/////////////////////////////////////////////////////////////////////////////////////////////////// // // [_obj] call player_packTent; // // Updated by: Victor the Cleaner // Date: August 2021 // // - Now includes helper spheres for improved player experience // /////////////////////////////////////////////////////////////////////////////////////////////////// if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; // Wait for the previous action to complete to perform another! }; dayz_actionInProgress = true; local _obj = _this; local _objType = typeOf _obj; local _ownerID = _obj getVariable["ownerPUID","0"]; local _playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1; if (_playerNear) exitWith { dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages; // Another player is nearby. Only one player can be near to perform this action. }; local _packobj = getText (configFile >> "CfgVehicles" >> _objType >> "pack"); // classname player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_packtentinfected; s_player_packtentinfected = -1; if ((_ownerID == dayz_playerUID) || {_objType in ["IC_DomeTent","IC_Tent"]}) then { // if player is the owner, or infected camp items local _alreadyPacking = _obj getVariable["packing", 0]; if (_alreadyPacking == 1) exitWith { localize "str_player_beingpacked" call dayz_rollingMessages; // That tent is already being packed. }; local _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName"); format[localize "str_epoch_player_121", _text] call dayz_rollingMessages; // Packing %1, move from this position to cancel within 5 seconds. _obj setVariable["packing", 1, true]; local _dir = direction _obj; local _pos = getPosATL _obj; [_obj, DZE_NoRefundTexture] call fn_displayHelpers; // create helpers (red) [player,(getPosATL player), 20, "tentpack"] spawn fnc_alertZombies; // make noise local _finished = ["Medic",1] call fn_loopAction; // animation [] call fn_displayHelpers; // delete helpers if (isNull _obj) exitWith {}; if (!_finished) exitWith {_obj setVariable["packing", 0, true];}; // cancel & reset _pos set [2, (getPosATL player) select 2]; if (_pos select 2 < 0) then { // match player height or place on ground _pos set [2,0]; }; local _bag = _packobj createVehicle [0,0,0]; // packed tent _bag setDir _dir; _bag setPosATL _pos; ["WeaponHolder",objNull] call fn_waitForObject; local _holder = "WeaponHolder" createVehicle [0,0,0]; // any packed items go here _holder setPosATL _pos; local _weapons = getWeaponCargo _obj; // prepare items local _magazines = getMagazineCargo _obj; local _backpacks = getBackpackCargo _obj; PVDZ_obj_Destroy = [netID player,netID _obj, dayz_authKey]; // delete original tent publicVariableServer "PVDZ_obj_Destroy"; [_weapons, _magazines, _backpacks, _holder] call fn_addCargo; // pile everything onto the ground localize "str_success_tent_pack" call dayz_rollingMessages; // Your tent has been packed } else { localize "str_fail_tent_pack" call dayz_rollingMessages; // You cannot pack this tent, it is not yours }; dayz_actionInProgress = false;