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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// Pose
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#define PswmDuty 0.02 //swimming
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#define PercDuty 0 //erected
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#define PfalDuty 0.10 //falling
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#define PknlDuty 0.01 //kneeling
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#define PpneDuty (-0.01) //prone
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#define PsitDuty (-0.10) //sitting
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// Movement
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#define MsprDuty 0.02 //sprint
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#define MevaDuty 0.02 //evasive
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#define MrunDuty 0.01 //run
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#define MwlkDuty (-0.01) //walk
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#define MstpDuty (-0.40) //stopped
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#define MnonDuty (-0.40) //none
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// Weapon
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#define WlnrDuty 0.03 //launcher
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#define WnonDuty (-0.02) //none
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#define WbinDuty (-0.02) //binoculars
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#define WpstDuty (-0.01) //pistol
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#define WrflDuty 0 //rifle
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// Stance
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#define SnonDuty (-0.01) //none
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#define SlowDuty 0 //lowered
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#define SrasDuty 0.01 //raised
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#define SgthDuty 0.02 //grenade throw
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#define SlayDuty 0 //weapon on ground in front of player
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#define SsurDuty 0 //surrender
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#define SoptDuty 0 //optics
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#define SpatDuty 0 //patrol
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// transition from one stance to another
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#define transDuty 0.05
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/*Zombies*/
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#define SprintDuty 0.08
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#define RunDuty 0.06
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#define LadderDuty 0.03
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#define CrawlDuty 0.02
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#define WalkDuty 0.01
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#define RestDuty (-0.40)
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#define StandDuty (-0.10) |