Files
DayZ-Epoch/SQF/dayz_code/compile/fn_selfActions.sqf
oiad 06c8fef001 Various changes (snappoints, dooraccess and fn_selfactions) (#1706)
* Changes to snappoints.hpp fixes issues with metal floors snapping to a cinder wall. Cinder to cinder will create small gaps and then metal floors won't properly line up unless you start with a metal floor then snap cinders. By making both the same snap size, this fixes this issue.

Changes to doorAccess.hpp makes it possible to unlock doors and downgrade them again. It was setting dze_lock_door to the players UID instead of the door code as it should so the conditions would not be met in fn_selfActions to give you additional access.

Changes to fn_selfActions refine access to certain points more accurately (the way they should be IMO)

1) Adds a check to see if the building item can be upgraded anymore before presenting the menu, this stops you receiving the "upgrade item" action even when the item is fully upgraded
2) Adds access checks to the maintain individual item menu action so only item owner, plot owner and plot friends will see it, same with the above upgrade item menu action, this will also stop you receiving this when you are on someone elses plot that you may not have access to (I.e it's useless)
3) Changes modular building access to be item owner, plot owner and plot friend to remove modular items.
4) Changes plot managment action menu so item owner, plot owner and plot friend can access it. I thought there could be a situation where item owner != plot owner. This can be reverted if that is never possible.
5) Changes downgrading so only item owner, plot owner and plot friends can access it. If someone has the door code that doesn't mean they should be able to remove the combo (IMO)

* typo.
2016-07-09 12:28:39 -04:00

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scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
ADD ACTIONS FOR SELF
- Function
- [] call fnc_usec_selfActions;
************************************************************/
if (DZE_ActionInProgress) exitWith {};
private ["_canPickLight","_text","_dir","_canDoThis","_w2m","_bb","_waterHoles","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_hasKey","_oldOwner","_hasAttached","_isAnimal","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild","_player_lockUnlock_crtl","_displayName","_hasIgnators","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached","_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget","_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan","_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isCampSite","_isDisallowRefuel","_isDog","_isModular","_isModularDoor","_isHouse","_isGate","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock","_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo","_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade"];
_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
_cursorTarget = cursorTarget;
_primaryWeapon = primaryWeapon player;
_currentWeapon = currentWeapon player;
_magazinesPlayer = magazines player;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
//_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0;
_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
_isPZombie = player isKindOf "PZombie_VB";
_dogHandle = player getVariable ["dogID",0];
if (!isNull _nearLight) then {
if (_nearLight distance player < 4) then {
_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
};
};
//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
if (s_player_grabflare < 0) then {
_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true];
s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true];
};
} else {
player removeAction s_player_grabflare;
player removeAction s_player_removeflare;
s_player_grabflare = -1;
s_player_removeflare = -1;
};
if (s_player_equip_carry < 0) then {
if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then {
dz_plr_carryActionItem = dayz_onBack;
_text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName");
s_player_equip_carry = player addAction [
format [localize "STR_ACTIONS_WEAPON", _text],
"\z\addons\dayz_code\actions\player_switchWeapon_action.sqf",
nil, 0.5, false, true];
};
} else {
if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then {
player removeAction s_player_equip_carry;
s_player_equip_carry = -1;
};
};
/*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then {
if (s_player_equip_carry < 0) then {
_text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName");
s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true];
};
} else {
player removeAction s_player_equip_carry;
s_player_equip_carry = -1;
};*/
//fishing
if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then {
if (s_player_fishing < 0) then {
s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true];
};
} else {
player removeAction s_player_fishing;
s_player_fishing = -1;
};
if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then {
if (s_player_fishing_veh < 0) then {
s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true];
};
} else {
_vehicle removeAction s_player_fishing_veh;
s_player_fishing_veh = -1;
};
_canDoThis=false;
if (_canDo && !_inVehicle && !dayz_isSwimming) then {
{
_waterHoles = if (typeOf _x == "waterHoleProxy") then {nearestObjects [_x, [], 1];} else {[_x];};
{
_w2m = _x worldToModel (getPosATL player);
_bb = (boundingbox _x) select 1;
_dir = [player, _x] call BIS_fnc_relativeDirTo; if (_dir > 180) then {_dir = _dir - 360};
if (((abs _dir < 45) && {(_x distance player < 2.22)}) // wells, kasna, pumpa
or {((("" == typeOf _x) && ((_w2m select 2) < 0.05)) && {((abs(_w2m select 0) < (_bb select 0)) && (abs(_w2m select 1) < (_bb select 1)))})}) exitWith { // ponds
_canDoThis = true;
};
} count _waterHoles;
if (_canDoThis) exitWith {
if (s_player_Drinkfromhands < 0) then {
s_player_Drinkfromhands = player addAction [localize "str_player_31_drink", "\z\addons\dayz_code\actions\player_drinkWater.sqf",player, 0.5, false, true];
};
};
} foreach nearestObjects [player, ["waterHoleProxy", "Land_pumpa"], 50];
};
if (!_canDoThis && s_player_Drinkfromhands >= 0) then {
player removeAction s_player_Drinkfromhands;
s_player_Drinkfromhands = -1;
};
if (_inVehicle && {_vehicleOwnerID != "0"} && {!(_vehicle isKindOf "Bicycle")}) then {
if (s_player_lockUnlockInside_ctrl < 0) then {
DZE_myVehicle = _vehicle;
_totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1;
_hasKey = _vehicleOwnerID in _temp_keys;
_oldOwner = (_vehicleOwnerID == dayz_playerUID);
_text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
if (locked DZE_myVehicle) then {
if (_hasKey || _oldOwner) then {
_unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (parseNumber _vehicleOwnerID))], 2, true, true];
s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
s_player_lockUnlockInside_ctrl = 1;
} else {
if (_hasHotwireKit) then {
_unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true];
} else {
_unlock = DZE_myVehicle addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true];
};
s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
s_player_lockUnlockInside_ctrl = 1;
};
} else {
if (_hasKey || _oldOwner) then {
_lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, true, true];
s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock];
s_player_lockUnlockInside_ctrl = 1;
};
};
};
} else {
if (!isNil "DZE_myVehicle") then {
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = -1;
};
};
if (DZE_HeliLift) then {
_hasAttached = _vehicle getVariable["hasAttached",false];
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
if (s_player_heli_detach < 0) then {
dayz_myLiftVehicle = _vehicle;
s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
};
} else {
dayz_myLiftVehicle removeAction s_player_heli_detach;
s_player_heli_detach = -1;
};
};
if (DZE_HaloJump) then {
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then {
if (s_halo_action < 0) then {
DZE_myHaloVehicle = _vehicle;
s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true];
};
} else {
DZE_myHaloVehicle removeAction s_halo_action;
s_halo_action = -1;
};
};
if (DZE_NameTags > 0) then {
if (s_player_showname < 0 && !_isPZombie) then {
if (DZE_NameTags < 2) then {
s_player_showname = 1;
player setVariable["DZE_display_name",true,true];
} else {
s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false];
s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false];
};
};
};
if (_isPZombie) then {
if (s_player_attack < 0) then {
s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true];
};
if (s_player_callzombies < 0) then {
s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false];
};
if (s_player_pzombiesvision < 0) then {
s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
};
if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then {
_isAnimal = _cursorTarget isKindOf "Animal";
_isZombie = _cursorTarget isKindOf "zZombie_base";
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
_isMan = _cursorTarget isKindOf "Man";
// Pzombie Gut human corpse or animal
if (!alive _cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
if (s_player_pzombiesfeed < 0) then {
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
};
// Increase distance only if AIR or SHIP
_allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4};
if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then {
//Has some kind of target
_typeOfCursorTarget = typeOf _cursorTarget;
_isVehicle = _cursorTarget isKindOf "AllVehicles";
_isBicycle = _cursorTarget isKindOf "Bicycle";
_isMan = _cursorTarget isKindOf "Man";
_isAnimal = _cursorTarget isKindOf "Animal";
_isZombie = _cursorTarget isKindOf "zZombie_base";
_isDestructable = _cursorTarget isKindOf "BuiltItems";
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
_isGenerator = _cursorTarget isKindOf "Generator_DZ";
_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
_isFuel = false;
_hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
_hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
_hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
_hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
_itemsPlayer = items player;
_hasToolbox = "ItemToolbox" in _itemsPlayer;
_hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || ("ItemWaterBottleInfected" in _magazinesPlayer) || ("ItemWaterBottleSafe" in _magazinesPlayer));
_isAlive = alive _cursorTarget;
_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
_isPlant = _typeOfCursorTarget in Dayz_plants;
_istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
_upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4"];
_isCampSite = _cursorTarget isKindOf "IC_Fireplace1";
_characterID = _cursorTarget getVariable ["CharacterID","0"];
_upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
if (DZE_permanentPlot) then {
_id = [player] call FNC_GetPlayerUID;
_ownerID = _cursorTarget getVariable ["ownerPUID","0"];
} else {
_id = dayz_characterID;
_ownerID = _characterID;
};
_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
_isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
_isModular = _cursorTarget isKindOf "ModularItems";
_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
_player_deleteBuild = false;
_player_lockUnlock_crtl = false;
//fuel tanks
if (_hasEmptyFuelCan) then {
{
if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
} count dayz_fuelsources;
};
//remove gathered plant if empty
if (_isPlant) then {
_cursorTarget call player_gather;
};
//flip vehicle
if (_isVehicletype && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then {
if (s_player_flipveh < 0) then {
s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_flipveh;
s_player_flipveh = -1;
};
//Allow player to fill Fuel can
if (_hasEmptyFuelCan && {_isFuel} && {!a_player_jerryfilling}) then {
if (s_player_fillfuel < 0) then {
s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true];
};
} else {
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
};
if (damage _cursorTarget < 1) then {
//Allow player to fill vehicle 210L
if (_hasBarrel && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
if (s_player_fillfuel210 < 0) then {
s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true, "", "'ItemFuelBarrel' in magazines player"];
};
} else {
player removeAction s_player_fillfuel210;
s_player_fillfuel210 = -1;
};
//Allow player to fill vehicle 20L
if (_hasFuel20 && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
if (s_player_fillfuel20 < 0) then {
s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true, "", "'ItemJerrycan' in magazines player"];
};
} else {
player removeAction s_player_fillfuel20;
s_player_fillfuel20 = -1;
};
//Allow player to fill vehicle 5L
if (_hasFuel5 && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
if (s_player_fillfuel5 < 0) then {
s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true, "", "'ItemFuelcan' in magazines player"];
};
} else {
player removeAction s_player_fillfuel5;
s_player_fillfuel5 = -1;
};
/*
Vanilla generator is currently not functional.
Vanilla generator refuel actions removed for now.
Epoch generator fill action is below.
*/
//Allow player to siphon vehicles
if (_hasEmptyFuelCan && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle} && {!_isBicycle} && {!a_player_jerryfilling} && {fuel _cursorTarget > 0}) then {
if (s_player_siphonfuel < 0) then {
s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true];
};
} else {
player removeAction s_player_siphonfuel;
s_player_siphonfuel = -1;
};
} else {
player removeAction s_player_fillfuel210;
s_player_fillfuel210 = -1;
player removeAction s_player_fillfuel20;
s_player_fillfuel20 = -1;
player removeAction s_player_fillfuel5;
s_player_fillfuel5 = -1;
player removeAction s_player_siphonfuel;
s_player_siphonfuel = -1;
};
//Harvested
if (!_isAlive && (_isAnimal or _isZombie) && !_isHarvested) then {
//_hasknife = {_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnifeBlunt"]} count _itemsPlayer > 0;
//make sure the player has a knife
//if (_hasknife) then {
if (s_player_butcher < 0) then {
if (_isZombie) then {
s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true];
} else {
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true];
};
};
//} else {
// player removeAction s_player_butcher;
// s_player_butcher = -1;
//};
} else {
player removeAction s_player_butcher;
s_player_butcher = -1;
};
//Fireplace Actions check
if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0;
//Cook Meat
if (_hasRawMeat && !a_player_cooking) then {
if (s_player_cook < 0) then {
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
};
};
//Boil Water
if (_hastinitem && _hasbottleitem && !a_player_boil) then {
if (s_player_boil < 0) then {
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true];
};
};
} else {
if (a_player_cooking) then {
player removeAction s_player_cook;
s_player_cook = -1;
};
if (a_player_boil) then {
player removeAction s_player_boil;
s_player_boil = -1;
};
};
// Not needed.
/*
if(_cursorTarget == dayz_hasFire) then {
if ((s_player_fireout < 0) && !(_cursorTarget call isInflamed) && (player distance _cursorTarget < 3)) then {
s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_fireout;
s_player_fireout = -1;
};
*/
if (_isAlive) then {
//Allow player to delete objects
if (_isDestructable || {((_typeOfCursorTarget in DZE_isWreck) or (_typeOfCursorTarget in DZE_isWreckBuilding))} || {(_typeOfCursorTarget in DZE_isRemovable)}) then {
if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
if(_isModular || _isModularDoor || {_typeOfCursorTarget in DZE_isDestroyableStorage}) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_isowner = [player, _cursorTarget] call FNC_check_access;
if ((_isowner select 0) or (_isowner select 2) or (_isowner select 3)) then {
_player_deleteBuild = true;
};
};
};
if (_isVehicle) then {
if ((_characterID != "0") && {!_isMan} && {!_isBicycle}) then {
_player_lockUnlock_crtl = true;
};
};
};
if (_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};
//remove Own objects
if (_ownerID == _id) then {
//upgrade items
if (_typeOfCursorTarget in _upgradeItems) then {
if (s_player_upgradestorage < 0) then {
if (isText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "Upgrade" >> "create")) then {
_displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
s_player_upgradestorage = player addAction [format[localize "str_upgrade",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
};
};
} else {
player removeAction s_player_upgradestorage;
s_player_upgradestorage = -1
};
if (_istypeTent) then {
//Packing my tent
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_packtent;
s_player_packtent = -1;
};
} else {
player removeAction s_player_upgradestorage;
s_player_upgradestorage = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
};
//other tents
if (_istypeTent) then {
//destroy tents
//Located in variables Dayz_Ignators = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
_hasIgnators = {_x in Dayz_Ignators} count _itemsPlayer > 0;
if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnators) then {
if (s_player_destorytent < 0) then {
s_player_destorytent = player addAction [localize "str_actions_self_destorytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_destorytent;
s_player_destorytent = -1;
};
if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
if (s_player_packtentinfected < 0) then {
s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_packtentinfected;
s_player_packtentinfected = -1;
};
//sleep
if (s_player_sleep < 0) then {
s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_sleep;
s_player_sleep = -1;
};
//Study Body
if (_isMan && {!_isAlive} && {!_isZombie} && {!_isAnimal}) then {
if (s_player_studybody < 0) then {
s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_studybody;
s_player_studybody = -1;
};
/*
//Carbomb
_hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
if (((cursorTarget isKindOf "Car") || (cursorTarget isKindOf "Air") || (cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
if (s_player_attach_bomb < 0) then {
s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",cursorTarget, 3, true, true];
};
} else {
player removeAction s_player_attach_bomb;
s_player_attach_bomb = -1;
};
*/
//Repairing Vehicles
if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then {
if (s_player_repair_crtl < 0) then {
dayz_myCursorTarget = _cursorTarget;
_menu = dayz_myCursorTarget addAction [localize "str_actions_rapairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
_menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
s_player_repairActions set [count s_player_repairActions,_menu];
s_player_repairActions set [count s_player_repairActions,_menu1];
s_player_repair_crtl = 1;
} else {
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;
s_player_repairActions = [];
s_player_repair_crtl = -1;
};
};
// House locking and unlocking
_isHouse = (typeOf cursorTarget) in ["SurvivorWorkshopAStage5", "SurvivorWorkshopBStage5", "SurvivorWorkshopCStage5"];
_isGate = (typeOf cursorTarget) in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_1","MetalGate_2","MetalGate_3","MetalGate_4"];
_isFence = (typeOf cursorTarget) in ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","MetalFence_1","MetalFence_2","MetalFence_3","MetalFence_4","MetalFence_5","MetalFence_6","MetalFence_7"];
//Only the owners can lock the gates
_isLockableGate = (typeOf cursorTarget) in ["WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_2","MetalGate_3","MetalGate_4"];
_isUnlocked = cursorTarget getVariable ["isOpen","0"] == "1";
//Allow the gates to be opened when not locked by anyone
_isOpen = ((cursorTarget animationPhase "DoorL") == 1) || ((cursorTarget animationPhase "DoorR") == 1);
_isClosed = ((cursorTarget animationPhase "DoorL") == 0) || ((cursorTarget animationPhase "DoorR") == 0);
//[["ownerArray",["PID"]]]
_ownerArray = _cursorTarget getVariable ["ownerArray",["0"]];
_ownerBuildLock = _cursorTarget getVariable ["BuildLock",false];
_ownerPID = (_ownerArray select 0);
// open Gate
if (_isGate && _isClosed && _isUnlocked && _canDo) then {
if (s_player_openGate < 0) then {
s_player_openGate = player addAction [localize "STR_BLD_ACTIONS_OPENGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true];
};
} else {
player removeAction s_player_openGate;
s_player_openGate = -1;
};
// Close Gate
if (_isGate && _isOpen && _isUnlocked && _canDo) then {
if (s_player_CloseGate < 0) then {
s_player_CloseGate = player addAction [localize "STR_BLD_ACTIONS_CLOSEGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true];
};
} else {
player removeAction s_player_CloseGate;
s_player_CloseGate = -1;
};
// Set
if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed && _canDo) then {
if (s_player_setCode < 0) then {
s_player_setCode = player addAction [localize "STR_BLD_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true];
};
} else {
player removeAction s_player_setCode;
s_player_setCode = -1;
};
//Lock Build point
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock && _canDo) then {
if (s_player_BuildLock < 0) then {
s_player_BuildLock = player addAction [localize "STR_BLD_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true];
};
} else {
player removeAction s_player_BuildLock;
s_player_BuildLock = -1;
};
//UnLock Build point
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock && _canDo) then {
if (s_player_BuildUnLock < 0) then {
s_player_BuildUnLock = player addAction [localize "STR_BLD_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true];
};
} else {
player removeAction s_player_BuildUnLock;
s_player_BuildUnLock = -1;
};
// Unlock Gate/House
if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed && _canDo) then {
if (s_player_unlockhouse < 0) then {
s_player_unlockhouse = player addAction [localize "STR_BLD_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true];
};
} else {
player removeAction s_player_unlockhouse;
s_player_unlockhouse = -1;
};
// Lock Gate/House
if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed && _canDo) then {
if (s_player_lockhouse < 0) then {
s_player_lockhouse = player addAction [localize "STR_BLD_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true];
};
} else {
player removeAction s_player_lockhouse;
s_player_lockhouse = -1;
};
//Break In
if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked && _canDo) then {
if (s_player_breakinhouse < 0) then {
s_player_breakinhouse = player addAction [localize "STR_BLD_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_breakinhouse;
s_player_breakinhouse = -1;
};
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then {
if (DZE_permanentPlot) then {
if (s_player_plotManagement < 0) then {
_isowner = [player, _cursorTarget] call FNC_check_access;
if ((_isowner select 0) or (_isowner select 2) or (_isowner select 3) or (_isowner select 4)) then {
s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
};
};
} else {
if (s_player_maintain_area < 0) then {
s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", ["maintain",_cursorTarget], 5, false];
s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", ["preview",_cursorTarget], 5, false];
};
};
_PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", DZE_PlotPole select 0]);
if (s_player_plot_boundary_on < 0) then {
If (_PlotsmarkersNear == 0 ) then{
s_player_plot_boundary_on = player addAction ["Show plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_showPlotRadius.sqf", "", 1, false];
};
};
if (s_player_plot_boundary_off < 0) then {
If (_PlotsmarkersNear > 0 ) then{
s_player_plot_boundary_off = player addAction ["Remove plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_removePlotRadius.sqf", "", 1, false];
};
};
if (DZE_permanentPlot) then {
if (s_player_plot_take_ownership < 0) then {
if (DZE_PlotOwnership) then {
_isowner = [player, _cursorTarget] call FNC_check_access;
if (_isowner select 0) then {
s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
};
};
};
};
} else {
player removeAction s_player_plotManagement;
s_player_plotManagement = -1;
player removeAction s_player_maintain_area;
s_player_maintain_area = -1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1;
player removeAction s_player_plot_boundary_on;
s_player_plot_boundary_on = -1;
player removeAction s_player_plot_boundary_off;
s_player_plot_boundary_off = -1;
player removeAction s_player_plot_take_ownership;
s_player_plot_take_ownership = -1;
};
if (DZE_HeliLift) then {
_liftHeli = objNull;
_found = false;
_allowTow = false;
if ((count (crew _cursorTarget)) == 0) then {
{
if (!_allowTow) then {
_allowTow = _cursorTarget isKindOf _x;
};
} count DZE_HeliAllowToTow;
};
if (_allowTow) then {
{
if (!_found) then {
_posL = [_x] call FNC_getPos;
_posC = [_cursorTarget] call FNC_getPos;
_height = (_posL select 2) - (_posC select 2);
_hasAttached = _x getVariable["hasAttached",false];
if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
_liftHeli = _x;
_found = true;
};
};
};
} count (player nearEntities [DZE_HeliAllowTowFrom,15]);
};
_attached = _cursorTarget getVariable["attached",false];
if (_found && {_allowTow} && {_canDo} && {!(locked _cursorTarget)} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
if (s_player_heli_lift < 0) then {
s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
};
} else {
player removeAction s_player_heli_lift;
s_player_heli_lift = -1;
};
};
// Allow Owner to lock and unlock vehicle
if (_player_lockUnlock_crtl) then {
if (s_player_lockUnlock_crtl < 0) then {
_totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1;
_hasKey = _characterID in _temp_keys;
_oldOwner = (_characterID == dayz_playerUID);
if (locked _cursorTarget) then {
if (_hasKey || _oldOwner) then {
_unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true];
s_player_lockunlock set [count s_player_lockunlock,_unlock];
s_player_lockUnlock_crtl = 1;
} else {
if (_hasHotwireKit) then {
_unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true];
} else {
_unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true];
};
s_player_lockunlock set [count s_player_lockunlock,_unlock];
s_player_lockUnlock_crtl = 1;
};
} else {
if (_hasKey || _oldOwner) then {
_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;
};
};
};
} else {
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
};
// gear access on surrendered player
if (_isMan && {_isAlive} && {!_isZombie} && {!_isAnimal} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
if (s_player_SurrenderedGear < 0) then {
s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
};
// Allow manage door
if( DZE_doorManagement && (_typeOfCursorTarget in DZE_DoorsLocked) ) then {
// Check player access
_isowner = [player, _cursorTarget] call FNC_check_access;
if( (s_player_manageDoor < 0) && (
((_isowner select 0) && DZE_doorManagementAllowManage_owner) // door owner
|| ((_isowner select 1) && DZE_doorManagementAllowManage_ownerFriendlies) // door owner's friendly tagged
|| ((_isowner select 2) && DZE_doorManagementAllowManage_plotOwner) // plot owner
|| ((_isowner select 3) && DZE_doorManagementAllowManage_plotFriends) // plot friends
|| ((_isowner select 4) && DZE_doorManagementAllowManage_plotAdmins) // plot management admins
|| ((_isowner select 5) && DZE_doorManagementAllowManage_doorFriends) // door friends
|| ((_isowner select 6) && DZE_doorManagementAllowManage_doorAdmins) // door management admins
)) then {
s_player_manageDoor = player addAction [format["<t color='#0059FF'>%1</t>", localize "STR_EPOCH_ACTIONS_MANAGEDOOR"], "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false];
};
} else {
player removeAction s_player_manageDoor;
s_player_manageDoor = -1;
};
//Allow owner to unlock vault
if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
if (s_player_unlockvault < 0) then {
if (_typeOfCursorTarget in DZE_LockedStorage) then {
if (_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
} else {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
};
s_player_unlockvault = 1;
} else {
if (_characterID != dayz_combination && _ownerID != dayz_playerUID) then {
_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1;
};
};
};
} else {
{player removeAction _x} count s_player_combi;s_player_combi = [];
s_player_unlockvault = -1;
};
//Allow owner to pack vault
if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
if (s_player_lockvault < 0) then {
if (_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
};
};
if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == dayz_playerUID)) then {
s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
};
//Player Deaths
if (_typeOfCursorTarget == "Info_Board_EP1") then {
if (s_player_information < 0) then {
s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true];
};
} else {
player removeAction s_player_information;
s_player_information = -1;
};
//Fuel Pump
if (_typeOfCursorTarget in dayz_fuelpumparray) then {
if (s_player_fuelauto < 0) then {
// check if Generator_DZ is running within 30 meters
_findNearestGen = [];
{
if ((alive _x) && (_x getVariable ["GeneratorRunning", false])) then {
_findNearestGen set [count _findNearestGen,_x];
};
} count (nearestObjects [([player] call FNC_getPos), ["Generator_DZ"], 30]);
// show that pump needs power if no generator nearby.
if ((count _findNearestGen) > 0) then {
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
} else {
s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
};
};
} else {
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
};
//Fuel Pump on truck
if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then {
if (s_player_fuelauto2 < 0) then {
// show that fuel truck pump needs power.
if (isEngineOn _cursorTarget) then {
s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true];
} else {
s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
};
};
} else {
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};
// inplace upgrade tool
if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
};
if (s_player_upgrade_build < 0) then {
_isowner = [player, _cursorTarget] call FNC_check_access;
if (((_isowner select 0) or (_isowner select 2) or (_isowner select 3)) && (count _upgrade) > 0) then {
s_player_lastTarget set [0,_cursorTarget];
s_player_upgrade_build = player addAction [format[localize "str_upgrade",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
};
};
} else {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
// downgrade system
if ((DZE_Lock_Door == _characterID) && {!keypadCancel} && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
};
if (s_player_downgrade_build < 0) then {
_isowner = [player, _cursorTarget] call FNC_check_access;
if ((_isowner select 0) or (_isowner select 2) or (_isowner select 3)) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true];
};
};
} else {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
// inplace maintenance tool
if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
};
if (s_player_maint_build < 0) then {
_isowner = [player, _cursorTarget] call FNC_check_access;
if ((_isowner select 0) or (_isowner select 2) or (_isowner select 3)) then {
_text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
};
};
} else {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
//Start Generator
if (_isGenerator) then {
if (s_player_fillgen < 0) then {
// check if not running
if (_cursorTarget getVariable ["GeneratorRunning", false]) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];
} else {
// check if not filled and player has jerry.
if (_cursorTarget getVariable ["GeneratorFilled", false]) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
} else {
if (_hasFuel20 or _hasFuel5 or _hasBarrel) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
};
};
};
};
} else {
player removeAction s_player_fillgen;
s_player_fillgen = -1;
};
//Towing with tow truck
/*
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];
} else {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];
};
};
} else {
player removeAction s_player_towing;
s_player_towing = -1;
};
*/
// All Traders
if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then {
if (s_player_parts_crtl < 0) then {
_humanity = player getVariable ["humanity",0];
_traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
_humanity_logic = false;
if ((_traderMenu select 2) == "friendly") then {
_humanity_logic = (_humanity < -5000);
};
if ((_traderMenu select 2) == "hostile") then {
_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH";
_humanity_logic = (_humanity > -5000);
};
if ((_traderMenu select 2) == "hero") then {
_humanity_logic = (_humanity < 5000);
};
if (_humanity_logic) then {
_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
s_player_parts set [count s_player_parts,_cancel];
} else {
// Static Menu
{
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
s_player_parts set [count s_player_parts,_buy];
} count (_traderMenu select 1);
if (DZE_advancedTrading && DZE_ConfigTrader) then {
_buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
s_player_parts set [count s_player_parts,_buyV];
} else {
// Database menu
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false];
s_player_parts set [count s_player_parts,_buy];
};
};
s_player_parts_crtl = 1;
};
} else {
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
};
if (dayz_tameDogs) then {
//Dog
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then {
if (s_player_tamedog < 0) then {
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true];
};
} else {
player removeAction s_player_tamedog;
s_player_tamedog = -1;
};
if (_isDog && {_ownerID == _id} && {_isAlive}) then {
if (s_player_feeddog < 0 && _hasRawMeat) then {
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
};
if (s_player_waterdog < 0 && _hasbottleitem) then {
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true];
};
if (s_player_staydog < 0) then {
if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true];
};
if (s_player_trackdog < 0) then {
s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true];
};
if (s_player_barkdog < 0) then {
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true];
};
if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog";
if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];
};
if (s_player_followdog < 0) then {
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true];
};
} else {
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
};
};
} else {
//Engineering
player removeAction s_player_plot_boundary_on;
s_player_plot_boundary_on = -1;
player removeAction s_player_plot_boundary_off;
s_player_plot_boundary_off = -1;
player removeAction s_player_plot_take_ownership;
s_player_plot_take_ownership = -1;
player removeAction s_player_plotManagement;
s_player_plotManagement = -1;
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
player removeAction s_player_repair_crtl;
s_player_repair_crtl = -1;
dayz_myCursorTarget = objNull;
//player removeAction s_player_forceSave;
//s_player_forceSave = -1;
player removeAction s_player_flipveh;
s_player_flipveh = -1;
player removeAction s_player_sleep;
s_player_sleep = -1;
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
player removeAction s_player_butcher;
s_player_butcher = -1;
player removeAction s_player_cook;
s_player_cook = -1;
player removeAction s_player_boil;
s_player_boil = -1;
player removeAction s_player_fireout;
s_player_fireout = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_packtentinfected;
s_player_packtentinfected = -1;
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
player removeAction s_player_studybody;
s_player_studybody = -1;
//fuel
player removeAction s_player_fillfuel210;
s_player_fillfuel210 = -1;
player removeAction s_player_fillfuel20;
s_player_fillfuel20 = -1;
player removeAction s_player_fillfuel5;
s_player_fillfuel5 = -1;
//Allow player to siphon vehicle fuel
player removeAction s_player_siphonfuel;
s_player_siphonfuel = -1;
//Allow player to gather
player removeAction s_player_gather;
s_player_gather = -1;
player removeAction s_player_destorytent;
s_player_destorytent = -1;
// player removeAction s_player_attach_bomb;
// s_player_attach_bomb = -1;
//debug
//player removeAction s_player_debugCheck;
//s_player_debugCheck = -1;
player removeAction s_player_upgradestorage;
s_player_upgradestorage = -1;
//Unlock,Lock
player removeAction s_player_setCode;
s_player_setCode = -1;
player removeAction s_player_lockhouse;
s_player_lockhouse = -1;
player removeAction s_player_unlockhouse;
s_player_unlockhouse = -1;
player removeAction s_player_openGate;
s_player_openGate = -1;
player removeAction s_player_CloseGate;
s_player_CloseGate = -1;
player removeAction s_player_breakinhouse;
s_player_breakinhouse = -1;
player removeAction s_player_BuildUnLock;
s_player_BuildUnLock = -1;
player removeAction s_player_BuildLock;
s_player_BuildLock = -1;
{player removeAction _x} count s_player_combi;s_player_combi = [];
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
player removeAction s_player_maintain_area;
s_player_maintain_area = -1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1;
player removeAction s_player_tamedog;
s_player_tamedog = -1;
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
player removeAction s_player_information;
s_player_information = -1;
player removeAction s_player_fillgen;
s_player_fillgen = -1;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
player removeAction s_player_maint_build;
s_player_maint_build = -1;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
player removeAction s_player_towing;
s_player_towing = -1;
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
player removeAction s_player_manageDoor;
s_player_manageDoor = -1;
};
//Dog actions on player self
if (_dogHandle > 0) then {
_dog = _dogHandle getFSMVariable "_dog";
if (isNil "_dog") exitWith {};
if (isNil "_ownerID") then {_ownerID = "0"};
if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [dayz_characterID,dayz_playerUID])) then {
if (s_player_movedog < 0) then {
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true];
};
if (s_player_speeddog < 0) then {
_text = localize "str_epoch_player_249";
_speed = 0;
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
};
if (s_player_calldog < 0) then {
s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true];
};
};
} else {
player removeAction s_player_movedog;
s_player_movedog = -1;
player removeAction s_player_speeddog;
s_player_speeddog = -1;
player removeAction s_player_calldog;
s_player_calldog = -1;
};
//Monitor
player setVariable ["selfActions", diag_ticktime, false];