Files
DayZ-Epoch/SQF/dayz_code/compile/player_packTent.sqf
A Man 0799e7e183 Update object revealing
This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
2022-05-18 18:14:22 +02:00

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///////////////////////////////////////////////////////////////////////////////////////////////////
//
// [_obj] call player_packTent;
//
// Updated by: Victor the Cleaner
// Date: August 2021
//
// - Now includes helper spheres for improved player experience
//
///////////////////////////////////////////////////////////////////////////////////////////////////
if (dayz_actionInProgress) exitWith {
localize "str_player_actionslimit" call dayz_rollingMessages; // Wait for the previous action to complete to perform another!
};
dayz_actionInProgress = true;
local _obj = _this;
local _objType = typeOf _obj;
local _ownerID = _obj getVariable["ownerPUID","0"];
local _playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
if (_playerNear) exitWith {
dayz_actionInProgress = false;
localize "str_pickup_limit_5" call dayz_rollingMessages; // Another player is nearby. Only one player can be near to perform this action.
};
local _packobj = getText (configFile >> "CfgVehicles" >> _objType >> "pack"); // classname
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_packtentinfected;
s_player_packtentinfected = -1;
if ((_ownerID == dayz_playerUID) || {_objType in ["IC_DomeTent","IC_Tent"]}) then { // if player is the owner, or infected camp items
local _alreadyPacking = _obj getVariable["packing", 0];
if (_alreadyPacking == 1) exitWith {
localize "str_player_beingpacked" call dayz_rollingMessages; // That tent is already being packed.
};
local _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
format[localize "str_epoch_player_121", _text] call dayz_rollingMessages; // Packing %1, move from this position to cancel within 5 seconds.
_obj setVariable["packing", 1, true];
local _dir = direction _obj;
local _pos = getPosATL _obj;
[_obj, DZE_NoRefundTexture] call fn_displayHelpers; // create helpers (red)
[player,(getPosATL player), 20, "tentpack"] spawn fnc_alertZombies; // make noise
local _finished = ["Medic",1] call fn_loopAction; // animation
[] call fn_displayHelpers; // delete helpers
if (isNull _obj) exitWith {};
if (!_finished) exitWith {_obj setVariable["packing", 0, true];}; // cancel & reset
_pos set [2, (getPosATL player) select 2];
if (_pos select 2 < 0) then { // match player height or place on ground
_pos set [2,0];
};
local _bag = _packobj createVehicle [0,0,0]; // packed tent
_bag setDir _dir;
_bag setPosATL _pos;
["WeaponHolder",objNull] call fn_waitForObject;
local _holder = "WeaponHolder" createVehicle [0,0,0]; // any packed items go here
_holder setPosATL _pos;
local _weapons = getWeaponCargo _obj; // prepare items
local _magazines = getMagazineCargo _obj;
local _backpacks = getBackpackCargo _obj;
PVDZ_obj_Destroy = [netID player,netID _obj, dayz_authKey]; // delete original tent
publicVariableServer "PVDZ_obj_Destroy";
[_weapons, _magazines, _backpacks, _holder] call fn_addCargo; // pile everything onto the ground
localize "str_success_tent_pack" call dayz_rollingMessages; // Your tent has been packed
} else {
localize "str_fail_tent_pack" call dayz_rollingMessages; // You cannot pack this tent, it is not yours
};
dayz_actionInProgress = false;