Files
DayZ-Epoch/SQF/dayz_code/actions/maintain_area.sqf
2022-05-18 18:09:29 +02:00

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/*
Examples for config variable DZE_maintainCurrencyRate:
Now that we have gem based currency, maintaining is priced via a "worth".
If you want the price per item to be 1 gold, DZE_maintainCurrencyRate needs to be 100.
600 items * 100 would be worth 6 briefcases or 60k coins on a single currency server.
600 items * 150 would be worth 9 briefcases or 90k coins on a single currency server.
1 10oz silver = 10 worth
1 gold = 100 worth
1 10oz gold = 1,000 worth
1 briefcase = 10,000 worth
Please see configVariables.sqf for the value of gems (DZE_GemWorthArray) and their relevant worth.
*/
if (dayz_actionInProgress) exitWith {
localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages
};
dayz_actionInProgress = true;
local _objects = nearestObjects [
(([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ", 15]) select 0
,DZE_maintainClasses, DZE_maintainRange
];
local _req = {
if (Z_SingleCurrency) exitWith {
[_this * DZE_maintainCurrencyRate, CurrencyName]
};
local _amount = _this * DZE_maintainCurrencyRate;
[
_amount
,[_amount, true] call z_calcCurrency
]
};
local _maintain = {
local _count = count _this;
local _requirements = _count call _req;
local _amount = _requirements select 0;
local _itemText = _requirements select 1;
local _enoughMoney = false;
local _moneyInfo = [false, [], [], [], 0];
local _wealth = 0;
local _message = "";
if (Z_SingleCurrency) then {
_wealth = player getVariable[["cashMoney", "globalMoney"] select Z_persistentMoney, 0];
_enoughMoney = _wealth >= _amount;
} else {
Z_Selling = false; // Initialize gem currency before Z_canAfford.
_moneyInfo = _amount call Z_canAfford;
_enoughMoney = _moneyInfo select 0;
};
local _success = if (Z_SingleCurrency) then {true} else {[player, _amount, _moneyInfo, true, 0] call Z_payDefault};
// Not enough room in gear or bag to accept change.
if (!_success && {_enoughMoney}) exitWith {
systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL"
};
if (_enoughMoney) exitWith {
closeDialog 1;
[player, getPosATL player, DZE_maintainRange, "repair"] spawn fnc_alertZombies;
if !(["Medic",1] call fn_loopAction) exitWith {};
_success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[player, _amount, _moneyInfo, false, 0] call Z_payDefault};
if (_success) then {
["Working", 0, [100,15,10,0]] call dayz_NutritionSystem;
PVDZE_maintainArea = [netId player, 1, _this];
publicVariableServer "PVDZE_maintainArea";
if (Z_SingleCurrency) then {
player setVariable [["cashMoney", "globalMoney"] select Z_persistentMoney, _wealth - _amount, true];
_message = format [
localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS"
,_count, [_amount] call BIS_fnc_numberText,_itemText
]
} else {
_message = format [
localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS"
,_count, _itemText, ""
]
};
call player_forceSave;
_message call dayz_rollingMessages
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
};
};
if (Z_SingleCurrency) then {
_message = format [
localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED"
,_count, [_amount] call BIS_fnc_numberText, _itemText
]
} else {
_message = format [
localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED"
,_count, _itemText, ""
]
};
disableSerialization;
local _plotDialog = findDisplay 711194;
(_plotDialog displayCtrl 7012) ctrlSetText _message;
(_plotDialog displayCtrl 7013) ctrlSetText "";
};
// We don't need to count objects damaged >= _DZE_DamageBeforeMaint nor filter them out.
if (_this == "force") exitWith {
local _allObjects = [];
{
_allObjects set [count _allObjects, netId _x]
} count _objects;
_allObjects call _maintain;
dayz_actionInProgress = false
};
// For 'maintain' and 'preview', number of objects damaged >= _DZE_DamageBeforeMaint has to be known.
local _objects_filtered = [];
local _DZE_DamageBeforeMaint = DZE_DamageBeforeMaint;
{
if (damage _x >= _DZE_DamageBeforeMaint) then {
_objects_filtered set [count _objects_filtered, netId _x]
}
} count _objects;
local _countFiltered = count _objects_filtered;
if (_this == "preview") exitWith {
disableSerialization;
local _plotDialog = findDisplay 711194;
local _requirements = [];
if (_countFiltered == 0) then {
(_plotDialog displayCtrl 7012) ctrlSetText (localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE")
} else {
local _message1 = "";
_requirements = _countFiltered call _req;
if (Z_SingleCurrency) then {
_message1 = format [
localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE"
,_countFiltered, [_requirements select 0] call BIS_fnc_numberText, _requirements select 1
]
} else {
_message1 = format [
localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE"
,_countFiltered, _requirements select 1, ""
]
};
(_plotDialog displayCtrl 7012) ctrlSetText _message1
};
if (_countFiltered != count _objects) then {
local _message2 = "";
_requirements = count _objects call _req;
if (Z_SingleCurrency) then {
_message2 = format [
localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE"
,count _objects, [_requirements select 0] call BIS_fnc_numberText, _requirements select 1
]
} else {
_message2 = format [
localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE"
,count _objects, _requirements select 1, ""
]
};
(_plotDialog displayCtrl 7013) ctrlSetText _message2
};
dayz_actionInProgress = false
};
if (_this == "maintain") exitWith {
if (_countFiltered != 0) then {
_objects_filtered call _maintain
} else {
systemChat localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE"
};
dayz_actionInProgress = false
};
// Wrong option.
diag_log format ["DEBUG: Wrong maintanance option keyword. Expected: ('maintain', 'force', 'preview'). Received: '%1'.", _this]