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34 lines
924 B
C++
34 lines
924 B
C++
/*class CamoNet_DZ: BuiltItems { //Duplicate of Epoch camo net in DZE\Prop_Defs.hpp
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armor = 3;
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destrtype = "DestructTent";
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displayName = $STR_ITEM_NAME_CAMONET;
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descriptionShort = $STR_ITEM_DESC_CAMONET;
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icon = "\Ca\misc3\data\Icons\icon_camoNet_ca.paa";
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mapsize = 13.5;
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model = "\Ca\misc3\CamoNet_EAST";
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scope = public;
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vehicleclass = "Military";
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class dismantle {
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requiredtools[] =
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{
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//{"Item","Chance","ReturnedPart"}
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{"ItemShovel",0.08,"ItemShovelBroken"}
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}; //Tools needed
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dismantleToo = "ItemCamoNet"; //Returned magazine item
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attemps = 2; //Random number
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};
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class UserActions {
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class Dismantle {
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displayNameDefault = $STR_BUILT_CAMONET_Dismantle;
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showWindow = 0;
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hideOnUse = 1;
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displayName = $STR_BUILT_CAMONET_Dismantle;
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position="action";
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radius = 3.0;
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onlyForPlayer = 1;
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condition = "alive this";
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statement = "this spawn object_dismantle;";
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};
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};
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};*/ |