Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgNonAIVehicles.hpp
Andrew Gregory 86763b9a3a Update CfgNonAIVehicles.hpp
Lowered brightness of steetlights slightly
2013-09-14 03:38:28 +01:00

306 lines
5.6 KiB
C++

class CfgNonAIVehicles {
class StreetLamp {
animated = 0;
brightness = 0.3;
colorambient[] = {0.02, 0.02, 0.02};
colordiffuse[] = {0.27, 0.25, 0.15};
destrtype = "DestructTree";
model = "";
simulation = "StreetLamp";
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passThrough = 1;
};
};
class Reflectors
{
class LampLight {
color[] = {0.27, 0.25, 0.15, 1.0};
ambient[] = {0.27, 0.25, 0.15, 1.0};
position = "Light";
direction = "";
hitpoint = "lampa";
selection = "";
size = 0.5;
brightness = 0.3;
};
};
armorLights = 0.4;
};
class StreetLamp_BaseWeakYellow : StreetLamp {
brightness = 0.3;
scope = 2;
};
class StreetLamp_BaseMediumOrange : StreetLamp {
brightness = 0.3;
scope = 2;
};
class StreetLamp_BaseMediumPale : StreetLamp {
brightness = 0.3;
scope = 2;
};
class StreetLamp_BaseStrongPale : StreetLamp {
brightness = 0.3;
scope = 2;
};
class Land_Lamp_Small_EP1 : StreetLamp {
brightness = 0;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_Lamp_Street1_EP1 : StreetLamp {
brightness = 0;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_Lamp_Street2_EP1 : StreetLamp {
brightness = 0;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_Lampa_Ind_EP1 : StreetLamp {
brightness = 0;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_PowLines_Conc2L_EP1 : StreetLamp {
brightness = 0;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_lampa_sidl : StreetLamp {
scope = 2;
model = "\ca\buildings\Misc\lampa_sidl";
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_lampa_sidl_2 : StreetLamp {
scope = 2;
model = "\ca\buildings\Misc\lampa_sidl_2";
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_lampa_sidl_3 : StreetLamp {
scope = 2;
model = "\ca\buildings\Misc\lampa_sidl_3";
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_lampa_ind : StreetLamp {
scope = 2;
model = "\ca\buildings\Misc\lampa_ind";
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_lampa_ind_zebr : StreetLamp {
scope = 2;
model = "\ca\buildings\Misc\lampa_ind_zebr";
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
};