Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/LAND/SUV.hpp
SGanthony 3ea416a9d7 Fixed Upgraded Black SUV Glass Armor
Armor of the upgraded black SUV (SUV_TK_CIV_EP1_DZE1) was less than when not upgraded, and did not match the the other  upgraded SUVs.
2014-01-21 08:29:23 -06:00

1163 lines
26 KiB
C++

class SUV_Base_EP1: Car
{
brakeDistance = 19;
expansion = 1;
htMin = 60;
htMax = 1800;
afMax = 200;
mfMax = 100;
mFact = 0;
tBody = 0;
scope = 0;
displayName = "SUV";
class Library
{
libTextDesc = "A SUV (sport utility vehicle) is a generic marketing term for a vehicle similar to a station wagon, but built on a light-truck chassis. In this case, this SUV is, in fact, a limousine.";
};
model = "\ca\wheeled_e\SUV\SUV.p3d";
armor = 25;
damageResistance = 0.00635;
transportSoldier = 5;
Icon = "\CA\wheeled_e\Data\UI\Icon_suv_CA.paa";
Picture = "\CA\wheeled_e\Data\UI\Picture_suv_CA.paa";
MapSize = 7;
fuelCapacity = 130;
class Turrets
{
};
weapons[] = {"MiniCarHorn"};
enableGPS = 1;
magazines[] = {};
maxSpeed = 230;
driverAction = "SUV_Driver_EP1";
cargoAction[] = {"SUV_Cargo_EP1","SUV_Cargo02_EP1","SUV_Cargo01_EP1","SUV_Cargo02_EP1","SUV_Cargo01_EP1"};
outsideSoundFilter = 1;
insideSoundCoef = 0.8;
soundGear[] = {"",5.62341e-005,1};
soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1};
soundGetOut[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1,20};
soundEngineOnInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_start",0.177828,1};
soundEngineOnExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_start",0.177828,1,100};
soundEngineOffInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_stop",0.177828,1};
soundEngineOffExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_stop",0.177828,1,100};
buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01",0.707946,1,200};
buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02",0.707946,1,200};
buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03",0.707946,1,200};
buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04",0.707946,1,200};
soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",0.707946,1,200};
WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",0.707946,1,200};
WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",0.707946,1,200};
WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",0.707946,1,200};
WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",0.707946,1,200};
WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",0.707946,1,200};
soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01",0.707946,1,200};
ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02",0.707946,1,200};
ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03",0.707946,1,200};
ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04",0.707946,1,200};
soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_accelerate_3_x",0.562341,1};
limit = "0.4";
expression = "(engineOn*(1-camPos))*gmeterZ";
};
class AccelerationOut
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_accelerate_3",0.562341,1,200};
limit = "0.4";
expression = "(engineOn*camPos)*gmeterZ";
};
};
class Sounds
{
class Engine
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_low",0.177828,1.4,100};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
};
class EngineHighOut
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_high",1,0.8,300};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*(rpm factor[0.5, 0.8])";
};
class IdleOut
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_idle",0.562341,1,100};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
};
class TiresRockOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.316228,1,30};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.316228,1,30};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass2",0.316228,1,30};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.316228,1,30};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.316228,1,30};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.316228,1,30};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise2",0.1,1,30};
frequency = "1";
volume = "camPos*(damper0 max 0.03)*(speed factor[0, 8])";
};
class EngineLowIn
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_low_x",0.316228,1.4};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.45]))";
};
class EngineHighIn
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_high_x",1,0.8};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*(rpm factor[0.5, 0.8])";
};
class IdleIn
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_idle_x",0.316228,1};
frequency = "1";
volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
};
class TiresRockIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.316228,1};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise2",0.177828,1};
frequency = "1";
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
};
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.15;
};
class HitLBWheel: HitLBWheel
{
armor = 0.15;
};
class HitRFWheel: HitRFWheel
{
armor = 0.15;
};
class HitRBWheel: HitRBWheel
{
armor = 0.15;
};
class HitFuel
{
armor = 0.14;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 0.5;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 1;
};
class HitGlass2: HitGlass2
{
armor = 1;
};
class HitGlass3: HitGlass3
{
armor = 1;
};
class HitGlass4: HitGlass4
{
armor = 1;
};
};
class Damage
{
tex[] = {};
mat[] = {"Ca\wheeled_E\SUV\data\SUV_body.rvmat","Ca\wheeled_E\SUV\data\SUV_body_damage.rvmat","Ca\wheeled_E\SUV\data\SUV_body_destruct.rvmat","Ca\wheeled_E\SUV\data\SUV_chrom.rvmat","Ca\wheeled_E\SUV\data\SUV_chrom_damage.rvmat","Ca\wheeled_E\SUV\data\SUV_chrom_destruct.rvmat","Ca\wheeled_E\SUV\data\SUV_glass.rvmat","Ca\wheeled_E\SUV\data\SUV_glass_damage.rvmat","Ca\wheeled_E\SUV\data\SUV_glass_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
};
HiddenSelections[] = {"camo"};
HiddenSelectionsTextures[] = {"ca\wheeled_e\suv\data\suv_body_co.paa"};
};
class SUV_TK_CIV_EP1: SUV_Base_EP1
{
scope = 2;
crew = "";
typicalCargo[] = {};
rarityUrban = 0.8;
faction = "BIS_TK_CIV";
side = 3;
upgradeVehicle[] = {"SUV_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
// Camo
class SUV_Camo: SUV_TK_CIV_EP1
{
displayName = "SUV Camo";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\camo10.paa"};
upgradeVehicle[] = {"SUV_Camo_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
// SUV RECOLORS
class SUV_Blue: SUV_TK_CIV_EP1
{
displayName = "SUV Blue";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_blue_co.paa"};
upgradeVehicle[] = {"SUV_Blue_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Green: SUV_TK_CIV_EP1
{
displayName = "SUV Green";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_green_co.paa"};
upgradeVehicle[] = {"SUV_Green_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Yellow: SUV_TK_CIV_EP1
{
displayName = "SUV Yellow";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_yellow_co.paa"};
upgradeVehicle[] = {"SUV_Yellow_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Red: SUV_TK_CIV_EP1
{
displayName = "SUV Red";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_red_co.paa"};
upgradeVehicle[] = {"SUV_Red_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_White: SUV_TK_CIV_EP1
{
displayName = "SUV White";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_white_co.paa"};
upgradeVehicle[] = {"SUV_White_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Pink: SUV_TK_CIV_EP1
{
displayName = "SUV Pink";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_pink_co.paa"};
upgradeVehicle[] = {"SUV_Pink_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Charcoal: SUV_TK_CIV_EP1
{
displayName = "SUV Charcoal";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_charcoal_co.paa"};
upgradeVehicle[] = {"SUV_Charcoal_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Orange: SUV_TK_CIV_EP1
{
displayName = "SUV Orange";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_orange_co.paa"};
upgradeVehicle[] = {"SUV_Orange_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Silver: SUV_TK_CIV_EP1
{
displayName = "SUV Silver";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_silver_co.paa"};
upgradeVehicle[] = {"SUV_Silver_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
// Performance 1
class SUV_TK_CIV_EP1_DZE1: SUV_TK_CIV_EP1
{
maxSpeed = 250; // max engine limit 125-130
brakeDistance = 14; // 19
terrainCoef = 1.5;
upgradeVehicle[] = {"SUV_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Camo_DZE1: SUV_Camo
{
maxSpeed = 250; // max engine limit 125-130
brakeDistance = 14; // 19
terrainCoef = 1.5;
upgradeVehicle[] = {"SUV_Camo_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Blue_DZE1: SUV_Blue
{
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
upgradeVehicle[] = {"SUV_Blue_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Green_DZE1: SUV_Green
{
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
upgradeVehicle[] = {"SUV_Green_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Yellow_DZE1: SUV_Yellow
{
maxSpeed = 250; // max engine limit 125-130
terrainCoef = 1.5;
brakeDistance = 14; // 19
upgradeVehicle[] = {"SUV_Yellow_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Red_DZE1: SUV_Red
{
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
upgradeVehicle[] = {"SUV_Red_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_White_DZE1: SUV_White
{
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
upgradeVehicle[] = {"SUV_White_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Pink_DZE1: SUV_Pink
{
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
upgradeVehicle[] = {"SUV_Pink_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Charcoal_DZE1: SUV_Charcoal
{
maxSpeed = 250; // max engine limit 125-130
terrainCoef = 1.5;
brakeDistance = 14; // 19
upgradeVehicle[] = {"SUV_Charcoal_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Orange_DZE1: SUV_Orange
{
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
upgradeVehicle[] = {"SUV_Orange_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Silver_DZE1: SUV_Silver
{
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
upgradeVehicle[] = {"SUV_Silver_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
// Armor 2
class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SUV_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
};
class SUV_Camo_DZE2: SUV_Camo_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SUV_Camo_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
};
class SUV_Blue_DZE2: SUV_Blue_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SUV_Blue_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
};
class SUV_Green_DZE2: SUV_Green_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SUV_Green_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
};
class SUV_Yellow_DZE2: SUV_Yellow_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SUV_Yellow_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
};
class SUV_Red_DZE2: SUV_Red_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SUV_Red_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
};
class SUV_White_DZE2: SUV_White_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SUV_White_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
};
class SUV_Pink_DZE2: SUV_Pink_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SUV_Pink_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
};
class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SUV_Charcoal_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
};
class SUV_Orange_DZE2: SUV_Orange_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SUV_Orange_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
};
class SUV_Silver_DZE2: SUV_Silver_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SUV_Silver_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
};
// Cargo 3
class SUV_TK_CIV_EP1_DZE3: SUV_TK_CIV_EP1_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SUV_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Camo_DZE3: SUV_Camo_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SUV_Camo_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Blue_DZE3: SUV_Blue_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SUV_Blue_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Green_DZE3: SUV_Green_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SUV_Green_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Yellow_DZE3: SUV_Yellow_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SUV_Yellow_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Red_DZE3: SUV_Red_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SUV_Red_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_White_DZE3: SUV_White_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SUV_White_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Pink_DZE3: SUV_Pink_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SUV_Pink_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Charcoal_DZE3: SUV_Charcoal_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SUV_Charcoal_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Orange_DZE3: SUV_Orange_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SUV_Orange_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Silver_DZE3: SUV_Silver_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SUV_Silver_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
// Fuel 4
class SUV_TK_CIV_EP1_DZE4: SUV_TK_CIV_EP1_DZE3
{
fuelCapacity = 250; // suv base 130
};
class SUV_Camo_DZE4: SUV_Camo_DZE3
{
fuelCapacity = 250; // suv base 130
};
class SUV_Blue_DZE4: SUV_Blue_DZE3
{
fuelCapacity = 250; // suv base 130
};
class SUV_Green_DZE4: SUV_Green_DZE3
{
fuelCapacity = 250; // suv base 130
};
class SUV_Yellow_DZE4: SUV_Yellow_DZE3
{
fuelCapacity = 250; // suv base 130
};
class SUV_Red_DZE4: SUV_Red_DZE3
{
fuelCapacity = 250; // suv base 130
};
class SUV_White_DZE4: SUV_White_DZE3
{
fuelCapacity = 250; // suv base 130
};
class SUV_Pink_DZE4: SUV_Pink_DZE3
{
fuelCapacity = 250; // suv base 130
};
class SUV_Charcoal_DZE4: SUV_Charcoal_DZE3
{
fuelCapacity = 250; // suv base 130
};
class SUV_Orange_DZE4: SUV_Orange_DZE3
{
fuelCapacity = 250; // suv base 130
};
class SUV_Silver_DZE4: SUV_Silver_DZE3
{
fuelCapacity = 250; // suv base 130
};