mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
- pre-compile object_BackpackAction, object_pickupAction and the actionMonitor - switch from execVM to spawn - pickup actions are grouped under actions\pickupActions now
49 lines
1.4 KiB
Plaintext
49 lines
1.4 KiB
Plaintext
private ["_action","_run","_timeout","_holder", "_type", "_classname","_name","_distance"];
|
|
|
|
_holder = _this select 0;
|
|
_type = _this select 1;
|
|
_classname = _this select 2;
|
|
_name = _this select 3;
|
|
|
|
_action = -1;
|
|
_distance = player distance _holder;
|
|
_run = true;
|
|
_timeout = 2;
|
|
|
|
//diag_log format["Holder: %1, Type: %2 Classname: %3, Name: %4",_holder, _type, _classname, _name];
|
|
|
|
while { _run } do {
|
|
if (alive _holder) then {
|
|
_distance = player distance _holder;
|
|
// Add action to player
|
|
if ((_distance < 1.75) && {_action == -1}) then {
|
|
_action = player addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\pickupActions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
|
|
player reveal _holder;
|
|
_timeout = 0.3;
|
|
};
|
|
// Remove action from player
|
|
if ((_distance >= 1.75) && {_action != -1}) then {
|
|
player removeAction _action;
|
|
pickupInit = true;
|
|
_action = -1;
|
|
_timeout = 2;
|
|
};
|
|
// Stop the loop and fall back to old code
|
|
if (_distance > 100) then {
|
|
null = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\pickupActions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
|
|
player reveal _holder;
|
|
_run = false;
|
|
_timeout = 0;
|
|
};
|
|
} else {
|
|
if (_action != -1) then {
|
|
player removeAction _action;
|
|
_action = -1;
|
|
pickupInit = true;
|
|
};
|
|
_timeout = 0;
|
|
_run = false;
|
|
};
|
|
uiSleep _timeout;
|
|
};
|