Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/zupa_fnc_removeWeaponsAndMagazinesCargo.sqf
icomrade 1585765ca6 Advanced trading by Zupa @Windmolders
Stock configuration and basic integration. WE still need config based
trader setups.
2016-04-27 18:23:55 -04:00

113 lines
3.1 KiB
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/* ----------------------------------------------------------------------------
Examples:
_result = [_backpack, ["SmokeShell","M16_AMMO"],["M16","M16","M240"],["backpack1","backpack2"]] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
_result == [[1,0,0,1,1,1,0],[1,0,0,1],[1,0]]; // 1 = success, 0 = fail ->( item was not in cargo)
Author:
Zupa 2014-09-30
---------------------------------------------------------------------------- */
private ["_unit", "_items","_weaps","_normalItems","_normalWeaps", "_count", "_i", "_unit_allItems", "_unit_allItems_types", "_unit_allItems_count", "_item_type", "_item_count", "__returnVar"];
_unit = _this select 0;
_items = _this select 1;
_weaps = _this select 2;
_bags = [];
if(count _this > 3)then{
_bags = _this select 3;
};
_normalItems = [];
_normalWeaps = [];
_normalBags = [];
_unit_allItems = getMagazineCargo _unit; // [[type1, typeN, ...],[count1, countN, ...]]
_unit_allItems_types = _unit_allItems select 0;
_unit_allItems_count = _unit_allItems select 1;
_unit_allWeaps = getWeaponCargo _unit;
_unit_allWeaps_types = _unit_allWeaps select 0;
_unit_allWeaps_count = _unit_allWeaps select 1;
_unit_allBags = getBackpackCargo _unit;
_unit_allBags_types = _unit_allBags select 0;
_unit_allBags_count = _unit_allBags select 1;
clearMagazineCargoGlobal _unit;
clearWeaponCargoGlobal _unit;
if( count _bags > 0 )then{
clearBackpackCargoGlobal _unit;
};
{
_counter = 0 ;
while{ _counter < ( _unit_allItems_count select _forEachIndex)}do{
_normalItems set [count(_normalItems),_x];
_counter = _counter + 1;
};
}forEach _unit_allItems_types;
{
_counter = 0 ;
while{ _counter < ( _unit_allWeaps_count select _forEachIndex)}do{
_normalWeaps set [count(_normalWeaps),_x];
_counter = _counter + 1;
};
}forEach _unit_allWeaps_types;
{
_counter = 0 ;
while{ _counter < ( _unit_allBags_count select _forEachIndex)}do{
_normalBagss set [count(_normalBags),_x];
_counter = _counter + 1;
};
}forEach _unit_allBags_types;
_returnVar = [];
_returnMag = [];
_returnWeap = [];
_returnBag = [];
{
_inCargo = _normalItems find _x;
if(_inCargo > -1)then{
_normalItems set [_inCargo, "soldItem"];
_returnMag set [count(_returnMag),1];
}else{
_returnMag set [count(_returnMag),0];
};
}count _items;
_normalItems = _normalItems - ["soldItem"];
{
_unit addMagazineCargoGlobal [_x, 1];
}count _normalItems;
{
_inCargo = _normalWeaps find _x;
if(_inCargo > -1)then{
_normalWeaps set [_inCargo, "soldItem"];
_returnWeap set [count(_returnWeap),1];
}else{
_returnWeap set [count(_returnWeap),0];
};
}count _weaps;
_normalWeaps = _normalWeaps - ["soldItem"];
{
_unit addWeaponCargoGlobal [_x, 1];
}count _normalWeaps;
{
_inCargo = _normalBags find _x;
if(_inCargo > -1)then{
_normalBags set [_inCargo, "soldItem"];
_returnBag set [count(_returnBag),1];
}else{
_returnBag set [count(_returnBag),0];
};
}count _bags;
_normalWeaps = _normalWeaps - ["soldItem"];
{
_unit addBackpackCargoGlobal [_x, 1];
}count _normalBags;
_returnVar set [0,_returnMag];
_returnVar set [1,_returnWeap];
_returnVar set [2,_returnBag];
_returnVar