunker_Locked_DZ","Door_DZ"]) exitWith{}; // exclude from helper removal
///////////////////////////////////////////////////////////////////////////////////
//
// Prevent floating helper
//
///////////////////////////////////////////////////////////////////////////////////
//
// "DoorL" for MetalGate_DZ,
// Land_DZE_WoodOpenTopGarageDoor,
// Land_DZE_WoodOpenTopGarageLocked,
// CinderGarageOpenTop_DZ,
// CinderGarageOpenTopLocked_DZ
// "dvere1" for Wooden_shed_DZ, Wooden_shed2_DZ
// "open" for StorageShed_DZ, StorageShed2_DZ (Land_Shed_M01)
// "Open_inner" for Metal_Drawbridge_DZ, Metal_DrawbridgeLocked_DZ
// "Open_door" for default
//
///////////////////////////////////////////////////////////////////////////////////
local _resize = false;
local _door = "Open_door";
local _doorL = ["MetalGate_DZ","Land_DZE_WoodOpenTopGarageDoor","Land_DZE_WoodOpenTopGarageLocked","CinderGarageOpenTop_DZ","CinderGarageOpenTopLocked_DZ"];
local _open = ["StorageShed_DZ","StorageShed2_DZ"];
local _dvere1 = ["OutHouse_DZ"];
local _custom1 = ["Wooden_shed_DZ","Wooden_shed2_DZ"];
local _custom2 = ["Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ"];
call {
if (_typeOf in _doorL) exitWith {_door = "doorl"};
if (_typeOf in _open) exitWith {_door = "open"};
if (_typeOf in _dvere1) exitWith {_door = "dvere1"};
};
call {
if (_typeOf in _custom1 && _object animationPhase "dvere1" < 1) exitWith {_resize = true}; // door is open
if (_typeOf in _custom2 && _object animationPhase "Open_inner" < 1) exitWith {_resize = true}; // door is open
if (_object animationPhase _door > 0) exitWith {_resize = true}; // door is open
};
if (_resize) then {
_points resize (_count - 1); // do not display center helper
};
} else { // if no vector array exists
_points = getArray (configFile >> "SnapBuilding" >> _typeOf >> "points"); // use snapping points array
};
{
if (_helperSize == _x select 0) exitWith {
_helperClass = _x select 1;
}; // get helper class
} count DZE_helperSize;
{
local _helperObj = _helperClass createVehicleLocal [0,0,0]; // create helper object
_helperObj setObjectTexture _helperTexture; // set colour
_x resize 3; // remove snapping text if necessary
_helperObj attachTo [_object, _x]; // translate
HelperArray set [count HelperArray, _helperObj]; // record list of helpers
} count _points; // if no vectors were found, do nothing
} else {
{deleteVehicle _x;} count HelperArray; // delete helpers
HelperArray = [];
};