mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
91 lines
3.2 KiB
Plaintext
91 lines
3.2 KiB
Plaintext
///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// [_obj] call player_packTent;
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//
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// Updated by: Victor the Cleaner
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// Date: August 2021
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//
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// - Now includes helper spheres for improved player experience
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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if (dayz_actionInProgress) exitWith {
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localize "str_player_actionslimit" call dayz_rollingMessages; // Wait for the previous action to complete to perform another!
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};
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dayz_actionInProgress = true;
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local _obj = _this;
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local _objType = typeOf _obj;
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local _ownerID = _obj getVariable["ownerPUID","0"];
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local _playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
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if (_playerNear) exitWith {
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dayz_actionInProgress = false;
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localize "str_pickup_limit_5" call dayz_rollingMessages; // Another player is nearby. Only one player can be near to perform this action.
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};
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local _packobj = getText (configFile >> "CfgVehicles" >> _objType >> "pack"); // classname
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player removeAction s_player_packtent;
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s_player_packtent = -1;
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player removeAction s_player_packtentinfected;
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s_player_packtentinfected = -1;
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if ((_ownerID == dayz_playerUID) || {_objType in ["IC_DomeTent","IC_Tent"]}) then { // if player is the owner, or infected camp items
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local _alreadyPacking = _obj getVariable["packing", 0];
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if (_alreadyPacking == 1) exitWith {
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localize "str_player_beingpacked" call dayz_rollingMessages; // That tent is already being packed.
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};
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local _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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format[localize "str_epoch_player_121", _text] call dayz_rollingMessages; // Packing %1, move from this position to cancel within 5 seconds.
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_obj setVariable["packing", 1, true];
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local _dir = direction _obj;
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local _pos = getPosATL _obj;
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[_obj, DZE_NoRefundTexture] call fn_displayHelpers; // create helpers (red)
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[player,(getPosATL player), 20, "tentpack"] spawn fnc_alertZombies; // make noise
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local _finished = ["Medic",1] call fn_loopAction; // animation
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[] call fn_displayHelpers; // delete helpers
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if (isNull _obj) exitWith {};
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if (!_finished) exitWith {_obj setVariable["packing", 0, true];}; // cancel & reset
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_pos set [2, (getPosATL player) select 2];
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if (_pos select 2 < 0) then { // match player height or place on ground
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_pos set [2,0];
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};
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local _bag = _packobj createVehicle [0,0,0]; // packed tent
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_bag setDir _dir;
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_bag setPosATL _pos;
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["WeaponHolder",objNull] call fn_waitForObject;
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local _holder = "WeaponHolder" createVehicle [0,0,0]; // any packed items go here
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_holder setPosATL _pos;
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local _weapons = getWeaponCargo _obj; // prepare items
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local _magazines = getMagazineCargo _obj;
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local _backpacks = getBackpackCargo _obj;
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PVDZ_obj_Destroy = [netID player,netID _obj, dayz_authKey]; // delete original tent
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publicVariableServer "PVDZ_obj_Destroy";
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[_weapons, _magazines, _backpacks, _holder] call fn_addCargo; // pile everything onto the ground
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localize "str_success_tent_pack" call dayz_rollingMessages; // Your tent has been packed
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} else {
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localize "str_fail_tent_pack" call dayz_rollingMessages; // You cannot pack this tent, it is not yours
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};
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dayz_actionInProgress = false;
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