// Pose #define PswmDuty 0.02 //swimming #define PercDuty 0 //erected #define PfalDuty 0.10 //falling #define PknlDuty 0.01 //kneeling #define PpneDuty (-0.01) //prone #define PsitDuty (-0.10) //sitting // Movement #define MsprDuty 0.02 //sprint #define MevaDuty 0.02 //evasive #define MrunDuty 0.01 //run #define MwlkDuty (-0.01) //walk #define MstpDuty (-0.40) //stopped #define MnonDuty (-0.40) //none // Weapon #define WlnrDuty 0.03 //launcher #define WnonDuty (-0.02) //none #define WbinDuty (-0.02) //binoculars #define WpstDuty (-0.01) //pistol #define WrflDuty 0 //rifle // Stance #define SnonDuty (-0.01) //none #define SlowDuty 0 //lowered #define SrasDuty 0.01 //raised #define SgthDuty 0.02 //grenade throw #define SlayDuty 0 //weapon on ground in front of player #define SsurDuty 0 //surrender #define SoptDuty 0 //optics #define SpatDuty 0 //patrol // transition from one stance to another #define transDuty 0.05 /*Zombies*/ #define SprintDuty 0.08 #define RunDuty 0.06 #define LadderDuty 0.03 #define CrawlDuty 0.02 #define WalkDuty 0.01 #define RestDuty (-0.40) #define StandDuty (-0.10)