Files
DayZ-Epoch/Server Files/Battleye/addmagazinecargo.txt
vbawol dd20524793 1.0.0.2 pre test
+ [FIXED] Can now refuel and siphon while swimming again. Must stay at
same position for 6 seconds.
+ [FIXED] Refuel sound now only plays when an actual refuel/siphon takes
place.
+ [FIXED] Check fuel levels again just before refuel or siphon actions.
+ [FIXED] Player Zombies can now no longer pickup "Take %" objects.
+ [FIXED] Dogs now correctly consume any available raw meat.
+ [FIXED] Machete now spawns correctly, it was missing
WeaponHolder_ItemMachete config.
+ [UPDATED] Updated batttleye scripts.
+ [CHANGED] Gutting zombies and animals now double checks for
"meatHarvested" after animation and before action.
+ [CHANGED] Survivor2_DZ was not in the list of AllPlayers.
+ [CHANGED] Lowered alert radius when gutting zombies to 50m instead of
100m.
+ [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we
add more. (clothes, militaryclothes, specialclothes)
+ [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot
tables that include sandbags.
+ [CHANGED] New vehicle spawns now have a new damage system using a
random percent between min and max variables. Defaults:
(DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;)
+ [CHANGED] Animal count was too low was 5 now 8. Can be overridden with
dayz_maxAnimals set inside mission init.sqf.
+ [ADDED] Taming dogs now has a 50% chance to fail and consume meat,
Chance to tame without failure increases with number of days alive
(dayz_skilllevel).
+ [ADDED] Added spawnMarkerCount variable override to use more spawn
marker locations. (default=4)
+ [ADDED] Added medic animation requirement for gutting zombies and
animals so you can now walk away to cancel gutting process.
+ [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on
Residential.
+ [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot
randomly from all cfgloots.
+ [ADDED] Added new desert themed domed camping tent (ItemTentDomed)
that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis
for model and texture.
+ [ADDED] Added server side ability to enabled taming dogs and can be
enabled by setting dayz_tameDogs = true; within mission init.sqf.
(default: false)
+ [ADDED] Added parachute spawning players as a server side option
enable server side with the variable dayz_paraSpawn = true; within
mission init.sqf. (default: false)
+ [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with
8-16 zombies and 2x more loot.
+ [REMOVED] Commented out remaining unused call to stream_locationCheck.
+ [INFO] Changes can be made to all zombie spawn variables via the
mission init.sqf (defaults: dayz_maxLocalZombies = 40;
dayz_maxGlobalZombies =30; dayz_maxZeds = 500;)
+ [INFO] DZEdebug = true; (default: false) will enable debug so that
road debris and new vehicle spawns are visible via map markers. Also
debug will enable "Save to arma.RPT" that allows access of a tool to
obtain lootpos information for buildings used for adding support for
additional maps.
2013-04-10 08:54:13 -05:00

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1 "" !="BoltSteel" !="WoodenArrow" !="5x_22_LR_17_HMR" !="10x_303" !="Binocular" !"item" !"trash" !"food" !"hand" !"part" !"rnd_" !"swing" !"skin" !"smoke"
1 "Item" !="ItemSodaEmpty" !="ItemSodaPepsi" !="ItemBandage" !="ItemHeatPack" !="ItemMorphine" !="ItemWaterbottle" !="ItemWaterbottleUnfilled" !="ItemWaterbottleBoiled" !="ItemToolbox" !="ItemKnife" !="ItemWatch" !="ItemCompass" !="ItemJerrycan" !="ItemSodaCoke" !="ItemEpinephrine" !="ItemPainkiller" !="ItemBloodbag" !="ItemWire" !="ItemMatchbox" !="ItemMap" !="ItemAntibiotic" !="ItemFlashlightRed" !="ItemFlashlight" !="ItemJerrycanEmpty" !="ItemSodaMdew"
1 "trash" !="TrashTinCan" !="TrashJackDaniels" !="ItemTrashToiletpaper" !="ItemTrashRazor"
1 "food" !="FoodCanSardines" !="FoodSteakCooked" !="FoodCanFrankBeans" !="FoodSteakRaw" !="FoodCanPasta" !="FoodCanBakedBeans" !="FoodmeatRaw" !="FoodbeefRaw" !="FoodmuttonRaw" !="FoodchickenRaw" !="FoodrabbitRaw" !="FoodbaconRaw" !="FoodSteakCooked" !="FoodmeatCooked" !="FoodbeefCooked" !="FoodmuttonCooked" !="FoodchickenCooked" !="FoodrabbitCooked" !="FoodbaconCooked" !="FoodBioMeat" !="FoodCanUnlabeled" !="FoodPistachio" !="FoodNutmix" !="FoodMRE"
1 "hand" !="HandChemBlue" !="HandChemRed" !="HandChemGreen" !="HandRoadFlare"
1 "part" !="PartFueltank" !="PartWoodPile" !="PartWheel" !="PartEngine" !="PartGeneric" !="PartGlass"
1 "swing" !="Hatchet_Swing" !="Crowbar_Swing" !="Machete_Swing"
1 "Skin"
1 "smoke" !="SmokeShell" !="SmokeShellGreen" !="SmokeShellRed"
1 "rnd" !="8Rnd_9x18_Makarov" !="30Rnd_545x39_AK" !="30Rnd_556x45_Stanag" !="30Rnd_762x39_AK47" !="7Rnd_45ACP_1911" !="6Rnd_45ACP" !="2Rnd_shotgun_74Slug" !="2Rnd_shotgun_74Pellets" !="8Rnd_B_Beneli_74Slug" !="8Rnd_B_Beneli_Pellets" !="15Rnd_9x19_M9" !="15Rnd_W1866_Slug" !="30Rnd_9x19_MP5" !="17Rnd_9x19_glock17"
//1 "ItemSodaMdew"
//1 "ItemBloodbag"