1 Commits

Author SHA1 Message Date
icomrade
066b6bd598 Revert "Update player_countMagazinesWBackpack.sqf" 2019-01-22 13:13:14 -05:00
1518 changed files with 47619 additions and 138885 deletions

21
CHANGE LOG 1.0.6.3.txt Normal file
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[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty @oiad
[NEW] Added 93 new zombie models with loot groups and strings for Server Admins @Airwavesman
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5)
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997)
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da)
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a)
[FIXED] Player could shoot during unconscious wake up animation (634a01a)
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227)
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. @dihan48
[FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. @AirwavesMan
[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
[UPDATED] Added notification when status icons are disabled
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch
[INFO] Synced with DayZMod upstream up to commit fe063a8

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@@ -1,169 +0,0 @@
[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty (c3cbca1) @oiad
[NEW] Added over 200 new zombie models with loot groups and strings for Server Admins to use. (2e15009) @AirwavesMan
[NEW] Zombie can wear backpacks. (096fc13) @AirwavesMan
[NEW] Hide Body can be edited and toggled. Enabled by default, configVariables.sqf/DZE_Hide_Body (c0e9fe6) @AirwavesMan
[NEW] Added 6 AK-107 versions with attachment support. (82485ea) @AirwavesMan
[NEW] Added new waterbottles from DayZ Mod. Icons made by @DeVloek. Fully functional with all actions. @AirwavesMan
[NEW] All fuel containers can be emptied. (276615a8) @AirwavesMan
[NEW] Different boxes of matches can be combined. (bc75ad8) @AirwavesMan
[NEW] Added a basic support for PVE Servers. This disables the PVP damage on the server. Disabled by default, configVariables.sqf/DZE_PVE_Mode (e7dbc5dd) @AirwavesMan
[NEW] Dedicated sounds for opening and closing vaults. (c001c38, 9c83ef2, 61258c9, 76721e3) @worldwidesorrow
[NEW] Added the option for vectorUp on spawned objects in fnc_spawnObjects. (bf9dc49) @worldwidesorrow
[NEW] Added 2 new cargo truck versions. A truck with more items slots and a truck with more weapons slots. (02c91007) @AirwavesMan
[NEW] Added an option to give another player an antibacterial wipe. (8c074be) @worldwidesorrow
[NEW] The maps Podagorsk and Chernarus Winter are now part of Epoch.
[NEW] Added snow fall, snow storm, ground fog and cold breath to the game. This can be enabled in the configVariables.sqf/DZE_WeatherVariables and DZE_Weather @worldwidesorrow
[NEW] Added warm clothes support. configVariables.sqf/DZE_WarmClothes (4058f596) @AirwavesMan
[NEW] Added shivering - if the players body temperature is under a certain value the shivering starts. Can be defined and disabled with the last value in the DZE_WeatherVariables array. (4058f596) @AirwavesMan
[NEW] Players can choose among 5 sets of status icons by pressing the F3 key or selecting in the game options menu. @worldwidesorrow
[NEW] Added over 100 new weapons and magazines with attachment support, eg. HK417, Famas, Steyr Aug, G3, MP7 and many more. @AirwavesMan
[NEW] Added M110_DZ with double zoom which was removed with the last Arma 2 1.64 patch. (9a531b3) @AirwavesMan
[NEW] Almost all items have a world model now, eg. FN Fal mag, M203 Flare, AS50 mag. @Helion4, @AirwavesMan
[NEW] Added over 130 new male and female skins. @AirwavesMan @Helion4
[NEW] Added 11 new backpacks. (637358b, 88053499) @Seelenapparat, @DeVloek, @AirwavesMan, @Helion4
[NEW] Added different backpack skins for the Coyote and the Czech Backpack. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
[NEW] All backpacks got updated and have 2 versions, a regular and an upgraded version. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
[NEW] Fireplaces can be crafted directly from a wooden log. (2b8997ec) @AirwavesMan
[NEW] New sounds for M9, M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866, Saiga 12k, Anzio. @AirwavesMan
[NEW] All vehicles/buildings are grouped under special vehicle categories in the editor with the indicator: 'DayZ Epoch', @AirwavesMan
[NEW] Painkiller packages can have 0 to 6 pills and can also be combined, similar to antibiotics. (b4b8860c) @AirwavesMan
[NEW] New helicopter skins for CH-47, Mi-17, UH-1H. (43337b6a, c47821ee) @AirwavesMan
[NEW] Added KA60 and AW159 Epoch versions with PKT and M240. (8de9858b) @AirwavesMan
[NEW] Added Land_Ind_Oil_Pump_EP1_DZE, a version without the pumping sound. (8557f559) @seelenapparat
[NEW] Added a proper display name for heli crashes. (ba31c67b) @seelenapparat
[NEW] Players can craft a firebarrel kit from empty methylamin/oil barrels. (b4b93562) @AirwavesMan
[NEW] Enabled DZE_defaultSkin by default. (9842279d) @AirwavesMan
[NEW] Added 2 new AN2 versions with Twin Vickers and M134. (d98834aa) @AirwavesMan
[NEW] Every vehicle ammunition can now be spawned in-game and was added to the loot tables and traders. (6e813dc1) @AirwavesMan
[NEW] Reintroduced DayZ Mod stashes. Build the stash by right-clicking the canvas item. (8304efe9) @AirwavesMan
[NEW] Storage buildings like gun racks, storage sheds, safes etc. can be upgraded to a version with more gear slots. (19889a9d) @AirwavesMan
[NEW] Lumber can be crafted directly from wooden logs. (ae79f4ce) @AirwavesMan
[NEW] Added DayZ Mod fences and gates with upgrade and snap support. (3724a1f3) @AirwavesMan
[NEW] Added sounds for taking painkillers/antibiotics and attaching/detaching a weapon attachment. (a69948d5) @AirwavesMan
[NEW] The community localization stringtable is now part of Epoch. (04a81c15) @AirwavesMan
[NEW] Salival's Change Code script is now part of Epoch. (5e296fc0) @AirwavesMan
[NEW] Added ZSC with global banking. Pull request # 2076. @oiad, @worldwidesorrow, @DevZupa
[NEW] Added remote messaging with localization. Pull request # 2076. @oiad, @worldwidesorrow, @BigEgg17
[NEW] Almost all epoch vehicles can now be upgraded. This includes trucks, helicopters and APCs. @AirwavesMan
[NEW] Added vehicle upgrade manuals for trucks, helicopters and APCs. @AirwavesMan, @DeVloek, @Helion4
[NEW] Added new variables DZE_Hero and DZE_Bandit. The variables define the Hero and Bandit humanity. Used for traders and in player_death. (431cbc88, 272a7406) @AirwavesMan
[NEW] Heroes and Bandits will drop a dog tag on death which can be traded at the Hero or Bandit trader for humanity. Thx for the idea @Tecumseh. (431cbc88, 272a7406, 4f106220) @AirwavesMan
[NEW] Special handling for floating loot in buildings over water. Use fixWaterPos = 1; in the building class that has this problem. (89bca2c9) @AirwavesMan
[NEW] With activated weight system, traders will show the item's weight under item information. (e5af93b5) @AirwavesMan
[NEW] Female players can now wear all ghillie suits. (758be289) @AirwavesMan, @Helion4
[NEW] Added MTVR Bird helicopter. (8fa93188) @AirwavesMan, @Helion4
[NEW] Added a winter version of the following objects: Lockbox, Camo Net, Tent, Dome Tent. (215932d7, 420ad269, 83012eb1) @AirwavesMan, @Helion4
[NEW] Added a winter version of the following vehicles: BMP2, BRDM2, SUV, UAZ, Mi17, UH1H, T72, Ural, Kamaz, HMMWV. (34455948, cb1b34fc) @AirwavesMan
[NEW] Added Mini Cooper, old Jeep, 11 Nissan 350z versions, VS3 Camper, MTVR Open, Scrap APC, armored Tractor and armored Bus. (a1e5fca7, db36bb48, 1ce3f92b, 0dc00d97, d0f647c0, 34c2c716, f8d8a686, 8feed62b) @AirwavesMan, @Helion4
[NEW] Added interior to storage sheds and those on the map can now spawn loot. (ad8ca464, 35135c75) @AirwavesMan, @Helion4
[NEW] Added a few new female skins. (758be289) @AirwavesMan, @Helion4
[NEW] Added over 30 new base building items like a drawbridge, metal and wood gates, glass floors and many more. @AirwavesMan, @Helion4
[NEW] Added many broken versions of already existing items and tools like Safe, Engine Parts, Wheel, Toolbox and many more. @AirwavesMan
[NEW] Added lots of new items and tools like Handsaw, Hammer, Cement Bag, Carrot, Potato, Mobile Phone and more. @AirwavesMan, @Helion4
[NEW] Added snapping support for Storage Sheds, Wood Shacks, Wooden Sheds, Gun Racks and Outhouses. (ca05896f) @AirwavesMan
[NEW] Added Submarine (c316d20) @AirwavesMan, @Helion4
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997) @ebayShopper
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da) @shu, @oiad
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a) @ebayShopper
[FIXED] Player could shoot during unconscious wake up animation (634a01a) @ebayShopper
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad, @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227) @ebayShopper
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. (be777dd) @dihan48
[FIXED] Vehicles jumping into the air after flipping. (096fc13) @AirwavesMan
[FIXED] Crafting wooden arrows from wood piles and razors was not possible. (d4b46e4) @AirwavesMan
[FIXED] Top snap point for half cinder wall was incorrect. (8f10a36) @ndavalos, @AirwavesMan
[FIXED] The RPK-74 magazine could not be used with some AK-74 versions. (82485ea) @AirwavesMan
[FIXED] Multiple vehicle upgrades were not possible. (ac884f2, a430f79, c24504a) @F507DMT
[FIXED] Inventory dupe if on water. (a052ba7, baf92eb) @F507DMT
[FIXED] The pickaxe and the broken pickaxe spawned in the ground on loot spawn. (a09bb81a) @AirwavesMan
[FIXED] Floating loot from remove, pack and fn_dropItem. (1268f55) @AirwavesMan
[FIXED] Giving water to dogs did not work with all waterbottles. (915cf72) @AirwavesMan
[FIXED] Backpacks had no descriptions. (f1d5038) @AirwavesMan
[FIXED] Potential dupe on lag with Advanced Trading. (0617a77, 5f44161) @oiad, @AirwavesMan, @loooooool(TEMA)
[FIXED] Invisible backseat bug on LAV-HQ DZ and DZE version. (5c3f2162) @AirwavesMan
[FIXED] The fuel capacity of the MH-6J Little Bird, Mi17 Civilian, UH60M was incorrect. (862cf39a, f0e08f22, fc9cb679) @AirwavesMan
[FIXED] AIs could attack traders. (f0ac4afc) @AirwavesMan
[FIXED] RHIB_DZ floating gunner position. (38a31290) @AirwavesMan
[FIXED] The carry and drag functions have been fixed. (bcc5b63) @worldwidesorrow
[FIXED] Bug on switching weapons. @worldwidesorrow
[FIXED] Backpacks and keys were not counted within the weight system. (838e4a06, 49446122) @Damian6666 @AirwavesMan
[FIXED] Biomeat had no infection chance. (b52325c9) @AirwavesMan
[FIXED] Parachute speed bug by pressing certain keys. (2a41d122) @ch0c
[FIXED] Loading screen progress bar did not work since the last Arma 2 1.64 patch. (21e5cfae) @IsGoose
[FIXED] Players were unable to open a few tank versions with their key. (9cc8b5d8) @AirwavesMan
[FIXED] The epoch versions of the RHIB boats were incorrect. (38a31290) @AirwavesMan
[FIXED] Players are no longer able to exploit the player_wearClothes function to reset AI targeting. (5c29704) @morgoth0, @Arrakis, @worldwidesorrow.
[FIXED] Vehicles should no longer explode after a server restart due to buildings loading in late. (99dc7cd7) @Seelenapparat
[FIXED] CZ550 shadow bug (c22ae9e5) @AirwavesMan
[FIXED] Floating loot in buildings over water. (89bca2c9) @AirwavesMan
[FIXED] Potential kill count doubling after change clothes. (0b26ae12) @Seelenapparat
[FIXED] Damaged vehicles will no longer repair after a vehicle upgrade. (95d528b8) @AirwavesMan
[FIXED] Exorbitant damage from chainsaws and sledgehammers on buildings (118dbfa6) @AirwavesMan
[FIXED] Players always looked north on spawn. (4aad93fe) @TH, @AirwavesMan
[FIXED] Trees could be knocked down on the first hit by a hatchet or chainsaw. (8dc6ef8d) @AirwavesMan
[FIXED] Female players had not the correct armor and camouflage set. (758be289) @AirwavesMan
[FIXED] Sometimes players were not properly ejected from an exploded Cessna wreck. (0b6df456) @AirwavesMan
[FIXED] Players were not in combat after shooting from certain helicopters or planes. (e6680aaa) @AirwavesMan
[FIXED] Often the weapon on back was duped when the player was kicked or didn't log out properly. (1697af97) @AirwavesMan
[FIXED] Filling mixed gas into a chainsaw now requires a chainsaw. (b0edf3cb) @AirwavesMan
[UPDATED] All Epoch items and buildable models updated and optimized to affect less the performance. @Helion4
[UPDATED] Spawning of Zombies and loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad, @_Lance_
[UPDATED] Added notification when status icons are disabled. (e04f0fc) @ebayShopper
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper
[UPDATED] All M32 grenades now use only one inventory slot. (cc85067) @AirwavesMan
[UPDATED] The Czech Vest Pouch can now carry one weapon. This was changed to be more intuitive and to avoid disappearing weapons. (f7ea9cb) @AirwavesMan
[UPDATED] Old/unused variables removed from variables.sqf. Entire file reorganized. (4accdee) @worldwidesorrow
[UPDATED] Functions fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only - compiles.sqf. (7613e3a) @worldwidesorrow
[UPDATED] Many unused trader cities were moved into a new folder called 'Archive'. Those files will no longer be updated. (6699d8d7) @AirwavesMan
[UPDATED] All vehicle names updated and localizations added. (e36e3cc4) @AirwavesMan
[UPDATED] The gunner optics angle of the BRDM-2 HQ was adjusted to have a better usage. (9ab576fa) @AirwavesMan
[UPDATED] Moved FPS logging and server event spawner to the server scheduler (0a264b9) @worldwidesorrow
[UPDATED] Vanilla events adjusted and moved to the server modules folder. The events are now spawned by the scheduler. (0a264b9) @worldwidesorrow
[UPDATED] Rebuilt trader files and overhauled trader cities. (92700e8a) @AirwavesMan
[UPDATED] Server side security added for higher risk PVDZ_send usage. (40dcf6f) @worldwidesorrow
[UPDATED] New strings added to the string table for medical functions. (2a145bf) @worldwidesorrow
[UPDATED] Medical functions revised. Old/unused medical functions moved to archive. @worldwidesorrow
[UPDATED] Separate actions added for typed blood bags. Variable dayz_classicBloodBagSystem used to bypass unnecessary code. (a4c0638) @worldwidesorrow
[UPDATED] All vehicles updated and many bugs fixed. Now there is a DZ and DZE class for every armed Epoch vehicle. @AirwavesMan
[UPDATED] All silenced weapons can only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo. (6f4b1706) @AirwavesMan
[UPDATED] Increased bullet speed for the MK17 SD and Vintorez ammo. (1e69f357) @AirwavesMan
[UPDATED] MK17 Sniper SD and Vintorez DZ and DZE versions have a higher zeroing. (3895cf9c) @AirwavesMan
[UPDATED] AK74 and AKM start with the semi-automatic firemode instead of full-automatic. (9aeceebb, becfee04) @AirwavesMan
[UPDATED] The FN Fal has a full-automatic mode again. (052becb) @AirwavesMan
[UPDATED] Zombies will no longer get triggered by a chemlight at daytime. (93ba732e) @AirwavesMan
[UPDATED] All magazines now have the combine option. @AirwavesMan
[UPDATED] The Humanity system was updated for hotwiring vehicles and killing players. (f68bbda0, d5910357) @AirwavesMan, @oiad
[UPDATED] The gear count of many vehicles (helicopters in particular) was updated and increased. (06b788a) @AirwavesMan
[UPDATED] Sharpening a knife now has an animation. (b7892bfc) @AirwavesMan
[UPDATED] Added full localization to snap and vector building. (fe1d7fb4) @AirwavesMan
[UPDATED] Added the correct icon for the Terminal Backpack. (1a411660) @AirwavesMan, @DeVloek
[UPDATED] Crafting a tent requires 2x equip_tent_poles instead of 2x ItemPole. (73289a69) @AirwavesMan
[UPDATED] Crafting a firebarrel kit no longer requires matches. (b4b93562) @nadal28 @AirwavesMan
[UPDATED] Crafting shows all required items now. (8315d899) @AirwavesMan
[UPDATED] Relogging with a chainsaw in the backpack will delete the chainsaw gas instead of refilling it. (132e9506) @AirwavesMan
[UPDATED] The group invite message now contains the name of the inviter. (396d0313) @ch0c, @AirwavesMan
[UPDATED] Harvesting wood with a hatchet can now drop both wood piles and wooden logs. (ae79f4ce) @AirwavesMan
[UPDATED] The maintain animation is interruptible now. (910ab43a) @AirwavesMan
[UPDATED] Trading single items can be configured to change the player's humanity value. (4f106220) @AirwavesMan
[UPDATED] The Journal main page was reworked and has some more information about the server settings now. (ef05eb4e) @AirwavesMan
[UPDATED] Harvesting wood will yield at least 16 or more wood. This was added in order to decrease network traffic. (8dc6ef8d) @AirwavesMan
[UPDATED] Increased cargo count of Refuel Trucks. (4667f20b) @AirwavesMan
[UPDATED] Cinder buildings and metal floors have a new texture. @Helion4
[UPDATED] Highly increased infection chance if the player eats uncooked meat or fish. (29b6a26) @AirwavesMan
[UPDATED] Crafting wooden buildings now requires a handsaw and a hammer. (247f5dc6) @AirwavesMan
[UPDATED] Full Russian Localization @RedLink-kam, @dreamforceinc
[REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. (49378f62) @AirwavesMan
[REMOVED] NORRN_loadVcl, posForceUpdate, and medForceUpdate removed from setvariable.txt (47f07a8) @worldwidesorrow
[REMOVED] PVDZ_drg_RaDrag, PVDZ_drg_RaLW, PVDZ_drg_RLact and PVDZ_Unconscious removed from publicvariable.txt. They have been replaced with PVDZ_send. (2d03fb9) @worldwidesorrow
[REMOVED] DayZ Vanilla Crafting - all recipes were moved to Epoch Crafting. (8315d899) @AirwavesMan
[INFO] Synced with DayZMod upstream up to commit fe063a8
[INFO] Removed functions can be found under "dayz_code\old".
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, Icewindo, Brainbug, lennard91, stagler, SyNcRoNiCzZ, Sam563, Alwarren, Robert Hammer, Marseille77

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@@ -16,5 +16,5 @@
[REMOVED] Old Towngenerator Config. @Skaronator [REMOVED] Old Towngenerator Config. @Skaronator
[INFO] Models/textures by @Sequisha. [INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server. [INFO] Special thanks to http://verthosting.com for hosting our development server.

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@@ -29,7 +29,6 @@ AH6X_DZ
AH6X_EP1 AH6X_EP1
AN2_2_DZ AN2_2_DZ
AN2_DZ AN2_DZ
ATV_CIV_CP
ATV_CZ_EP1 ATV_CZ_EP1
ATV_US_EP1 ATV_US_EP1
AV8B AV8B
@@ -71,11 +70,9 @@ BAF_Merlin_DZE
BAF_Merlin_HC3_D BAF_Merlin_HC3_D
BAF_Offroad_D BAF_Offroad_D
BAF_Offroad_W BAF_Offroad_W
BMP2_ACR
BMP2_Ambul_CDF BMP2_Ambul_CDF
BMP2_Ambul_INS BMP2_Ambul_INS
BMP2_CDF BMP2_CDF
BMP2_Des_ACR
BMP2_Gue BMP2_Gue
BMP2_HQ_CDF BMP2_HQ_CDF
BMP2_HQ_INS BMP2_HQ_INS
@@ -84,12 +81,10 @@ BMP2_INS
BMP2_TK_EP1 BMP2_TK_EP1
BMP2_UN_EP1 BMP2_UN_EP1
BMP3 BMP3
BRDM2_ACR
BRDM2_ATGM_CDF BRDM2_ATGM_CDF
BRDM2_ATGM_INS BRDM2_ATGM_INS
BRDM2_ATGM_TK_EP1 BRDM2_ATGM_TK_EP1
BRDM2_CDF BRDM2_CDF
BRDM2_Desert_ACR
BRDM2_Gue BRDM2_Gue
BRDM2_HQ_Gue BRDM2_HQ_Gue
BRDM2_HQ_TK_GUE_EP1 BRDM2_HQ_TK_GUE_EP1
@@ -108,8 +103,6 @@ BTR90_DZE
BTR90_HQ BTR90_HQ
BTR90_HQ_DZ BTR90_HQ_DZ
BTR90_HQ_DZE BTR90_HQ_DZE
BVP1_TK_ACR
BVP1_TK_GUE_ACR
C130J C130J
C130J_US_EP1 C130J_US_EP1
C130J_US_EP1_DZ C130J_US_EP1_DZ
@@ -140,13 +133,6 @@ DSHkM_Mini_TriPod
DSHkM_Mini_TriPod_CDF DSHkM_Mini_TriPod_CDF
DSHkM_Mini_TriPod_TK_GUE_EP1 DSHkM_Mini_TriPod_TK_GUE_EP1
DSHkM_Mini_TriPod_TK_INS_EP1 DSHkM_Mini_TriPod_TK_INS_EP1
Dingo_DST_ACR
Dingo_GL_DST_ACR
Dingo_GL_Wdl_ACR
Dingo_WDL_ACR
EOffroad_DSHKM_TERROR
EOffroad_SPG9_TERROR
EPickup_PK_TERROR
F35B F35B
Fishing_Boat Fishing_Boat
Fort_Nest_M240 Fort_Nest_M240
@@ -190,18 +176,15 @@ HMMWV_M1151_M2_CZ_DES_EP1_DZE
HMMWV_M1151_M2_DES_EP1 HMMWV_M1151_M2_DES_EP1
HMMWV_M2 HMMWV_M2
HMMWV_M2_DZ HMMWV_M2_DZ
HMMWV_M2_USArmy
HMMWV_M998A2_SOV_DES_EP1 HMMWV_M998A2_SOV_DES_EP1
HMMWV_M998A2_SOV_DES_EP1_DZ HMMWV_M998A2_SOV_DES_EP1_DZ
HMMWV_M998A2_SOV_DES_EP1_DZE HMMWV_M998A2_SOV_DES_EP1_DZE
HMMWV_M998_crows_M2_DES_EP1 HMMWV_M998_crows_M2_DES_EP1
HMMWV_M998_crows_MK19_DES_EP1 HMMWV_M998_crows_MK19_DES_EP1
HMMWV_MK19
HMMWV_MK19_DES_EP1 HMMWV_MK19_DES_EP1
HMMWV_Mk19
HMMWV_Mk19_USArmy
HMMWV_TOW HMMWV_TOW
HMMWV_TOW_DES_EP1 HMMWV_TOW_DES_EP1
HMMWV_TOW_USArmy
HMMWV_Terminal_EP1 HMMWV_Terminal_EP1
Igla_AA_pod_East Igla_AA_pod_East
Igla_AA_pod_TK_EP1 Igla_AA_pod_TK_EP1
@@ -244,9 +227,6 @@ Kamaz_DZE1
Kamaz_DZE2 Kamaz_DZE2
Kamaz_DZE3 Kamaz_DZE3
Kamaz_DZE4 Kamaz_DZE4
L159_ACR
L39_2_ACR
L39_ACR
L39_TK_EP1 L39_TK_EP1
LAV25 LAV25
LAV25_DZ LAV25_DZ
@@ -279,9 +259,6 @@ LadaLM_DZE1
LadaLM_DZE2 LadaLM_DZE2
LadaLM_DZE3 LadaLM_DZE3
LadaLM_DZE4 LadaLM_DZE4
LandRover_ACR
LandRover_Ambulance_ACR
LandRover_Ambulance_Des_ACR
LandRover_CZ_EP1 LandRover_CZ_EP1
LandRover_MG_TK_EP1 LandRover_MG_TK_EP1
LandRover_MG_TK_EP1_DZ LandRover_MG_TK_EP1_DZ
@@ -295,8 +272,6 @@ LandRover_Special_CZ_EP1_DZE
LandRover_TK_CIV_EP1 LandRover_TK_CIV_EP1
M1030 M1030
M1030_US_DES_EP1 M1030_US_DES_EP1
M1114_AGS_ACR
M1114_DSK_ACR
M1126_ICV_M2_EP1 M1126_ICV_M2_EP1
M1126_ICV_mk19_EP1 M1126_ICV_mk19_EP1
M1128_MGS_EP1 M1128_MGS_EP1
@@ -376,7 +351,6 @@ Mi17_medevac_RU
Mi17_medevac_RU_DZ Mi17_medevac_RU_DZ
Mi17_rockets_RU Mi17_rockets_RU
Mi24_D Mi24_D
Mi24_D_CZ_ACR
Mi24_D_TK_EP1 Mi24_D_TK_EP1
Mi24_P Mi24_P
Mi24_V Mi24_V
@@ -390,7 +364,6 @@ MtvrRepair
MtvrRepair_DES_EP1 MtvrRepair_DES_EP1
MtvrSalvage_DES_EP1 MtvrSalvage_DES_EP1
MtvrSupply_DES_EP1 MtvrSupply_DES_EP1
Octavia_ACR
Offroad_DSHKM_Gue Offroad_DSHKM_Gue
Offroad_DSHKM_Gue_DZ Offroad_DSHKM_Gue_DZ
Offroad_DSHKM_Gue_DZE Offroad_DSHKM_Gue_DZE
@@ -399,19 +372,14 @@ Offroad_DSHKM_Gue_DZE2
Offroad_DSHKM_Gue_DZE3 Offroad_DSHKM_Gue_DZE3
Offroad_DSHKM_Gue_DZE4 Offroad_DSHKM_Gue_DZE4
Offroad_DSHKM_INS Offroad_DSHKM_INS
Offroad_DSHKM_TERROR
Offroad_DSHKM_TK_GUE_EP1 Offroad_DSHKM_TK_GUE_EP1
Offroad_SPG9_Gue Offroad_SPG9_Gue
Offroad_SPG9_TERROR
Offroad_SPG9_TK_GUE_EP1 Offroad_SPG9_TK_GUE_EP1
Old_bike_TK_CIV_EP1 Old_bike_TK_CIV_EP1
Old_bike_TK_INS_EP1 Old_bike_TK_INS_EP1
Old_moto_TK_Civ_EP1 Old_moto_TK_Civ_EP1
PBX PBX
PBX_ACR
Pandur2_ACR
Pchela1T Pchela1T
Pchela1T_CDF
Pickup_PK_GUE Pickup_PK_GUE
Pickup_PK_GUE_DZ Pickup_PK_GUE_DZ
Pickup_PK_GUE_DZE Pickup_PK_GUE_DZE
@@ -426,7 +394,6 @@ Pickup_PK_INS_DZE1
Pickup_PK_INS_DZE2 Pickup_PK_INS_DZE2
Pickup_PK_INS_DZE3 Pickup_PK_INS_DZE3
Pickup_PK_INS_DZE4 Pickup_PK_INS_DZE4
Pickup_PK_TERROR
Pickup_PK_TK_GUE_EP1 Pickup_PK_TK_GUE_EP1
Pickup_PK_TK_GUE_EP1_DZ Pickup_PK_TK_GUE_EP1_DZ
Pickup_PK_TK_GUE_EP1_DZE Pickup_PK_TK_GUE_EP1_DZE
@@ -437,9 +404,7 @@ Pickup_PK_TK_GUE_EP1_DZE4
RHIB RHIB
RHIB2Turret RHIB2Turret
RHIB_DZ RHIB_DZ
RM70_ACR
RU_WarfareBMGNest_PK RU_WarfareBMGNest_PK
Rbs70_ACR
S1203_TK_CIV_EP1 S1203_TK_CIV_EP1
S1203_ambulance_EP1 S1203_ambulance_EP1
SPG9_CDF SPG9_CDF
@@ -552,24 +517,11 @@ T34_TK_EP1
T34_TK_GUE_EP1 T34_TK_GUE_EP1
T55_TK_EP1 T55_TK_EP1
T55_TK_GUE_EP1 T55_TK_GUE_EP1
T72_ACR
T72_CDF T72_CDF
T72_Gue T72_Gue
T72_INS T72_INS
T72_RU T72_RU
T72_TK_EP1 T72_TK_EP1
T810A_Des_MG_ACR
T810A_MG_ACR
T810Reammo_ACR
T810Reammo_Des_ACR
T810Refuel_ACR
T810Refuel_Des_ACR
T810Repair_ACR
T810Repair_Des_ACR
T810_ACR
T810_Des_ACR
T810_Open_ACR
T810_Open_Des_ACR
T90 T90
TOW_TriPod TOW_TriPod
TOW_TriPod_US_EP1 TOW_TriPod_US_EP1
@@ -605,7 +557,6 @@ UAZ_RU_DZE2
UAZ_RU_DZE3 UAZ_RU_DZE3
UAZ_RU_DZE4 UAZ_RU_DZE4
UAZ_SPG9_INS UAZ_SPG9_INS
UAZ_Unarmed_ACR
UAZ_Unarmed_TK_CIV_EP1 UAZ_Unarmed_TK_CIV_EP1
UAZ_Unarmed_TK_CIV_EP1_DZE1 UAZ_Unarmed_TK_CIV_EP1_DZE1
UAZ_Unarmed_TK_CIV_EP1_DZE2 UAZ_Unarmed_TK_CIV_EP1_DZE2

View File

@@ -1,32 +1,5 @@
zZombie_Base New Zombies 1.0.6.3
z_villager1
z_villager2
z_villager3
z_priest
z_soldier
z_soldier_pilot
z_soldier_heavy
z_policeman
z_policeman2
z_suit1
z_suit2
z_suit3
z_suit4
z_suit5
z_suit6
z_worker1
z_worker2
z_worker3
z_worker4
z_doctor
z_teacher
z_assistant
z_gardener
z_hunter
z_hunter2
z_hunter3
z_hunter4
z_hunter5
z_soldier_usmc_soldier z_soldier_usmc_soldier
z_soldier_usmc_soldier_heavy z_soldier_usmc_soldier_heavy
z_soldier_usmc_mg z_soldier_usmc_mg
@@ -70,8 +43,8 @@ z_soldier_ins_soldier1
z_soldier_ins_soldier2 z_soldier_ins_soldier2
z_soldier_ins_soldier3 z_soldier_ins_soldier3
z_soldier_ins_officer z_soldier_ins_officer
z_soldier_ins_lopotev
z_soldier_ins_bardak z_soldier_ins_bardak
z_soldier_ins_lopotev
z_citizen1 z_citizen1
z_citizen2 z_citizen2
z_citizen3 z_citizen3
@@ -88,6 +61,10 @@ z_rocker1
z_rocker2 z_rocker2
z_rocker3 z_rocker3
z_rocker4 z_rocker4
z_hunter2
z_hunter3
z_hunter4
z_assistant
z_pilot z_pilot
z_takistani1 z_takistani1
z_takistani2 z_takistani2
@@ -113,84 +90,29 @@ z_soldier_baf_w_soldier_w_heavy
z_soldier_baf_w_soldier z_soldier_baf_w_soldier
z_soldier_baf_d_soldier z_soldier_baf_d_soldier
z_soldier_baf_w_soldier_w z_soldier_baf_w_soldier_w
z_bodyguard1 z_soldier_pmc_soldier
z_bodyguard2
z_bodyguard3
z_bodyguard4
z_bodyguard5
z_bodyguard6
z_soldier_pmc_engineer z_soldier_pmc_engineer
z_soldier_pmc_bodyguard z_soldier_pmc_bodyguard
z_firefighter1
z_firefighter2 Loot Groups
z_firefighter3
z_firefighter4 ZombieCrewman
z_firefighter5 ZombieOfficer
z_postman1 ZombieGhillie
z_postman2 ZombieSpecialForces
z_postman3 ZombieRebels
z_postman4 ZombieLumberJack
z_warmclothes1 ZombieRocker
z_warmclothes2 ZombieBodyguard
z_stalker_wdl_military
z_stalker_helmet_wdl_military Stringtable Names
z_stalker_grey_military
z_stalker_helmet_grey_military STR_ZNAME_CREWMAN
z_stalker_neutral STR_ZNAME_OFFICER
z_stalker_mask_neutral STR_ZNAME_GHILLIE
z_stalker_freedom STR_ZNAME_SPECIALFORCES
z_stalker_mask_freedom STR_ZNAME_REBELS
z_stalker_duty STR_ZNAME_LUMERJACK
z_stalker_mask_duty STR_ZNAME_ROCKER
z_stalker_monolith STR_ZNAME_ASSISTANT
z_stalker_mask_monolith STR_ZNAME_BODYGUARD
z_stalker_scientist1
z_stalker_helmet_scientist1
z_stalker_scientist2
z_stalker_helmet_scientist2
z_apo_rifle1
z_apo_rifle2
z_apo_rifle3
z_apo_rifle4
z_apo_rifle5
z_apo_rifle6
z_soldier_acr_rifle1
z_soldier_acr_rifle2
z_civilian1
z_civilian2
z_civilian3
z_civilian4
z_civilian5
z_civilian6
z_civilian7
z_civilian8
z_civilian9
z_civilian10
z_civilian11
z_civilian12
z_civilian13
z_civilian14
z_civilian15
z_prisoner1
z_prisoner2
z_prisoner3
z_reporter
z_mafiaboss
z_dealer
z_bandit1
z_bandit2
z_bandit3
z_bandit4
z_bandit5
z_hero1
z_hero2
z_hero3
z_hero4
z_hero5
zZombie_new_Base
z_new_villager2
z_new_villager3
z_new_villager4
z_new_worker2
z_new_worker3
z_new_worker4

View File

@@ -1,163 +0,0 @@
USBasicBag
Tripod_Bag
M2StaticMG_US_Bag_EP1
M2HD_mini_TriPod_US_Bag_EP1
DSHKM_TK_GUE_Bag_EP1
DSHKM_TK_INS_Bag_EP1
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
KORD_high_TK_Bag_EP1
KORD_high_UN_Bag_EP1
KORD_TK_Bag_EP1
KORD_UN_Bag_EP1
MK19_TriPod_US_Bag_EP1
AGS_TK_Bag_EP1
AGS_TK_GUE_Bag_EP1
AGS_TK_INS_Bag_EP1
AGS_UN_Bag_EP1
M252_US_Bag_EP1
2b14_82mm_TK_Bag_EP1
2b14_82mm_TK_GUE_Bag_EP1
2b14_82mm_TK_INS_Bag_EP1
Metis_TK_Bag_EP1
TOW_TriPod_US_Bag_EP1
SPG9_TK_GUE_Bag_EP1
SPG9_TK_INS_Bag_EP1
US_UAV_Pack_EP1
US_Assault_Pack_EP1
US_Assault_Pack_Ammo_EP1
US_Assault_Pack_AmmoSAW_EP1
US_Assault_Pack_AT_EP1
US_Assault_Pack_Explosives_EP1
US_Patrol_Pack_EP1
US_Patrol_Pack_Ammo_EP1
US_Patrol_Pack_Specops_EP1
US_Backpack_EP1
US_Backpack_AmmoMG_EP1
US_Backpack_AT_EP1
US_Backpack_Specops_EP1
DE_Backpack_Specops_EP1
CZ_Backpack_EP1
CZ_Backpack_Ammo_EP1
CZ_Backpack_Specops_EP1
CZ_Backpack_AmmoMG_EP1
CZ_VestPouch_EP1
CZ_VestPouch_Sa58_EP1
CZ_VestPouch_M4_EP1
TK_RPG_Backpack_EP1
TK_ALICE_Pack_EP1
TK_ALICE_Pack_Explosives_EP1
TK_ALICE_Pack_AmmoMG_EP1
TKA_ALICE_Pack_Ammo_EP1
TKG_ALICE_Pack_AmmoAK47_EP1
TKG_ALICE_Pack_AmmoAK74_EP1
TK_Assault_Pack_EP1
TK_Assault_Pack_RPK_EP1
TKA_Assault_Pack_Ammo_EP1
BAF_L2A1_ACOG_tripod_bag
BAF_L2A1_ACOG_minitripod_bag
BAF_GPMG_Minitripod_D_bag
BAF_GMG_ACOG_minitripod_bag
RBS70_Bag_ACR
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,102 +0,0 @@
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

View File

@@ -1,114 +0,0 @@
Kostey_photos
Kostey_map_case
Kostey_notebook
CDF_dogtags
Moscow_Bombing_File
Cobalt_File
ItemWatch
ItemCompass
ItemGPS
ItemRadio
ItemMap
EvPhoto
EvMap
EvMoscow
EvKobalt
EvMoney
EvDogTags
BinocularBroken
ItemNVGBroken_DZE
NVGoggles_DZE
ItemNVGFullBroken_DZE
Binocular_VectorBroken
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
ChainSawBroken
ChainSawBBroken
ChainSawGBroken
ChainSawPBroken
ChainSawRBroken
ItemMap_Debug
ItemGPSBroken_DZE
ItemKnife
ItemKnife5
ItemKnife4
ItemKnife3
ItemKnife2
ItemKnife1
ItemKnifeBlunt
ItemMatchboxEmpty
ItemMatchbox
Item5Matchbox
Item4Matchbox
Item3Matchbox
Item2Matchbox
Item1Matchbox
ItemToolbox
ItemToolboxBroken
ItemEtool
ItemEtoolBroken
ItemFishingPole
ItemFishingPoleBroken
ItemShovel
ItemShovelBroken
ItemPickaxe
ItemPickaxeBroken
ItemSledge
ItemSledgeBroken
ItemSledgeHammer
ItemSledgeHammerBroken
ItemCrowbar
ItemCrowbarBent
ItemHatchet
ItemHatchetBroken
ItemMachete
ItemMacheteBroken
ItemFlashlight
ItemFlashlightBroken
MeleeFlashlight
ItemFlashlightRed
ItemFlashlightRedBroken
MeleeFlashlightRed
ItemRadioBroken_DZE
ItemKeyKit
ItemKeyKitBroken
ItemAPSI_DZE
ItemAPSIBroken_DZE
ItemPilotmask_DZE
ItemPilotmaskBroken_DZE
ItemGasmask1_DZE
ItemGasmask1Broken_DZE
ItemGasmask2_DZE
ItemGasmask2Broken_DZE
ItemSolder_DZE
ItemSolderBroken_DZE
Cuffs_DZE
CuffsBroken_DZE
Hammer_DZE
HammerBroken_DZE
Handsaw_DZE
HandsawBroken_DZE
Smartphone_DZE
SmartphoneBroken_DZE
Scissors_DZE
ScissorsBroken_DZE
Screwdriver_DZE
ScrewdriverBroken_DZE
Wrench_DZE
WrenchBroken_DZE
Notebook_bio_DZE
Notebook_che_DZE
Notebook_phy_DZE
Notebook_secret_DZE
Notebook_herbs_DZE
Document_Random_DZE
Document_Military_DZE
Document_Topsecret_DZE
Manual_electronics_DZE
Manual_camera_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE

File diff suppressed because it is too large Load Diff

View File

@@ -1,723 +0,0 @@
Sa61_EP1
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_DZ
AK74_SD_DZ
AK74_GL_DZ
AK74_GL_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AK107_Kobra_DZ
AK107_DZ
AK107_GL_DZ
AK107_PSO_DZ
AK107_GL_PSO_DZ
AK107_GL_Kobra_DZ
AN94_DZ
AN94_GL_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_DZ
AKS74U_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS_Gold_DZ
AKS_Silver_DZ
AKS_DZ
RK95_DZ
RK95_SD_DZ
RK95_CCO_SD_DZ
RK95_ACOG_SD_DZ
RK95_CCO_DZ
RK95_ACOG_DZ
Groza9_DZ
Groza9_Sniper_DZ
Groza9_GL_DZ
Groza9_GL_Sniper_DZ
Groza9_SD_DZ
Groza9_Sniper_SD_DZ
Groza1_DZ
Groza1_Sniper_DZ
Groza1_SD_DZ
Groza1_Sniper_SD_DZ
SCAR_H_AK_DZ
SCAR_H_AK_CCO_DZ
SCAR_H_B_AK_CCO_DZ
SCAR_H_AK_HOLO_DZ
SCAR_H_AK_ACOG_DZ
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
DMR_DZ
DMR_SKN
DMR_Gh_DZ
DMR_DZE
DMR_Gh_DZE
RSASS_DZ
RSASS_TWS_DZ
RSASS_SD_DZ
RSASS_TWS_SD_DZ
FNFAL_DZ
FNFAL_CCO_DZ
FNFAL_Holo_DZ
FNFAL_ANPVS4_DZ
FN_FAL_ANPVS4_DZE
G3_DZ
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36A_Camo_DZ
G36A_Camo_SD_DZ
G36C_DZ
G36C_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_Camo_DZ
G36C_Camo_Holo_SD_DZ
MG36_DZ
MG36_Camo_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_MFL_DZ
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_Rusty_DZ
M4A1_Camo_CCO_DZ
M4A1_Camo_CCO_SD_DZ
M4A1_Camo_Holo_GL_DZ
M4A1_Camo_Holo_GL_SD_DZ
M4A3_DES_CCO_DZ
M4A3_ACOG_GL_DZ
M4A3_Camo_DZ
M4A3_Camo_ACOG_DZ
HK416_DZ
HK416_SD_DZ
HK416_GL_DZ
HK416_GL_SD_DZ
HK416_CCO_DZ
HK416_CCO_SD_DZ
HK416_GL_CCO_DZ
HK416_GL_CCO_SD_DZ
HK416_Holo_DZ
HK416_Holo_SD_DZ
HK416_GL_Holo_DZ
HK416_GL_Holo_SD_DZ
HK416C_DZ
HK416C_GL_DZ
HK416C_CCO_DZ
HK416C_GL_CCO_DZ
HK416C_Holo_DZ
HK416C_GL_Holo_DZ
HK416C_ACOG_DZ
HK416C_GL_ACOG_DZ
SteyrAug_A3_Green_DZ
SteyrAug_A3_Black_DZ
SteyrAug_A3_Blue_DZ
SteyrAug_A3_ACOG_Green_DZ
SteyrAug_A3_ACOG_Black_DZ
SteyrAug_A3_ACOG_Blue_DZ
SteyrAug_A3_Holo_Green_DZ
SteyrAug_A3_Holo_Black_DZ
SteyrAug_A3_Holo_Blue_DZ
SteyrAug_A3_GL_Green_DZ
SteyrAug_A3_GL_Black_DZ
SteyrAug_A3_GL_Blue_DZ
SteyrAug_A3_ACOG_GL_Green_DZ
SteyrAug_A3_ACOG_GL_Black_DZ
SteyrAug_A3_ACOG_GL_Blue_DZ
SteyrAug_A3_Holo_GL_Green_DZ
SteyrAug_A3_Holo_GL_Black_DZ
SteyrAug_A3_Holo_GL_Blue_DZ
HK53A3_DZ
HK53A3_CCO_DZ
HK53A3_Holo_DZ
PDR_DZ
PDR_CCO_DZ
PDR_Holo_DZ
Famas_DZ
Famas_CCO_DZ
Famas_Holo_DZ
Famas_SD_DZ
Famas_CCO_SD_DZ
Famas_Holo_SD_DZ
ACR_WDL_DZ
ACR_WDL_SD_DZ
ACR_WDL_GL_DZ
ACR_WDL_GL_SD_DZ
ACR_WDL_CCO_DZ
ACR_WDL_CCO_SD_DZ
ACR_WDL_CCO_GL_DZ
ACR_WDL_CCO_GL_SD_DZ
ACR_WDL_Holo_DZ
ACR_WDL_Holo_SD_DZ
ACR_WDL_Holo_GL_DZ
ACR_WDL_Holo_GL_SD_DZ
ACR_WDL_ACOG_DZ
ACR_WDL_ACOG_SD_DZ
ACR_WDL_ACOG_GL_DZ
ACR_WDL_ACOG_GL_SD_DZ
ACR_WDL_TWS_DZ
ACR_WDL_TWS_GL_DZ
ACR_WDL_TWS_SD_DZ
ACR_WDL_TWS_GL_SD_DZ
ACR_WDL_NV_DZ
ACR_WDL_NV_SD_DZ
ACR_WDL_NV_GL_DZ
ACR_WDL_NV_GL_SD_DZ
ACR_BL_DZ
ACR_BL_SD_DZ
ACR_BL_GL_DZ
ACR_BL_GL_SD_DZ
ACR_BL_CCO_DZ
ACR_BL_CCO_SD_DZ
ACR_BL_CCO_GL_DZ
ACR_BL_CCO_GL_SD_DZ
ACR_BL_Holo_DZ
ACR_BL_Holo_SD_DZ
ACR_BL_Holo_GL_DZ
ACR_BL_Holo_GL_SD_DZ
ACR_BL_ACOG_DZ
ACR_BL_ACOG_SD_DZ
ACR_BL_ACOG_GL_DZ
ACR_BL_ACOG_GL_SD_DZ
ACR_BL_TWS_DZ
ACR_BL_TWS_GL_DZ
ACR_BL_TWS_SD_DZ
ACR_BL_TWS_GL_SD_DZ
ACR_BL_NV_DZ
ACR_BL_NV_SD_DZ
ACR_BL_NV_GL_DZ
ACR_BL_NV_GL_SD_DZ
ACR_DES_DZ
ACR_DES_SD_DZ
ACR_DES_GL_DZ
ACR_DES_GL_SD_DZ
ACR_DES_CCO_DZ
ACR_DES_CCO_SD_DZ
ACR_DES_CCO_GL_DZ
ACR_DES_CCO_GL_SD_DZ
ACR_DES_Holo_DZ
ACR_DES_Holo_SD_DZ
ACR_DES_Holo_GL_DZ
ACR_DES_Holo_GL_SD_DZ
ACR_DES_ACOG_DZ
ACR_DES_ACOG_SD_DZ
ACR_DES_ACOG_GL_DZ
ACR_DES_ACOG_GL_SD_DZ
ACR_DES_TWS_DZ
ACR_DES_TWS_GL_DZ
ACR_DES_TWS_SD_DZ
ACR_DES_TWS_GL_SD_DZ
ACR_DES_NV_DZ
ACR_DES_NV_SD_DZ
ACR_DES_NV_GL_DZ
ACR_DES_NV_GL_SD_DZ
ACR_SNOW_DZ
ACR_SNOW_SD_DZ
ACR_SNOW_GL_DZ
ACR_SNOW_GL_SD_DZ
ACR_SNOW_CCO_DZ
ACR_SNOW_CCO_SD_DZ
ACR_SNOW_CCO_GL_DZ
ACR_SNOW_CCO_GL_SD_DZ
ACR_SNOW_Holo_DZ
ACR_SNOW_Holo_SD_DZ
ACR_SNOW_Holo_GL_DZ
ACR_SNOW_Holo_GL_SD_DZ
ACR_SNOW_ACOG_DZ
ACR_SNOW_ACOG_SD_DZ
ACR_SNOW_ACOG_GL_DZ
ACR_SNOW_ACOG_GL_SD_DZ
ACR_SNOW_TWS_DZ
ACR_SNOW_TWS_GL_DZ
ACR_SNOW_TWS_SD_DZ
ACR_SNOW_TWS_GL_SD_DZ
ACR_SNOW_NV_DZ
ACR_SNOW_NV_SD_DZ
ACR_SNOW_NV_GL_DZ
ACR_SNOW_NV_GL_SD_DZ
KAC_PDW_DZ
KAC_PDW_CCO_DZ
KAC_PDW_HOLO_DZ
KAC_PDW_ACOG_DZ
CTAR21_DZ
CTAR21_CCO_DZ
CTAR21_ACOG_DZ
Masada_DZ
Masada_SD_DZ
Masada_CCO_DZ
Masada_CCO_SD_DZ
Masada_Holo_DZ
Masada_Holo_SD_DZ
Masada_ACOG_DZ
Masada_ACOG_SD_DZ
Masada_BL_DZ
Masada_BL_SD_DZ
Masada_BL_CCO_DZ
Masada_BL_CCO_SD_DZ
Masada_BL_Holo_DZ
Masada_BL_Holo_SD_DZ
Masada_BL_ACOG_DZ
Masada_BL_ACOG_SD_DZ
MK16_DZ
MK16_CCO_DZ
MK16_Holo_DZ
MK16_ACOG_DZ
MK16_GL_DZ
MK16_GL_CCO_DZ
MK16_GL_Holo_DZ
MK16_GL_ACOG_DZ
MK16_CCO_SD_DZ
MK16_Holo_SD_DZ
MK16_ACOG_SD_DZ
MK16_GL_CCO_SD_DZ
MK16_GL_Holo_SD_DZ
MK16_GL_ACOG_SD_DZ
MK16_BL_CCO_DZ
MK16_BL_GL_ACOG_DZ
MK16_BL_Holo_SD_DZ
MK16_BL_GL_CCO_SD_DZ
XM8_DZ
XM8_DES_DZ
XM8_GREY_DZ
XM8_GREY_2_DZ
XM8_GL_DZ
XM8_DES_GL_DZ
XM8_GREY_GL_DZ
XM8_Compact_DZ
XM8_DES_Compact_DZ
XM8_GREY_Compact_DZ
XM8_GREY_2_Compact_DZ
XM8_Sharpsh_DZ
XM8_DES_Sharpsh_DZ
XM8_GREY_Sharpsh_DZ
XM8_SAW_DZ
XM8_DES_SAW_DZ
XM8_GREY_SAW_DZ
XM8_SD_DZ
M14_DZ
M14_Gh_DZ
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M1A_SC16_BL_DZ
M1A_SC16_BL_ACOG_DZ
M1A_SC16_BL_CCO_DZ
M1A_SC16_BL_HOLO_DZ
M1A_SC16_BL_PU_DZ
M1A_SC16_BL_Sniper_DZ
M1A_SC16_TAN_DZ
M1A_SC16_TAN_ACOG_DZ
M1A_SC16_TAN_CCO_DZ
M1A_SC16_TAN_HOLO_DZ
M1A_SC16_TAN_PU_DZ
M1A_SC16_TAN_Sniper_DZ
M1A_SC2_BL_DZ
M1A_SC2_BL_ACOG_DZ
M1A_SC2_BL_CCO_DZ
M1A_SC2_BL_HOLO_DZ
M1A_SC2_BL_PU_DZ
M1A_SC2_BL_Sniper_DZ
M21_DZ
M21A5_DZ
M21A5_SD_DZ
HK417_DZ
HK417_SD_DZ
HK417_CCO_DZ
HK417_CCO_SD_DZ
HK417_Holo_DZ
HK417_Holo_SD_DZ
HK417_ACOG_DZ
HK417_ACOG_SD_DZ
HK417C_DZ
HK417C_GL_DZ
HK417C_CCO_DZ
HK417C_GL_CCO_DZ
HK417C_Holo_DZ
HK417C_GL_Holo_DZ
HK417C_ACOG_DZ
HK417C_GL_ACOG_DZ
HK417_Sniper_DZ
HK417_Sniper_SD_DZ
MK14_DZ
MK14_CCO_DZ
MK14_Holo_DZ
MK14_ACOG_DZ
MK14_Sniper_DZ
MK14_SD_DZ
MK14_CCO_SD_DZ
MK14_Holo_SD_DZ
MK14_ACOG_SD_DZ
MK14_Sniper_SD_DZ
MK17_DZ
MK17_CCO_DZ
MK17_Holo_DZ
MK17_ACOG_DZ
MK17_GL_DZ
MK17_GL_CCO_DZ
MK17_GL_Holo_DZ
MK17_GL_ACOG_DZ
MK17_CCO_SD_DZ
MK17_Holo_SD_DZ
MK17_ACOG_SD_DZ
MK17_GL_CCO_SD_DZ
MK17_GL_Holo_SD_DZ
MK17_BL_Holo_DZ
MK17_BL_GL_ACOG_DZ
MK17_BL_CCO_SD_DZ
MK17_BL_GL_Holo_SD_DZ
MK17_Sniper_DZ
MK17_Sniper_SD_DZ
M110_NV_DZ
CZ805_A1_DZ
CZ805_A1_GL_DZ
CZ805_A2_DZ
CZ805_A2_SD_DZ
CZ805_B_GL_DZ
M24_DZ
M24_Gh_DZ
M24_DES_DZ
M40A3_Gh_DZ
M40A3_DZ
CZ750_DZ
M249_CCO_DZ
M249_DZ
M249_Holo_DZ
M249_EP1_DZ
M249_m145_EP1_DZE
L110A1_CCO_DZ
L110A1_Holo_DZ
L110A1_DZ
BAF_L110A1_Aim_DZE
M240_DZ
M240_CCO_DZ
M240_Holo_DZ
m240_scoped_EP1_DZE
M60A4_EP1_DZE
Mk43_DZ
MK43_Holo_DZ
MK43_ACOG_DZ
MK43_M145_DZ
M1014_DZ
M1014_CCO_DZ
M1014_Holo_DZ
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk48_DES_CCO_DZ
PKM_DZ
Pecheneg_DZ
UK59_DZ
RPK74_Kobra_DZ
RPK74_DZ
RPK74_PSO1_DZ
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_DZ
SVD_Gh_DZ
SVD_PSO1_Gh_DES_DZ
SVD_NSPU_DZ
SVD_Gold_DZ
SVU_PSO1_DZ
VSS_vintorez_DZE
VAL_DZ
VAL_Kobra_DZ
VAL_PSO1_DZ
KSVK_DZE
Mosin_DZ
Mosin_BR_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
MP5_DZ
MP5_SD_DZ
Kriss_DZ
Kriss_CCO_DZ
Kriss_Holo_DZ
Kriss_SD_DZ
Kriss_CCO_SD_DZ
Kriss_Holo_SD_DZ
Scorpion_Evo3_DZ
Scorpion_Evo3_CCO_DZ
Scorpion_Evo3_CCO_SD_DZ
MP7_DZ
MP7_FL_DZ
MP7_MFL_DZ
MP7_Holo_DZ
MP7_Holo_FL_DZ
MP7_Holo_MFL_DZ
MP7_CCO_DZ
MP7_CCO_FL_DZ
MP7_CCO_MFL_DZ
MP7_ACOG_DZ
MP7_ACOG_FL_DZ
MP7_ACOG_MFL_DZ
MP7_SD_DZ
MP7_SD_FL_DZ
MP7_SD_MFL_DZ
MP7_Holo_SD_DZ
MP7_Holo_SD_FL_DZ
MP7_Holo_SD_MFL_DZ
MP7_CCO_SD_DZ
MP7_CCO_SD_FL_DZ
MP7_CCO_SD_MFL_DZ
MP7_ACOG_SD_DZ
MP7_ACOG_SD_FL_DZ
MP7_ACOG_SD_MFL_DZ
TMP_DZ
TMP_CCO_DZ
TMP_Holo_DZ
TMP_SD_DZ
TMP_CCO_SD_DZ
TMP_Holo_SD_DZ
UMP_DZ
UMP_CCO_DZ
UMP_Holo_DZ
UMP_SD_DZ
UMP_CCO_SD_DZ
UMP_Holo_SD_DZ
P90_DZ
P90_CCO_DZ
P90_Holo_DZ
P90_SD_DZ
P90_CCO_SD_DZ
P90_Holo_SD_DZ
Sten_MK_DZ
MAT49_DZ
M31_DZ
M16A2_DZ
M16A2_GL_DZ
M16A2_Rusty_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
SA58_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
Sa58V_DZ
Sa58V_Camo_CCO_DZ
Sa58V_Camo_ACOG_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_MFL_DZ
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
BAF_L85A2_RIS_TWS_DZ
L86A2_LSW_DZ
Bizon_DZ
Bizon_Kobra_DZ
Bizon_SD_DZ
Bizon_Kobra_SD_DZ
CZ550_DZ
LeeEnfield_DZ
MR43_DZ
Winchester1866_DZ
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Saiga12K_DZ
USAS12_DZ
AA12_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
L115A3_DZ
L115A3_2_DZ
MSR_DZ
MSR_SD_DZ
MSR_NV_DZ
MSR_NV_SD_DZ
MSR_TWS_DZ
MSR_TWS_SD_DZ
XM2010_DZ
XM2010_SD_DZ
XM2010_NV_DZ
XM2010_NV_SD_DZ
XM2010_TWS_DZ
XM2010_TWS_SD_DZ
Anzio_20_DZ
BAF_AS50_scoped_DZ
m107_DZ
m107_SKN
M4SPR_DZE
M200_CheyTac_DZ
M200_CheyTac_SD_DZ
WA2000_DZ
Barrett_MRAD_Iron_DZ
Barrett_MRAD_CCO_DZ
Barrett_MRAD_Sniper_DZ
M9_DZ
M9_SD_DZ
M9_Camo_DZ
M9_Camo_SD_DZ
M93R_DZ
P99_Black_DZ
P99_Black_SD_DZ
P99_Green_DZ
P99_Green_SD_DZ
P99_Silver_DZ
P99_Silver_SD_DZ
BrowningHP_DZ
P226_DZ
P226_Silver_DZ
P38_DZ
PPK_DZ
MK22_DZ
MK22_2_DZ
MK22_SD_DZ
MK22_2_SD_DZ
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G18_DZ
M1911_DZ
M1911_2_DZ
Kimber_M1911_DZ
Kimber_M1911_SD_DZ
USP_DZ
USP_SD_DZ
Makarov_DZ
Makarov_SD_DZ
Tokarew_TT33_DZ
Ruger_MK2_DZ
APS_DZ
APS_SD_DZ
PDW_DZ
PDW_SD_DZ
TEC9_DZ
Mac10_DZ
Revolver_DZ
Revolver_Gold_DZ
Colt_Anaconda_DZ
Colt_Anaconda_Gold_DZ
Colt_Bull_DZ
Colt_Python_DZ
Colt_Revolver_DZ
CZ75P_DZ
CZ75D_DZ
CZ75SP_DZ
CZ75SP_SD_DZ
DesertEagle_DZ
DesertEagle_Gold_DZ
DesertEagle_Silver_DZ
DesertEagle_Modern_DZ
Sa61_DZ

View File

@@ -19,46 +19,18 @@ Included Custom Addons
* Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289 * Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
* Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670 * Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
* SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176 * SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
* R3F Realism by Team [R3F] - http://www.armaholic.com/page.php?id=12610 * R3F Realism by http://www.team-r3f.org/
* ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076 * ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
* MAP Editorupgrade (EU) http://www.armaholic.com/page.php?id=6194 * MAP Editorupgrade (EU) http://www.armaholic.com/page.php?id=6194
* ShackTac Movement by Rg - http://www.armaholic.com/page.php?id=12540 * st_movement by ShackTac https://dev-heaven.net/projects/shacktac/files
* ShackTac Bunnyhop by Macolik - http://www.armaholic.com/page.php?id=17546 * st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053 * Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
* gdtmod_grass 1.00 by HeinBloed - http://www.armaholic.com/page.php?id=6628 * gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143 * Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
* USEC CH53 by Rocket - http://www.armaholic.com/page.php?id=13949 * USEC CH53 by Rocket - http://dayz.com
* Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175 * Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder * RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
* Namalsk Addons by SumrakDZN - https://github.com/SumrakDZN/DayZNamalsk
* Stalker Units by Icewindo - http://www.armaholic.com/page.php?id=9795
* Post Apocalypse Units by Icewindo - http://www.armaholic.com/page.php?id=11840
* Ghillie Suits by Brainbug - http://www.armaholic.com/page.php?id=11424
* Retextured German KSK Units by Brainbug - http://www.armaholic.com/page.php?id=11129
* 19 Backpack Variants by lennard91 - http://www.armaholic.com/page.php?id=13793
* Spetsnaz GRU by stagler - http://www.armaholic.com/page.php?id=15693
* CH-47 Reskins by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=11202
* RACS UH-1H Huey Reskins by lennard91 - http://www.armaholic.com/page.php?id=11697
* UH1H Search and Rescue Skin by Sam563 - https://opendayz.net/threads/uh1h-search-and-rescue-skin.22516/
* Contractor Mi-17 Pack by lennard91 - http://www.armaholic.com/page.php?id=18498
* "Heckler & Koch" MP7 by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=8379
* P99 Projekt by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=9985
* FAMAS Pack by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=8867
* FHQ Remington Weapon Pack by Alwarren - http://www.armaholic.com/page.php?id=17971
* RH PDW pack by Robert Hammer - http://www.armaholic.com/page.php?id=12214
* RH M14 pack by Robert Hammer - http://www.armaholic.com/page.php?id=11374
* RH Pistol Pack Remake by Robert Hammer - http://www.armaholic.com/page.php?id=12800
* RH SMG pack by Robert Hammer - http://www.armaholic.com/page.php?id=13788
* RH HK416 Pack by Robert Hammer - http://www.armaholic.com/page.php?id=11789
* RH Ak's Pack by Robert Hammer - http://www.armaholic.com/page.php?id=9029
* RH MGS weapon pack by Robert Hammer - http://www.armaholic.com/page.php?id=13095
* German Technical Relief Pack (THW Pack) by Marseille77 - http://www.armaholic.com/page.php?id=15466
* German Firefighters Pack by Marseille77 - http://www.armaholic.com/page.php?id=20391
* German Civil Pack by Marseille77 - http://www.armaholic.com/page.php?id=9793
* Sahrani Rearmed: Sahrani Civilians by Marseille77 - http://www.armaholic.com/page.php?id=24325
* Modern Irish Defence Forces - Steyr Aug A3 Pack by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=9505
* Standard Vehicles Pack by Marseille77 - https://www.armaholic.com/page.php?id=10730
* Nissan 350z by CRASHNZ - https://www.armaholic.com/page.php?id=8570
-------------------------- --------------------------
Included Custom Islands Included Custom Islands
-------------------------- --------------------------
@@ -68,19 +40,17 @@ Included Custom Islands
* | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828 * | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
* | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817 * | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
* | German Town - and waysigns http://www.armaholic.com/page.php?id=9658 * | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
* FDF Podagorsk by Goth http://www.armaholic.com/page.php?id=8791
* Chernarus Winter by ArmanIII http://www.armaholic.com/page.php?id=27807
-------------------------- --------------------------
Initial Developers Initial Developers
-------------------------- --------------------------
* [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol * [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
* Axle - Tester, Trader City Designer - http://www.twitch.tv/axles * Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
* Sequisha - Models, Textures - http://www.twitch.tv/sequisha * Paul Tomany - Models, Textures - ptomany@gmail.com - http://www.twitch.tv/sequisha
* [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen * [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
-------------------------- --------------------------
GitHub Collaborators GitHub Collaborators (In order of most commits)
-------------------------- --------------------------
* vbawol - https://github.com/vbawol * vbawol - https://github.com/vbawol
* eltexonline - https://github.com/eltexonline * eltexonline - https://github.com/eltexonline
@@ -95,14 +65,9 @@ GitHub Collaborators
* Axles - https://github.com/Axles * Axles - https://github.com/Axles
* Armifer - https://github.com/Armifer * Armifer - https://github.com/Armifer
* Zupa - https://github.com/Windmolders * Zupa - https://github.com/Windmolders
* oiad - https://github.com/oiad
* AirwavesMan - https://github.com/AirwavesMan
* Seelenapparat - https://github.com/seelenapparat
* worldwidesorrow - https://github.com/worldwidesorrow
* ArmaWizard - https://github.com/ArmaWizard
-------------------------- --------------------------
GitHub Contributors GitHub Contributors (In order of most commits)
-------------------------- --------------------------
* vbawol - https://github.com/vbawol * vbawol - https://github.com/vbawol
* dayz10k - https://github.com/dayz10k * dayz10k - https://github.com/dayz10k
@@ -151,11 +116,6 @@ GitHub Contributors
* F507DMT - https://github.com/F507DMT * F507DMT - https://github.com/F507DMT
* ndavalos - https://github.com/ndavalos * ndavalos - https://github.com/ndavalos
* SmokeyBR - https://github.com/SmokeyBR * SmokeyBR - https://github.com/SmokeyBR
* DeVloek - https://github.com/DeVloek
* worldwidesorrow - https://github.com/worldwidesorrow
* RedLink-kam - https://github.com/RedLink-kam
* Helion4 - https://github.com/Helion4
* Schalldampfer - https://github.com/Schalldampfer
-------------------------- --------------------------
Special thanks Special thanks

View File

@@ -27,7 +27,6 @@ class CfgActions {
class PutMagazine : None { show = 0; }; class PutMagazine : None { show = 0; };
class DeactivateMine : None { show = 0; }; class DeactivateMine : None { show = 0; };
class RepairVehicle: None { show = 0; }; class RepairVehicle: None { show = 0; };
class HideBody: None { show = 0; }; //Moved to fn_selfactions to allow editing
/* /*
"None" "None"
"GetInCommander" "GetInCommander"
@@ -147,12 +146,12 @@ class CfgAISkill {
aimingshake[] = {0, 0, 1, 1}; aimingshake[] = {0, 0, 1, 1};
aimingspeed[] = {0, 0, 1, 1}; aimingspeed[] = {0, 0, 1, 1};
commanding[] = {0, 0, 1, 1}; commanding[] = {0, 0, 1, 1};
courage[] = {0, 0, 1, 1}; courage[] = {0, 5, 10, 10};
endurance[] = {0, 0, 1, 0.1}; endurance[] = {0, 0, 1, 0.1};
general[] = {0, 0, 1, 1}; general[] = {0, 0, 1, 0.1};
reloadspeed[] = {0, 0, 1, 1}; reloadspeed[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 1}; spotdistance[] = {0, 0, 1, 0.6};
spottime[] = {0, 0, 1, 1}; spottime[] = {0, 0, 1, 0.1};
}; };
class CfgLoadingTexts { class CfgLoadingTexts {
@@ -545,4 +544,372 @@ class CfgSurvival {
}; };
}; };
class Skins {
class Default {
sex = "male";
playerModel = "Survivor2_DZ";
};
class Skin_Survivor2_DZ: Default {
sex = "male";
playerModel = "Survivor2_DZ";
};
class Skin_Sniper1_DZ: Default {
sex = "male";
playerModel = "Sniper1_DZ";
};
class Skin_Camo1_DZ: Default {
sex = "male";
playerModel = "Camo1_DZ";
};
class Skin_Rocket_DZ: Default {
sex = "male";
playerModel = "Rocket_DZ";
};
class Skin_Soldier1_DZ: Default {
sex = "male";
playerModel = "Soldier1_DZ";
};
class Skin_RU_Policeman_DZ: Default {
sex = "male";
playerModel = "RU_Policeman_DZ";
};
class Skin_Pilot_EP1_DZ: Default {
sex = "male";
playerModel = "Pilot_EP1_DZ";
};
class Skin_Haris_Press_EP1_DZ: Default {
sex = "male";
playerModel = "Haris_Press_EP1_DZ";
};
class Skin_Ins_Soldier_GL_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_GL_DZ";
};
class Skin_GUE_Commander_DZ: Default {
sex = "male";
playerModel = "GUE_Commander_DZ";
};
class Skin_Functionary1_EP1_DZ: Default {
sex = "male";
playerModel = "Functionary1_EP1_DZ";
};
class Skin_Priest_DZ: Default {
sex = "male";
playerModel = "Priest_DZ";
};
class Skin_Rocker1_DZ: Default {
sex = "male";
playerModel = "Rocker1_DZ";
};
class Skin_Rocker2_DZ: Default {
sex = "male";
playerModel = "Rocker2_DZ";
};
class Skin_Rocker3_DZ: Default {
sex = "male";
playerModel = "Rocker3_DZ";
};
class Skin_Rocker4_DZ: Default {
sex = "male";
playerModel = "Rocker4_DZ";
};
class Skin_Bandit1_DZ: Default {
sex = "male";
playerModel = "Bandit1_DZ";
};
class Skin_Bandit2_DZ: Default {
sex = "male";
playerModel = "Bandit2_DZ";
};
class Skin_GUE_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_MG_DZ";
};
class Skin_GUE_Soldier_Sniper_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Sniper_DZ";
};
class Skin_GUE_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Crew_DZ";
};
class Skin_GUE_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_CO_DZ";
};
class Skin_GUE_Soldier_2_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_2_DZ";
};
class Skin_BanditW1_DZ: Default {
sex = "female";
playerModel = "BanditW1_DZ";
};
class Skin_BanditW2_DZ: Default {
sex = "female";
playerModel = "BanditW2_DZ";
};
class Skin_SurvivorW2_DZ: Default {
sex = "female";
playerModel = "SurvivorW2_DZ";
};
class Skin_SurvivorWpink_DZ: Default {
sex = "female";
playerModel = "SurvivorWpink_DZ";
};
/*
class Skin_SurvivorWsequisha_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequisha_DZ";
};
class Skin_SurvivorWsequishaD_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequishaD_DZ";
};
*/
class Skin_SurvivorWcombat_DZ: Default {
sex = "female";
playerModel = "SurvivorWcombat_DZ";
};
class Skin_SurvivorWdesert_DZ: Default {
sex = "female";
playerModel = "SurvivorWdesert_DZ";
};
class Skin_SurvivorWurban_DZ: Default {
sex = "female";
playerModel = "SurvivorWurban_DZ";
};
class Skin_SurvivorW3_DZ: Default {
sex = "female";
playerModel = "SurvivorW3_DZ";
};
class Skin_Soldier_TL_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_TL_PMC_DZ";
};
class Skin_Soldier_Sniper_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Sniper_PMC_DZ";
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: Default
{
sex = "male";
playerModel = "FR_OHara_DZ";
};
class Skin_FR_Rodriguez_DZ: Default
{
sex = "male";
playerModel = "FR_Rodriguez_DZ";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
{
sex = "male";
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
};
class Skin_Graves_Light_DZ: Default
{
sex = "male";
playerModel = "Graves_Light_DZ";
};
class Skin_Drake_Light_DZ: Default {
sex = "male";
playerModel = "Drake_Light_DZ";
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
};
class Skin_TK_INS_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_EP1_DZ";
};
class Skin_TK_INS_Warlord_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Warlord_EP1_DZ";
};
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Special_Forces_MG_EP1_DZ";
};
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Soldier_Sniper_EP1_DZ";
};
class Skin_TK_Commander_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Commander_EP1_DZ";
};
class Skin_RU_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Crew_DZ";
};
class Skin_INS_Lopotev_DZ: Default {
sex = "male";
playerModel = "INS_Lopotev_DZ";
};
class Skin_INS_Soldier_AR_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_AR_DZ";
};
class Skin_INS_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_CO_DZ";
};
class Skin_INS_Bardak_DZ: Default {
sex = "male";
playerModel = "INS_Bardak_DZ";
};
class Skin_INS_Worker2_DZ: Default {
sex = "male";
playerModel = "INS_Worker2_DZ";
};
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Officer_DZ";
};
class Skin_USMC_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_MG_DZ";
};
class Skin_USMC_Soldier_Pilot_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Pilot_DZ";
};
class Skin_FR_TL_DZ: Default {
sex = "male";
playerModel = "FR_TL_DZ";
};
class Skin_FR_R_DZ: Default {
sex = "male";
playerModel = "FR_R_DZ";
};
class Skin_FR_Marksman_DZ: Default {
sex = "male";
playerModel = "FR_Marksman_DZ";
};
class Skin_FR_Assault_R_DZ: Default {
sex = "male";
playerModel = "FR_Assault_R_DZ";
};
class Skin_RU_Soldier_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_DZ";
};
class Skin_RU_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Officer_DZ";
};
class Skin_RUS_Soldier1_DZ: Default {
sex = "male";
playerModel = "RUS_Soldier1_DZ";
};
class Skin_RUS_Commander_DZ: Default {
sex = "male";
playerModel = "RUS_Commander_DZ";
};
class Skin_MVD_Soldier_DZ: Default {
sex = "male";
playerModel = "MVD_Soldier_DZ";
};
class Skin_Ins_Soldier_2_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_2_DZ";
};
class Skin_Ins_Commander_DZ: Default {
sex = "male";
playerModel = "Ins_Commander_DZ";
};
class Skin_Ins_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_Crew_DZ";
};
class Skin_CDF_Soldier_DZ: Default {
sex = "male";
playerModel = "CDF_Soldier_DZ";
};
class Skin_Doctor_DZ: Default {
sex = "male";
playerModel = "Doctor_DZ";
};
class Skin_Assistant_DZ: Default {
sex = "male";
playerModel = "Assistant_DZ";
};
class Skin_Worker1_DZ: Default {
sex = "male";
playerModel = "Worker1_DZ";
};
class Skin_Worker3_DZ: Default {
sex = "male";
playerModel = "Worker3_DZ";
};
class Skin_Worker4_DZ: Default {
sex = "male";
playerModel = "Worker4_DZ";
};
class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani01_EP1_DZ";
};
class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani03_EP1_DZ";
};
class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani04_EP1_DZ";
};
class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani06_EP1_DZ";
};
class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_AR_EP1_DZ";
};
class Skin_TK_GUE_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_GUE_Soldier_EP1_DZ";
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
};
class Skin_US_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "US_Soldier_EP1_DZ";
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
};
class Skin_UN_CDF_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_EP1_DZ";
};
class Skin_GER_Soldier_TL_EP1_DZ: Default {
sex = "male";
playerModel = "GER_Soldier_TL_EP1_DZ";
};
class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_Officer_MTP_DZ";
};
class Skin_BAF_Soldier_N_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_N_MTP_DZ";
};
class Skin_FR_Sapper_DZ: Default {
sex = "male";
playerModel = "FR_Sapper_DZ";
};
};
}; };

View File

@@ -1,66 +0,0 @@
class CfgBody
{
class head_hit
{
memoryPoint = "pilot";
variation = 0.08;
};
class body
{
memoryPoint = "aimPoint";
variation = 0.15;
};
class Spine2 : body {};
class LeftArm
{
memoryPoint = "lelbow";
variation = 0.1;
};
class RightArm
{
memoryPoint = "relbow";
variation = 0.04;
};
class LeftForeArm
{
memoryPoint = "lwrist";
variation = 0.04;
};
class RightForeArm
{
memoryPoint = "rwrist";
variation = 0.04;
};
class LeftHand
{
memoryPoint = "LeftHandMiddle1";
variation = 0.04;
};
class RightHand
{
memoryPoint = "RightHandMiddle1";
variation = 0.04;
};
class legs
{
memoryPoint = "pelvis";
variation = 0.15;
};
class LeftLeg : legs {};
class LeftUpLeg : legs {};
class RightLeg : legs {};
class RightUpLeg : legs {};
};

View File

@@ -0,0 +1,21 @@
class CfgConstruction {
class Recipe {
displayName = "Generic Recipe";
input[] = {}; //Items consumed during crafting
required[] = {}; //Items needed for but not consumed during crafting
};
class Blueprint_woodenFence : Recipe {
displayName = "WoodenFence Foundation";
input[] =
{
{"ItemLog","CfgMagazines",2},
{"ItemStone","CfgMagazines",3}
};
toolsRequired[] =
{
{"ItemEtool","CfgWeapons",1}
};
orignalclass = "ItemDIY_wood";
};
};

View File

@@ -0,0 +1,34 @@
class CfgCrafting {
class Recipe {
displayName = "Generic Recipe";
input[] = {}; //Items consumed during crafting
output[] = {}; //Items created from crafting
required[] = {}; //Items needed for but not consumed during crafting
failChance = 0;
};
//Completed
//Weapons
#include "Recipes\Weapons\NailedBaseballBat.hpp"
#include "Recipes\Weapons\BaseBallBatBarbed.hpp"
#include "Recipes\Weapons\Crossbow.hpp"
//Medical
#include "Recipes\Medical\Bandage.hpp"
#include "Recipes\Medical\sepsisBandage.hpp"
#include "Recipes\Medical\woodensplint.hpp"
#include "Recipes\Medical\HerbalDrink.hpp"
//ammo
#include "Recipes\Ammo\WoodenArrow.hpp"
//other
#include "Recipes\Other\woodencrate.hpp"
#include "Recipes\Other\nails.hpp"
#include "Recipes\Other\BackPack.hpp"
//#include "Recipes\Other\woodenCraftTable.hpp"
//Traps
#include "Recipes\Traps\TrapBearTrapFlare.hpp"
#include "Recipes\Traps\TrapBearTrapSmoke.hpp"
#include "Recipes\Traps\TrapTripwireCans.hpp"
#include "Recipes\Traps\TrapTripwireFlare.hpp"
#include "Recipes\Traps\TrapTripwireGrenade.hpp"
#include "Recipes\Traps\TrapTripwireSmoke.hpp"
};

View File

@@ -0,0 +1,16 @@
class Wooden_Arrow : Recipe {
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
input[] =
{
{"PartWoodPile","CfgMagazines",1},
{"equip_feathers","CfgMagazines",2}
};
output[] =
{
{"1Rnd_Arrow_Wood","CfgMagazines",4}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,33 @@
class Blueprint_Bandage : Recipe {
displayName = $STR_CRAFT_NAME_Bandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauze","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemBandage","CfgMagazines",2}
};
required[] =
{
};
};
class Blueprint_Bandage_Packaged : Recipe {
displayName = $STR_CRAFT_NAME_Bandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauzepackaged","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemBandage","CfgMagazines",2}
};
required[] =
{
};
};

View File

@@ -0,0 +1,16 @@
class Blueprint_HerbalDrink : Recipe {
displayName = $STR_CRAFT_NAME_HerbalDrink;
descriptionShort = $STR_CRAFT_DESC_herbalDrink;
input[] =
{
{"ItemWaterBottleBoiled","CfgMagazines",1},
{"equip_herb_box","CfgMagazines",1}
};
output[] =
{
{"ItemWaterBottleHerbal","CfgMagazines",1}
};
required[] =
{
};
};

View File

@@ -0,0 +1,35 @@
class Blueprint_SepsisBandage : Recipe {
displayName = $STR_CRAFT_NAME_SepsisBandage;
input[] =
{
{"ItemBandage","CfgMagazines",1},
{"equip_comfreyleafs","CfgMagazines",1}
};
output[] =
{
{"ItemSepsisBandage","CfgMagazines",1}
};
required[] =
{
};
};
/*
class Blueprint_SepsisBandage_Packaged : Recipe {
displayName = $STR_CRAFT_NAME_SepsisBandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauzepackaged","CfgMagazines",1},
{"equip_comfreyleafs","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemSepsisBandage","CfgMagazines",2}
};
required[] =
{
};
};
*/

View File

@@ -0,0 +1,16 @@
class Blueprint_woodensplint : Recipe {
displayName = $STR_ITEM_NAME_WOODENSPLINT;
input[] =
{
{"ItemPlank","CfgMagazines",1},
{"equip_string","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1}
};
output[] =
{
{"equip_woodensplint","CfgMagazines",1} // Only need one splint to fix legs
};
required[] =
{
};
};

View File

@@ -0,0 +1,16 @@
class Blueprint_PatrolPack : Recipe {
displayName = $STR_ITEM_MAKESHIFTBACKPACK;
input[] =
{
{"equip_rag","CfgMagazines",5},
{"PartWoodPile","CfgMagazines",1},
{"equip_string","CfgMagazines",3}
};
output[] =
{
{"DZ_Assault_Pack_EP1","CfgVehicles",1}
};
required[] =
{
};
};

View File

@@ -0,0 +1,16 @@
class Blueprint_BodgedWaterbottle : Recipe {
displayName = "Broken Watter Bottle.";
descriptionShort = "Patch a broken water bottle.";
input[] =
{
{"equip_duct_tape","CfgMagazines",1},
{"ItemWaterBottleDmg","CfgMagazines",1}
};
output[] =
{
{"ItemBodgedWaterbottle","CfgMagazines",1}
};
required[] =
{
};
};

View File

@@ -0,0 +1,15 @@
class Blueprint_nails : Recipe {
displayName = "Metal Nails";
input[] =
{
{"equip_metal_sheet","CfgMagazines",1}
};
output[] =
{
{"equip_nails","CfgMagazines",4}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,16 @@
class Blueprint_woodenCraftTable : Recipe {
displayName = $STR_ITEM_NAME_WOODENCRAFTTABLE;
input[] =
{
{"PartWoodPile","CfgMagazines",1}
//{"equip_nails","CfgMagazines",1}
};
output[] =
{
{"ItemcraftTable","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,16 @@
class Blueprint_woodenFence : Recipe {
displayName = $STR_ITEM_NAME_equip_crate;
input[] =
{
{"ItemLog","CfgMagazines",2},
{"ItemStone","CfgMagazines",3}
};
output[] =
{
{"equip_crate","CfgMagazines",1}
};
required[] =
{
{"ItemEtool","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,16 @@
class Blueprint_crate : Recipe {
displayName = $STR_ITEM_NAME_equip_crate;
input[] =
{
{"PartWoodPile","CfgMagazines",6},
{"equip_nails","CfgMagazines",1}
};
output[] =
{
{"equip_crate","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,20 @@
class Blueprint_TrapBearTrapFlare : Recipe {
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_FLARE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"TrapBear","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{"HandRoadFlare","CfgMagazines",1}
};
output[] =
{
{"ItemTrapBearTrapFlare","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,22 @@
class Blueprint_TrapBearTrapSmoke : Recipe {
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_SMOKE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"TrapBear","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"SmokeShell","CfgMagazines",1},
{"SmokeShellRed","CfgMagazines",1},
{"SmokeShellGreen","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapBearTrapSmoke","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,45 @@
class Blueprint_Trap_Cans : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_CANS;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{{"TrashTinCan","CfgMagazines",1},
// {"FoodCanLongSpratsEmpty","CfgMagazines",1},
{"FoodCanBeefEmpty","CfgMagazines",1},
{"FoodCanPotatoesEmpty","CfgMagazines",1},
{"FoodCanGriffEmpty","CfgMagazines",1},
{"FoodCanBadguyEmpty","CfgMagazines",1},
{"FoodCanBoneboyEmpty","CfgMagazines",1},
{"FoodCanCornEmpty","CfgMagazines",1},
{"FoodCanCurgonEmpty","CfgMagazines",1},
{"FoodCanDemonEmpty","CfgMagazines",1},
{"FoodCanFraggleosEmpty","CfgMagazines",1},
{"FoodCanHerpyEmpty","CfgMagazines",1},
{"FoodCanDerpyEmpty","CfgMagazines",1},
{"FoodCanOrlokEmpty","CfgMagazines",1},
{"FoodCanPowellEmpty","CfgMagazines",1},
{"FoodCanTylersEmpty","CfgMagazines",1},
{"FoodCanUnlabeledEmpty","CfgMagazines",1},
{"FoodCanRusUnlabeledEmpty","CfgMagazines",1},
{"FoodCanRusStewEmpty","CfgMagazines",1},
{"FoodCanRusPorkEmpty","CfgMagazines",1},
{"FoodCanRusPeasEmpty","CfgMagazines",1},
{"FoodCanRusMilkEmpty","CfgMagazines",1},
{"FoodCanRusCornEmpty","CfgMagazines",1},
{"FoodChipsSulahoopsEmpty","CfgMagazines",1},
{"FoodChipsMysticalesEmpty","CfgMagazines",1},
{"FoodChipsChocolateEmpty","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireCans","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,19 @@
class Blueprint_TrapTripwireFlare : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_FLARE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{"HandRoadFlare","CfgMagazines",1}
};
output[] =
{
{"ItemTrapTripwireFlare","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,20 @@
class Blueprint_TrapTripwireGrenade : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_GRENADE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"HandGrenade_West","CfgMagazines",1},
{"HandGrenade_East","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireGrenade","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,21 @@
class Blueprint_TrapTripwireSmoke : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_SMOKE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"SmokeShell","CfgMagazines",1},
{"SmokeShellRed","CfgMagazines",1},
{"SmokeShellGreen","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireSmoke","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,18 @@
class Blueprint_BaseBallBatBarbed : Recipe {
displayName = $STR_CRAFT_NAME_BaseBallBatBarbed;
descriptionShort = $STR_CRAFT_DESC_BaseBallBatBarbed;
input[] =
{
{"MeleeBaseBallBat","CfgWeapons",1},
{"equip_nails","CfgMagazines",1},
{"ItemWire","CfgMagazines",1}
};
output[] =
{
{"MeleeBaseBallBatBarbed","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,16 @@
class Blueprint_Crossbow_Kit : Recipe {
displayName = $STR_WPN_NAME_4;
input[] =
{
{"equip_crossbow_Stock","CfgMagazines",1},
{"equip_Crossbow_Kit","CfgMagazines",1}
};
output[] =
{
{"Crossbow_DZ","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,17 @@
class Blueprint_NailedBaseballBat : Recipe {
displayName = $STR_CRAFT_NAME_NailedBaseballBat;
descriptionShort = $STR_CRAFT_DESC_NailedBaseballBat;
input[] =
{
{"MeleeBaseBallBat","CfgWeapons",1},
{"equip_nails","CfgMagazines",2}
};
output[] =
{
{"MeleeBaseBallBatNails","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,20 @@
class PipeBomb : Recipe {
displayName = $STR_CRAFT_NAME_PipeBomb;
descriptionShort = $STR_CRAFT_DESC_PipeBomb;
input[] =
{
{"equip_1inch_metal_pipe","CfgMagazines",1},
{"equip_2inch_metal_pipe","CfgMagazines",1},
{"equip_metal_sheet","CfgMagazines",1},
{"equip_fuse","CfgMagazines",1},
{"equip_pipecap","CfgMagazines",1],
};
output[] =
{
{"PipeBomb","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

File diff suppressed because it is too large Load Diff

View File

@@ -3,6 +3,7 @@ class Land_Nav_Boathouse : Default
lootChance = 0.2; lootChance = 0.2;
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}}; zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
lootPos[] = { lootPos[] = {
//{5.28,5.52,3.73},{5.5,0.11,3.71},{1.69,7.52,3.71},{-5.04,6.19,3.71},{-5.63,-1.27,3.69},{-6.99,5.53,3.71},{-2.92,9.2,3.67},{7.09,7.8,3.69},{7.18,-2.03,3.69},{2.8,7.37,6.33},{-2.81,7.41,6.32},
{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311} {-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}
}; };
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}}; lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
@@ -13,6 +14,7 @@ class Land_BoatSmall_2b : Default
{ {
zombieChance = 0; zombieChance = 0;
maxRoaming = 0; maxRoaming = 0;
// zedPos[] = {{0.00390625,-0.250977,-0.348389}};
lootChance = 0.1; lootChance = 0.1;
lootPos[] = {{0.00390625,-0.250977,-0.348389}}; lootPos[] = {{0.00390625,-0.250977,-0.348389}};
lootGroup = Boat; lootGroup = Boat;

View File

@@ -1,41 +1,50 @@
class Castle : Default class Castle : Default
{ {
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"}; zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.4; lootChance = 0.2;
lootGroup = Castle; lootGroup = Castle;
}; };
class Land_A_Castle_Bergfrit: Castle { class Land_A_Castle_Bergfrit: Castle {
zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}}; zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
//lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}};
lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}}; lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
}; };
class Land_A_Castle_Stairs_A: Castle { class Land_A_Castle_Stairs_A: Castle {
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}}; zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
//lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}}; lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
}; };
class Land_A_Castle_Gate: Castle { class Land_A_Castle_Gate: Castle {
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}}; zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
lootChance = 0.7;
//lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}};
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}}; lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
}; };
class Land_A_Castle_Wall2_End_2: Castle { class Land_A_Castle_Wall2_End_2: Castle {
lootChance = 0.4;
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}}; lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
}; };
class Land_A_Castle_WallS_End: Castle { class Land_A_Castle_WallS_End: Castle {
lootChance = 0.4;
lootPos[] = {{-0.53,-1.95,-1.06}}; lootPos[] = {{-0.53,-1.95,-1.06}};
}; };
class Land_A_Castle_Wall2_30: Castle { class Land_A_Castle_Wall2_30: Castle {
lootChance = 0.4;
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}}; lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
}; };
class Land_A_Castle_WallS_10: Castle { class Land_A_Castle_WallS_10: Castle {
lootChance = 0.4;
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}}; lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
}; };
class Land_A_Castle_Donjon: Castle { class Land_A_Castle_Donjon: Castle {
lootChance = 0.5;
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}}; lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
}; };

View File

@@ -11,9 +11,22 @@ class Church : Default
class Land_Church_01 : Church class Land_Church_01 : Church
{ {
zedPos[] = {{-6.92,-0.38,-4.21}}; zedPos[] =
lootPos[] = {{-6.92822,0.516602,-4.2191}}; {
lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}}; {-6.92,-0.38,-4.21}
};
lootPos[] =
{
/*
{-6.92,-0.38,-4.21},
{-6.87,-0.44,-6.47},
*/
{-6.92822,0.516602,-4.2191}
};
lootPosSmall[] =
{
{-7.27332,-1.16895,-4.22726}
};
}; };
class Land_Church_03 : Church class Land_Church_03 : Church
@@ -35,6 +48,20 @@ class Land_Church_03 : Church
}; };
lootPos[] = lootPos[] =
{ {
/*
{5.15332,-6.96875,-14.3021},
{-1.7915,-7.67969,-14.302},
{-0.0263672,-2.98438,-14.3021},
{-0.00341797,2.02539,-14.3019},
{5.49902,7.20508,-14.302},
{5.38916,3.40527,-14.302},
{3.23633,2.76172,-14.3019},
{-1.51074,7.66406,-14.2919},
{-7.64111,4.81348,-14.3019},
{-6.56641,-4.58887,-14.3021},
{9.55225,2.22461,-13.7487},
{9.93262,-3.85156,-13.7587},
*/
{-0.665527,-3.02832,-14.3021}, {-0.665527,-3.02832,-14.3021},
{2.90771,3.07422,-14.3021}, {2.90771,3.07422,-14.3021},
{9.75342,0.0117188,-13.7588}, {9.75342,0.0117188,-13.7588},
@@ -52,20 +79,40 @@ class Land_Church_03 : Church
{-1.14893,-3.6416,-14.3021}, {-1.14893,-3.6416,-14.3021},
{-2.71484,-1.56055,-13.7349} {-2.71484,-1.56055,-13.7349}
}; };
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
}; };
class Land_Church_02 : Church class Land_Church_02 : Church
{ {
maxRoaming = 2; maxRoaming = 2;
zedPos[] = {{-11.1528,1.47168,-11.6733},{9.87158,-6.6582,-11.6733}}; zedPos[] =
lootPos[] = {{-11.15,1.47,-11.67},{9.87,-6.66,-11.67},{-3.6,7.18,-11.68},{-1.09,-6.54,-11.68},{-3.24,-4.54,-11.68}}; {
{-11.1528,1.47168,-11.6733},
{9.87158,-6.6582,-11.6733}
};
lootPos[] =
{
{-11.15,1.47,-11.67},
{9.87,-6.66,-11.67},
{-3.6,7.18,-11.68},
{-1.09,-6.54,-11.68},
{-3.24,-4.54,-11.68}
};
}; };
class Land_Church_02a : Church class Land_Church_02a : Church
{ {
maxRoaming = 2; maxRoaming = 2;
zedPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}}; zedPos[] =
lootPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}}; {
{10.0615,-6.90723,-11.5681},
{-11.043,0.833984,-11.5681}
};
lootPos[] =
{
{10.0615,-6.90723,-11.5681},
{-11.043,0.833984,-11.5681}
};
}; };
class Land_Church_05R : Church class Land_Church_05R : Church
@@ -118,5 +165,9 @@ class Land_A_Mosque_big_wall_EP1: Church {
}; };
class Land_A_Mosque_small_1_EP1: Church class Land_A_Mosque_small_1_EP1: Church
{ {
lootPos[] = {{ 2.45117,3.39063,-2.04604 },{ 0.183105,0.826172,-2.04605 },{ 6.66406,4.11719,-1.9437 },{ 0.49707,-1.33301,-1.69603 }}; lootPos[] = {
{ 2.45117,3.39063,-2.04604 },
{ 0.183105,0.826172,-2.04605 },
{ 6.66406,4.11719,-1.9437 },
{ 0.49707,-1.33301,-1.69603 }};
}; };

View File

@@ -6,8 +6,7 @@ class Construction : Default
{ {
"z_worker1", "z_worker1",
"z_worker2", "z_worker2",
"z_worker3", "z_worker3"
"z_worker4"
}; };
lootChance = 0.4; lootChance = 0.4;
lootGroup = Construction; lootGroup = Construction;

View File

@@ -2,7 +2,7 @@ class Farm : Default
{ {
zombieChance = 0.3; zombieChance = 0.3;
maxRoaming = 3; maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"}; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.5; lootChance = 0.5;
lootGroup = Farm; lootGroup = Farm;
}; };
@@ -10,14 +10,17 @@ class Farm : Default
class Land_stodola_old_open: Farm { class Land_stodola_old_open: Farm {
zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}}; zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}};
lootPos[] = { lootPos[] = {
//{-3.07,8.63,-5.08},{2.53,10.52,-5.08},{4.77,5.01,-0.99},{-2.79,10.23,-0.99},{4.63,10.5,-0.99},{1.09,10.68,2.96},{-2.59,-5.92,-5.08},{4.11,-10.93,-5.07},{-2.63,-6.56,-1},{0.75,-10.57,2.96},{2.16,-3.54,-5.08},{-2.74,-10.6,-5.08},{2.88,3.69,-5.08},{3.77,-5.79,-0.03},{4.4,-10.93,-1},
{2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055} {2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055}
}; };
lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}}; lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
}; };
class Land_Farm_Cowshed_a: Farm { class Land_Farm_Cowshed_a: Farm {
zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}}; zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}};
lootPos[] = { lootPos[] = {
//{-1.06836,-5.92188,-3.08765},{8.83936,-5.60254,-3.06757},{9.74023,-2.48633,-3.08771},{2.88428,-2.34473,-3.08765},{7.87988,2.94141,-3.08789},{4.81982,5.72852,-3.08765},{-1.32764,5.61426,-3.08765},
{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763} {-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}
}; };
lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}}; lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}};
@@ -26,14 +29,17 @@ class Land_Farm_Cowshed_a: Farm {
class Land_stodola_open: Farm { class Land_stodola_open: Farm {
zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}}; zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}};
lootPos[] = { lootPos[] = {
//{-2.60376,5.31641,-4.12805},{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{0.98291,6.20508,-4.11121},
{-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938} {-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938}
}; };
lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}}; lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
}; };
class Land_Barn_W_01: Farm { class Land_Barn_W_01: Farm {
zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}}; zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}};
lootPos[] = { lootPos[] = {
//{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-4.4646,16.665,-2.61633},{5.78711,18.9463,-2.62683},{3.95435,4.88379,-2.57434},{-2.99072,-4.16992,-2.58276},
{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279} {-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}
}; };
lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}}; lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
@@ -41,12 +47,14 @@ class Land_Barn_W_01: Farm {
class Land_Barn_W_02: Farm { class Land_Barn_W_02: Farm {
zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}}; zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
//lootPos[] = {{3.17,5.57,-2.28},{2.54,-5.89,-2.29},{-2.84,0.21,-2.31},{-5.63,4.83,-2.26},{-0.21,3.44,-2.31},{-0.74,-5.93,-2.31}};
lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}}; lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
}; };
class Land_Farm_Cowshed_c: Farm { class Land_Farm_Cowshed_c: Farm {
zedPos[] = {{-2.41504,2.98633,-3.12582}}; zedPos[] = {{-2.41504,2.98633,-3.12582}};
lootPos[] = { lootPos[] = {
//{-2.41504,2.98633,-3.12582},
{0.625,-2.61133,-3.06583} {0.625,-2.61133,-3.06583}
}; };
lootPosSmall[] = {{-2.82446,3.18457,-3.11581}}; lootPosSmall[] = {{-2.82446,3.18457,-3.11581}};
@@ -55,6 +63,7 @@ class Land_Farm_Cowshed_c: Farm {
class Land_Farm_Cowshed_b: Farm { class Land_Farm_Cowshed_b: Farm {
zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}}; zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}};
lootPos[] = { lootPos[] = {
//{4.68506,2.18945,-3.04105},{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},
{-3.26782,2.71875,-3.0311},{5.41699,-2.57813,-3.04111} {-3.26782,2.71875,-3.0311},{5.41699,-2.57813,-3.04111}
}; };
lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}}; lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}};
@@ -119,15 +128,6 @@ class land_zd_2: Farm // nm shed
//land_zd_1 in Residential.hpp //land_zd_1 in Residential.hpp
//land_marsh1 in Residential.hpp //land_marsh1 in Residential.hpp
//DZE ADDED BELOW //DZE ADDED BELOW
class Land_Shed_M01: Farm { class land_shed_m01: Farm {
zedPos[] = {{0.218262,-1.78369,-0.347349}}; zedPos[] = {{0.218262,-1.78369,-0.347349}};
lootPos[] = {
{-0.441406,-0.128906,-1.11537},
{0.564453,-0.0605469,-1.1156}
};
lootPosSmall[] = {
{1.0625,0.82373,-1.10014},
{1.05469,-0.599609,-1.12001},
{-1.11719,0.884766,-1.14008}
};
}; };

View File

@@ -10,8 +10,12 @@ class Hospital : Default
class Land_A_Hospital : Hospital class Land_A_Hospital : Hospital
{ {
lootPos[] = {{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-3.74609,8.84375,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761},{-2.39941,0.599609,-7.2566},{-7.25928,-2.33496,-7.2566},{-11.5161,-2.32031,-7.2566},{-16.4292,-5.40234,-3.7576}}; //lootChance = 0.2;
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761},{-14.4634,-2.91504,-3.7576}}; lootPos[] = {
//{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184},
{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-15.6924,8.60889,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761}
};
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761}};
zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}}; zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
}; };
@@ -19,6 +23,7 @@ class MASH : Hospital
{ {
maxRoaming = 1; maxRoaming = 1;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"}; zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
//lootPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}};
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}}; lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}}; zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
}; };
@@ -31,6 +36,7 @@ class USMC_WarfareBFieldhHospital : MASH
{ {
minRoaming = 1; minRoaming = 1;
maxRoaming = 3; maxRoaming = 3;
//lootPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}}; lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}}; zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
}; };
@@ -39,6 +45,7 @@ class RU_WarfareBFieldhHospital : MASH
{ {
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}}; lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}}; zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
lootChance = 0.3;
minRoaming = 2; minRoaming = 2;
maxRoaming = 3; maxRoaming = 3;
}; };
@@ -46,6 +53,8 @@ class RU_WarfareBFieldhHospital : MASH
class Land_Barrack2: Hospital class Land_Barrack2: Hospital
{ {
maxRoaming = 1; maxRoaming = 1;
lootPos[] = {{ -1.96484,4.15576,-0.689606 },{ 1.15381,0.3125,-0.691864 },{1.83984,-2.42285,-0.693485},{-1.78516,-2.39941,-0.693478}}; lootChance = 0.4;
lootPosSmall[] = {{2.13916,0.375977,-0.0218353},{-2.06787,0.592773,-0.0216522},{0.325684,2.22998,-0.271133},{-2.11523,5.32422,-0.269745}}; lootPos[] = {
{ -1.96484,4.15576,-0.689606 },
{ 1.15381,0.3125,-0.691864 }};
}; };

View File

@@ -3,7 +3,7 @@ class Hunting : Default
zombieChance = 0.6; zombieChance = 0.6;
minRoaming = 1; minRoaming = 1;
maxRoaming = 3; maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5"}; zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"};
lootChance = 0.8; lootChance = 0.8;
lootGroup = Hunting; lootGroup = Hunting;
}; };
@@ -14,5 +14,6 @@ class Land_Misc_deerstand: Hunting
maxRoaming = 3; maxRoaming = 3;
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}}; zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
lootChance = 0.5; lootChance = 0.5;
//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}}; lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
}; };

View File

@@ -7,12 +7,11 @@ class Industrial : Default
"z_worker1", "z_worker1",
"z_worker2", "z_worker2",
"z_worker3", "z_worker3",
"z_worker4",
"z_new_worker2", "z_new_worker2",
"z_new_worker3", "z_new_worker3",
"z_new_worker4" "z_new_worker4"
}; };
lootChance = 0.5; lootChance = 0.3;
lootGroup = Industrial; lootGroup = Industrial;
}; };
@@ -26,6 +25,11 @@ class Land_Ind_Workshop01_01 : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{0.59668,-2.43066,-1.29449},
{1.24536,0.464844,-1.29498},
{-0.661621,-0.498047,-1.29883},
*/
{1.31201,-2.71387,-1.29234}, {1.31201,-2.71387,-1.29234},
{-0.819336,0.449219,-1.29946} {-0.819336,0.449219,-1.29946}
}; };
@@ -49,6 +53,12 @@ class Land_Ind_Garage01 : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{-0.580322,-1.49609,-1.23523},
{-0.834229,2.75684,-1.22571},
{2.47778,-1.12793,-1.23743},
{1.32104,1.63184,-1.23218},
*/
{1.73755,2.71973,-1.24332}, {1.73755,2.71973,-1.24332},
{-0.880371,-1.9082,-1.23318}, {-0.880371,-1.9082,-1.23318},
{0.607178,3.2373,-1.23157} {0.607178,3.2373,-1.23157}
@@ -72,6 +82,11 @@ class Land_Ind_Workshop01_02 : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{1.15479,-0.554688,-1.42944},
{-1.18579,-0.178711,-1.42859},
{-0.661377,1.10352,-1.42688},
*/
{1.47144,-0.825195,-1.42987}, {1.47144,-0.825195,-1.42987},
{-1.29663,-0.373047,-1.42896} {-1.29663,-0.373047,-1.42896}
}; };
@@ -96,6 +111,15 @@ class Land_Ind_Workshop01_04 : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{-1.37415,4.18896,-1.53123},
{0.695435,4.24561,-1.52934},
{-1.06677,2.69531,-1.53062},
{0.79248,-4.60742,-1.49341},
{-1.84424,-6.1709,-1.44427},
{-1.05566,-4.08398,-1.51927},
{1.43774,-6.59424,-1.41742},
*/
{-1.62207,-6.37305,-1.52724}, {-1.62207,-6.37305,-1.52724},
{-0.118408,-3.88281,-1.52788}, {-0.118408,-3.88281,-1.52788},
{-1.01611,2.13428,-1.53099} {-1.01611,2.13428,-1.53099}
@@ -109,6 +133,7 @@ class Land_Ind_Workshop01_04 : Industrial
{-0.302734,2.08545,0.0790772}, {-0.302734,2.08545,0.0790772},
{-1.61523,-3.03809,0.0718207} {-1.61523,-3.03809,0.0718207}
}; };
hangPos[] = {{-0.541748,4.01221,-2.03068}};
}; };
class Land_Ind_Workshop01_L : Industrial class Land_Ind_Workshop01_L : Industrial
@@ -125,6 +150,15 @@ class Land_Ind_Workshop01_L : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{-3.21143,4.7793,-1.30246},
{-0.813477,3.56348,-1.30765},
{-2.38379,2.36133,-1.30405},
{3.81299,-4.27051,-1.31345},
{0.903809,-2.58984,-1.31418},
{2.54688,-2.17773,-1.31482},
{1.72021,-3.75586,-1.31332},
*/
{3.89063,-4.09888,-1.31299}, {3.89063,-4.09888,-1.31299},
{1.80273,-1.88599,-1.31412}, {1.80273,-1.88599,-1.31412},
{-0.928223,4.50635,-1.31364} {-0.928223,4.50635,-1.31364}
@@ -153,6 +187,15 @@ class Land_Hangar_2 : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{10.1245,-6.48926,-2.56311},
{11.9399,7.90918,-2.56323},
{1.79614,7.12695,-2.56329},
{-11.8945,10.541,-2.56311},
{-8.96973,-4.34961,-2.56323},
{-0.560791,-7.5957,-2.56317},
{5.98828,-2.6123,-2.56323},
*/
{-13.1816,10.4204,-2.56318}, {-13.1816,10.4204,-2.56318},
{-0.127441,-2.88794,-2.56318}, {-0.127441,-2.88794,-2.56318},
{0.291992,3.94775,-2.56318}, {0.291992,3.94775,-2.56318},
@@ -184,6 +227,12 @@ class Land_A_FuelStation_Build : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{-1.31885,-0.655273,-1.57446},
{1.82349,0.769531,-1.57458},
{1.67871,-0.918945,-1.57458},
{-1.23218,1.26758,-1.57458},
*/
{1.88281,-0.879639,-1.57458} {1.88281,-0.879639,-1.57458}
}; };
lootPosSmall[] = lootPosSmall[] =
@@ -205,6 +254,20 @@ class Land_Shed_Ind02 : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{-2.28,-5.67,-4.66},
{4.45,9.68,-4.67},
{4.41,2.65,-1.28},
{-0.44,11.7,-1.28},
{-3.44,12.21,-1.28},
{-2.77,5.85,-4.63},
{3.42,1.62,-4.63},
{4.69,-9.2,-1.28},
{-3.93,-2.17,-1.29},
{-3.94,-8.55,-1.29},
{-5.57,9.01,-4.13},
{-5.53,-8.73,-4.09},
*/
{3.39893,9.21875,-4.67596}, {3.39893,9.21875,-4.67596},
{1.29541,0.227539,-4.67596}, {1.29541,0.227539,-4.67596},
{-0.458984,11.6934,-1.28638}, {-0.458984,11.6934,-1.28638},
@@ -229,6 +292,10 @@ class Land_Misc_PowerStation : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{4.09863,4.89746,-1.25742},
{4.22803,-1.19922,-1.28812},
*/
{2.98767,-5.02051,1.54777}, {2.98767,-5.02051,1.54777},
{3.67371,5.62207,-2.04407} {3.67371,5.62207,-2.04407}
}; };
@@ -292,6 +359,42 @@ class Land_Tovarna2 : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{-11.63,7.2,-5.56},
{-12.07,2.57,-5.63},
{-4.9,6.63,-5.56},
{-3.75,2.91,-4},
{-12.87,1.44,-2.31},
{-12.41,8.12,-2.27},
{-12.72,4.1,-2.31},
{-4,8.97,-2.3},
{-7.15,8.45,-2.31},
{-4.56,5.22,-2.3},
{-11.47,2.91,1.6},
{-11.07,8.13,1.61},
{-4.68,7.33,1.57},
{-2.69,3.44,3.37},
{-13.2,-8.96,3.38},
{-8.81,-0.45,0.38},
{-12.13,-0.16,0.35},
{-2.04,6.61,-5.56},
{0.23,1.72,-5.6},
{6.22,-3.95,-4.62},
{-6.39,-8.25,-5.63},
{-10.85,-6.92,-5.57},
{-6.78,-1.74,-5.56},
{8.44,0.52,-4.62},
{2.1,6.56,-5.58},
{-8.62,6.18,-5.56},
{-9.26,7.01,-2.23},
{-6.39,-0.48,6.45},
{-4.37,-3.18,6.58},
{-9.32,-1.18,6.56},
{-10.16,7.67,6.56},
{-2.09,-7.35,6.57},
{0.91,1.59,6.56},
{-1.2,6.85,6.58},
*/
{-2.02222,7.87256,-5.62933}, {-2.02222,7.87256,-5.62933},
{-12.2107,-8.15527,-5.62469}, {-12.2107,-8.15527,-5.62469},
{-12.2112,7.7998,-5.62933}, {-12.2112,7.7998,-5.62933},
@@ -351,6 +454,17 @@ class Land_Ind_Vysypka : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{0.487793,4.9541,-4.9686},
{1.08203,-0.407227,-4.96802},
{-0.0336914,-10.8203,-4.96686},
{-5.07617,-16.4658,-4.96759},
{-6.30127,2.92969,-4.96838},
{-6.26709,26.7344,-4.9772},
{1.64697,23.4033,-4.97098},
{7.146,3.9248,-4.96973},
{4.63623,-12.1621,-4.9697},
*/
{1.50195,-15.9287,-4.9663}, {1.50195,-15.9287,-4.9663},
{1.88208,6.03809,-4.97856}, {1.88208,6.03809,-4.97856},
{-8.42188,10.0103,-4.97909}, {-8.42188,10.0103,-4.97909},
@@ -401,6 +515,38 @@ class Land_A_BuildingWIP : Industrial
lootChance = 0.5; lootChance = 0.5;
lootPos[] = lootPos[] =
{ {
/*
{0.16,11.99,-6.49},
{-7.62,-9.06,-6.47},
{-4.94,-6.01,-6.46},
{-11.87,-9.73,-6.49},
{-8.89,9.19,-6.48},
{-4.24,10.81,-6.51},
{-21.71,4.84,-6.41},
{-23.5,11.51,-6.46},
{-23.95,-1.07,-6.45},
{-21.7,-9.83,-6.52},
{-14.56,-13.11,-6.5},
{-17.56,-15.55,-6.52},
{-14.35,-16.07,-4.52},
{-0.67,-14.4,-2.54},
{15.23,-15.17,-2.54},
{5.96,-12.56,-2.54},
{-23.95,3.74,-2.53},
{-22.82,8.38,1.48},
{-11.27,10.63,1.5},
{8.1,7.48,1.49},
{17.76,2.55,1.43},
{-7.71,-13.39,-6.87},
{0.02,-13.18,-6.87},
{8.24,-13.4,-6.87},
{7.84,-7.36,-6.51},
{0.9,4.92,-6.38},
{-5.73,-1.68,-6.41},
{-15.84,0.39,-6.48},
{-11.72,15.21,-6.47},
{-15.68,9.71,-6.44},
*/
{-15.4871,-9.755,-6.53698}, {-15.4871,-9.755,-6.53698},
{-10.4043,-9.76697,-6.53213}, {-10.4043,-9.76697,-6.53213},
{-12.0098,-5.50208,-6.53936}, {-12.0098,-5.50208,-6.53936},
@@ -519,6 +665,11 @@ class Land_Rail_House_01 : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{2.81152,3.61426,-1.28265},
{-1.82178,3.10938,-1.28265},
{0.487793,3.38867,-1.28265},
*/
{-2.35864,3.04199,-1.28266} {-2.35864,3.04199,-1.28266}
}; };
lootPosSmall[] = lootPosSmall[] =
@@ -543,6 +694,17 @@ class Land_Barn_Metal : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{-2.00244,-3.19043,5.40768},
{-9.37109,-22.1816,5.57785},
{10.2598,22.709,5.57785},
{7.79883,20.1406,-5.44214},
{8.87207,-23.2041,-5.44214},
{-4.52295,-18.5713,-5.44214},
{-8.45898,-8.43848,-5.44214},
{1.78223,7.49902,-5.44214},
{-3.16846,14.9141,-5.44214},
*/
{-8.18506,19.9023,-5.44214}, {-8.18506,19.9023,-5.44214},
{4.70117,17.2849,-5.44214}, {4.70117,17.2849,-5.44214},
{1.31738,-7.94946,-5.44214}, {1.31738,-7.94946,-5.44214},
@@ -572,6 +734,15 @@ class Land_Ind_Expedice_1 : Industrial
}; };
lootPos[] = lootPos[] =
{ {
/*
{-6.87695,-18.2285,-3.48672},
{-0.315918,13.1416,-3.48672},
{-0.5625,13.8926,9.71017},
{5.66846,-18.3174,-5.75726},
{1.67725,2.15137,-5.6839},
{-11.7915,-13.8818,-3.48672},
{0.120605,13.0664,-5.6839},
*/
{5.56104,-18.4136,-5.75725}, {5.56104,-18.4136,-5.75725},
{-10.0732,-18.7891,-3.48673}, {-10.0732,-18.7891,-3.48673},
{-6.21045,-7.65479,-3.48673}, {-6.21045,-7.65479,-3.48673},
@@ -715,6 +886,7 @@ class Land_Shed_M02 : Industrial
{-0.0136719,-1.44629,-1.54199} {-0.0136719,-1.44629,-1.54199}
}; };
lootChance = 0.2; lootChance = 0.2;
//lootPos[] = {{-0.0136719,-1.44629,-1.54199}};
lootPosSmall[] = {{1.00586,0.0698242,-1.01666},{-0.931641,0.0825195,-1.01755}}; lootPosSmall[] = {{1.00586,0.0698242,-1.01666},{-0.931641,0.0825195,-1.01755}};
}; };
@@ -750,7 +922,6 @@ class Land_A_Crane_02b : Industrial
{ {
maxRoaming = 0; maxRoaming = 0;
lootChance = 0.4; lootChance = 0.4;
fixWaterPos = 1;
lootPos[] = lootPos[] =
{ {
{-3.4707,-0.149414,-6.06299}, {-3.4707,-0.149414,-6.06299},
@@ -842,6 +1013,15 @@ class Land_sara_hasic_zbroj : Industrial
lootChance = 0.4; lootChance = 0.4;
lootPos[] = lootPos[] =
{ {
/*
{5.67,1.09,-2.65},
{4.97,-1.94,-2.65},
{2.69,-2.12,-2.65},
{1.86,-0.47,-2.65},
{0.14,1.76,-2.65},
{-3.02,-1.3,-2.65},
{-0.94,-0.97,-2.65},
*/
{5.92285,1.35645,-2.66287}, {5.92285,1.35645,-2.66287},
{0.00878906,-1.37549,-2.66287}, {0.00878906,-1.37549,-2.66287},
{-1.82715,1.93066,-2.66287} {-1.82715,1.93066,-2.66287}

View File

@@ -4,10 +4,10 @@ class Military : Default
maxRoaming = 6; maxRoaming = 6;
zombieClass[] = zombieClass[] =
{ {
"z_soldier",
"z_soldier", "z_soldier",
"z_soldier", "z_soldier",
"z_policeman", "z_policeman",
"z_policeman2",
"z_soldier_heavy", "z_soldier_heavy",
"z_soldier_heavy", "z_soldier_heavy",
"z_soldier_usmc_ghillie", "z_soldier_usmc_ghillie",
@@ -17,14 +17,34 @@ class Military : Default
"z_soldier_ru_commander", "z_soldier_ru_commander",
"z_soldier_ru_specialforces", "z_soldier_ru_specialforces",
"z_soldier_ru_soldier", "z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy", "z_soldier_ru_soldier_heavy"
"z_soldier_acr_rifle1",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2"
}; };
lootChance = 0.55; lootChance = 0.4;
lootGroup = Military; lootGroup = Military;
}; };
class MilitarySpecial : Military
{
zombieChance = 0.8;
minRoaming = 2;
zombieClass[] =
{
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier",
"z_soldier_usmc_ghillie",
"z_soldier_cdf_officer",
"z_soldier_cdf_commander",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
lootChance = 0.4;
lootGroup = MilitarySpecial;
};
class MilitaryIndustrial: Military class MilitaryIndustrial: Military
{ {
zombieChance = 0.3; zombieChance = 0.3;
@@ -34,36 +54,23 @@ class MilitaryIndustrial: Military
"z_soldier", "z_soldier",
"z_soldier_heavy", "z_soldier_heavy",
"z_soldier", "z_soldier",
"z_soldier_acr_rifle2",
"z_worker1", "z_worker1",
"z_worker2", "z_worker2",
"z_worker3", "z_worker3"
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
}; };
lootChance = 0.5; lootChance = 0.5;
lootGroup = MilitaryIndustrial; lootGroup = MilitaryIndustrial;
}; };
class Land_a_stationhouse : Military class Land_a_stationhouse : Military
{ {
zombieChance = 0.4; zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
maxRoaming = 5; lootChance = 0.5;
zombieClass[] =
{
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5"
};
zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
lootPos[] = { lootPos[] = {
{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-2.99219,-8.27148,8.49209},{-2.31641,-8.28223,4.41141},{-2.17822,-5.43359,4.41141},{-4.90674,-8.37012,-0.0437927},{-2.35938,-8.1748,-4.6489} //{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.37,-8.4,8.49},{12.44,2.54,-9.47},{-14.83,-7.58,-0.51},{-1.8,8.87,-0.51},{6.83,0.89,-0.51},{3.65,-6.54,-4.51},{16.29,-6.57,-4.51},{18.39,2.37,-4.51},{9.28,-1.25,-4.51},{-2.08,-4.74,8.49},
{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209}
}; };
lootPosSmall[] = { lootPosSmall[] = {
{14.6826,3.55029,-8.25058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-2.40137,-9.03027,-8.25058},{-4.67334,-6.26953,-4.6489},{-4.40308,-8.7666,4.41139},{-4.4541,-8.81055,8.49209},{-1.74316,-8.29883,0.126221},{-0.440918,2.51367,-8.25058},{8.35986,3.58203,-8.25058},{-1.81641,-9.00098,1.1962},{-5.52734,-7.54395,-8.23059} {14.6826,3.55029,-8.25058},{9.97266,3.48584,-9.40058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.49,2.59,-8.28},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-0.76709,-8.99072,-7.87058},{-2.40137,-9.03027,-8.25058},{-4.50391,-5.27588,-4.6489},{-1.02393,-9.02051,0.0562134},{-0.771484,-8.3335,0.0762138},{-0.7229,-9.03076,1.19621},{-4.40308,-8.7666,4.41139},{-2.27783,-5.35303,4.41139},{-4.4541,-8.81055,8.49209},{9.12549,3.64697,-8.25058}
}; };
}; };
@@ -72,43 +79,41 @@ class Land_Mil_ControlTower: Military
zombieClass[] = zombieClass[] =
{ {
"z_soldier", "z_soldier",
"z_soldier_heavy", "z_soldier",
"z_soldier_ru_officer", "z_policeman",
"z_soldier_ru_commander", "z_soldier_ru_officer"
"z_soldier_acr_rifle2"
}; };
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}}; zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39},{2.79688,-3.91602,-9.64148}}; lootChance = 0.4;
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}}; lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{2.12,-3.94,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39}};
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{2.51,-1.96,0.79},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{5.26,-0.93,-7.57},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
}; };
class Land_SS_hangar: MilitaryIndustrial class Land_SS_hangar: Military
{ {
zombieClass[] = zombieClass[] =
{ {
"z_soldier_pilot", "z_soldier_pilot",
"z_soldier_heavy", "z_soldier_heavy",
"z_soldier_pilot", "z_soldier_pilot",
"z_soldier_acr_rifle2",
"z_soldier_heavy", "z_soldier_heavy",
"z_worker1", "z_worker1",
"z_worker2", "z_worker2",
"z_worker3", "z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4",
"z_soldier_ru_pilot", "z_soldier_ru_pilot",
"z_soldier_ru_crewman" "z_soldier_ru_crewman"
}; };
maxRoaming = 3; maxRoaming = 3;
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}}; zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
lootChance = 0.4;
lootPos[] = { lootPos[] = {
//{11.73,-17.17,-5.87},{-11.72,-18.95,-5.87},{-14.25,23.04,-5.87},{8.38,-5.33,-5.87},{-6,5.89,-5.87},{10.18,19.62,-5.87},{-6.43,-7.66,-5.87},
{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253} {-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253}
}; };
lootPosSmall[] = { lootPosSmall[] = {
{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253} {-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}
}; };
lootGroup = Hangar;
}; };
class Land_A_TVTower_Base: Military class Land_A_TVTower_Base: Military
@@ -116,10 +121,8 @@ class Land_A_TVTower_Base: Military
zombieClass[] = zombieClass[] =
{ {
"z_soldier", "z_soldier",
"z_soldier_heavy", "z_soldier",
"z_soldier_ru_officer", "z_policeman"
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
}; };
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}}; zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}}; lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
@@ -133,9 +136,6 @@ class Land_Mil_House: Military
"z_soldier", "z_soldier",
"z_soldier", "z_soldier",
"z_policeman", "z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie", "z_soldier_ru_ghillie",
"z_soldier_ru_specnaz", "z_soldier_ru_specnaz",
"z_soldier_ru_commander", "z_soldier_ru_commander",
@@ -148,10 +148,12 @@ class Land_Mil_House: Military
lootPosSmall[] = {{9.8,1.45,-4.97},{9.74,2.38,-3.8},{9.74,2.35,-4.96},{9.77,3.22,-4.93},{9,4.78,-5.07},{9.73,-0.19,-4.95},{3.47,1,-5.07},{4.15,-5.17,-4.97},{1.95,-5.85,-4.95},{1.96,-5.01,-4.57},{-2.92,-3.78,-5.07},{-4.83,-6.98,-5.07},{-3.2,-7.07,-5.07},{-8.16,-6.95,-5.07},{-4.08,1.73,-0.81},{-4.08,2.51,-0.82},{-7.22,4.41,-0.94},{-7.15,1.57,-0.94},{-8.26,-4.42,-0.94},{-7.24,-4.68,-0.94},{-1,-3.76,-0.94},{-14.76,-0.43,-2.85},{-14.74,-1.45,-2.85}}; lootPosSmall[] = {{9.8,1.45,-4.97},{9.74,2.38,-3.8},{9.74,2.35,-4.96},{9.77,3.22,-4.93},{9,4.78,-5.07},{9.73,-0.19,-4.95},{3.47,1,-5.07},{4.15,-5.17,-4.97},{1.95,-5.85,-4.95},{1.96,-5.01,-4.57},{-2.92,-3.78,-5.07},{-4.83,-6.98,-5.07},{-3.2,-7.07,-5.07},{-8.16,-6.95,-5.07},{-4.08,1.73,-0.81},{-4.08,2.51,-0.82},{-7.22,4.41,-0.94},{-7.15,1.57,-0.94},{-8.26,-4.42,-0.94},{-7.24,-4.68,-0.94},{-1,-3.76,-0.94},{-14.76,-0.43,-2.85},{-14.74,-1.45,-2.85}};
}; };
class Land_Mil_Barracks_i: Military class Land_Mil_Barracks_i: MilitarySpecial
{ {
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}}; zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
lootChance = 0.3;
lootPos[] = { lootPos[] = {
//{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1},
{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824} {4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824}
}; };
lootPosSmall[] = { lootPosSmall[] = {
@@ -159,24 +161,20 @@ class Land_Mil_Barracks_i: Military
}; };
}; };
class Land_Mil_Barracks: Military { class Land_Mil_Barracks: Military { //DZE added, was just {};
lootPos[] = { lootPos[] = {
//{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634} {-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
{-0.913086,-3.82031,-0.785156},{-3.62402,-2.74219,-0.785156},{-1.17529,3.83887,-0.785156},{-3.58203,2.84766,-0.785156},{-6.36328,3.91797,-0.785156},{-6.42188,-3.79688,-0.785156},{-0.922852,-2.7627,-1.58514},{-3.6875,-3.82715,-1.58514},{-6.47656,-2.72559,-1.58514},{-6.34375,2.82813,-1.58514},{-3.60596,3.91797,-1.58514},{-1.16016,2.83398,-1.58514},{0.203125,3.68945,-1.99515},{-2.28467,3.76953,-1.99515},{-5.12451,-2.64648,-1.99515},{-7.54688,-3.60547,-1.99515},{6.52783,-3.56641,-1.99515},{2.30811,3.74414,-1.99515},{5.87793,3.76563,-1.99515}
}; };
lootPosSmall[] = { lootPosSmall[] = {
//{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633} {-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
{-6.37695,1.94727,-1.85513},{-3.59863,1.99316,-1.85513},{-1.16602,1.95117,-1.85513},{-6.50195,-1.87891,-1.85513},{-3.7041,-1.86914,-1.85513},{-0.899902,-1.84375,-1.85513},{6.91992,2.08691,-1.90515},{6.9248,2.88184,-1.90515},{6.9248,2.85547,-1.14514},{6.9082,2.07422,-1.14514},{6.90918,2.07129,-0.385162},{6.93652,2.85938,-0.385162},{4.4248,3.12695,-0.455139},{4.45996,3.08789,-1.93515},{3.83008,-1.95508,-1.71515},{5.21973,-2.0332,-1.71515},{6.54199,-2.03711,-1.71515},{5.33301,-4.17969,-1.18515},{3.82861,-4.19727,-1.18515}
};
zedPos[] = {
//{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}
{-6.40332,-0.116211,-1.12015},{-5.0542,3.20508,-1.12015},{-2.23438,-3.58398,-1.12015},{2.02441,3.46875,-1.12015}
}; };
zedPos[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
}; };
class Camp: Military { class Camp: Military {
maxRoaming = 1; maxRoaming = 1;
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}}; zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
//lootPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
lootPos[] = {{0.833252,-1.52246,-1.09949},{0.38501,0.963867,-1.08948}}; lootPos[] = {{0.833252,-1.52246,-1.09949},{0.38501,0.963867,-1.08948}};
}; };
@@ -185,12 +183,14 @@ class Land_stan: Camp {};
class CampEast: Military { class CampEast: Military {
maxRoaming = 1; maxRoaming = 1;
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}}; zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
//lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83594,-1.31049}};
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}}; lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
}; };
class CampEast_EP1: Military { class CampEast_EP1: Military {
maxRoaming = 1; maxRoaming = 1;
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}}; zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
//lootPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}}; lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
}; };
@@ -198,11 +198,13 @@ class Land_tent_east: Military {
minRoaming = 2; minRoaming = 2;
maxRoaming = 3; maxRoaming = 3;
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}}; zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
lootChance = 0.3;
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}}; lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
}; };
class Land_Dam_ConcP_20: Military { class Land_Dam_ConcP_20: Military {
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}}; zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
lootChance = 0.4;
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}}; lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
}; };
@@ -228,6 +230,7 @@ class USMC_WarfareBVehicleServicePoint: Military {
class Land_Vysilac_FM: Military { class Land_Vysilac_FM: Military {
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}}; zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}}; lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
lootChance = 0.4;
}; };
class Land_Mil_Barracks_L: Military { class Land_Mil_Barracks_L: Military {
@@ -240,7 +243,7 @@ class Land_budova4_in: Military // barracks broken blue front door. cannot enter
zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}}; zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
lootPos[] = {{ -6.50415,2.1416,-1.88723 },{ -1.66162,2.10168,-1.88723 },{ 2.94312,2.297,-1.88723 },{ 5.34082,-1.82922,-1.88723 }}; lootPos[] = {{ -6.50415,2.1416,-1.88723 },{ -1.66162,2.10168,-1.88723 },{ 2.94312,2.297,-1.88723 },{ 5.34082,-1.82922,-1.88723 }};
}; };
class Land_kostel_trosky: Military // church ruins class Land_kostel_trosky: MilitarySpecial // church ruins
{ {
zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}}; zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};
lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}}; lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}};
@@ -261,18 +264,21 @@ class Land_MBG_Killhouse_2: Military // cement 2 story
lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}}; lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}};
}; };
//Land_A_Villa_EP1 in Office.hpp //Land_A_Villa_EP1 in Office.hpp
class Land_budova4_winter: Military { // winter version of military barracks class Land_budova4_winter: MilitarySpecial { // winter version of military barracks
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}}; lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
}; };
class land_pozorovatelna: Military { // concrete tower class land_pozorovatelna: Military { // concrete tower
//lootChance = 0.3;
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}}; lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
}; };
class land_hlaska: Military // metal platform class land_hlaska: Military // metal platform
{ {
lootChance = 0.3;
lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}}; lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}};
}; };
class Land_MBG_Killhouse_1: Military // cement block building class Land_MBG_Killhouse_1: Military // cement block building
{ {
lootChance = 0.25;
lootPos[] = {{-1.98071,5.50488,1.25144},{-2.79443,0.65625,-2.04856},{2.88354,2.7627,-2.04856}}; lootPos[] = {{-1.98071,5.50488,1.25144},{-2.79443,0.65625,-2.04856},{2.88354,2.7627,-2.04856}};
}; };
class land_army_hut2_int: Military // beige hut on blocks class land_army_hut2_int: Military // beige hut on blocks
@@ -303,15 +309,18 @@ class land_smd_army_hut2: Military { // beige hut on blocks
lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}}; lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}};
zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}}; zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
}; };
class Land_smd_SS_hangar_withdoor: MilitaryIndustrial class Land_smd_SS_hangar_withdoor: Military
{ {
maxRoaming = 3; maxRoaming = 3;
zedPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254}}; zedPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254}};
lootChance = 0.4;
lootPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254},{-11.0947,21.3438,-5.87254},{10.7002,17.6221,-5.87254},{11.4658,1.51367,-5.87254},{12.9443,-15.6855,-5.87254}}; lootPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254},{-11.0947,21.3438,-5.87254},{10.7002,17.6221,-5.87254},{11.4658,1.51367,-5.87254},{12.9443,-15.6855,-5.87254}};
lootGroup = Hangar;
}; };
class Land_smd_budova4_in: Military // barracks blue doors internal rooms class Land_smd_budova4_in: MilitarySpecial // barracks blue doors internal rooms
{ {
zedPos[] = {{5.9375,1.33496,-1.88723}}; zedPos[] = {{5.9375,1.33496,-1.88723}};
lootChance = 0.3;
lootPos[] = {{5.68359,-1.41211,-1.88723},{-7.21484,2.17285,-1.88723},{-4.04492,2.07227,-1.88723},{-0.4375,1.95898,-1.88723},{3.23633,2.06348,-1.88723},{0.804688,-0.614258,-1.88723},{-1.2793,-1.0791,-1.88723},{-6.87695,-1.35156,-1.88723}}; lootPos[] = {{5.68359,-1.41211,-1.88723},{-7.21484,2.17285,-1.88723},{-4.04492,2.07227,-1.88723},{-0.4375,1.95898,-1.88723},{3.23633,2.06348,-1.88723},{0.804688,-0.614258,-1.88723},{-1.2793,-1.0791,-1.88723},{-6.87695,-1.35156,-1.88723}};
}; };
class land_smd_army_hut3_long_int: Military { // wide 3 doors bunks class land_smd_army_hut3_long_int: Military { // wide 3 doors bunks
@@ -324,7 +333,7 @@ class land_smd_hlaska: Military { // wide 3 doors bunks
lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}}; lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}};
zedPos[] = {{-0.18457,-3.13574,-2.25991}}; zedPos[] = {{-0.18457,-3.13574,-2.25991}};
}; };
class Land_smd_kostel_trosky: Military // church ruins class Land_smd_kostel_trosky: MilitarySpecial // church ruins
{ {
lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}}; lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
}; };
@@ -336,17 +345,10 @@ class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
"z_soldier_pilot", "z_soldier_pilot",
"z_soldier_heavy", "z_soldier_heavy",
"z_soldier_pilot", "z_soldier_pilot",
"z_soldier_acr_rifle2",
"z_soldier_heavy", "z_soldier_heavy",
"z_worker1", "z_worker1",
"z_worker2", "z_worker2",
"z_worker3", "z_worker3"
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4",
"z_soldier_ru_pilot",
"z_soldier_ru_crewman"
}; };
maxRoaming = 3; maxRoaming = 3;
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}}; lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
@@ -356,11 +358,10 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
zombieClass[] = zombieClass[] =
{ {
"z_soldier", "z_soldier",
"z_soldier_heavy", "z_soldier",
"z_soldier_ru_officer", "z_policeman"
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
}; };
lootChance = 0.4;
lootPos[] = { lootPos[] = {
{ 5.53369,3.64355,-5.46368 }, { 5.53369,3.64355,-5.46368 },
{ 7.67236,3.68115,-1.0687 }, { 7.67236,3.68115,-1.0687 },
@@ -371,8 +372,9 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
{ 7.54956,1.74512,-0.378696}, { 7.54956,1.74512,-0.378696},
{5.40234,-1.71289,-0.378696}}; {5.40234,-1.71289,-0.378696}};
}; };
class Land_Mil_Barracks_i_EP1: Military // tak barracks class Land_Mil_Barracks_i_EP1: MilitarySpecial // tak barracks
{ {
lootChance = 0.2;
maxRoaming = 2; maxRoaming = 2;
lootPos[] = { lootPos[] = {
{5.15625,-2.30371,-1.09824}, {5.15625,-2.30371,-1.09824},
@@ -387,16 +389,7 @@ class Land_Mil_House_EP1: Military // tak
{ {
"z_soldier", "z_soldier",
"z_soldier", "z_soldier",
"z_policeman", "z_policeman"
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
}; };
vehPos[] = { vehPos[] = {
{ 13.439,3.25244,-5.71244,84 }}; { 13.439,3.25244,-5.71244,84 }};
@@ -410,7 +403,7 @@ class Land_Mil_House_EP1: Military // tak
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}}; zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
}; };
class land_st_vez: Military // nm tower class land_st_vez: MilitarySpecial // nm tower
{ {
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}}; lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
}; };
@@ -418,16 +411,18 @@ class Land_mi8_crashed: Military // nm wreck
{ {
lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}}; lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
}; };
class land_AII_last_floor: Military class land_AII_last_floor: MilitarySpecial
{ {
zombieClass[] = {"z_soldier","z_soldier","z_policeman"}; zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
lootChance = 0.5;
maxRoaming = 3; maxRoaming = 3;
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}}; lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
}; };
class land_AII_middle_floor: Military class land_AII_middle_floor: MilitarySpecial
{ {
zombieClass[] = {"z_soldier","z_soldier","z_policeman"}; zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
lootChance = 0.5;
maxRoaming = 3; maxRoaming = 3;
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}}; lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
}; };
@@ -443,16 +438,7 @@ class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
{ {
"z_soldier", "z_soldier",
"z_soldier", "z_soldier",
"z_policeman", "z_policeman"
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
}; };
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}}; lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
}; };
@@ -463,20 +449,13 @@ class Land_Mil_Guardhouse: Military //Enterable zero_building
{ {
"z_soldier", "z_soldier",
"z_soldier", "z_soldier",
"z_policeman", "z_policeman"
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
}; };
lootChance = 0.5;
maxRoaming = 3; maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}}; zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = { lootPos[] = {
//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769} {4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
}; };
lootPosSmall[] = { lootPosSmall[] = {
@@ -547,7 +526,6 @@ class land_ind_pec_03a: MilitaryIndustrial
}; };
class Land_Mil_Barracks_EP1: Military class Land_Mil_Barracks_EP1: Military
{ {
lootChance = 0;
lootPos[] = {}; lootPos[] = {};
}; };
class Land_Mil_Barracks_L_EP1: Military class Land_Mil_Barracks_L_EP1: Military
@@ -590,7 +568,7 @@ class HMMWVWreck: Military
class UH60_NAVY_Wreck_DZ: Military { class UH60_NAVY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3; zombieChance = 0.3;
lootChance = 0; lootChance = 0.6;
minRoaming = 4; minRoaming = 4;
maxRoaming = 8; maxRoaming = 8;
lootPos[] = {}; lootPos[] = {};
@@ -599,7 +577,7 @@ class UH60_NAVY_Wreck_DZ: Military {
class UH60_ARMY_Wreck_DZ: Military { class UH60_ARMY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3; zombieChance = 0.3;
lootChance = 0; lootChance = 0.6;
minRoaming = 4; minRoaming = 4;
maxRoaming = 8; maxRoaming = 8;
lootPos[] = {}; lootPos[] = {};
@@ -608,7 +586,7 @@ class UH60_ARMY_Wreck_DZ: Military {
class UH60_NAVY_Wreck_burned_DZ: Military { class UH60_NAVY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3; zombieChance = 0.3;
lootChance = 0; lootChance = 0.6;
minRoaming = 4; minRoaming = 4;
maxRoaming = 8; maxRoaming = 8;
lootPos[] = {}; lootPos[] = {};
@@ -617,14 +595,8 @@ class UH60_NAVY_Wreck_burned_DZ: Military {
class UH60_ARMY_Wreck_burned_DZ: Military { class UH60_ARMY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3; zombieChance = 0.3;
lootChance = 0; lootChance = 0.6;
minRoaming = 4; minRoaming = 4;
maxRoaming = 8; maxRoaming = 8;
lootPos[] = {}; lootPos[] = {};
}; };
class Camp_EP1: Military { // Looks like the MASH tent, Balota POI
maxRoaming = 1;
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
};

View File

@@ -2,17 +2,19 @@ class Office : Residential
{ {
maxRoaming = 3; maxRoaming = 3;
lootChance = 0.2; lootChance = 0.2;
zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5","z_suit6"}; zombieClass[] = {"z_suit1","z_suit2"};
lootGroup = Office; lootGroup = Office;
}; };
class Land_HouseB_Tenement : Office class Land_HouseB_Tenement : Office
{ {
//lootPos[] = {{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{-12.0771,0.645508,-20.7845},{-0.924805,5.26563,-20.7845}};
lootPos[] = { lootPos[] = {
{-11.2505,4.60938,-20.6497},{-7.58252,5.10205,-20.6497},{-3.15259,0.913574,-20.6497},{8.21289,6.38037,-20.6497},{5.14941,11.8867,-20.6497},{11.0793,11.3467,-20.6497},{13.5581,3.01074,-20.6497},{13.5823,8.15625,-20.6497},{13.6958,-1.61572,-20.6497},{4.59692,7.07227,-20.6497},{-6.00928,-2.01611,-20.6497} //{5.41,9.89,-20.78},{5.99,14.17,-20.78},{12.96,14.07,-20.78},{14.61,8.92,-20.78},{-12.08,0.65,-20.78},{-0.92,5.27,-20.78},{1.27,-0.62,-20.78},{-2.28,2.08,-20.78},{-10.07,4.64,-20.78},{5.35,3.42,-20.78},{13.35,3.37,-20.78},{2.53,-5.75,-20.78},
{8.22,6.3,-20.67},{-3.17,0.92,-20.67},{-10.87,-0.99,-20.18},{11.08,11.29,-20.66},{7.27734,11.5957,-20.8045},{5.11865,12.0298,-20.8045},{13.5625,12.1631,-20.8045}
}; };
lootPosSmall[] = { lootPosSmall[] = {
{6.7124,11.2749,-20.1797},{13.377,11.248,-20.1797},{13.4556,5.76172,-20.1797},{13.1902,0.438477,-20.1797},{-10.7827,-0.952148,-20.1797},{2.71533,-2.39893,-20.1797},{-4.57715,4.30811,-19.6597},{-1.03223,4.04932,-19.6597},{2.39551,4.10986,-19.6597},{0.932129,-2.34082,-20.2197},{3.97754,-0.965332,-20.6497},{4.30371,4.15576,-20.6497} {-4.57,4.42,-19.59},{-1.08,4.15,-19.67},{13.53,2.95,-20.66},{-0.94,4.73,-20.66},{-11.28,4.61,-20.66},{4.33,4.15,-20.67},{13.41,11.21,-20.22},{6.7251,11.6895,-20.3445},{3.9,-0.99,-20.66},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}
}; };
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}}; zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
}; };
@@ -20,6 +22,7 @@ class Land_HouseB_Tenement : Office
class Land_Panelak : Office class Land_Panelak : Office
{ {
lootPos[] = { lootPos[] = {
//{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-5.4209,-3.13184,0.0814209},{-6.81152,-6.15527,0.0714111},{-4.00879,2.53027,0.0714111},{-0.730469,-3.20117,2.77145},{3.97852,-7.08936,2.77145},{2.49609,2.93701,2.77145},{6.78906,1.55273,2.77145},{6.38477,-2.3916,2.77145},{6.80566,-5.77295,2.77145},{4.59863,-1.36328,2.77145},{-0.824219,1.86914,1.32864},
{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144} {-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}
}; };
lootPosSmall[] = { lootPosSmall[] = {
@@ -31,6 +34,7 @@ class Land_Panelak : Office
class Land_Panelak2 : Office class Land_Panelak2 : Office
{ {
lootPos[] = { lootPos[] = {
//{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{3.68896,-7.33789,5.46661},{2.26807,2.94043,5.46661},{6.70068,2.69043,5.46655},{6.87842,-1.45996,5.47675},{6.39795,-6.02734,5.47662},{4.55371,-1.76758,5.46667},{2.76416,0.446289,5.46661},
{0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665} {0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665}
}; };
lootPosSmall[] = { lootPosSmall[] = {
@@ -41,14 +45,20 @@ class Land_Panelak2 : Office
class Land_rail_station_big : Office class Land_rail_station_big : Office
{ {
lootPos[] = {{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}}; lootPos[] = {
lootPosSmall[] = {{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}}; //{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{2.46631,2.22656,-4.97443},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{-1.07373,2.37305,-4.98462},{7.46338,-3.40723,-5.04431},{8.93652,3.12695,-5.04443},{-8.16357,-5.12109,-5.03442},
{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}
};
lootPosSmall[] = {
{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}
};
zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}}; zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}};
}; };
class Land_A_Office01 : Office class Land_A_Office01 : Office
{ {
lootPos[] = { lootPos[] = {
//{-2.5,-2.47,-4.53},{4.11,-0.69,-4.53},{4.11,6.11,-4.53},{0.24,6.06,-4.53},{4.32,3.74,-4.53},{5.09,0.22,-4.53},{11.8,-1.78,-4.53},{14.58,-4.11,-4.53},{13.82,-0.73,-4.53},{-7.76,5.59,-4.53},{1.81,1,-2.03},{4.93,4.32,-2.03},{0.52,6.76,-2.03},{2.23,3.76,-2.03},{-4.89,-2.55,-2},{-14.56,-3.41,-1.99},{-15.27,5.93,-1.95},{-10.91,6.04,0.45},{-6.31,3.3,0.48},{7.64,6.39,0.47},{13.67,6.6,0.45},{13.19,-2.59,0.49},{3.09,2.44,6.2},{-1.46,-2.28,6.19},{-2.29,4.54,0.47},{4.77,-4.56,-2.02},{8.35,-1.11,-2.03},{9.95,-3.74,-2.01},{7.14,-2.51,-2.03},{12.87,4.71,-2.03},{15.37,3.42,-2.03},{-0.74,3.17,-4.53},{15.57,1.33,-2.03},{-0.07,-6.44,-2},{-7.93,3.18,-2.03},{-6.05,6.27,-2.03},{-13.11,1.06,-2.03},{-3.3,4.18,6.2},
{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028} {-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}
}; };
lootPosSmall[] = { lootPosSmall[] = {
@@ -64,6 +74,7 @@ class Land_A_Office01 : Office
class Land_A_Office02 : Office class Land_A_Office02 : Office
{ {
lootPos[] = { lootPos[] = {
//{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076},
{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105} {19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}
}; };
lootPosSmall[] = { lootPosSmall[] = {
@@ -79,9 +90,8 @@ class Land_aif_hotel : Office //multi-story hotel with balconies
class Land_aif_hotel_bio : Office // multi-story hotel with balconies class Land_aif_hotel_bio : Office // multi-story hotel with balconies
{ {
zedPos[] = {{-18.5781,4.20801,-8.5215},{-17.8848,-6.33398,-8.52153}}; zedPos[] = {{-18.5781,4.20801,-8.5215},{-17.8848,-6.33398,-8.52153}};
lootPos[] = { lootPos[] = {{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},
{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919} {-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}};
};
}; };
class land_mbg_apartments_big_04: Office { // multi-story cement, 3 non-enterable garages class land_mbg_apartments_big_04: Office { // multi-story cement, 3 non-enterable garages
lootPos[] = { lootPos[] = {
@@ -181,6 +191,7 @@ class Land_ibr_terminal: Office
class Land_A_Villa_EP1: Office // takistani villa 2 story multi-wing class Land_A_Villa_EP1: Office // takistani villa 2 story multi-wing
{ {
zedPos[] = {{5.5332,2.70361,-5.06721},{13.2578,-14.3623,-5.06719}}; zedPos[] = {{5.5332,2.70361,-5.06721},{13.2578,-14.3623,-5.06719}};
//lootPos[] = {{-15.002,9.06104,1.97169},{10.3047,10.7178,1.97146},{17.4824,-15.3862,1.99229},{10.1855,-0.722656,-1.4844},{-2.54688,14.5698,-1.4844},{-14.8945,12.7236,-1.4844},{-8.51953,14.1064,-1.4844}};
lootPos[] = { lootPos[] = {
{ -23.3442,1.71484,-3.65929 }, { -23.3442,1.71484,-3.65929 },
{ 14.5498,-5.69775,-5.06722 }, { 14.5498,-5.69775,-5.06722 },
@@ -262,11 +273,13 @@ class Land_MBG_Police_Station: Office
}; };
class land_mbg_ger_estate_2: Office { // 2 stucco red/orange light by door class land_mbg_ger_estate_2: Office { // 2 stucco red/orange light by door
//lootPos[]={{5.34766,-0.882813,-2.13187},{2.38281,-1.03418,-2.13187},{2.54688,-4.41602,-2.13187},{-7.71094,-2.73242,-2.13187},{-2.22656,5.91602,-2.13187},{-5.36328,4.46387,-2.13187}};
lootPos[] = { lootPos[] = {
{-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187} {-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187}
}; };
lootPosSmall[] = { lootPosSmall[] = {
{-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187} {-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187}
}; };
//zedPos[] = {{2.38281,-1.03418,-2.13187}};
zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}}; zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}};
}; };

View File

@@ -0,0 +1,6 @@
class Land_sloup_vn : Default
{
lootChance = 0.05;
lootPos[] = {{-0.24,-0.12,-8.05}};
lootGroup = Powerlines;
};

View File

@@ -5,13 +5,11 @@ class Residential : Default
zombieClass[] = zombieClass[] =
{ {
"zZombie_Base", "zZombie_Base",
"z_hunter",
"z_teacher", "z_teacher",
"z_villager1", "z_villager1",
"z_villager2", "z_villager2",
"z_villager3", "z_villager3",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4",
"z_citizen1", "z_citizen1",
"z_citizen2", "z_citizen2",
"z_citizen3", "z_citizen3",
@@ -29,32 +27,7 @@ class Residential : Default
"z_rocker3", "z_rocker3",
"z_rocker4", "z_rocker4",
"z_assistant", "z_assistant",
"z_pilot", "z_pilot"
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener",
"z_civilian1",
"z_civilian3",
"z_civilian5",
"z_civilian7",
"z_civilian9",
"z_civilian11",
"z_civilian13",
"z_civilian15",
"z_prisoner1",
"z_prisoner2",
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6"
}; };
lootChance = 0.5; lootChance = 0.5;
lootGroup = Residential; lootGroup = Residential;
@@ -63,59 +36,84 @@ class Residential : Default
class Land_HouseV_1I4 : Residential class Land_HouseV_1I4 : Residential
{ {
zedPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}}; zedPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}};
lootPos[] = {{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}}; lootPos[] = {
lootPosSmall[] = {{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}}; //{0.53,-4.53,-2.77},{-3.83,-2.5,-2.77},{-0.51,3.92,-2.72},{-1.93,-5.12,-2.17},{0.57,-1.53,-2.76},
{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}
};
lootPosSmall[] = {
{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}
};
}; };
class Land_kulna : Residential class Land_kulna : Residential
{ {
zedPos[] = {{-0.498291,1.92871,-1.12811},{0.503174,0.217773,-1.11633}}; zedPos[] = {{-0.498291,1.92871,-1.12811},{0.503174,0.217773,-1.11633}};
//lootPos[] = {{0.503174,0.217773,-1.11633},{-0.498291,1.92871,-1.12811}};
lootPos[] = {{0.213379,1.49707,-1.14344}}; lootPos[] = {{0.213379,1.49707,-1.14344}};
}; };
class Land_hut06 : Residential class Land_hut06 : Residential
{ {
zedPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}}; zedPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
//lootPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}}; lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
}; };
class Land_Hlidac_budka : Residential class Land_Hlidac_budka : Residential
{ {
zedPos[] = {{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},{-2.31836,1.5127,-0.78363}}; zedPos[] = {{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},{-2.31836,1.5127,-0.78363}};
lootPos[] = {{2.4209,2.16064,-0.783617}}; lootPos[] = {
lootPosSmall[] = {{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}}; //{-2.31836,1.5127,-0.78363},{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},
{2.4209,2.16064,-0.783617}
};
lootPosSmall[] = {
{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}
};
}; };
class Land_HouseV2_02_Interier : Residential class Land_HouseV2_02_Interier : Residential
{ {
zedPos[] = {{-3.62598,3.05273,-5.58072},{3.34814,1.9707,-5.57071},{5.20117,-1.54004,-5.57071},{-5.71094,5.49414,-5.57071},{7.23145,5.37109,-5.57071},{-7.57861,-1.01563,-5.57071},{8.5498,0.754883,-5.57071},{-6.52295,2.35547,-5.5607}}; zedPos[] = {{-3.62598,3.05273,-5.58072},{3.34814,1.9707,-5.57071},{5.20117,-1.54004,-5.57071},{-5.71094,5.49414,-5.57071},{7.23145,5.37109,-5.57071},{-7.57861,-1.01563,-5.57071},{8.5498,0.754883,-5.57071},{-6.52295,2.35547,-5.5607}};
lootPos[] = {{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}}; lootPos[] = {
lootPosSmall[] = {{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}}; //{7.23,5.37,-5.57},{8.55,0.75,-5.57},{5.2,-1.54,-5.57},{3.35,1.97,-5.57},{-3.63,3.05,-5.58},{-7.58,-1.02,-5.57},{-6.52,2.35,-5.56},{-5.71,5.49,-5.57},{6.53,1.49,-4.64},{0.05,1.32,-5.53},
{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}
};
lootPosSmall[] = {
{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}
};
}; };
class Land_A_Pub_01 : Residential class Land_A_Pub_01 : Residential
{ {
zombieChance = 0.2; zombieChance = 0.2;
lootPos[] = {{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}}; lootPos[] = {
lootPosSmall[] = {{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}}; //{1.83,0.39,-5.75},{-1.77,0.33,-5.76},{-6.66,-6.43,-5.76},{-4.64,-0.1,-5.75},{-5.76,-3.05,-5.75},{-2.08,0.92,-1.79},{-4.77,-5.89,-1.78},{-6.94,-1.94,-1.77},{-4.05,-0.78,-1.78},{1.4,-1.74,-1.76},{3.14,-2.79,-1.76},{3.58,-0.59,-1.76},{3.03,-4.04,-1.76},{1.94,3.19,-1.78},{-0.1,6.22,-1.78},{5.3,7.56,-1.79},{6.93,-2.85,-1.79},{2.57,-4.6,-5.76},{4.07,5.41,-5.76},{0.75,2.3,-5.75},{6.47,-1.71,-5.06},
{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}
};
lootPosSmall[] = {
{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}
};
zedPos[] = {{-1.76563,0.334473,-5.75623},{2.56934,-4.6001,-5.75623},{4.06738,5.41406,-5.75623},{-6.66211,-6.4292,-5.75623},{0.75293,2.2998,-5.74622},{-4.63574,-0.100586,-5.74622},{-5.75977,-3.05029,-5.74622},{1.83398,0.394043,-5.74619},{-2.08203,0.922852,-1.79126},{5.30469,7.55957,-1.79126},{6.93164,-2.84668,-1.79126},{-0.0957031,6.22461,-1.78125},{1.94141,3.18799,-1.78125},{-4.05273,-0.779785,-1.78125},{-4.76563,-5.89111,-1.78125},{-6.94434,-1.9375,-1.77124},{1.39844,-1.73779,-1.76123},{3.03027,-4.04346,-1.76123},{3.13867,-2.78564,-1.76123},{3.58301,-0.591309,-1.76123}}; zedPos[] = {{-1.76563,0.334473,-5.75623},{2.56934,-4.6001,-5.75623},{4.06738,5.41406,-5.75623},{-6.66211,-6.4292,-5.75623},{0.75293,2.2998,-5.74622},{-4.63574,-0.100586,-5.74622},{-5.75977,-3.05029,-5.74622},{1.83398,0.394043,-5.74619},{-2.08203,0.922852,-1.79126},{5.30469,7.55957,-1.79126},{6.93164,-2.84668,-1.79126},{-0.0957031,6.22461,-1.78125},{1.94141,3.18799,-1.78125},{-4.05273,-0.779785,-1.78125},{-4.76563,-5.89111,-1.78125},{-6.94434,-1.9375,-1.77124},{1.39844,-1.73779,-1.76123},{3.03027,-4.04346,-1.76123},{3.13867,-2.78564,-1.76123},{3.58301,-0.591309,-1.76123}};
}; };
class Land_Shed_wooden : Residential class Land_Shed_wooden : Residential
{ {
zedPos[] = {{-0.342773,1.0293,-1.29156},{1.26807,-0.362305,-1.29156}}; zedPos[] = {{-0.342773,1.0293,-1.29156},{1.26807,-0.362305,-1.29156}};
//lootPos[] = {{1.26807,-0.362305,-1.29156},{-0.342773,1.0293,-1.29156}};
lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}}; lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
}; };
class Land_HouseBlock_A1_1 : Residential class Land_HouseBlock_A1_1 : Residential
{ {
zedPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}}; zedPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
//lootPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}}; lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
}; };
class Land_HouseV_1I1 : Residential class Land_HouseV_1I1 : Residential
{ {
zedPos[] = {{0.100586,-2.34473,-2.88281}}; zedPos[] = {{0.100586,-2.34473,-2.88281}};
//lootPos[] = {{0.100586,-2.34473,-2.88281}};
lootPosSmall[] = {{0.728516,-2.01514,-2.86235}}; lootPosSmall[] = {{0.728516,-2.01514,-2.86235}};
}; };
@@ -125,18 +123,27 @@ class Land_A_MunicipalOffice : Residential
zedPos[] = {{-0.20752,-6.48633,-18.429},{3.31641,-5.77441,-18.429},{-4.66113,-6.27246,-18.429}}; zedPos[] = {{-0.20752,-6.48633,-18.429},{3.31641,-5.77441,-18.429},{-4.66113,-6.27246,-18.429}};
lootChance = 0.4; lootChance = 0.4;
lootPos[] = {{-7.73,2.87,-18.43},{-10.45,-2.57,-18.43},{8.85,-5.84,-18.43},{2.86,6.01,-18.43},{9.67,1.66,-18.43},{7.26,10.91,-18.43},{-7.66,10.63,-18.43},{-3.14,5.58,-18.43},{-3.45,10.97,-12.41},{1.5,10.97,-12.41},{-7.92,4.17,-12.41},{-9.73,1.63,-12.41},{7.16,-3.95,-12.41},{9.37,3.61,-12.41},{9.82,10.7,-12.41},{-0.29,7.74,-14.4},{-5.67,0.71,-18.43},{5.72,0.36,-18.43},{9.89,7.54,-3.63},{-4.64,-1.66,-0.17},{4.63,-1.3,-0.17},{-0.27,-7.77,-0.17},{-9.87,2.68,-3.7},{1.66,11.25,-3.71}}; lootPos[] = {{-7.73,2.87,-18.43},{-10.45,-2.57,-18.43},{8.85,-5.84,-18.43},{2.86,6.01,-18.43},{9.67,1.66,-18.43},{7.26,10.91,-18.43},{-7.66,10.63,-18.43},{-3.14,5.58,-18.43},{-3.45,10.97,-12.41},{1.5,10.97,-12.41},{-7.92,4.17,-12.41},{-9.73,1.63,-12.41},{7.16,-3.95,-12.41},{9.37,3.61,-12.41},{9.82,10.7,-12.41},{-0.29,7.74,-14.4},{-5.67,0.71,-18.43},{5.72,0.36,-18.43},{9.89,7.54,-3.63},{-4.64,-1.66,-0.17},{4.63,-1.3,-0.17},{-0.27,-7.77,-0.17},{-9.87,2.68,-3.7},{1.66,11.25,-3.71}};
/*lootPosSmall[] = {
{4.34521,-8.81567,-18.439},{-1.06787,-5.11499,-18.439},{1.3291,9.86938,-18.4413},{-1.54395,9.90649,-18.4353}
};*/
}; };
class Land_HouseV2_04_interier : Residential class Land_HouseV2_04_interier : Residential
{ {
zedPos[] = {{2.10938,6.60449,-5.76862},{-2.30029,4.22461,-5.75937},{-4.96289,2.91309,-5.74985},{1.95557,4.16211,-5.74939},{-5.13281,6.74316,-5.74857},{7.51025,-0.931641,-5.74176},{7.49561,5.83594,-5.73901}}; zedPos[] = {{2.10938,6.60449,-5.76862},{-2.30029,4.22461,-5.75937},{-4.96289,2.91309,-5.74985},{1.95557,4.16211,-5.74939},{-5.13281,6.74316,-5.74857},{7.51025,-0.931641,-5.74176},{7.49561,5.83594,-5.73901}};
lootPos[] = {{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}}; lootPos[] = {
lootPosSmall[] = {{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}}; //{7.5,6.93,-5.74},{7.58,-1.89,-5.74},{1.85,2.66,-5.06},{3.38,6.4,-5.77},{-1.44,3.1,-5.76},{-3.63,6.88,-4.99},{-4.96,2.91,-5.75},{0.29,1.26,-2.93},{-1.44,6.44,-5.74},{4.82,2.63,-5.74},
{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}
};
lootPosSmall[] = {
{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}
};
}; };
class Land_HouseV2_01A : Residential class Land_HouseV2_01A : Residential
{ {
zedPos[] = {{-1.60547,-3.23535,-5.61884},{-3.37256,-3.34082,-5.58344}}; zedPos[] = {{-1.60547,-3.23535,-5.61884},{-3.37256,-3.34082,-5.58344}};
//lootPos[] = {{-3.37256,-3.34082,-5.58344},{-1.60547,-3.23535,-5.61884}};
lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}}; lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}};
}; };
@@ -153,6 +160,7 @@ class Land_KBud : Residential
zombieChance = 0.3; zombieChance = 0.3;
maxRoaming = 0; maxRoaming = 0;
zedPos[] = {{-0.017334,0.0107422,-0.663696}}; zedPos[] = {{-0.017334,0.0107422,-0.663696}};
//lootPos[] = {{-0.017334,0.0107422,-0.663696}};
lootPos[] = {{-0.0170898,0.0114746,-0.66367}}; lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
}; };
@@ -161,7 +169,9 @@ class Land_sara_domek_zluty : Residential
maxRoaming = 1; maxRoaming = 1;
zedPos[] = {{-6.17139,-2.33789,-2.43384},{-0.660645,2.05469,-2.43372},{6.36401,-0.236328,-2.43372},{2.95679,3.00684,-2.43365},{-3.75342,-3.54785,-2.42389},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{0.627197,-0.584961,-2.41394},{7.06665,2.9541,-2.4137}}; zedPos[] = {{-6.17139,-2.33789,-2.43384},{-0.660645,2.05469,-2.43372},{6.36401,-0.236328,-2.43372},{2.95679,3.00684,-2.43365},{-3.75342,-3.54785,-2.42389},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{0.627197,-0.584961,-2.41394},{7.06665,2.9541,-2.4137}};
lootPos[] = {{7.41,3.32,-2.43},{2.89,2.75,-2.43},{0.2,3.2,-2.43},{-6.59,-3.05,-2.43},{-3.99,2.46,-2.43},{-6.58,-0.39,-2.43},{6.38,-0.34,-2.43}}; lootPos[] = {{7.41,3.32,-2.43},{2.89,2.75,-2.43},{0.2,3.2,-2.43},{-6.59,-3.05,-2.43},{-3.99,2.46,-2.43},{-6.58,-0.39,-2.43},{6.38,-0.34,-2.43}};
lootPosSmall[] = {{-6.83057,3.4668,-2.43364},{-2.64941,-3.81738,-2.43391}}; /*lootPosSmall[] = {
{7.26685,-0.882324,-2.43378},{4.00684,3.84766,-2.43372},{-1.11255,1.29395,-2.43382},{-7.22192,-4.23584,-2.43386}
};*/
}; };
class Land_HouseV_3I4 : Residential class Land_HouseV_3I4 : Residential
@@ -182,8 +192,13 @@ class Land_HouseV_1L2 : Residential
{ {
maxRoaming = 3; maxRoaming = 3;
zedPos[] = {{-0.448242,5.29883,-3.01697}}; zedPos[] = {{-0.448242,5.29883,-3.01697}};
lootPos[] = {{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}}; lootPos[] = {
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}}; //{-0.448242,5.29883,-3.01697}
{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}
};
lootPosSmall[] = {
{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}
};
}; };
class Land_HouseV_1T : Residential class Land_HouseV_1T : Residential
@@ -208,6 +223,7 @@ class Land_HouseV_1I2 : Residential
class Land_HouseV_2L : Residential class Land_HouseV_2L : Residential
{ {
zedPos[] = {{-3.98438,-3.87207,-4.02338},{4.32617,1.81836,-3.96332}}; zedPos[] = {{-3.98438,-3.87207,-4.02338},{4.32617,1.81836,-3.96332}};
//lootPos[] = {{4.32617,1.81836,-3.96332},{-3.98438,-3.87207,-4.02338}};
lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}}; lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}};
}; };
@@ -221,8 +237,7 @@ class Land_HouseV_1I3 : Residential
class Land_houseV_2T2 : Residential class Land_houseV_2T2 : Residential
{ {
zedPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28}}; zedPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28}};
lootPos[] = {{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32},{-3.33081,-2.51367,-4.04022}}; lootPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32}};
lootPosSmall[] = {{-1.93677,-0.370117,-0.592319},{-0.72998,3.18066,-0.634354},{6.16992,-2.89941,-0.961671},{-3.72339,3.1084,-2.92789},{-2.11914,-2.98535,-3.83026},{5.01758,-2.93018,-3.34743}};
}; };
class Land_HouseBlock_A1 : Residential class Land_HouseBlock_A1 : Residential
@@ -264,6 +279,7 @@ class Land_HouseBlock_C1 : Residential
class Land_HouseV2_01B : Residential class Land_HouseV2_01B : Residential
{ {
zedPos[] = {{9.53711,3.39453,-6.11053}}; zedPos[] = {{9.53711,3.39453,-6.11053}};
//lootPos[] = {{9.53711,3.39453,-6.11053}};
lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}}; lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}};
}; };
@@ -321,14 +337,14 @@ class Land_NAV_Lighthouse : Residential
class Land_Panelak3 : Residential class Land_Panelak3 : Residential
{ {
zedPos[] = {}; zedPos[] = {};
//lootPos[]={{0.54,-0.71,-8.11},{2.51,-1.84,12.38},{2.8,-0.67,12.38},{3.98,-1.49,12.38}};
lootPos[] = {{2.00415,-1.33325,12.3769},{0.0378418,-1.23608,-10.8254}}; lootPos[] = {{2.00415,-1.33325,12.3769},{0.0378418,-1.23608,-10.8254}};
}; };
// ALT-MAP Support // ALT-MAP Support
class Land_sara_Domek_sedy: Residential // single story stucko #39 class Land_sara_Domek_sedy: Residential // single story stucko #39
{ {
zedPos[] = {{1.72266,2.12744,-2.14196}}; zedPos[] = {{1.72266,2.12744,-2.14196}};
lootPos[] = {{-1.33838,-0.0722656,-2.14196},{-4.39429,3.53516,-2.14196},{3.72681,3.72754,-2.14196},{4.84814,-0.488281,-2.14196}}; lootPos[] = {{-1.76367,-1.11328,-2.14196},{-5.0127,3.01953,-2.14196},{5.41211,2.625,-2.14196},{4.86035,-0.738281,-2.14196}};
lootPosSmall[] = {{5.5603,-0.541016,-1.22196},{-3.96045,-0.106445,-1.61196}};
}; };
class land_mbg_brickhouse_01: Residential // 2 story brick outer staircase stripped class land_mbg_brickhouse_01: Residential // 2 story brick outer staircase stripped
{ {
@@ -339,13 +355,11 @@ class Land_dum_mesto_in: Residential // 2 story some boarded windows estate
{ {
zedPos[] = {{4.85645,1.62305,-1.28095}}; zedPos[] = {{4.85645,1.62305,-1.28095}};
lootPos[] = {{ -5.53796,-2.51996,-3.99769 },{ -4.66113,1.34052,-4.26331 },{ -4.9137,3.4718,-4.26331 },{ 0.397583,-2.74866,-4.26418 },{ 2.18762,0.74707,-4.26418 },{ 4.94128,-1.67108,-4.26418 },{ 4.48279,2.82495,-4.26418 },{ 1.11023,4.69928,-2.75561 },{ 4.98938,3.79883,-1.28095 },{ 5.55957,-1.61218,-1.28095 },{ 0.695679,-2.18268,-1.28095 },{ -2.42969,-1.18854,-1.27582 },{ -4.77722,3.51996,-1.27582 }}; lootPos[] = {{ -5.53796,-2.51996,-3.99769 },{ -4.66113,1.34052,-4.26331 },{ -4.9137,3.4718,-4.26331 },{ 0.397583,-2.74866,-4.26418 },{ 2.18762,0.74707,-4.26418 },{ 4.94128,-1.67108,-4.26418 },{ 4.48279,2.82495,-4.26418 },{ 1.11023,4.69928,-2.75561 },{ 4.98938,3.79883,-1.28095 },{ 5.55957,-1.61218,-1.28095 },{ 0.695679,-2.18268,-1.28095 },{ -2.42969,-1.18854,-1.27582 },{ -4.77722,3.51996,-1.27582 }};
lootPosSmall[] = {{-1.07007,2.86768,-0.325825},{-6.16431,0.850586,-0.105824},{6.16699,-2.95264,-0.110945},{2.67432,-2.52148,-3.09418}};
}; };
class Land_dum_mesto2: Residential // 2 stucco red/orange light by door class Land_dum_mesto2: Residential // 2 stucco red/orange light by door
{ {
zedPos[] = {{-3.01074,1.48145,-0.945732}}; zedPos[] = {{-3.01074,1.48145,-0.945732}};
lootPos[] = {{2.46582,7.10742,-4.34475},{2.87305,4.03906,-4.34475},{-3.56738,4.05078,-4.34475},{-2.49902,0.46875,-4.34475},{1.77734,-7.41797,-4.34475},{-3.24512,-7.69922,-4.34475},{-3.16113,-1.58984,-4.34475},{3.19531,1.64258,-0.945168},{-3.19141,7.76563,-0.944004},{-0.253906,4.78516,-0.944004},{-3.35645,-5.74414,-0.944004},{-1.70508,-7.22656,-0.944004},{1.21973,-1.07617,-0.944004}}; lootPos[] = {{2.46582,7.10742,-4.34475},{2.87305,4.03906,-4.34475},{-3.56738,4.05078,-4.34475},{-2.49902,0.46875,-4.34475},{1.77734,-7.41797,-4.34475},{-3.24512,-7.69922,-4.34475},{-3.16113,-1.58984,-4.34475},{3.19531,1.64258,-0.945168},{-3.19141,7.76563,-0.944004},{-0.253906,4.78516,-0.944004},{-3.35645,-5.74414,-0.944004},{-1.70508,-7.22656,-0.944004},{1.21973,-1.07617,-0.944004}};
lootPosSmall[] = {{3.27734,7.74658,-3.40475},{-2.82813,6.43066,-0.534006},{3.04346,-7.29297,-0.944006},{0.201172,-0.83252,-4.34475}};
}; };
//Land_MBG_GER_ESTATE_2 in Office.hpp //Land_MBG_GER_ESTATE_2 in Office.hpp
class Land_MBG_GER_HUS_4 : Residential // 2 stucco red/orage light by door class Land_MBG_GER_HUS_4 : Residential // 2 stucco red/orage light by door
@@ -395,7 +409,6 @@ class Land_deutshe_mini : Residential // stucco 3 windows, doorway
{ {
zedPos[] = {{2.51074,-2.4657,-2.74846},{2.51953,1.31262,-2.74846}}; zedPos[] = {{2.51074,-2.4657,-2.74846},{2.51953,1.31262,-2.74846}};
lootPos[] = {{-4.34277,-2.54297,-2.74846},{-0.624023,-0.357422,-2.74846},{0.853516,1.04395,-2.74846},{-2.75781,2.44336,-2.74846}}; lootPos[] = {{-4.34277,-2.54297,-2.74846},{-0.624023,-0.357422,-2.74846},{0.853516,1.04395,-2.74846},{-2.75781,2.44336,-2.74846}};
lootPosSmall[] = {{-3.49365,-1.76563,-1.97846},{-0.462891,0.753906,-1.83846},{0.727539,2.95605,-2.04846}};
}; };
class land_seb_bouda1: Residential { // cement floor1, wooden floor2 class land_seb_bouda1: Residential { // cement floor1, wooden floor2
zedPos[] = {{-2.27832,0.0546875,0.573326},{-0.192871,-2.34766,1.13067}}; zedPos[] = {{-2.27832,0.0546875,0.573326},{-0.192871,-2.34766,1.13067}};
@@ -415,8 +428,12 @@ class Land_House_C_5_V2_EP1: Residential // beige stucco
}; };
class Land_House_C_5_V3_EP1: Residential // beige stucco class Land_House_C_5_V3_EP1: Residential // beige stucco
{ {
lootPos[] = {{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}}; lootPos[] = {
lootPosSmall[] = {{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}}; {2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}
};
lootPosSmall[] = {
{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}
};
zedPos[] = {{-3.54736,1.73535,-0.596497},{2.47021,4.54834,-0.59645},{1.73682,2.96338,2.2955},{-3.40234,-4.05664,2.18232}}; zedPos[] = {{-3.54736,1.73535,-0.596497},{2.47021,4.54834,-0.59645},{1.73682,2.96338,2.2955},{-3.40234,-4.05664,2.18232}};
}; };
class Land_House_L_1_EP1: Residential // beige stucco class Land_House_L_1_EP1: Residential // beige stucco
@@ -441,7 +458,8 @@ class Land_House_K_7_EP1: Residential // beige stucco
}; };
class Land_House_C_4_EP1: Residential // beige stucco class Land_House_C_4_EP1: Residential // beige stucco
{ {
lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }}; lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },
{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }};
}; };
class Land_House_C_11_EP1: Residential // 2 story wood railings class Land_House_C_11_EP1: Residential // 2 story wood railings
{ {
@@ -505,15 +523,35 @@ class LAND_vokzal_big: Residential // Train Station
}; };
class LAND_Zachytka : Residential class LAND_Zachytka : Residential
{ {
lootPos[] = {{3.79492,-4.12891,-2.02697},{-4.92285,-6.8584,-2.02697},{-3.6543,-6.7002,-2.02697},{-2.60449,-6.87891,-2.02697},{-1.82422,0.0361328,-2.02697},{-6.2832,-4.51074,-2.02697},{-3.60547,5.1875,-2.02697},{4.42188,11.2158,-2.02697}}; lootPos[] = {
{3.79492,-4.12891,-2.02697},
{-4.92285,-6.8584,-2.02697},
{-3.6543,-6.7002,-2.02697},
{-2.60449,-6.87891,-2.02697},
{-1.82422,0.0361328,-2.02697},
{-6.2832,-4.51074,-2.02697},
{-3.60547,5.1875,-2.02697},
{4.42188,11.2158,-2.02697}};
}; };
class LAND_hospoda : Residential class LAND_hospoda : Residential
{ {
lootPos[] = {{3.46094,-1.42871,-1.80302},{2.40137,-1.22656,-1.80307},{7.81836,-1.63281,-1.80282},{2.04004,-6.71777,-1.80289},{-5.56641,0.793945,-1.80295},{-4.18164,8.64063,-1.80286},{1.16602,5.0791,-1.80348},{1.21582,3.73242,-1.8034},{0.248047,5.55176,-1.80324},{-1.84766,3.92969,-1.80313},{-1.85254,0.222656,-1.80321}}; lootPos[] = {
{3.46094,-1.42871,-1.80302},
{2.40137,-1.22656,-1.80307},
{7.81836,-1.63281,-1.80282},
{2.04004,-6.71777,-1.80289},
{-5.56641,0.793945,-1.80295},
{-4.18164,8.64063,-1.80286},
{1.16602,5.0791,-1.80348},
{1.21582,3.73242,-1.8034},
{0.248047,5.55176,-1.80324},
{-1.84766,3.92969,-1.80313},
{-1.85254,0.222656,-1.80321}};
}; };
class LAND_Kiosk2 : Residential class LAND_Kiosk2 : Residential
{ {
lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}}; lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},
{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}};
}; };
class LAND_skola : Residential class LAND_skola : Residential
{ {
@@ -607,7 +645,8 @@ class LAND_Big_Panelak : Residential
}; };
class LAND_Posta : Residential class LAND_Posta : Residential
{ {
lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}}; lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},
{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}};
}; };
class Land_smd_dum_istan2b : Residential // stucco 4 windows up, 2 down on left class Land_smd_dum_istan2b : Residential // stucco 4 windows up, 2 down on left
{ {
@@ -686,8 +725,12 @@ class land_seb_mine_maringotka: Residential { // Nm
//DZE ADDED BELOW //DZE ADDED BELOW
class land_r_housev2_04: Residential { class land_r_housev2_04: Residential {
lootPos[] = {{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}}; lootPos[] = {
lootPosSmall[] = {{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}}; {0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}
};
lootPosSmall[] = {
{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}
};
zedPos[] = {{-1.72021,2.7146,-3.20429},{2.7522,2.9668,-3.20421},{4.73706,-0.942627,-3.20546}}; zedPos[] = {{-1.72021,2.7146,-3.20429},{2.7522,2.9668,-3.20421},{4.73706,-0.942627,-3.20546}};
}; };
class land_rozvodna: Residential { class land_rozvodna: Residential {
@@ -695,10 +738,12 @@ class land_rozvodna: Residential {
}; };
class land_jzd_bezstrechy: Residential { // multi-story concrete bars on windows class land_jzd_bezstrechy: Residential { // multi-story concrete bars on windows
zedPos[] = {{6.62451,1.67969,-5.22504},{5.60889,6.54102,-5.10962}}; zedPos[] = {{6.62451,1.67969,-5.22504},{5.60889,6.54102,-5.10962}};
//lootPos[] = {{6.62451,1.67969,-5.22504},{1.70166,3.48828,-5.22504},{5.60889,6.54102,-5.10962},{-5.21094,7.38477,-5.10962}};
lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}}; lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}};
}; };
class land_domek_podhradi_1: Residential { // brown wooden barn one story class land_domek_podhradi_1: Residential { // brown wooden barn one story
zedPos[] = {{-2.18018,-3.02637,-2.75047},{-0.874756,3.29346,-2.7391}}; zedPos[] = {{-2.18018,-3.02637,-2.75047},{-0.874756,3.29346,-2.7391}};
//lootPos[] = {{5.11816,0.963867,-2.73913},{1.84717,-0.317383,-2.73914},{-5.66992,0.883789,-2.75047},{0.924805,-2.87988,-2.75047},{2.50977,-0.691406,-2.73915},{-0.874756,3.29346,-2.7391}, {-2.71924,0.0463867,-2.73914}};
lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}}; lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}};
}; };
class Land_bouda2_vnitrek: Residential { class Land_bouda2_vnitrek: Residential {
@@ -721,13 +766,21 @@ class land_cihlovej_dum_mini: Residential {
lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}}; lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}};
}; };
class Land_hruzdum: Residential { class Land_hruzdum: Residential {
lootPos[] = {{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}}; lootPos[] = {
lootPosSmall[] = {{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}}; {-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}
};
lootPosSmall[] = {
{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}
};
zedPos[] = {{-1.66382,-1.14795,-3.82291},{-2.79248,3.60742,-0.251995}}; zedPos[] = {{-1.66382,-1.14795,-3.82291},{-2.79248,3.60742,-0.251995}};
}; };
class land_smd_cihlovej_dum_mini: Residential { class land_smd_cihlovej_dum_mini: Residential {
lootPos[] = {{0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}}; lootPos[] = {
lootPosSmall[] = {{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}}; {0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}
};
lootPosSmall[] = {
{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}
};
zedPos[] = {{1.81738,0.794922,-1.99442},{-1.7959,1.10742,-1.99442},{-6.54102,1.04688,-1.99442}}; zedPos[] = {{1.81738,0.794922,-1.99442},{-1.7959,1.10742,-1.99442},{-6.54102,1.04688,-1.99442}};
}; };
class land_smd_dum_istan4: Residential { class land_smd_dum_istan4: Residential {
@@ -735,8 +788,12 @@ class land_smd_dum_istan4: Residential {
zedPos[] = {{0.323242,5.66113,-6.38088}}; zedPos[] = {{0.323242,5.66113,-6.38088}};
}; };
class land_smd_dum_olez_istan2_open2: Residential { class land_smd_dum_olez_istan2_open2: Residential {
lootPos[] = {{-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}}; lootPos[] = {
lootPosSmall[] = {{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}}; {-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}
};
lootPosSmall[] = {
{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}
};
zedPos[] = {{5.4502,-3.21729,0.207455}}; zedPos[] = {{5.4502,-3.21729,0.207455}};
}; };
class land_panelova3: Residential { class land_panelova3: Residential {
@@ -744,6 +801,7 @@ class land_panelova3: Residential {
}; };
class land_vysoky2: Residential { // multi-story cement apt buildings. no room access class land_vysoky2: Residential { // multi-story cement apt buildings. no room access
zedPos[] = {{-0.219727,2.5332,13.2833}}; zedPos[] = {{-0.219727,2.5332,13.2833}};
//lootPos[] = {{-0.219727,2.5332,13.2833},{-1.83179,7.09766,13.2833},{-7.15039,-8.02441,13.2833},{4.60986,-8.9209,13.2833},{12.3555,5.91992,13.2833}};
lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}}; lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}};
}; };
class land_vysoky1: Residential { class land_vysoky1: Residential {
@@ -757,6 +815,7 @@ class land_hotel_p1: Residential {
}; };
class land_dlouhy1: Residential { // multi-story cement apt buildings. some room access class land_dlouhy1: Residential { // multi-story cement apt buildings. some room access
zedPos[] = {{-3.36914,7.95166,-4.95796},{-3.00684,-1.46973,-9.47917}}; zedPos[] = {{-3.36914,7.95166,-4.95796},{-3.00684,-1.46973,-9.47917}};
//lootPos[] = {{-3.36914,7.95166,-4.95796},{-4.4248,-1.81055,-4.96283},{25.0264,-1.64648,-4.96281},{25.6738,8.21387,-4.95789},{15.626,11.2983,-4.95636},{6.11328,6.86816,-9.48532}, {-13.5742,-1.67822,-9.47203}, {-3.00684,-1.46973,-9.47917}};
lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}}; lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
}; };
class land_dlouhy2: Residential { class land_dlouhy2: Residential {
@@ -772,15 +831,21 @@ class Land_hut_old01: Residential {
class Land_ruin_01_PMC : Residential class Land_ruin_01_PMC : Residential
{ {
lootPos[] = {{-2.57568,2.16443,-1.76358},{-2.64172,-2.50488,-1.76358},{0.851563,1.67505,-1.76358}}; lootPos[] = {{-2.57568,2.16443,-1.76358},
{-2.64172,-2.50488,-1.76358},
{0.851563,1.67505,-1.76358}};
}; };
class Land_Ruin_Cowshed_a_PMC : Residential class Land_Ruin_Cowshed_a_PMC : Residential
{ {
lootPos[] = {{-3.573,2.80774,-2.31227},{8.85077,-2.67871,-2.46388},{-2.83069,-5.90613,-2.46388},{8.89893,-5.66711,-2.46388}}; lootPos[] = {{-3.573,2.80774,-2.31227},
{8.85077,-2.67871,-2.46388},
{-2.83069,-5.90613,-2.46388},
{8.89893,-5.66711,-2.46388}};
}; };
class Land_Ruin_Cowshed_b_PMC : Residential class Land_Ruin_Cowshed_b_PMC : Residential
{ {
lootPos[] = {{10.4032,2.35046,-3.14048},{2.99207,-3.36682,-3.13994}}; lootPos[] = {{10.4032,2.35046,-3.14048},
{2.99207,-3.36682,-3.13994}};
}; };
class Land_Ruin_Cowshed_c_PMC : Residential class Land_Ruin_Cowshed_c_PMC : Residential
{ {
@@ -788,38 +853,66 @@ class Land_Ruin_Cowshed_c_PMC : Residential
}; };
class Land_majak_podesta: Residential class Land_majak_podesta: Residential
{ {
lootPos[] = {{-1.22461,-2.17969,2.28329},{1.14844,-2.9707,2.28329}}; lootPos[] = {
{-1.22461,-2.17969,2.28329},
{1.14844,-2.9707,2.28329}};
}; };
class land_nasypka: Residential class land_nasypka: Residential
{ {
lootPos[] = {{-1.46045,-0.168945,6.56824}}; lootPos[] = {
lootPosSmall[] = {{-1.58691,0.717285,6.56824}}; {-1.46045,-0.168945,6.56824}
};
lootPosSmall[] = {
{-1.58691,0.717285,6.56824}
};
zedPos[] = {{1.50659,-0.027832,-5.55527}}; zedPos[] = {{1.50659,-0.027832,-5.55527}};
}; };
class land_dum_istan3: Residential class land_dum_istan3: Residential
{ {
lootPos[] = {{-8.4917,-0.922363,0.585144},{5.97852,1.38037,0.585148},{3.55176,-5.42822,0.58514},{-2.33105,3.74805,-2.67237}}; lootPos[] = {
{-8.4917,-0.922363,0.585144},
{5.97852,1.38037,0.585148},
{3.55176,-5.42822,0.58514},
{-2.33105,3.74805,-2.67237}};
}; };
class land_house_y: Residential class land_house_y: Residential
{ {
lootPos[] = {{-0.570313,-5.21387,-1.40696},{-5.15625,-5.32275,-1.40696},{2.34766,4.9917,-1.40696}}; lootPos[] = {
{-0.570313,-5.21387,-1.40696},
{-5.15625,-5.32275,-1.40696},
{2.34766,4.9917,-1.40696}};
}; };
class land_dum_istan4_inverse: Residential class land_dum_istan4_inverse: Residential
{ {
lootPos[] = {{-2.77246,-1.72949,-4.33588},{5.30176,5.76563,-7.28588},{-0.282227,5.89746,-7.28588},{-6.5918,5.96973,-7.28588}}; lootPos[] = {
{-2.77246,-1.72949,-4.33588},
{5.30176,5.76563,-7.28588},
{-0.282227,5.89746,-7.28588},
{-6.5918,5.96973,-7.28588}};
}; };
class Land_duala_mini: Residential class Land_duala_mini: Residential
{ {
lootPos[] = {{-1.37207,2.25488,-2.74846},{-3.43457,-2.04932,-2.74846},{3.82959,0.034668,-2.74846},{3.79102,-2.25977,-2.74846}}; lootPos[] = {
{-1.37207,2.25488,-2.74846},
{-3.43457,-2.04932,-2.74846},
{3.82959,0.034668,-2.74846},
{3.79102,-2.25977,-2.74846}};
}; };
class land_dum_istan2b: Residential class land_dum_istan2b: Residential
{ {
lootPos[] = {{-6.44531,-5.13037,3.80019},{-6.71777,2.81592,3.80019},{ 3.33887,-0.539307,0.822979},{-0.506836,-2.2229,0.822979},{-3.93457,2.11401,-2.29981}}; lootPos[] = {
{-6.44531,-5.13037,3.80019},
{-6.71777,2.81592,3.80019},
{ 3.33887,-0.539307,0.822979},
{-0.506836,-2.2229,0.822979},
{-3.93457,2.11401,-2.29981}};
}; };
class land_hut01: Residential class land_hut01: Residential
{ {
lootPos[] = {{ 0.304749,-0.543213,-0.448339 },{ 0.885254,2.90747,-0.44834 }}; lootPos[] = {
{ 0.304749,-0.543213,-0.448339 },
{ 0.885254,2.90747,-0.44834 }};
}; };
class land_housev2_05: Residential class land_housev2_05: Residential
@@ -828,46 +921,92 @@ class land_housev2_05: Residential
}; };
class land_hut02: Residential class land_hut02: Residential
{ {
lootPos[] = {{ -0.498901,2.974,-0.445764 },{ -1.07245,-0.756958,-0.445764 }}; lootPos[] = {
{ -0.498901,2.974,-0.445764 },
{ -1.07245,-0.756958,-0.445764 }};
}; };
class land_hut04: Residential class land_hut04: Residential
{ {
lootPos[] = {{ -1.07227,-0.354492,-0.437198 },{ 0.939697,2.78271,-0.437198 }}; lootPos[] = {
{ -1.07227,-0.354492,-0.437198 },
{ 0.939697,2.78271,-0.437198 }};
}; };
class land_mbg_killhouse_4: Residential { // cement 2 story class land_mbg_killhouse_4: Residential { // cement 2 story
lootPos[] = {{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}}; //lootPos[] = {{2.97949,2.16211,-3.84318},{6.88184,-3.24219,-3.84317},{-3.87012,5.46484,-3.84317},{0.474609,-5.08398,-0.543175},{6.9248,2.49219,-0.543175},{-2.39063,-0.128906,-0.543179}};
lootPosSmall[] = {{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}}; lootPos[] = {
{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}
};
lootPosSmall[] = {
{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}
};
//zedPos[] = {{2.97949,2.16211,-3.84318},{-3.87012,5.46484,-3.84317},{6.9248,2.49219,-0.543175}};
zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}}; zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}};
}; };
class Land_House_C_10_EP1: Residential class Land_House_C_10_EP1: Residential
{ {
lootPos[] = {{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}}; lootPos[] = {
lootPosSmall[] = {{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}}; {-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}
};
lootPosSmall[] = {
{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}
};
zedPos[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}}; zedPos[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}};
}; };
class Land_House_L_6_EP1: Residential class Land_House_L_6_EP1: Residential
{ {
lootPos[] = {{ 5.51416,-0.64624,-1.509 },{ 1.1626,1.93677,-1.5399 },{ 4.20996,1.62158,1.28101 },{ 3.15381,-2.12427,1.28099 },{ -3.74268,-2.23193,-1.53738 }}; lootPos[] = {
{ 5.51416,-0.64624,-1.509 },
{ 1.1626,1.93677,-1.5399 },
{ 4.20996,1.62158,1.28101 },
{ 3.15381,-2.12427,1.28099 },
{ -3.74268,-2.23193,-1.53738 }};
}; };
class Land_House_K_5_EP1: Residential class Land_House_K_5_EP1: Residential
{ {
lootPos[] = {{ -2.40381,1.90674,1.51889 },{ -5.96777,0.826416,0.710116 },{ -3.05811,4.05676,1.52165 },{ 1.29199,1.85913,1.54825 },{ 4.40381,3.96619,2.26365 },{ 4.17725,0.271484,2.4009 },{ 1.30908,1.50195,1.55225 }}; lootPos[] = {
{ -2.40381,1.90674,1.51889 },
{ -5.96777,0.826416,0.710116 },
{ -3.05811,4.05676,1.52165 },
{ 1.29199,1.85913,1.54825 },
{ 4.40381,3.96619,2.26365 },
{ 4.17725,0.271484,2.4009 },
{ 1.30908,1.50195,1.55225 }};
}; };
class Land_House_L_3_EP1: Residential class Land_House_L_3_EP1: Residential
{ {
lootPos[] = {{ -5.59863,-0.384766,-0.173644 },{ -5.23425,2.49609,-0.22691 },{ 0.75769,2.95508,-0.222477 },{ -0.387817,0.0234375,-0.222477 },{ 2.11365,2.99512,-0.222477 }}; lootPos[] = {
{ -5.59863,-0.384766,-0.173644 },
{ -5.23425,2.49609,-0.22691 },
{ 0.75769,2.95508,-0.222477 },
{ -0.387817,0.0234375,-0.222477 },
{ 2.11365,2.99512,-0.222477 }};
}; };
class Land_House_L_4_EP1: Residential class Land_House_L_4_EP1: Residential
{ {
lootPos[] = {{ -3.34961,-0.487122,-1.33058 },{ -6.60547,0.131348,-1.29852 },{ -0.385742,-0.0551758,-1.34066 },{ -0.209961,3.14941,-1.253 },{ 3.47559,0.370972,-1.05766 },{ 5.41992,3.25671,-1.01435 }}; lootPos[] = {
{ -3.34961,-0.487122,-1.33058 },
{ -6.60547,0.131348,-1.29852 },
{ -0.385742,-0.0551758,-1.34066 },
{ -0.209961,3.14941,-1.253 },
{ 3.47559,0.370972,-1.05766 },
{ 5.41992,3.25671,-1.01435 }};
}; };
class Land_House_L_9_EP1: Residential class Land_House_L_9_EP1: Residential
{ {
lootPos[] = {{ 4.4043,0.311035,-0.621445 },{ -2.23584,1.68604,-0.542923 },{ 4.0918,0.924805,2.60419}}; lootPos[] = {
{ 4.4043,0.311035,-0.621445 },
{ -2.23584,1.68604,-0.542923 },
{ 4.0918,0.924805,2.60419}};
}; };
class Land_House_L_8_EP1: Residential class Land_House_L_8_EP1: Residential
{ {
lootPos[] = {{ 0.662598,5.04395,-1.01205 },{ 0.73291,2.59424,-1.01574 },{ 4.73828,3.56836,-0.773781 },{ 3.76758,3.67578,1.73622 },{ -2.51514,-2.19971,-1.55013 },{ -2.51514,-2.19971,-1.55013 }}; lootPos[] = {
{ 0.662598,5.04395,-1.01205 },
{ 0.73291,2.59424,-1.01574 },
{ 4.73828,3.56836,-0.773781 },
{ 3.76758,3.67578,1.73622 },
{ -2.51514,-2.19971,-1.55013 },
{ -2.51514,-2.19971,-1.55013 }};
}; };
class Land_ibrhotel: Residential class Land_ibrhotel: Residential
{ {
@@ -938,7 +1077,12 @@ class Land_ibrhotel: Residential
}; };
class Land_MBG_Shanty_BIG: Residential class Land_MBG_Shanty_BIG: Residential
{ {
lootPos[] = {{ -29.8752,-15.8057,2.99997 },{ 23.4097,11.5024,24.9672 },{ -29.345,-16.7568,3.04013 },{ 23.2319,11.6201,27.9672 },{ -33.3779,-11.3564,5.81198 }}; lootPos[] = {
{ -29.8752,-15.8057,2.99997 },
{ 23.4097,11.5024,24.9672 },
{ -29.345,-16.7568,3.04013 },
{ 23.2319,11.6201,27.9672 },
{ -33.3779,-11.3564,5.81198 }};
}; };
class Land_Shed_W03_EP1: Residential class Land_Shed_W03_EP1: Residential

View File

@@ -44,6 +44,7 @@ class MAP_sara_domek_vilka_ruins: ResidentialRuins {
}; };
class Land_ruin_01: ResidentialRuins { class Land_ruin_01: ResidentialRuins {
//lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}};
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}}; lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}}; zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
}; };

View File

@@ -9,12 +9,17 @@ class FarmRoaming : Farm
zombieChance = 0.4; zombieChance = 0.4;
maxRoaming = 2; maxRoaming = 2;
}; };
class Land_Shed_W03 : HouseRoaming {}; class Land_Shed_W03 : HouseRoaming {};
class Land_HouseV_2T1 : HouseRoaming {}; class Land_HouseV_2T1 : HouseRoaming {};
class Land_HouseV_3I2 : HouseRoaming {}; class Land_HouseV_3I2 : HouseRoaming {};
class land_housev_3i3: HouseRoaming { class land_housev_3i3: HouseRoaming {
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}}; lootPos[] = {
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}}; {-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}
};
lootPosSmall[] = {
{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}
};
zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}}; zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
}; };
class Land_HouseBlock_A1_2 : HouseRoaming {}; class Land_HouseBlock_A1_2 : HouseRoaming {};
@@ -31,18 +36,24 @@ class Land_HouseBlock_B4: HouseRoaming{
}; };
class Land_HouseBlock_C2 : HouseRoaming {}; class Land_HouseBlock_C2 : HouseRoaming {};
class Land_HouseBlock_C3 : HouseRoaming {}; class Land_HouseBlock_C3 : HouseRoaming {};
class Land_HouseBlock_C4 : HouseRoaming { class Land_HouseBlock_C4 : HouseRoaming {};
zedPos[] = {{1.54199,3.79883,-4.57855},{-1.8208,-1.80664,-4.57855},{1.72363,-1.67188,-4.5746},{-2.75586,-3.64844,-4.57855},{-2.49805,4.07422,-4.57855}};
lootPos[] = {{2.68457,3.71484,-5.46355},{-2.98145,3.95508,-5.46355},{-2.95117,-3.64258,-5.46355},{-2.81152,-3.53125,-1.49755},{3.00293,-3.85156,-1.49755},{-1.76465,0.222656,-1.48755}};
lootPosSmall[] = {{-3.30518,-1.75488,-4.77355},{2.38623,-0.0947266,-4.5696},{-2.56396,-1.65137,-1.05755},{0.203613,-1.61328,-0.907551},{1.9502,-3.79883,-4.6796},{-1.77246,2.92285,-1.48755},{2.42285,1.17822,-4.75355}};
};
class Land_HouseBlock_C5 : HouseRoaming {}; class Land_HouseBlock_C5 : HouseRoaming {};
class Land_Misc_Cargo1D : HouseRoaming {}; class Land_Misc_Cargo1D : HouseRoaming {};
class Land_Ind_Shed_01_end : HouseRoaming {}; class Land_Ind_Shed_01_end : HouseRoaming {};
class Land_A_statue01 : HouseRoaming class Land_A_statue01 : HouseRoaming
{ {
zombieClass[] ={"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"}; zombieClass[] =
{
"zZombie_Base",
"zZombie_Base",
"z_teacher",
"z_suit1",
"z_suit2",
"z_soldier",
"z_soldier_heavy",
"z_policeman"
};
minRoaming = 2; minRoaming = 2;
maxRoaming = 8; maxRoaming = 8;
}; };
@@ -62,12 +73,14 @@ class GraveCrossHelmet : Military
class Land_Dam_Conc_20 : HouseRoaming class Land_Dam_Conc_20 : HouseRoaming
{ {
//lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}}; zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
lootChance = 0.4; lootChance = 0.4;
}; };
class Land_Misc_Scaffolding : HouseRoaming class Land_Misc_Scaffolding : HouseRoaming
{ {
//lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}};
zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}}; zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
}; };
// DAYZ AMP More buildings (DZE ADDED) // DAYZ AMP More buildings (DZE ADDED)

View File

@@ -7,13 +7,12 @@ class Supermarket : Default
zombieClass[] = zombieClass[] =
{ {
"zZombie_Base", "zZombie_Base",
"zZombie_Base",
"z_hunter",
"z_teacher", "z_teacher",
"z_villager1", "z_villager1",
"z_villager2", "z_villager2",
"z_villager3", "z_villager3",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4",
"z_citizen1", "z_citizen1",
"z_citizen2", "z_citizen2",
"z_citizen3", "z_citizen3",
@@ -31,32 +30,7 @@ class Supermarket : Default
"z_rocker3", "z_rocker3",
"z_rocker4", "z_rocker4",
"z_assistant", "z_assistant",
"z_pilot", "z_pilot"
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener",
"z_civilian1",
"z_civilian3",
"z_civilian5",
"z_civilian7",
"z_civilian9",
"z_civilian11",
"z_civilian13",
"z_civilian15",
"z_prisoner1",
"z_prisoner2",
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6"
}; };
lootGroup = Supermarket; lootGroup = Supermarket;
}; };
@@ -65,6 +39,7 @@ class Land_A_GeneralStore_01a : Supermarket
{ {
zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}}; zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}};
lootPos[] = { lootPos[] = {
//{-6.93237,1.07617,-1.2016},{-7.29565,-2.68164,-1.20148},{-3.41382,-4.39063,-1.20172},{-1.28857,-2.57715,-1.20135},{0.902344,-4.36133,-1.20178},{3.27588,-3.48242,-1.2016},{7.53394,-2.70117,-1.20172},{13.9651,-4.50293,-1.20172},{10.2612,0.111328,-1.2016},{10.5864,-3.84277,-1.20148},{7.84424,-0.136719,-1.2016},{3.5752,0.0361328,-1.2016},{-0.370605,5.17871,-1.20154},{4.77783,5.57617,-1.20148},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{7.36304,3.00781,-1.20172},{1.93018,2.17285,-1.2016},{-3.82788,5.33203,-1.2016},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135},{3.72729,8.36133,-1.2016},{9.84009,8.33984,-1.20148},{-2.90942,1.32031,-1.2016},
{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155} {13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}
}; };
lootPosSmall[] = { lootPosSmall[] = {
@@ -76,6 +51,7 @@ class Land_A_GeneralStore_01 : Supermarket
{ {
zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}}; zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}};
lootPos[] = { lootPos[] = {
//{-9.38843,-3.30176,-1.20142},{-3.77539,-3.86621,-1.20135},{1.31885,1.4668,-1.20142},{9.01367,3.84961,-1.20129},{13.3013,-1.77441,-1.20154},{9.81201,1.43066,-1.20142},{1.6499,5.14746,-1.20142},{0.753906,-3.69336,-1.20129},{13.3127,-7.64941,-1.2016},{11.1685,-3.7334,-1.20154},{8.89404,-8.37207,-1.20142},{-2.02612,-7.64844,-1.20142},{-7.97754,-5.78418,-1.20154},{-8.2251,-7.32227,-1.20148},{3.78979,-5.69238,-1.20142},{-9.38428,4.46094,-1.20142},{-3.57446,4.46777,-1.2016},{-3.33813,0.615234,-1.20154},{10.5925,-9.94238,-1.21088},{0.105713,-9.60449,-1.21088},{-4.85986,-10.4199,-1.21082},{-6.80884,-1.23926,-1.20148},{1.12256,-1.58691,-1.20148},
{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081} {11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}
}; };
lootPosSmall[] = { lootPosSmall[] = {

View File

@@ -7,9 +7,11 @@
#include "Groups\Buildings\Hunting.hpp" #include "Groups\Buildings\Hunting.hpp"
#include "Groups\Buildings\Industrial.hpp" #include "Groups\Buildings\Industrial.hpp"
#include "Groups\Buildings\Military.hpp" #include "Groups\Buildings\Military.hpp"
#include "Groups\Buildings\MilitaryIndustrial.hpp"
#include "Groups\Buildings\Office.hpp" #include "Groups\Buildings\Office.hpp"
//#include "Groups\Buildings\Powerlines.hpp"
#include "Groups\Buildings\Residential.hpp" #include "Groups\Buildings\Residential.hpp"
#include "Groups\Buildings\ResidentialRuins.hpp" #include "Groups\Buildings\ResidentialRuins.hpp"
#include "Groups\Buildings\Supermarket.hpp" #include "Groups\Buildings\Supermarket.hpp"
#include "Groups\Buildings\Toilet.hpp" #include "Groups\Buildings\Toilet.hpp"
#include "Groups\Buildings\Hangar.hpp"
#include "Groups\Buildings\DZE_Other.hpp"

View File

@@ -4,6 +4,29 @@ class CfgLoot
{ {
class Groups class Groups
{ {
//Not renamed yet
#define DZ_BP_VestPouch DZ_Czech_Vest_Pouch
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
#define DZ_BP_Assault DZ_Assault_Pack_EP1
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
#define DZ_BP_British DZ_British_ACU
#define DZ_BP_Czech DZ_CivilBackpack_EP1
#define DZ_BP_Coyote DZ_Backpack_EP1
#define ItemBloodbagAPos bloodBagAPOS
#define ItemBloodbagANeg bloodBagANEG
#define ItemBloodbagBPos bloodBagBPOS
#define ItemBloodbagBNeg bloodBagBNEG
#define ItemBloodbagABPos bloodBagABPOS
#define ItemBloodbagABNeg bloodBagABNEG
#define ItemBloodbagOPos bloodBagOPOS
#define ItemBloodbagONeg bloodBagONEG
#define ItemBloodTester bloodTester
#define ItemTransfusionKit transfusionKit
#define ItemBloodbagEmpty emptyBloodBag
// General groups // General groups
#include "Groups\Ammo.hpp" #include "Groups\Ammo.hpp"
#include "Groups\AmmoBox.hpp" #include "Groups\AmmoBox.hpp"
@@ -15,13 +38,11 @@ class CfgLoot
#include "Groups\ConsumableItems.hpp" #include "Groups\ConsumableItems.hpp"
#include "Groups\Fuel.hpp" #include "Groups\Fuel.hpp"
#include "Groups\Parts.hpp" #include "Groups\Parts.hpp"
//DZE
#include "Groups\Weapons.hpp" #include "Groups\Weapons.hpp"
#include "Groups\Clothes.hpp" #include "Groups\Clothes.hpp"
#include "Groups\Backpacks.hpp" #include "Groups\Backpacks.hpp"
#include "Groups\Wrecks.hpp" #include "Groups\Wrecks.hpp"
#include "Groups\Vanilla.hpp"
#include "Groups\Tools.hpp"
#include "Groups\Documents.hpp"
// Points of interest // Points of interest
#include "Groups\CrashSite.hpp" #include "Groups\CrashSite.hpp"
@@ -40,7 +61,7 @@ class CfgLoot
#include "Groups\Zombies\Suit.hpp" //DZE #include "Groups\Zombies\Suit.hpp" //DZE
#include "Groups\Zombies\Doctor.hpp" //DZE #include "Groups\Zombies\Doctor.hpp" //DZE
#include "Groups\Zombies\Pilot.hpp" //DZE #include "Groups\Zombies\Pilot.hpp" //DZE
//New 1.0.7 //New 1.0.6.3
#include "Groups\Zombies\Bodyguard.hpp" //DZE #include "Groups\Zombies\Bodyguard.hpp" //DZE
#include "Groups\Zombies\Crewman.hpp" //DZE #include "Groups\Zombies\Crewman.hpp" //DZE
#include "Groups\Zombies\Ghillie.hpp" //DZE #include "Groups\Zombies\Ghillie.hpp" //DZE
@@ -49,16 +70,29 @@ class CfgLoot
#include "Groups\Zombies\Rebels.hpp" //DZE #include "Groups\Zombies\Rebels.hpp" //DZE
#include "Groups\Zombies\Rocker.hpp" //DZE #include "Groups\Zombies\Rocker.hpp" //DZE
#include "Groups\Zombies\SpecialForces.hpp" //DZE #include "Groups\Zombies\SpecialForces.hpp" //DZE
#include "Groups\Zombies\Firefighter.hpp" //DZE
#include "Groups\Zombies\Postman.hpp" //DZE
#include "Groups\Zombies\Teacher.hpp" //DZE #undef DZ_BP_VestPouch
#include "Groups\Zombies\Gardener.hpp" //DZE #undef DZ_BP_Patrol
#include "Groups\Zombies\Stalker.hpp" //DZE #undef DZ_BP_Assault
#include "Groups\Zombies\Apo.hpp" //DZE #undef DZ_BP_Survival
#include "Groups\Zombies\DrugDealer.hpp" //DZE #undef DZ_BP_Alice
#include "Groups\Zombies\Prisoner.hpp" //DZE #undef DZ_BP_British
#include "Groups\Zombies\Hero.hpp" //DZE #undef DZ_BP_Czech
#include "Groups\Zombies\Bandit.hpp" //DZE #undef DZ_BP_Coyote
#undef ItemBloodbagAPos
#undef ItemBloodbagANeg
#undef ItemBloodbagBPos
#undef ItemBloodbagBNeg
#undef ItemBloodbagABPos
#undef ItemBloodbagABNeg
#undef ItemBloodbagOPos
#undef ItemBloodbagONeg
#undef ItemBloodTester
#undef ItemTransfusionKit
#undef ItemBloodbagEmpty
}; };
class Buildings class Buildings
@@ -68,8 +102,6 @@ class CfgLoot
zombieChance = 0.2; zombieChance = 0.2;
minRoaming = 0; minRoaming = 0;
maxRoaming = 2; maxRoaming = 2;
fixWaterPos = 0; // Add fixWaterPos = 1; to the building class that have floating loot if the building is over water.
zombieClass[] = zombieClass[] =
{ {
// "zZombie_Base", // "zZombie_Base",

View File

@@ -1,16 +1,10 @@
// Ammo is organized in matching groups US,RU,CZ,EU, and Residential.
// 45Rnd_545x39_RPK removed due to 1.64 patch
AmmoCivilian[] = AmmoCivilian[] =
{ {
//Pistols //Pistols
{Loot_MAGAZINE, 7, 8Rnd_9x18_Makarov}, {Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 32Rnd_9x19_TEC9}, {Loot_MAGAZINE, 3, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911}, {Loot_MAGAZINE, 4, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 7Rnd_50AE_Deagle}, {Loot_MAGAZINE, 1, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 6Rnd_44Magnum},
{Loot_MAGAZINE, 1, 6Rnd_357Magnum},
//Rifles //Rifles
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug}, {Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
@@ -20,219 +14,337 @@ AmmoCivilian[] =
//Shotgun //Shotgun
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck}, {Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Slug}, {Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug},
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Buck}, {Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Slug} {Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
}; };
militaryVehicleAmmo[] = { //DZE militaryVehicleAmmo[] = { //DZE
{Loot_MAGAZINE, 1, 2000Rnd_762x51_M134}, {Loot_MAGAZINE, 2, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30}, {Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM}, {Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM},
{Loot_MAGAZINE, 1, 48Rnd_40mm_MK19}, {Loot_MAGAZINE, 2, 48Rnd_40mm_MK19},
{Loot_MAGAZINE, 1, 100Rnd_127x99_M2} {Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
}; };
AmmoMilitaryLow[] =
// This ammo spawns on zombies near military buildings {
AmmoMilitaryZed[] = { //Pistols
{Loot_GROUP, 1, AmmoCZ}, {Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_GROUP, 1, AmmoRU}, {Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_GROUP, 1, AmmoUS}, {Loot_MAGAZINE, 2.5, 8Rnd_9x18_MakarovSD},
{Loot_GROUP, 1, AmmoEU} {Loot_MAGAZINE, 4, 15Rnd_9x19_M9},
}; {Loot_MAGAZINE, 2, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17},
AmmoCZ[] = { {Loot_MAGAZINE, 1.5, 17Rnd_9x19_glock17SD},
// Sniper rifles
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
// Shotgun
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_74Slug},
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_Pellets},
//Submachineguns //Submachineguns
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5}, {Loot_MAGAZINE, 4, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5SD}, // {Loot_MAGAZINE, 1, 30Rnd_9x19_UZI_SD},
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball}, {Loot_MAGAZINE, 8, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 3, 70Rnd_9x19_M31}, {Loot_MAGAZINE, 4, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
// Pistols {Loot_MAGAZINE, 3, 64Rnd_9x19_SD_Bizon},
{Loot_MAGAZINE, 5, 13Rnd_9x19_BHP},
{Loot_MAGAZINE, 5, 18Rnd_9x19_Phantom},
{Loot_MAGAZINE, 5, 18Rnd_9x19_PhantomSD},
//Assault rifles //Assault rifles
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36}, {Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD}, {Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 3, 30Rnd_762x39_SA58}, {Loot_MAGAZINE, 4, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD},
//Machine guns
{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 50Rnd_762x54_UK59},
//Sniper rifles //Sniper rifles
{Loot_MAGAZINE, 1, 5Rnd_762x67_XM2010}, {Loot_MAGAZINE, 3, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
// Machine gun //Grenade launchers
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59} {Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 6, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 5, FlareWhite_GP25},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 5, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
//DZE
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_Pellets},
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_74Slug},
// {Loot_MAGAZINE, 3, 20Rnd_B_AA12_HE},
//Handgrenades
{Loot_MAGAZINE, 5, SmokeShell},
{Loot_MAGAZINE, 5, SmokeShellRed},
{Loot_MAGAZINE, 5, SmokeShellGreen}
}; };
AmmoMilitaryHigh[] =
{
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 5, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 5, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_Pellets},
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_74Slug},
// {Loot_MAGAZINE, 5, 20Rnd_B_AA12_HE},
//Battle rifles
{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
//Machine guns
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 4, 50Rnd_762x54_UK59},
//Sniper rifles
{Loot_MAGAZINE, 8, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
//DZE
{Loot_MAGAZINE, 6, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 7, 20Rnd_B_765x17_Ball},
//Handgrenades
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, HandGrenade_West}
};
//TODO: Chernarussian ammo groups (building loot)
/*AmmoCZLow[] =
{
};
AmmoCZHigh[] =
{
};*/
AmmoRU[] = AmmoRU[] =
{ {
//Pistols //Pistols
{Loot_MAGAZINE, 8, 8Rnd_762x25_TT33},
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov}, {Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD}, {Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 8, 20Rnd_9x18_APS},
{Loot_MAGAZINE, 8, 20Rnd_9x18_APSSD},
//Submachineguns //Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon}, {Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon}, {Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
//Assault rifles //Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK}, {Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD}, {Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47}, {Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 10, 30Rnd_762x39_RK95},
{Loot_MAGAZINE, 8, 30Rnd_762x39_RK95SD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_Groza1},
{Loot_MAGAZINE, 8, 30Rnd_762x39_Groza1SD},
{Loot_MAGAZINE, 10, 20Rnd_9x39_Groza9},
{Loot_MAGAZINE, 8, 20Rnd_9x39_Groza9SD},
// Sniper rifles
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 1, 3rnd_Anzio_20x102mm},
//Machine guns //Machine guns
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK}, {Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK}, {Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK}, {Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
//Grenade launchers //Grenade launchers
{Loot_MAGAZINE, 2, 1Rnd_HE_GP25}, {Loot_MAGAZINE, 5, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, FlareWhite_GP25}, {Loot_MAGAZINE, 3, FlareWhite_GP25},
{Loot_MAGAZINE, 2, FlareGreen_GP25}, {Loot_MAGAZINE, 3, FlareGreen_GP25},
{Loot_MAGAZINE, 2, 1Rnd_Smoke_GP25}, {Loot_MAGAZINE, 4, 1Rnd_Smoke_GP25},
//Handgrenades //Handgrenades
{Loot_MAGAZINE, 1, SmokeShell}, {Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed}, {Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen}, {Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 1, HandGrenade_East} {Loot_MAGAZINE, 2, HandGrenade_East}
}; };
AmmoUS[] = AmmoUS[] =
{ {
//Pistols //Pistols
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22},
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22SD},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9}, {Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD}, {Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911SD},
//Submachineguns //Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI}, {Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI_SD}, {Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISS},
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISSSD},
//Assault rifles //Assault rifles
{Loot_MAGAZINE, 6, 30Rnd_6x35_KAC},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag}, {Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD}, {Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 6, ACR_30Rnd_680x43},
{Loot_MAGAZINE, 4, ACR_30Rnd_680x43_SD}, //Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles //Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24}, {Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 1, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 1, 7Rnd_86x70_MSR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMRSD},
// Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
//Grenade launchers //Grenade launchers
{Loot_MAGAZINE, 1, 1Rnd_HE_M203}, {Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203}, {Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203}, {Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}, {Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeRed_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeGreen_M203},
//Handgrenades //Handgrenades
{Loot_MAGAZINE, 1, SmokeShell}, {Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed}, {Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen}, {Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 1, HandGrenade_West} {Loot_MAGAZINE, 2, HandGrenade_West}
}; };
AmmoEU[] = AmmoEU[] =
{ {
//Pistols //Pistols
{Loot_MAGAZINE, 8, 7Rnd_9x17_PPK},
{Loot_MAGAZINE, 8, 8Rnd_9x19_P38},
{Loot_MAGAZINE, 8, 15Rnd_9x19_P226},
{Loot_MAGAZINE, 8, 20Rnd_9x19_M93R},
{Loot_MAGAZINE, 8, 33Rnd_9x19_G18},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17}, {Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD}, {Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USP},
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USPSD},
//Submachineguns //Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5}, {Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD}, {Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMP},
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMPSD},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMP},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
{Loot_MAGAZINE, 6, 32Rnd_9x19_STEN},
{Loot_MAGAZINE, 6, 32Rnd_9x19_MAT49},
//Assault rifles //Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36}, {Loot_MAGAZINE, 8, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD}, {Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag}, {Loot_MAGAZINE, 4, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 3, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Aug},
//Battle rifles //Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL}, {Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 4, 20Rnd_762x51_G3},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR}, {Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
//Sniper rifle
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
{Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS},
{Loot_MAGAZINE, 1, 10Rnd_86x70_MRAD},
//Machine guns //Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag}, {Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249}, {Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240}, {Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
//Grenade launchers //Grenade launchers
{Loot_MAGAZINE, 1, 1Rnd_HE_M203}, {Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203}, {Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203}, {Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}, {Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeYellow_M203},
//Handgrenades //Handgrenades
{Loot_MAGAZINE, 1, SmokeShellYellow}, {Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellBlue}, {Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellOrange}, {Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 1, HandGrenade_West} {Loot_MAGAZINE, 2, HandGrenade_West}
}; };
AmmoUN[] =
{
//Pistols
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 5, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 3, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 5, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 6, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
//Machine guns
{Loot_MAGAZINE, 5, 75Rnd_545x39_RPK},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 4, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, FlareWhite_M203},
{Loot_MAGAZINE, 2, FlareWhite_GP25},
{Loot_MAGAZINE, 2, FlareGreen_M203},
{Loot_MAGAZINE, 2, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 3, SmokeShell},
{Loot_MAGAZINE, 3, SmokeShellRed},
{Loot_MAGAZINE, 3, SmokeShellGreen}
};
//DZE
sniperriflesammo[] = {
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
};
assaultrifleammo[] = {
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 6, 20Rnd_762x51_B_SCAR}
};
machinegunammo[] = {
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
};
machinegunammoexpl[] = {
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 1, MAAWS_HEAT},
{Loot_MAGAZINE, 2, PipeBomb}
};

View File

@@ -9,75 +9,90 @@ AmmoBoxRU1[] =
//7.62x39mm //7.62x39mm
AmmoBoxRU2[] = AmmoBoxRU2[] =
{ {
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47}, {Loot_MAGAZINE, 9, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK} {Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
}; };
//7.62x54Rmm //7.62x54Rmm
AmmoBoxRU3[] = AmmoBoxRU3[] =
{ {
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD}, {Loot_MAGAZINE, 9, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK} {Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
}; };
//5.56x45mm
AmmoBoxUS1[] =
{
{Loot_MAGAZINE, 14, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxUS2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//5.56x45mm
AmmoBoxEU1[] =
{
{Loot_MAGAZINE, 14, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxEU2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 4, 5Rnd_86x70_L115A1}
};
//7.62x39mm
AmmoBoxCZ1[] =
{
{Loot_MAGAZINE, 9, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxCZ2[] =
{
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
};
//GP-25 //GP-25
AmmoBoxRU4[] = AmmoBoxRU4[] =
{ {
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25}, {Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 1, FlareWhite_GP25}, {Loot_MAGAZINE, 0.5, FlareWhite_GP25},
{Loot_MAGAZINE, 1, FlareGreen_GP25}, {Loot_MAGAZINE, 0.5, FlareGreen_GP25},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25} {Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
}; };
//M203
AmmoBoxUS3[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
{Loot_MAGAZINE, 0.5, FlareWhite_M203},
{Loot_MAGAZINE, 0.5, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
};
//Explosives //Explosives
AmmoBoxRU5[] = AmmoBoxRU5[] =
{ {
{Loot_MAGAZINE, 2, HandGrenade_East}, {Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, SmokeShell}, {Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed}, {Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen} {Loot_MAGAZINE, 1, SmokeShellGreen},
}; {Loot_MAGAZINE, 0.1, PipeBomb}
//7.62x39Rmm RK95, Groza
AmmoBoxRU6[] =
{
{Loot_MAGAZINE, 5, 30Rnd_762x39_RK95},
{Loot_MAGAZINE, 1, 30Rnd_762x39_RK95SD},
{Loot_MAGAZINE, 5, 30Rnd_762x39_Groza1},
{Loot_MAGAZINE, 1, 30Rnd_762x39_Groza1SD}
};
//9x39mm Groza, VSS VaL
AmmoBoxRU7[] =
{
{Loot_MAGAZINE, 6, 20Rnd_9x39_Groza9},
{Loot_MAGAZINE, 2, 20Rnd_9x39_Groza9SD},
{Loot_MAGAZINE, 1, 20Rnd_9x39_SP5_VSS}
};
//5.56x45mm
AmmoBoxUS1[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxUS2[] =
{
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//M203
AmmoBoxUS3[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
}; };
//Explosives //Explosives
@@ -86,78 +101,6 @@ AmmoBoxUS4[] =
{Loot_MAGAZINE, 2, HandGrenade_West}, {Loot_MAGAZINE, 2, HandGrenade_West},
{Loot_MAGAZINE, 1, SmokeShell}, {Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed}, {Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen} {Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 0.3, PipeBomb}
}; };
//6.80x43mm
AmmoBoxUS5[] =
{
{Loot_MAGAZINE, 5, ACR_30Rnd_680x43},
{Loot_MAGAZINE, 1, ACR_30Rnd_680x43_SD}
};
//5.56x45mm
AmmoBoxEU1[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
};
//7.62x51mm and .338 Lapua
AmmoBoxEU2[] =
{
{Loot_MAGAZINE, 5, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 1, 5Rnd_86x70_L115A1}
};
// L85 and 7.62x51 LMG
AmmoBoxEU3[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 6, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
// Aug and 7.62x51
AmmoBoxEU4[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Aug},
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 1, 20Rnd_762x51_G3}
};
// P90, UMP
AmmoBoxEU5[] =
{
{Loot_MAGAZINE, 10, 50Rnd_57x28_P90},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
{Loot_MAGAZINE, 10, 25Rnd_45ACP_UMP},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD}
};
// Assault Rifles
AmmoBoxCZ1[] =
{
{Loot_MAGAZINE, 1, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 1, 30Rnd_556x45_G36SD}
};
// Machine Guns
AmmoBoxCZ2[] =
{
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
{Loot_MAGAZINE, 4, 20Rnd_9x19_EVO},
{Loot_MAGAZINE, 2, 20Rnd_9x19_EVOSD}
};
//Sniper Rifle
AmmoBoxCZ3[] =
{
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR}
};

View File

@@ -1,68 +1,32 @@
// Attachments for Mosin, Rem870, M9, G17, and Makarov
AttachmentsGeneric[] = AttachmentsGeneric[] =
{ {
{Loot_MAGAZINE, 1, Attachment_BELT}, // Mosin {Loot_MAGAZINE, 3, Attachment_BELT},
{Loot_MAGAZINE, 1, Attachment_SCOPED}, // Mosin {Loot_MAGAZINE, 1, Attachment_SCOPED},
{Loot_MAGAZINE, 1, Attachment_FL}, // Mosin {Loot_MAGAZINE, 2, Attachment_FL},
{Loot_MAGAZINE, 1, Attachment_MFL}, // Mosin {Loot_MAGAZINE, 2, Attachment_FL_Pist}
{Loot_MAGAZINE, 1, Attachment_Sup9}
}; };
// Attachments for Russian Guns AttachmentsEast[] =
AttachmentsRU[] =
{ {
{Loot_MAGAZINE, 1, Attachment_Kobra}, {Loot_MAGAZINE, 2, Attachment_Kobra},
{Loot_MAGAZINE, 1, Attachment_PSO1}, {Loot_MAGAZINE, 1, Attachment_PSO1},
{Loot_MAGAZINE, 1, Attachment_NSPU}, {Loot_MAGAZINE, 3, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Ghillie_Desert},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup545}, {Loot_MAGAZINE, 1, Attachment_Sup545},
{Loot_MAGAZINE, 1, Attachment_Sup939}, {Loot_MAGAZINE, 2, Attachment_GP25},
{Loot_MAGAZINE, 1, Attachment_Sup762}, {Loot_MAGAZINE, 2, Attachment_Ghillie},
{Loot_MAGAZINE, 1, Attachment_GP25}, {Loot_MAGAZINE, 3, Attachment_SA58RIS}
{Loot_MAGAZINE, 1, Attachment_Ghillie}
}; };
// Attachments for U.S. Guns AttachmentsWest[] =
AttachmentsUS[] =
{ {
{Loot_MAGAZINE, 1, Attachment_CCO}, {Loot_MAGAZINE, 1.5, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo}, {Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG}, {Loot_MAGAZINE, 0.5, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_Ghillie}, {Loot_MAGAZINE, 3, Attachment_Ghillie},
{Loot_MAGAZINE, 1, Attachment_M203}, {Loot_MAGAZINE, 2, Attachment_M203},
{Loot_MAGAZINE, 1, Attachment_Sup68},
{Loot_MAGAZINE, 1, Attachment_Sup556}, {Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 1, Attachment_Sup9}, {Loot_MAGAZINE, 3, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10}, {Loot_MAGAZINE, 3, Attachment_SA58RIS},
{Loot_MAGAZINE, 1, Attachment_Sup45} {Loot_MAGAZINE, 3, Attachment_MFL},
}; {Loot_MAGAZINE, 3, Attachment_MFL_Pist}
// Attachments for European Guns
AttachmentsEU[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_ANPVS4},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup45},
{Loot_MAGAZINE, 1, Attachment_Sup57},
{Loot_MAGAZINE, 1, Attachment_Sup762},
{Loot_MAGAZINE, 1, Attachment_MFL},
{Loot_MAGAZINE, 1, Attachment_MFL_Pist} // G17 only
};
// Attachments for SA58
AttachmentsCZ[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_SA58RIS},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_MFL}
}; };

View File

@@ -1,59 +1,17 @@
backpacks[] = { backpacks[] = {
{Loot_BACKPACK, 8, GymBag_Camo_DZE1}, {Loot_BACKPACK, 4, DZ_BP_Assault},
{Loot_BACKPACK, 8, GymBag_Green_DZE1}, {Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 6, School_Bag_DZE1}, {Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 5, Assault_Pack_DZE1}, {Loot_BACKPACK, 4, DZ_TerminalPack_EP1},
{Loot_BACKPACK, 6, Czech_Vest_Pouch_DZE1}, {Loot_BACKPACK, 3, DZ_BP_Alice},
{Loot_BACKPACK, 6, Patrol_Pack_DZE1}, {Loot_BACKPACK, 3, DZ_BP_Survival},
{Loot_BACKPACK, 4, TerminalPack_DZE1}, {Loot_BACKPACK, 3, DZ_CompactPack_EP1}
{Loot_BACKPACK, 3, ALICE_Pack_DZE1},
{Loot_BACKPACK, 2, TK_Assault_Pack_DZE1},
{Loot_BACKPACK, 2, PartyPack_DZE1},
{Loot_BACKPACK, 1, AirwavesPack_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_Camping_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpack_Camping_DZE1},
{Loot_BACKPACK, 1, CompactPack_DZE1}
}; };
CzechBackpacks[] = {
{Loot_BACKPACK, 1, CzechBackpack_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_OD_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_3DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_WDL_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MAR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DMAR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_UCP_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_6DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_TAK_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_NVG_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_BLK_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DPM_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_FIN_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MTC_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_NOR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_WIN_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_ATC_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MTL_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_FTN_DZE1}
};
CoyoteBackpacks[] = {
{Loot_BACKPACK, 1, CoyoteBackpack_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpackDes_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpackWdl_DZE1}
};
militarybackpacks[] = { militarybackpacks[] = {
{Loot_GROUP, 3, CzechBackpacks}, //{Loot_GROUP, 10, backpacks},
{Loot_GROUP, 1, CoyoteBackpacks}, {Loot_BACKPACK, 3, DZ_BP_British},
{Loot_BACKPACK, 3, British_ACU_DZE1}, {Loot_BACKPACK, 2, DZ_GunBag_EP1},
{Loot_BACKPACK, 2, GunBag_DZE1}, {Loot_BACKPACK, 2, DZ_BP_Czech},
{Loot_BACKPACK, 1, LargeGunBag_DZE1}, {Loot_BACKPACK, 2, DZ_BP_Coyote},
{Loot_BACKPACK, 3, TinyPack_DZE1}, {Loot_BACKPACK, 1, DZ_LargeGunBag_EP1}
{Loot_BACKPACK, 3, NightPack_DZE1},
{Loot_BACKPACK, 3, SurvivorPack_DZE1},
{Loot_BACKPACK, 2, WandererBackpack_DZE1},
{Loot_BACKPACK, 1, LegendBackpack_DZE1}
}; };

View File

@@ -1,26 +1,33 @@
Castle[] = Castle[] =
{ {
//Tools //Tools
{Loot_GROUP, 5, ToolsSurvival}, {Loot_WEAPON, 1, ItemKnife},
{Loot_WEAPON, 1, ItemMap},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
// {Loot_WEAPON, 2, ItemShovel},
// {Loot_WEAPON, 1, ItemHatchet},
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet}, {Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
//Weapons //Weapons
{Loot_GROUP, 5, shotgunsingleshot}, {Loot_WEAPON, 2, Mosin_DZ},
//Backpacks //Backpacks
{Loot_GROUP, 4, backpacks}, {Loot_GROUP, 4, backpacks},
//Items //Items
{Loot_MAGAZINE, 4, ItemSandbag}, {Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 2, equip_Crossbow_Kit}, // {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
{Loot_MAGAZINE, 2, equip_crossbow_stock}, {Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 4, PartWoodPile},
{Loot_MAGAZINE, 2, ItemComboLock}, {Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 1, equip_tent_poles}, {Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, forest_net_kit}, {Loot_MAGAZINE, 1, forest_net_kit},
//Groups //Groups
{Loot_GROUP, 5, AmmoCivilian}, {Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 3, tents},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 2, AttachmentsGeneric}, {Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 5, Generic}, {Loot_GROUP, 5, Generic},

View File

@@ -1,31 +1,34 @@
Church[] = Church[] =
{ {
//Tools //Tools
{Loot_GROUP, 5, ToolsSurvival}, {Loot_WEAPON, 3, ItemFlashlight},
//Weapons //Weapons
{Loot_GROUP, 3, pistols}, {Loot_WEAPON, 3, M1911_DZ},
{Loot_WEAPON, 3, MeleeBaseBallBat}, {Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks //Backpacks
{Loot_GROUP, 4, backpacks}, {Loot_GROUP, 4, backpacks},
//Items //Items
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
{Loot_MAGAZINE, 4, ItemBookBible}, {Loot_MAGAZINE, 4, ItemBookBible},
{Loot_MAGAZINE, 2, equip_rag},
//Groups //Groups
{Loot_GROUP, 5, VanillaSurvival}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, Trash},
{Loot_GROUP, 5, AmmoCivilian}, {Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric}, {Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, Generic}, {Loot_GROUP, 4, Generic},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Consumable} {Loot_GROUP, 8, Consumable}
}; };
ChurchSmall[] = ChurchSmall[] =
{ {
//Tools //Tools
{Loot_GROUP, 5, ToolsSurvival}, {Loot_WEAPON, 3, ItemCompass},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 3, pistols}, {Loot_GROUP, 3, pistols},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, AmmoCivilian}, {Loot_GROUP, 5, AmmoCivilian},

View File

@@ -1,24 +1,45 @@
Construction[] = Construction[] =
{ {
//Items {Loot_MAGAZINE, 9, ItemLog}, // Used for crafting and vanilla buildables
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator}, {Loot_MAGAZINE, 9, ItemPlank},
{Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 4, equip_nails},
// {Loot_MAGAZINE, 4, ItemScrews},
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
{Loot_MAGAZINE, 9, equip_metal_sheet},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, ItemComboLock}, {Loot_MAGAZINE, 1, ItemComboLock},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledge},
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},
// {Loot_WEAPON, 2, ItemShovel},
{Loot_WEAPON, 1, ItemKeyKit},
//Items
{Loot_MAGAZINE, 6, ItemSandbag}, {Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire}, {Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap}, {Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose}, {Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 2, MortarBucket}, // {Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 6, CinderBlocks}, {Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 1, MortarBucket},
{Loot_MAGAZINE, 2, CinderBlocks},
{Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit}, {Loot_MAGAZINE, 1, fuel_pump_kit},
//Other //Other
{Loot_GROUP, 15, Parts}, {Loot_GROUP, 15, Parts},
{Loot_GROUP, 5, VanillaConstruction}, {Loot_GROUP, 7, Military},
{Loot_PILE, 4, Consumable, 1, 2}, {Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
//{Loot_GROUP, 6, Parts},
{Loot_GROUP, 4, JerryCan}, {Loot_GROUP, 4, JerryCan},
{Loot_GROUP, 5, ToolsBuilding},
{Loot_VEHICLE, 3, WeaponHolder_ItemCrowbar},
{Loot_GROUP, 3, FuelBarrel}, {Loot_GROUP, 3, FuelBarrel},
{Loot_GROUP, 3, Generic} {Loot_GROUP, 3, Generic}
}; };

View File

@@ -0,0 +1,53 @@
DynamicDebris[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_GROUP, 7, JerryCan},
{Loot_GROUP, 15, Parts}
};
DynamicDebrisMilitary[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemEtool},
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, Makarov_SD_DZ}, //MakarovSD
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_GROUP, 7, JerryCan},
{Loot_MAGAZINE, 7, ItemSandbag},
{Loot_GROUP, 8, Military},
{Loot_GROUP, 15, Parts}
};
SupplyDrop[] = {
{Loot_WEAPON, 5, ItemSledge},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_GROUP, 7, JerryCan},
{Loot_MAGAZINE, 7, bulk_ItemTankTrap},
{Loot_MAGAZINE, 7, PartPlywoodPack},
{Loot_MAGAZINE, 7, PartPlankPack},
{Loot_MAGAZINE, 7, MortarBucket},
{Loot_MAGAZINE, 7, bulk_PartGeneric},
{Loot_MAGAZINE, 7, bulk_ItemSandbag},
{Loot_MAGAZINE, 7, CinderBlocks}
};
MassGrave[] = {
{Loot_GROUP, 30, MilitarySpecial},
{Loot_GROUP, 30, Parts}
};

View File

@@ -1,40 +1,52 @@
Farm[] = Farm[] =
{ {
//Weapons //Weapons
{Loot_GROUP, 6, shotgunsingleshot}, {Loot_GROUP, 10, farmweapons},
{Loot_GROUP, 1, Chainsaws}, {Loot_WEAPON, 2, ItemFishingPole},
{Loot_WEAPON, 1, ItemFishingPole},
//Tools //Tools
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet}, {Loot_WEAPON, 5, ItemMachete},
{Loot_GROUP, 4, ToolsBuilding}, // {Loot_WEAPON, 6, ItemHatchet},
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 5, ItemKnife},
//Items //Items
{Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 4, ItemSandbag}, {Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, TrapBear}, {Loot_MAGAZINE, 1, TrapBear},
{Loot_MAGAZINE, 8, PartWoodPile},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 3, equip_nails},
{Loot_MAGAZINE, 4, equip_string},
{Loot_MAGAZINE, 2, equip_lever},
{Loot_MAGAZINE, 2, PartPlankPack}, {Loot_MAGAZINE, 2, PartPlankPack},
{Loot_MAGAZINE, 1, ItemLightBulb}, {Loot_MAGAZINE, 1, ItemLightBulb},
{Loot_MAGAZINE, 1, ItemSledgeHead},
{Loot_MAGAZINE, 1.5, ItemSledgeHandle},
//Groups //Groups
{Loot_GROUP, 10, AmmoCivilian}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 1, AttachmentsGeneric}, {Loot_GROUP, 15, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable}, {Loot_GROUP, 8, Consumable},
{Loot_GROUP, 3, ToolsSurvival}, {Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 1, JerryCan}, {Loot_GROUP, 3, JerryCan},
{Loot_GROUP, 1, FuelCan}, {Loot_GROUP, 4, FuelCan},
{Loot_GROUP, 1, FuelBarrel}, {Loot_GROUP, 2, FuelBarrel},
{Loot_GROUP, 6, Generic} {Loot_GROUP, 8, Generic}
}; };
FarmSmall[] = FarmSmall[] =
{ {
{Loot_GROUP, 8, pistols}, {Loot_GROUP, 10, pistols},
{Loot_GROUP, 3, ToolsSurvival}, {Loot_WEAPON, 5, ItemKnife},
{Loot_GROUP, 3, VanillaSurvival}, {Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_GROUP, 5, Trash}, {Loot_MAGAZINE, 6, equip_nails},
{Loot_GROUP, 8, AmmoCivilian}, {Loot_MAGAZINE, 4, equip_string},
{Loot_GROUP, 1, AttachmentsGeneric}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, Consumable}, {Loot_GROUP, 15, AmmoCivilian},
{Loot_GROUP, 5, GenericSmall} {Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, GenericSmall}
}; };

View File

@@ -0,0 +1,45 @@
Hangar[] =
{
{Loot_GROUP, 8, MilitarySpecial},
//Tools
{Loot_WEAPON, 4, ItemEtool},
//Items
{Loot_MAGAZINE, 2, PartVRotor},
{Loot_MAGAZINE, 1, PartEngine},
{Loot_MAGAZINE, 4, PartGeneric},
{Loot_MAGAZINE, 3, PartGlass},
{Loot_MAGAZINE, 3, ItemSandbag},
{Loot_MAGAZINE, 3, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
//Groups
{Loot_PILE, 6, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 6, Generic},
{Loot_GROUP, 3, AttachmentsGeneric}
};
HangarSmall[] =
{
{Loot_TOOL, 2, Binocular},
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 8, pistols},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_GROUP, 8, AmmoMilitaryLow},
{Loot_GROUP, 8, AmmoMilitaryHigh},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_GROUP, 8, MedicalLow},
{Loot_GROUP, 8, Trash},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 8, GenericSmall}
};

View File

@@ -1,15 +1,28 @@
Hospital[] = Hospital[] =
{ {
{Loot_MAGAZINE, 2, equip_gauze},
{Loot_MAGAZINE, 2, equip_gauzepackaged},
{Loot_PILE, 8, MedicalLow, 1, 3}, {Loot_PILE, 8, MedicalLow, 1, 3},
{Loot_PILE, 5, MedicalHigh, 1, 2}, {Loot_PILE, 5, MedicalHigh, 1, 2},
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 18},
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 8, 16},
{Loot_PILE, 10, Trash, 1, 2} {Loot_PILE, 10, Trash, 1, 2}
}; };
HospitalSmall[] = HospitalSmall[] =
{ {
{Loot_MAGAZINE, 1, equip_gauze}, {Loot_MAGAZINE, 2, equip_gauze},
{Loot_MAGAZINE, 1, equip_gauzepackaged}, {Loot_MAGAZINE, 2, equip_gauzepackaged},
{Loot_GROUP, 10, MedicalLow}, {Loot_MAGAZINE, 8, ItemBandage},
{Loot_GROUP, 5, MedicalHigh} {Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 4, ItemMorphine},
{Loot_MAGAZINE, 3, ItemEpinephrine},
{Loot_MAGAZINE, 4, ItemAntibacterialWipe},
{Loot_MAGAZINE, 4, ItemHeatPack},
{Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags}
}; };

View File

@@ -1,19 +1,26 @@
Hunting[] = Hunting[] =
{ {
//Weapons //Weapons
{Loot_GROUP, 10, shotgunsingleshot}, {Loot_GROUP, 5, farmweapons},
{Loot_GROUP, 1, Chainsaws}, {Loot_GROUP, 3, Military},
{Loot_WEAPON, 1, DMR_Gh_DZ}, {Loot_WEAPON, 2, Mosin_DZ},
{Loot_WEAPON, 1, RedRyder},
//Tools //Tools
{Loot_GROUP, 5, ToolsSurvival}, {Loot_WEAPON, 4, ItemMachete},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 7, ItemKnife},
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 4, ItemHatchet},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 1, 10Rnd_303British},
{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled}, {Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
{Loot_MAGAZINE, 2, ItemHeatPack}, {Loot_MAGAZINE, 2, ItemHeatPack},
{Loot_MAGAZINE, 2, FoodMRE}, {Loot_MAGAZINE, 2, FoodMRE},
{Loot_MAGAZINE, 2, FoodNutmix}, {Loot_MAGAZINE, 2, FoodNutmix},
{Loot_MAGAZINE, 1, ItemDocument}, {Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemMixOil}, {Loot_MAGAZINE, 1, ItemMixOil},
{Loot_WEAPON, 1, RedRyder},
{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine}, {Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
//Backpacks //Backpacks
@@ -21,18 +28,16 @@ Hunting[] =
{Loot_GROUP, 1, militarybackpacks}, {Loot_GROUP, 1, militarybackpacks},
//Other //Other
{Loot_GROUP, 3, tents}, {Loot_MAGAZINE, 2, ItemTent},
{Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 2, ItemBandage}, {Loot_MAGAZINE, 2, ItemBandage},
{Loot_MAGAZINE, 1, ItemDomeTent},
{Loot_MAGAZINE, 3, TrapBear}, {Loot_MAGAZINE, 3, TrapBear},
{Loot_MAGAZINE, 3, 12Rnd_Quiver_Wood}, {Loot_MAGAZINE, 3, 12Rnd_Quiver_Wood},
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer}, {Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive}, {Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
{Loot_MAGAZINE, 1, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 6, equip_Crossbow_Kit},
{Loot_MAGAZINE, 6, equip_crossbow_stock},
{Loot_PILE, 10, AmmoCivilian, 1, 3}, {Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3}, {Loot_PILE, 10, Consumable, 1, 3},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 10, Generic} {Loot_GROUP, 10, Generic}
}; };

View File

@@ -1,32 +1,53 @@
Industrial[] = Industrial[] =
{ {
//Tools //Tools
{Loot_GROUP, 15, ToolsBuilding}, {Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 6, ItemToolbox},
// {Loot_WEAPON, 8, ItemCrowbar},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar}, {Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator}, // {Loot_WEAPON, 5, ItemHatchet},
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledge},
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},
{Loot_WEAPON, 1, ItemKeyKit},
//Items //Items
// {Loot_MAGAZINE, 6, ItemSandbag},
// {Loot_MAGAZINE, 1, ItemWire},
// {Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 3, equip_nails},
// {Loot_MAGAZINE, 3, ItemScrews},
// {Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 8, ItemPlank},
{Loot_MAGAZINE, 2, MortarBucket}, {Loot_MAGAZINE, 2, MortarBucket},
{Loot_MAGAZINE, 6, CinderBlocks}, {Loot_MAGAZINE, 3, CinderBlocks},
{Loot_MAGAZINE, 3, CementBag}, {Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 2, ItemConcreteBlock},
{Loot_MAGAZINE, 3, ItemRSJ},
{Loot_MAGAZINE, 1, fuel_pump_kit}, {Loot_MAGAZINE, 1, fuel_pump_kit},
//Other //Other
{Loot_GROUP, 15, Parts}, {Loot_GROUP, 15, Parts},
{Loot_GROUP, 6, VanillaConstruction},
{Loot_PILE, 10, Trash, 1, 3}, {Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 3, Consumable, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 4, JerryCan}, {Loot_GROUP, 4, JerryCan},
{Loot_GROUP, 3, FuelBarrel}, {Loot_GROUP, 3, FuelBarrel},
{Loot_GROUP, 3, VehicleDocuments},
{Loot_GROUP, 5, Generic} {Loot_GROUP, 5, Generic}
}; };
IndustrialSmall[] = IndustrialSmall[] =
{ {
{Loot_GROUP, 2, VanillaSurvival}, {Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 1, ItemKeyKit},
{Loot_MAGAZINE, 2, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 3, Consumable}, {Loot_GROUP, 3, Consumable},
{Loot_GROUP, 5, GenericSmall} {Loot_GROUP, 5, GenericSmall}

View File

@@ -1,190 +1,167 @@
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
Military[] = Military[] =
{ {
{Loot_NONE, 1, MilitaryRU, MilitarySmallRU}, //Russian Weapons, Attachments, Ammo //Probably shouldn't use one big group for this. It breaks the RU/US/EU/CZ crashsite themes.
{Loot_NONE, 1, MilitaryUS, MilitarySmallUS}, //American Weapons, Attachments, Ammo //Also it spawns mismatched ammo box and weapon types.
{Loot_NONE, 1, MilitaryEU, MilitarySmallEU}, //European Weapons, Attachments, Ammo //Pistols
{Loot_NONE, 1, MilitaryCZ, MilitarySmallCZ} //Czech Weapons, Attachments, Ammo {Loot_GROUP, 10, pistols},
}; {Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 4, sniperrifles},
MilitaryRU[] = {Loot_GROUP, 8, submachinegun},
{ {Loot_GROUP, 13, assaultrifles},
// Weapons {Loot_GROUP, 4, machineguns},
{Loot_GROUP, 40, weaponsRU},
//Tools //Tools
{Loot_GROUP, 10, ToolsMilitary}, {Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed},
{Loot_TOOL, 3.5, ItemKnife},
{Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemEtool},
//Backpacks
{Loot_GROUP, 6, backpacks},
{Loot_GROUP, 6, militarybackpacks},
//Clothing
{Loot_GROUP, 2, militaryclothes},
{Loot_GROUP, 1, specialclothes},
//Containers
{Loot_CONTAINER, 1.1, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 0.2, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
//Other
{Loot_MAGAZINE, 5, FoodMRE},
// {Loot_MAGAZINE, 4, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
// {Loot_GROUP, 10, Generic}
};
MilitarySmall[] =
{
{Loot_GROUP, 10, pistols},
{Loot_TOOL, 2, Binocular},
{Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemKnife},
{Loot_GROUP, 2, militaryclothes},
{Loot_GROUP, 2, specialclothes},
{Loot_GROUP, 15, AmmoMilitaryLow},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 15, Trash},
{Loot_GROUP, 10, Consumable}
// {Loot_GROUP, 10, GenericSmall}
};
MilitarySpecial[] =
{
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 9, sniperrifles},
{Loot_GROUP, 12, submachinegun},
{Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 9, machineguns},
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemFlashlightRed},
{Loot_TOOL, 4, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 4, ItemMap},
{Loot_TOOL, 2, ItemEtool},
//Backpacks //Backpacks
{Loot_GROUP, 9, militarybackpacks}, {Loot_GROUP, 9, militarybackpacks},
{Loot_GROUP, 9, machinegunammo},
//Clothing //Clothing
{Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers //Containers
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20}, //5.45x39 {Loot_CONTAINER, 2.2, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //7.62x39 {Loot_CONTAINER, 1.8, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R {Loot_CONTAINER, 1.8, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU6, 5, 9}, //7.62x39 {Loot_CONTAINER, 0.8, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU7, 5, 9}, //9x39mm // {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25 {Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades {Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other //Other
{Loot_MAGAZINE, 3, FoodMRE}, {Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoRU, 1, 4}, // {Loot_MAGAZINE, 2, ItemSandbag},
{Loot_GROUP, 8, AttachmentsRU}, {Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2}, {Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2} {Loot_PILE, 10, Consumable, 1, 2}
// {Loot_GROUP, 8, Generic}
}; };
MilitarySmallRU[] = MilitarySpecialSmall[] =
{ {
{Loot_WEAPON, 8, Makarov_DZ}, {Loot_WEAPON, 2, NVGoggles},
{Loot_WEAPON, 5, Makarov_SD_DZ}, {Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, ToolsMilitary}, {Loot_TOOL, 3, Binocular},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb}, // Satchel charges are very destructive and should be rare. {Loot_GROUP, 2, specialclothes},
{Loot_GROUP, 30, AmmoRU}, {Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_GROUP, 15, AttachmentsRU}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_GROUP, 15, AmmoMilitaryLow},
{Loot_GROUP, 10, AmmoMilitaryHigh},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable} {Loot_GROUP, 10, Consumable}
// {Loot_GROUP, 8, GenericSmall}
}; };
MilitaryUS[] = MilitaryIndustrial[] = {//DZE ADDED
{ {Loot_GROUP, 15, Parts},
// Weapons {Loot_MAGAZINE, 5, FoodMRE},
{Loot_GROUP, 40, weaponsUS}, {Loot_GROUP, 3, FuelBarrel},
{Loot_MAGAZINE, 2, ItemGenerator},
//Tools {Loot_MAGAZINE, 2, fuel_pump_kit},
{Loot_GROUP, 10, ToolsMilitary}, {Loot_MAGAZINE, 3, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
//Backpacks {Loot_MAGAZINE, 6, ItemSandbag},
{Loot_GROUP, 9, militarybackpacks}, {Loot_MAGAZINE, 1, PartEngine},
{Loot_GROUP, 15, Military},
//Clothing {Loot_GROUP, 4, Generic}
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 7, 14}, //7.62x51
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS3, 7, 14}, //M203
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS4, 7, 14}, //Explosives
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS5, 7, 14}, //6.80x43
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoUS, 1, 4},
{Loot_GROUP, 6, AttachmentsUS},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
}; };
MilitarySmallUS[] = MilitaryIndustrialSmall[] = {
{ {Loot_GROUP, 15, MilitarySmall},
{Loot_WEAPON, 8, M9_DZ}, {Loot_GROUP, 8, GenericSmall}
{Loot_WEAPON, 5, M9_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_GROUP, 30, AmmoUS},
{Loot_GROUP, 15, AttachmentsUS},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};
MilitaryEU[] =
{
// Weapons
{Loot_GROUP, 40, weaponsEU},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU2, 7, 14}, //7.62x51, 8.6x70
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU3, 7, 14}, //7.62x51, 5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU4, 7, 14}, //7.62x51
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU5, 7, 14}, //5.7x28, .45ACP
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoEU, 1, 4},
{Loot_GROUP, 6, AttachmentsEU},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallEU[] =
{
{Loot_WEAPON, 8, G17_DZ},
{Loot_WEAPON, 5, G17_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_GROUP, 30, AmmoEU},
{Loot_GROUP, 15, AttachmentsEU},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};
MilitaryCZ[] =
{
// Weapons
{Loot_GROUP, 40, weaponsCZ},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 7, 14},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 7, 14},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 7, 14},
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 1, MAAWS_HEAT}, // MAAWS added exclusively to CZ group. They should be fairly rare.
{Loot_PILE, 15, AmmoCZ, 1, 4},
{Loot_GROUP, 6, AttachmentsCZ},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallCZ[] =
{
{Loot_WEAPON, 6, Sa61_EP1},
{Loot_WEAPON, 3, CZ75P_DZ},
{Loot_WEAPON, 3, CZ75D_DZ},
{Loot_WEAPON, 3, CZ75SP_DZ},
{Loot_WEAPON, 2, CZ75SP_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_MAGAZINE, 1, MAAWS_HEAT},
{Loot_GROUP, 30, AmmoCZ},
{Loot_GROUP, 15, AttachmentsCZ},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
}; };

View File

@@ -1,89 +0,0 @@
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
MilitaryIndustrial[] =
{
{Loot_NONE, 1, MilitaryIndustrialRU, MilitaryIndustrialSmallRU}, //Russian Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialUS, MilitaryIndustrialSmallUS}, //American Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialEU, MilitaryIndustrialSmallEU}, //European Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialCZ, MilitaryIndustrialSmallCZ} //Czech Weapons, Attachments, Ammo
};
MilitaryIndustrialRU[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryRU},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallRU[] = {
{Loot_GROUP, 1, MilitarySmallRU}
};
MilitaryIndustrialUS[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryUS},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallUS[] = {
{Loot_GROUP, 1, MilitarySmallUS}
};
MilitaryIndustrialEU[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryEU},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallEU[] = {
{Loot_GROUP, 1, MilitarySmallEU}
};
MilitaryIndustrialCZ[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryCZ},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallCZ[] = {
{Loot_GROUP, 1, MilitarySmallCZ}
};

View File

@@ -1,30 +1,41 @@
Office[] = Office[] =
{ {
//Tools //Tools
{Loot_GROUP, 15, ToolsSurvival}, {Loot_WEAPON, 3, ItemWatch},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar}, {Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemCompass},
{Loot_WEAPON, 6, ItemKnife},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, Binocular},
{Loot_WEAPON, 3, ItemCrowbar},
//Weapons //Pistols
{Loot_GROUP, 10, pistols}, {Loot_GROUP, 10, pistols},
{Loot_GROUP, 4, Military},
{Loot_GROUP, 6, shotgunsingleshot}, {Loot_GROUP, 6, shotgunsingleshot},
//Melee //Rifles
{Loot_WEAPON, 3, MeleeBaseBallBat}, {Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks //Backpacks
{Loot_GROUP, 4, backpacks}, {Loot_GROUP, 4, backpacks},
{Loot_GROUP, 4, tents},
{Loot_GROUP, 3, clothes},
{Loot_GROUP, 2, specialclothes},
//Items //Items
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 1, ItemBriefcaseEmpty}, {Loot_MAGAZINE, 1, ItemBriefcaseEmpty},
{Loot_MAGAZINE, 1, ItemLockbox}, {Loot_MAGAZINE, 1, ItemLockbox},
{Loot_MAGAZINE, 1, PartPlywoodPack}, {Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 1, ItemDocument}, {Loot_MAGAZINE, 1, ItemDocument},
//{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC
//{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC
//Groups //Groups
{Loot_GROUP, 5, MedicalLow},
{Loot_GROUP, 8, Consumable}, {Loot_GROUP, 8, Consumable},
{Loot_GROUP, 4, tents},
{Loot_GROUP, 3, clothes},
{Loot_GROUP, 6, Trash}, {Loot_GROUP, 6, Trash},
{Loot_GROUP, 8, Generic}, {Loot_GROUP, 8, Generic},
{Loot_GROUP, 10, AmmoCivilian}, {Loot_GROUP, 10, AmmoCivilian},
@@ -33,10 +44,18 @@ Office[] =
OfficeSmall[] = OfficeSmall[] =
{ {
{Loot_GROUP, 10, ToolsSurvival}, {Loot_WEAPON, 3, ItemWatch},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemCompass},
{Loot_WEAPON, 6, ItemKnife},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, Binocular},
{Loot_GROUP, 10, pistols}, {Loot_GROUP, 10, pistols},
{Loot_GROUP, 4, MilitarySmall},
{Loot_GROUP, 3, clothes}, {Loot_GROUP, 3, clothes},
{Loot_GROUP, 5, MedicalLow}, {Loot_GROUP, 2, specialclothes},
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_GROUP, 8, Consumable}, {Loot_GROUP, 8, Consumable},
{Loot_GROUP, 6, Trash}, {Loot_GROUP, 6, Trash},
{Loot_GROUP, 8, GenericSmall}, {Loot_GROUP, 8, GenericSmall},

View File

@@ -0,0 +1,4 @@
Powerlines[] =
{
{Loot_MAGAZINE, 1, PartGeneric}
};

View File

@@ -1,12 +1,23 @@
Residential[] = Residential[] =
{ {
//Weapons {Loot_WEAPON, 1, Mosin_DZ},
{Loot_WEAPON, 6, MeleeBaseBallBat},
//Weapon Groups
// {Loot_GROUP, 3, Military},
{Loot_GROUP, 8, pistols}, {Loot_GROUP, 8, pistols},
{Loot_GROUP, 6, shotgunsingleshot}, {Loot_GROUP, 6, shotgunsingleshot},
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Tools //Tools
{Loot_GROUP, 10, ToolsSurvival}, {Loot_WEAPON, 3, ItemMap},
{Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 5, ItemCompass},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 5, ItemKnife},
// {Loot_WEAPON, 3, ItemShovel},
// {Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
// {Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
{Loot_WEAPON, 1, Binocular},
//Backpacks //Backpacks
{Loot_GROUP, 4, backpacks}, {Loot_GROUP, 4, backpacks},
@@ -17,20 +28,27 @@ Residential[] =
{Loot_PILE, 10, Consumable, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 5, clothes}, {Loot_GROUP, 5, clothes},
{Loot_GROUP, 3, specialclothes},
{Loot_GROUP, 3, tents}, {Loot_GROUP, 3, tents},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Generic} {Loot_GROUP, 8, Generic}
}; };
ResidentialSmall[] = ResidentialSmall[] =
{ {
{Loot_GROUP, 8, pistols}, {Loot_GROUP, 8, pistols},
{Loot_GROUP, 10, ToolsSurvival}, {Loot_WEAPON, 3, ItemMap},
{Loot_GROUP, 5, VanillaSurvival}, {Loot_WEAPON, 5, ItemWatch},
{Loot_MAGAZINE, 1, ItemComboLock}, {Loot_WEAPON, 5, ItemCompass},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 1, Binocular},
{Loot_MAGAZINE, 0.5, ItemComboLock},
{Loot_GROUP, 6, AmmoCivilian}, {Loot_GROUP, 6, AmmoCivilian},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}, {Loot_GROUP, 10, Consumable},
{Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 5, clothes}, {Loot_GROUP, 5, clothes},
{Loot_GROUP, 3, specialclothes},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, GenericSmall} {Loot_GROUP, 8, GenericSmall}
}; };

View File

@@ -1,7 +1,8 @@
ResidentialRuins[] = ResidentialRuins[] =
{ {
{Loot_GROUP, 5, ToolsSurvival}, {Loot_MAGAZINE, 10, ItemLog}, // Used for crafting and vanilla buildables
{Loot_GROUP, 5, VanillaSurvival}, {Loot_MAGAZINE, 10, ItemStone}, // Used for crafting and vanilla buildables
// {Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
{Loot_GROUP, 4, Trash}, {Loot_GROUP, 4, Trash},
{Loot_GROUP, 3, AttachmentsGeneric} {Loot_GROUP, 3, AttachmentsGeneric}
}; };

View File

@@ -1,45 +1,70 @@
Supermarket[] = Supermarket[] =
{ {
//Tools //Tools
{Loot_GROUP, 5, ToolsSurvival}, {Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 5, ItemFlashlight},
{Loot_WEAPON, 2, ItemKnife},
{Loot_WEAPON, 3, Binocular},
// {Loot_WEAPON, 2, ItemDIY_wood},
// {Loot_WEAPON, 1, ItemDIY_Gate},
//Pistols //Pistols
{Loot_GROUP, 5, pistols}, {Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
//Rifles //Rifles
{Loot_GROUP, 1, shotgunsingleshot}, /* {Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ},
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 2, MR43_DZ},
{Loot_WEAPON, 2, Crossbow_DZ},*/
//Backpacks //Backpacks
{Loot_GROUP, 5, backpacks}, {Loot_GROUP, 5, backpacks},
//Items //Items
//{Loot_MAGAZINE, 1, ItemTent}, //IN TENTS GROUP
{Loot_MAGAZINE, 1, ItemMixOil}, {Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 1, PartPlywoodPack}, {Loot_MAGAZINE, 1, PartPlywoodPack},
//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
{Loot_MAGAZINE, 1, forest_net_kit}, {Loot_MAGAZINE, 1, forest_net_kit},
{Loot_MAGAZINE, 0.1, ItemComboLock},
// Piles {Loot_MAGAZINE, 3, ItemBandage},
{Loot_PILE, 5, Consumable, 1, 3}, {Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_PILE, 5, AmmoCivilian, 1, 3}, {Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 1, equip_nails},
//Groups //Groups
{Loot_GROUP, 30, Consumable}, {Loot_GROUP, 40, Consumable},
{Loot_GROUP, 10, Generic}, {Loot_GROUP, 20, Generic},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric}, {Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 3, tents}, {Loot_GROUP, 3, tents},
{Loot_GROUP, 3, Trash}, {Loot_WEAPON, 3, ItemMatchbox},
{Loot_CONTAINER, 1, DZ_CardboardBox, Consumable, 10, 20} // {Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, Trash}
}; };
SupermarketSmall[] = SupermarketSmall[] =
{ {
{Loot_GROUP, 1, ToolsSurvival}, {Loot_WEAPON, 5, ItemWatch},
{Loot_MAGAZINE, 2, ItemMixOil}, {Loot_WEAPON, 1, ItemCompass},
{Loot_MAGAZINE, 1, ItemComboLock}, {Loot_WEAPON, 6, ItemMap},
{Loot_GROUP, 3, VanillaSurvival}, {Loot_WEAPON, 2, ItemKnife},
{Loot_GROUP, 30, Consumable}, {Loot_WEAPON, 3, Binocular},
{Loot_GROUP, 10, GenericSmall}, {Loot_GROUP, 10, pistols},
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 0.1, ItemComboLock},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, equip_nails},
{Loot_GROUP, 40, Consumable},
{Loot_GROUP, 20, GenericSmall},
{Loot_GROUP, 10, AmmoCivilian}, {Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric}, {Loot_GROUP, 3, AttachmentsGeneric},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 3, MedicalLow} {Loot_GROUP, 3, MedicalLow}
}; };

View File

@@ -1,16 +1,19 @@
//Vehicle class, min loot, max loot, min loot distance, max loot distance //Vehicle class, min loot, max loot, min loot distance, max loot distance
CarePackageType[] = CarePackageType[] =
{ {
{Loot_NONE, 5, Misc_cargo_cont_net1, 4, 8}, {Loot_NONE, 5, Misc_cargo_cont_net1, 3, 6},
{Loot_NONE, 4, Misc_cargo_cont_net2, 6, 10}, {Loot_NONE, 4, Misc_cargo_cont_net2, 4, 9},
{Loot_NONE, 3, Misc_cargo_cont_net3, 8, 12} {Loot_NONE, 3, Misc_cargo_cont_net3, 5, 12}
}; };
CarePackage[] = CarePackage[] =
{ {
//Tools //Tools
{Loot_GROUP, 6, ToolsMilitary}, {Loot_WEAPON, 5, ItemFlashlight},
{Loot_GROUP, 6, ToolsBuilding}, {Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, ItemMap},
{Loot_WEAPON, 4, ItemWatch},
{Loot_WEAPON, 5, ItemKnife},
//Backpacks //Backpacks
{Loot_GROUP, 4, backpacks}, {Loot_GROUP, 4, backpacks},
@@ -21,15 +24,10 @@ CarePackage[] =
{Loot_CONTAINER, 3, DZ_MedBox, MedicalHigh, 8, 16}, {Loot_CONTAINER, 3, DZ_MedBox, MedicalHigh, 8, 16},
//Items //Items
{Loot_GROUP, 10, tents}, {Loot_MAGAZINE, 6, ItemTent},
{Loot_MAGAZINE, 4, ItemDomeTent},
{Loot_PILE, 10, MedicalLow, 1, 3}, {Loot_PILE, 10, MedicalLow, 1, 3},
{Loot_PILE, 15, Consumable, 1, 3} {Loot_PILE, 15, Consumable, 1, 3},
//DZE from old SupplyDrop group {Loot_WEAPON, 3, ItemMatchbox},
//{Loot_MAGAZINE, 1, bulk_ItemTankTrap}, {Loot_GROUP, 12, Generic}
//{Loot_MAGAZINE, 1, PartPlywoodPack},
//{Loot_MAGAZINE, 1, PartPlankPack},
//{Loot_MAGAZINE, 1, bulk_PartGeneric},
//{Loot_MAGAZINE, 1, bulk_ItemSandbag},
//{Loot_MAGAZINE, 1, MortarBucket},
//{Loot_MAGAZINE, 3, CinderBlocks}
}; };

View File

@@ -1,285 +1,89 @@
clothes[] = { clothes[] = {
{Loot_MAGAZINE, 1, Skin_Bandit1_DZ}, {Loot_MAGAZINE, 3, Skin_RU_Policeman_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit2_DZ}, {Loot_MAGAZINE, 3, Skin_Pilot_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit3_DZ}, {Loot_MAGAZINE, 3, Skin_Functionary1_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit4_DZ}, {Loot_MAGAZINE, 3, Skin_Priest_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit5_DZ}, {Loot_MAGAZINE, 2, Skin_Rocker1_DZ},
{Loot_MAGAZINE, 1, Skin_BanditW1_DZ}, {Loot_MAGAZINE, 2, Skin_Rocker2_DZ},
{Loot_MAGAZINE, 1, Skin_BanditW2_DZ}, {Loot_MAGAZINE, 2, Skin_Rocker3_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ}, {Loot_MAGAZINE, 2, Skin_Rocker4_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWwinter_DZ}, {Loot_MAGAZINE, 2, Skin_SurvivorW3_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ}, {Loot_MAGAZINE, 2, Skin_SurvivorWpink_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Policeman_DZ}, {Loot_MAGAZINE, 2, Skin_SurvivorWurban_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Policeman2_DZ},
{Loot_MAGAZINE, 1, Skin_Pilot_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Functionary1_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Priest_DZ},
{Loot_MAGAZINE, 1, Skin_Rocker1_DZ},
{Loot_MAGAZINE, 1, Skin_Rocker2_DZ},
{Loot_MAGAZINE, 1, Skin_Rocker3_DZ},
{Loot_MAGAZINE, 1, Skin_Rocker4_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorW3_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWpink_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWurban_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ}, {Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ}, {Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ}, {Loot_MAGAZINE, 2, Skin_INS_Lopotev_DZ},
{Loot_MAGAZINE, 1, Skin_Doctor_DZ}, {Loot_MAGAZINE, 2, Skin_Doctor_DZ},
{Loot_MAGAZINE, 1, Skin_Assistant_DZ}, {Loot_MAGAZINE, 2, Skin_Assistant_DZ},
{Loot_MAGAZINE, 1, Skin_Worker1_DZ}, {Loot_MAGAZINE, 2, Skin_Worker1_DZ},
{Loot_MAGAZINE, 1, Skin_Worker3_DZ}, {Loot_MAGAZINE, 2, Skin_Worker3_DZ},
{Loot_MAGAZINE, 1, Skin_Worker4_DZ}, {Loot_MAGAZINE, 2, Skin_Worker4_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani01_EP1_DZ}, {Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani01_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani03_EP1_DZ}, {Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani03_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani04_EP1_DZ}, {Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani04_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani06_EP1_DZ}, {Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani06_EP1_DZ}
{Loot_MAGAZINE, 1, Skin_Firefighter1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter2_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter3_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter4_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter5_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ},
{Loot_MAGAZINE, 1, Skin_Postman1_DZ},
{Loot_MAGAZINE, 1, Skin_Postman2_DZ},
{Loot_MAGAZINE, 1, Skin_Postman3_DZ},
{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian1_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian2_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian3_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian4_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian5_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian6_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian7_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian8_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian9_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian10_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian11_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian12_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian13_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian14_DZ},
{Loot_MAGAZINE, 1, Skin_Prisoner1_DZ},
{Loot_MAGAZINE, 1, Skin_Prisoner2_DZ},
{Loot_MAGAZINE, 1, Skin_Prisoner3_DZ},
{Loot_MAGAZINE, 1, Skin_Reporter_DZ},
{Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ},
{Loot_MAGAZINE, 1, Skin_Dealer_DZ},
{Loot_MAGAZINE, 1, Skin_BusinessMan_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW1_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW2_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW3_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW4_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW5_DZ},
{Loot_MAGAZINE, 1, Skin_PriestW_DZ},
{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ},
{Loot_MAGAZINE, 1, Skin_WorkerW_DZ},
{Loot_MAGAZINE, 1, Skin_DoctorW_DZ},
{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ}
}; };
ghilliesuits[] = {
{Loot_MAGAZINE, 1, Skin_SniperW_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
{Loot_MAGAZINE, 1, SniperBanditW_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1W_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1W_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACRW_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_SniperWinter_DZ},
{Loot_MAGAZINE, 1, Skin_SniperWinterW_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16W_DZ}
};
stalkerclothes[] = {
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdlW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_greyW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist1W_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2W_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutralW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fredW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_dutyW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camoW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ}
};
// These should probably be split up into separate groups.
militaryclothes[] = { militaryclothes[] = {
{Loot_GROUP, 1, ghilliesuits}, {Loot_MAGAZINE, 3, Skin_Camo1_DZ},
{Loot_GROUP, 1, stalkerclothes}, {Loot_MAGAZINE, 3, Skin_Sniper1_DZ},
{Loot_MAGAZINE, 1, Skin_Camo1_DZ}, {Loot_MAGAZINE, 2, Skin_Rocket_DZ},
{Loot_MAGAZINE, 1, Skin_Rocket_DZ}, {Loot_MAGAZINE, 3, Skin_Soldier1_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier1_DZ}, {Loot_MAGAZINE, 3, Skin_Drake_Light_DZ},
{Loot_MAGAZINE, 1, Skin_Drake_Light_DZ}, {Loot_MAGAZINE, 3, Skin_Soldier_TL_PMC_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ}, {Loot_MAGAZINE, 2, Skin_Soldier_Sniper_PMC_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ}, {Loot_MAGAZINE, 3, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ}, {Loot_MAGAZINE, 2, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ}, {Loot_MAGAZINE, 3, Skin_FR_OHara_DZ},
{Loot_MAGAZINE, 1, Skin_FR_OHara_DZ}, {Loot_MAGAZINE, 3, Skin_FR_Rodriguez_DZ},
{Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ}, {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Graves_Light_DZ}, {Loot_MAGAZINE, 3, Skin_Graves_Light_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ}, {Loot_MAGAZINE, 2, Skin_INS_Soldier_AR_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ}, {Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ},
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ}, {Loot_MAGAZINE, 2, Skin_USMC_Soldier_Officer_DZ},
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ}, {Loot_MAGAZINE, 2, Skin_USMC_Soldier_MG_DZ},
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ}, {Loot_MAGAZINE, 2, Skin_USMC_Soldier_Pilot_DZ},
{Loot_MAGAZINE, 1, Skin_FR_TL_DZ}, {Loot_MAGAZINE, 2, Skin_FR_TL_DZ},
{Loot_MAGAZINE, 1, Skin_FR_R_DZ}, {Loot_MAGAZINE, 2, Skin_FR_R_DZ},
{Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ}, {Loot_MAGAZINE, 2, Skin_FR_Sapper_DZ},
{Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ}, {Loot_MAGAZINE, 2, Skin_FR_Marksman_DZ},
{Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ}, {Loot_MAGAZINE, 2, Skin_FR_Assault_R_DZ},
{Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ}, {Loot_MAGAZINE, 2, Skin_US_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ}, {Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ}, {Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ}, {Loot_MAGAZINE, 2, Skin_GER_Soldier_TL_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ}, {Loot_MAGAZINE, 2, Skin_BAF_Soldier_Officer_MTP_DZ},
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ}, {Loot_MAGAZINE, 2, Skin_BAF_Soldier_N_MTP_DZ}
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ}, };
{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ}, specialclothes[] = {
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ}, {Loot_MAGAZINE, 3, Skin_Ins_Soldier_GL_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP2_DZ}, {Loot_MAGAZINE, 3, Skin_GUE_Commander_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP3_DZ}, {Loot_MAGAZINE, 4, Skin_Bandit1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ}, {Loot_MAGAZINE, 3, Skin_Bandit2_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ}, {Loot_MAGAZINE, 2, Skin_BanditW1_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ}, {Loot_MAGAZINE, 2, Skin_BanditW2_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ}, {Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ}, {Loot_MAGAZINE, 2, Skin_TK_INS_Warlord_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ}, {Loot_MAGAZINE, 3, Skin_SurvivorWcombat_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ}, {Loot_MAGAZINE, 3, Skin_SurvivorWdesert_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ}, {Loot_MAGAZINE, 2, Skin_GUE_Soldier_MG_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ}, {Loot_MAGAZINE, 2, Skin_GUE_Soldier_Sniper_DZ},
{Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ}, {Loot_MAGAZINE, 2, Skin_GUE_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ}, {Loot_MAGAZINE, 2, Skin_GUE_Soldier_CO_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ}, {Loot_MAGAZINE, 2, Skin_GUE_Soldier_2_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ}, {Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ}, {Loot_MAGAZINE, 2, Skin_TK_Commander_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ}, {Loot_MAGAZINE, 2, Skin_RU_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ}, {Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_AR_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ}, {Loot_MAGAZINE, 2, Skin_TK_GUE_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ}, {Loot_MAGAZINE, 2, Skin_CZ_Soldier_SL_DES_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ}, {Loot_MAGAZINE, 2, Skin_RU_Soldier_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ}, {Loot_MAGAZINE, 2, Skin_RU_Soldier_Officer_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ}, {Loot_MAGAZINE, 2, Skin_RUS_Soldier1_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ}, {Loot_MAGAZINE, 2, Skin_RUS_Commander_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ}, {Loot_MAGAZINE, 2, Skin_MVD_Soldier_DZ},
{Loot_MAGAZINE, 1, Skin_CamoWinter1_DZ}, {Loot_MAGAZINE, 2, Skin_Ins_Soldier_2_DZ},
{Loot_MAGAZINE, 1, Skin_CamoWinter2_DZ}, {Loot_MAGAZINE, 2, Skin_Ins_Commander_DZ},
{Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ}, {Loot_MAGAZINE, 2, Skin_Ins_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_Tamika_DZ}, {Loot_MAGAZINE, 2, Skin_CDF_Soldier_DZ}
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_01_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_02_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_03_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_04_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_05_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_06_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Sniper_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Spotter_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_W_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_W_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Assaultman_W_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Medic_W_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Marksman_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Operator_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_MG_D_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier805_DES_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_805_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Crew_Dst_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Officer_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Recon_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_Nac_SoldierW_DZ},
{Loot_MAGAZINE, 1, Skin_CamoWinter1W_DZ},
{Loot_MAGAZINE, 1, Skin_CamoWinter2W_DZ},
{Loot_MAGAZINE, 1, Skin_OperatorW_DZ},
{Loot_MAGAZINE, 1, Skin_GunnerW_DZ}
}; };

View File

@@ -1,64 +1,70 @@
Consumable[] = Consumable[] =
{ {
{Loot_MAGAZINE, 1, ItemWaterBottleUnfilled}, //TODO: replace with canteen to better fit Epoch lootPosSmall {Loot_MAGAZINE, 3, ItemWaterBottleUnfilled}, //TODO: replace with canteen to better fit Epoch lootPosSmall
{Loot_MAGAZINE, 1, ItemWaterBottleSafe}, {Loot_MAGAZINE, 3, ItemWaterBottleSafe},
{Loot_MAGAZINE, 1, ItemWaterBottle}, {Loot_MAGAZINE, 3, ItemWaterBottle},
{Loot_MAGAZINE, 1, ItemHeatPack}, {Loot_MAGAZINE, 3, ItemHeatPack},
{Loot_MAGAZINE, 1, ItemSodaCoke},
{Loot_MAGAZINE, 1, ItemSodaPepsi}, {Loot_MAGAZINE, 3, ItemSodaCoke},
{Loot_MAGAZINE, 3, ItemSodaPepsi},
{Loot_MAGAZINE, 1, ItemSodaMdew}, {Loot_MAGAZINE, 1, ItemSodaMdew},
{Loot_MAGAZINE, 1, ItemSodaRbull}, {Loot_MAGAZINE, 1, ItemSodaRbull},
{Loot_MAGAZINE, 1, ItemSodaOrangeSherbet}, {Loot_MAGAZINE, 1, ItemSodaOrangeSherbet},
{Loot_MAGAZINE, 1, ItemSodaMtngreen},
{Loot_MAGAZINE, 1, ItemSodaR4z0r}, {Loot_MAGAZINE, 2, ItemSodaMtngreen},
{Loot_MAGAZINE, 1, ItemSodaClays}, {Loot_MAGAZINE, 5, ItemSodaR4z0r},
{Loot_MAGAZINE, 1, ItemSodaSmasht}, {Loot_MAGAZINE, 5, ItemSodaClays},
{Loot_MAGAZINE, 1, ItemSodaDrwaste}, {Loot_MAGAZINE, 5, ItemSodaSmasht},
{Loot_MAGAZINE, 1, ItemSodaFranka}, {Loot_MAGAZINE, 5, ItemSodaDrwaste},
{Loot_MAGAZINE, 1, ItemSodaLemonade}, {Loot_MAGAZINE, 5, ItemSodaFranka},
{Loot_MAGAZINE, 1, ItemSodaLirik}, {Loot_MAGAZINE, 5, ItemSodaLemonade},
{Loot_MAGAZINE, 1, ItemSodaLvg}, {Loot_MAGAZINE, 5, ItemSodaLirik},
{Loot_MAGAZINE, 1, ItemSodaMzly}, {Loot_MAGAZINE, 2, ItemSodaLvg},
{Loot_MAGAZINE, 1, ItemSodaPeppsy}, {Loot_MAGAZINE, 5, ItemSodaMzly},
{Loot_MAGAZINE, 1, ItemSodaRabbit}, {Loot_MAGAZINE, 5, ItemSodaPeppsy},
{Loot_MAGAZINE, 1, ItemSodaSacrite}, {Loot_MAGAZINE, 2, ItemSodaRabbit},
{Loot_MAGAZINE, 5, ItemSodaSacrite},
{Loot_MAGAZINE, 1, ItemSodaRocketFuel}, {Loot_MAGAZINE, 1, ItemSodaRocketFuel},
{Loot_MAGAZINE, 1, ItemSodaGrapeDrink}, {Loot_MAGAZINE, 1, ItemSodaGrapeDrink},
{Loot_MAGAZINE, 1, ItemSherbet}, {Loot_MAGAZINE, 1, ItemSherbet},
{Loot_MAGAZINE, 1, FoodPistachio},
{Loot_MAGAZINE, 1, FoodNutmix}, {Loot_MAGAZINE, 3, FoodPistachio},
{Loot_MAGAZINE, 1, FoodChipsSulahoops}, {Loot_MAGAZINE, 4, FoodNutmix},
{Loot_MAGAZINE, 1, FoodChipsMysticales}, {Loot_MAGAZINE, 4, FoodChipsSulahoops},
{Loot_MAGAZINE, 1, FoodChipsChocolate}, {Loot_MAGAZINE, 4, FoodChipsMysticales},
{Loot_MAGAZINE, 1, FoodCandyChubby}, {Loot_MAGAZINE, 4, FoodChipsChocolate},
{Loot_MAGAZINE, 1, FoodCandyAnders}, {Loot_MAGAZINE, 4, FoodCandyChubby},
{Loot_MAGAZINE, 1, FoodCandyLegacys}, {Loot_MAGAZINE, 4, FoodCandyAnders},
{Loot_MAGAZINE, 1, FoodCandyMintception}, {Loot_MAGAZINE, 4, FoodCandyLegacys},
{Loot_MAGAZINE, 1, FoodCakeCremeCakeClean}, {Loot_MAGAZINE, 4, FoodCandyMintception},
{Loot_MAGAZINE, 1, FoodCanBeef}, {Loot_MAGAZINE, 4, FoodCakeCremeCakeClean},
{Loot_MAGAZINE, 1, FoodCanPotatoes},
{Loot_MAGAZINE, 1, FoodCanGriff}, {Loot_MAGAZINE, 5, FoodCanBeef},
{Loot_MAGAZINE, 1, FoodCanBadguy}, {Loot_MAGAZINE, 5, FoodCanPotatoes},
{Loot_MAGAZINE, 1, FoodCanBoneboy}, {Loot_MAGAZINE, 5, FoodCanGriff},
{Loot_MAGAZINE, 1, FoodCanCorn}, {Loot_MAGAZINE, 5, FoodCanBadguy},
{Loot_MAGAZINE, 1, FoodCanCurgon}, {Loot_MAGAZINE, 5, FoodCanBoneboy},
{Loot_MAGAZINE, 1, FoodCanDemon}, {Loot_MAGAZINE, 5, FoodCanCorn},
{Loot_MAGAZINE, 1, FoodCanFraggleos}, {Loot_MAGAZINE, 5, FoodCanCurgon},
{Loot_MAGAZINE, 1, FoodCanHerpy}, {Loot_MAGAZINE, 5, FoodCanDemon},
{Loot_MAGAZINE, 1, FoodCanDerpy}, {Loot_MAGAZINE, 5, FoodCanFraggleos},
{Loot_MAGAZINE, 1, FoodCanOrlok}, {Loot_MAGAZINE, 5, FoodCanHerpy},
{Loot_MAGAZINE, 1, FoodCanPowell}, {Loot_MAGAZINE, 5, FoodCanDerpy},
{Loot_MAGAZINE, 1, FoodCanTylers}, {Loot_MAGAZINE, 5, FoodCanOrlok},
{Loot_MAGAZINE, 1, FoodCanUnlabeled}, {Loot_MAGAZINE, 5, FoodCanPowell},
{Loot_MAGAZINE, 1, FoodCanBakedBeans}, {Loot_MAGAZINE, 5, FoodCanTylers},
{Loot_MAGAZINE, 1, FoodCanSardines},
{Loot_MAGAZINE, 1, FoodCanFrankBeans}, {Loot_MAGAZINE, 4, FoodCanUnlabeled},
{Loot_MAGAZINE, 1, FoodCanPasta}, {Loot_MAGAZINE, 2, FoodCanBakedBeans},
{Loot_MAGAZINE, 1, FoodBioMeat}, {Loot_MAGAZINE, 2, FoodCanSardines},
{Loot_MAGAZINE, 1, FoodCanRusUnlabeled}, {Loot_MAGAZINE, 2, FoodCanFrankBeans},
{Loot_MAGAZINE, 1, FoodCanRusStew}, {Loot_MAGAZINE, 2, FoodCanPasta},
{Loot_MAGAZINE, 1, FoodCanRusPork}, {Loot_MAGAZINE, 2, FoodBioMeat},
{Loot_MAGAZINE, 1, FoodCanRusPeas},
{Loot_MAGAZINE, 1, FoodCanRusMilk}, {Loot_MAGAZINE, 5, FoodCanRusUnlabeled},
{Loot_MAGAZINE, 1, FoodCanRusCorn} {Loot_MAGAZINE, 5, FoodCanRusStew},
{Loot_MAGAZINE, 5, FoodCanRusPork},
{Loot_MAGAZINE, 5, FoodCanRusPeas},
{Loot_MAGAZINE, 4, FoodCanRusMilk},
{Loot_MAGAZINE, 5, FoodCanRusCorn}
}; };

View File

@@ -5,17 +5,25 @@ CrashSiteType[] =
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8 {Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y {Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3 {Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
{Loot_NONE, 1, CrashSite_UN, CrashSiteCZ} //United Nations Mi-8 {Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8
}; };
/* Russian */
CrashSiteRU[] = CrashSiteRU[] =
{ {
// Weapons {Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 30, weaponsRU}, {Loot_GROUP, 4, submachinegun},
{Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon {Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools //Tools
{Loot_GROUP, 3, ToolsMilitary}, {Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks //Backpacks
{Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militarybackpacks},
@@ -23,18 +31,19 @@ CrashSiteRU[] =
//Clothing //Clothing
{Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers //Containers
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20}, //{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20}, //{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10},
//Other //Other
{Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, forest_large_net_kit}, {Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 10, AttachmentsRU}, {Loot_GROUP, 7, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles //Piles
{Loot_PILE, 15, CrashSiteRUPile, 2, 4} {Loot_PILE, 15, CrashSiteRUPile, 2, 4}
@@ -42,24 +51,39 @@ CrashSiteRU[] =
CrashSiteRUPile[] = CrashSiteRUPile[] =
{ {
{Loot_GROUP, 5, ToolsMilitary}, //Tools
{Loot_MAGAZINE, 10, FoodMRE}, {Loot_WEAPON, 2, ItemCompass},
{Loot_GROUP, 15, AmmoRU}, {Loot_WEAPON, 3, Binocular},
{Loot_MAGAZINE, 3, 3rnd_Anzio_20x102mm}, {Loot_WEAPON, 4, ItemKnife},
{Loot_GROUP, 10, MedicalLow} {Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoRU},
{Loot_GROUP, 20, MedicalLow}
}; };
/* American */
CrashSiteUS[] = CrashSiteUS[] =
{ {
//Weapons //Weapons
{Loot_GROUP, 30, weaponsUS}, {Loot_GROUP, 10, assaultrifles},
{Loot_WEAPON, 1, M107_DZ}, // High value weapon {Loot_GROUP, 4, submachinegun},
{Loot_WEAPON, 1, M200_CheyTac_DZ}, // High value weapon {Loot_GROUP, 7, sniperrifles},
{Loot_WEAPON, 5, ACR_WDL_NV_DZ}, // ACR WDL NV {Loot_GROUP, 6, machineguns},
{Loot_WEAPON, 5, ACR_BL_NV_DZ}, // ACR BL NV {Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools //Tools
{Loot_GROUP, 3, ToolsMilitary}, {Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks //Backpacks
{Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militarybackpacks},
@@ -67,17 +91,17 @@ CrashSiteUS[] =
//Clothing //Clothing
{Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers //Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, //{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20}, //{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10},
//Other //Other
{Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, forest_large_net_kit}, {Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 10, AttachmentsUS}, {Loot_GROUP, 10, AttachmentsWest},
//Piles //Piles
{Loot_PILE, 15, CrashSiteUSPile, 2, 4} {Loot_PILE, 15, CrashSiteUSPile, 2, 4}
@@ -85,23 +109,39 @@ CrashSiteUS[] =
CrashSiteUSPile[] = CrashSiteUSPile[] =
{ {
{Loot_GROUP, 5, ToolsMilitary}, //Tools
{Loot_MAGAZINE, 10, FoodMRE}, {Loot_WEAPON, 2, ItemCompass},
{Loot_GROUP, 15, AmmoUS}, {Loot_WEAPON, 3, Binocular},
{Loot_MAGAZINE, 3, 10Rnd_127x99_m107}, {Loot_WEAPON, 4, ItemKnife},
{Loot_MAGAZINE, 3, 5Rnd_408_CheyTac}, {Loot_WEAPON, 4, ItemMap},
{Loot_GROUP, 10, MedicalLow}
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoUS},
{Loot_GROUP, 20, MedicalLow}
}; };
/* European */
CrashSiteEU[] = CrashSiteEU[] =
{ {
//Weapons //Weapons
{Loot_GROUP, 30, weaponsEU}, {Loot_GROUP, 10, assaultrifles},
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon {Loot_GROUP, 4, submachinegun},
{Loot_WEAPON, 1, WA2000_DZ}, {Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools //Tools
{Loot_GROUP, 3, ToolsMilitary}, {Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks //Backpacks
{Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militarybackpacks},
@@ -109,17 +149,17 @@ CrashSiteEU[] =
//Clothing //Clothing
{Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers //Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20}, //{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10},
//Other //Other
{Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_net_kit}, {Loot_MAGAZINE, 2, desert_net_kit},
{Loot_GROUP, 10, AttachmentsEU}, {Loot_GROUP, 10, AttachmentsWest},
//Piles //Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4} {Loot_PILE, 15, CrashSiteEUPile, 2, 4}
@@ -127,22 +167,39 @@ CrashSiteEU[] =
CrashSiteEUPile[] = CrashSiteEUPile[] =
{ {
{Loot_GROUP, 5, ToolsMilitary}, //Tools
{Loot_MAGAZINE, 10, FoodMRE}, {Loot_WEAPON, 2, ItemCompass},
{Loot_GROUP, 15, AmmoEU}, {Loot_WEAPON, 3, Binocular},
{Loot_MAGAZINE, 3, 5Rnd_127x99_as50}, {Loot_WEAPON, 4, ItemKnife},
{Loot_MAGAZINE, 3, 6Rnd_762x51_WA2000}, {Loot_WEAPON, 4, ItemMap},
{Loot_GROUP, 10, MedicalLow}
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoEU},
{Loot_GROUP, 20, MedicalLow}
}; };
CrashSiteCZ[] =
/* United Nations */
CrashSiteUN[] =
{ {
//Weapons //Weapons
{Loot_GROUP, 30, weaponsCZ}, {Loot_GROUP, 10, assaultrifles},
{Loot_WEAPON, 1, MAAWS}, // High value weapon {Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools //Tools
{Loot_GROUP, 3, ToolsMilitary}, {Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks //Backpacks
{Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militarybackpacks},
@@ -150,28 +207,37 @@ CrashSiteCZ[] =
//Clothing //Clothing
{Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers //Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20}, {Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 10, 20}, //{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 10, 20}, //{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 10, 20},
//Other //Other
{Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_large_net_kit}, {Loot_MAGAZINE, 2, desert_large_net_kit},
{Loot_GROUP, 10, AttachmentsCZ}, {Loot_GROUP, 3, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles //Piles
{Loot_PILE, 15, CrashSiteCZPile, 2, 4} {Loot_PILE, 20, CrashSiteUNPile, 2, 4}
}; };
CrashSiteCZPile[] = CrashSiteUNPile[] =
{ {
{Loot_GROUP, 5, ToolsMilitary}, //Tools
{Loot_MAGAZINE, 10, FoodMRE}, {Loot_WEAPON, 4, ItemCompass},
{Loot_GROUP, 15, AmmoCZ}, {Loot_WEAPON, 6, Binocular},
{Loot_MAGAZINE, 3, MAAWS_HEAT}, {Loot_WEAPON, 4, ItemKnife},
{Loot_GROUP, 10, MedicalHigh} {Loot_WEAPON, 6, ItemMap},
//Items
{Loot_MAGAZINE, 4, FoodMRE},
//Other
{Loot_GROUP, 20, Consumable},
{Loot_GROUP, 20, AmmoUN},
{Loot_GROUP, 30, MedicalHigh}
}; };

View File

@@ -1,30 +0,0 @@
VehicleDocuments[] = {
{Loot_MAGAZINE, 1, ItemORP},
{Loot_MAGAZINE, 1, ItemAVE},
{Loot_MAGAZINE, 1, ItemLRK},
{Loot_MAGAZINE, 1, ItemTNK},
{Loot_MAGAZINE, 1, ItemARM},
{Loot_MAGAZINE, 1, ItemTruckORP},
{Loot_MAGAZINE, 1, ItemTruckAVE},
{Loot_MAGAZINE, 1, ItemTruckLRK},
{Loot_MAGAZINE, 1, ItemTruckTNK},
{Loot_MAGAZINE, 1, ItemTruckARM},
{Loot_MAGAZINE, 1, ItemHeliAVE},
{Loot_MAGAZINE, 1, ItemHeliLRK},
{Loot_MAGAZINE, 1, ItemHeliTNK}
};
GenericDocuments[] = {
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemPlotDeed},
{Loot_MAGAZINE, 1, ItemLetter},
{Loot_MAGAZINE, 1, ItemBook1},
{Loot_MAGAZINE, 1, ItemBook2},
{Loot_MAGAZINE, 1, ItemBook3},
{Loot_MAGAZINE, 1, ItemBook4},
{Loot_MAGAZINE, 1, ItemNewspaper},
{Loot_MAGAZINE, 1, ItemDocumentRamp},
{Loot_MAGAZINE, 1, ItemBookBible},
{Loot_MAGAZINE, 1, ItemTrashPaper},
{Loot_MAGAZINE, 1, ItemTrashPaperMusic}
};

View File

@@ -1,10 +1,13 @@
Generic[] = Generic[] =
{ {
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood}, {Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood},
{Loot_MAGAZINE, 1, HandRoadFlare}, {Loot_MAGAZINE, 1, HandRoadFlare},
{Loot_MAGAZINE, 1, HandChemGreen}, {Loot_MAGAZINE, 1, HandChemGreen},
{Loot_MAGAZINE, 1, HandChemBlue}, {Loot_MAGAZINE, 1, HandChemBlue},
{Loot_MAGAZINE, 1, HandChemRed}, {Loot_MAGAZINE, 1, HandChemRed},
//DZE
{Loot_MAGAZINE, 1, 5Rnd_17HMR}, {Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 2, 10Rnd_303British}, {Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug}, {Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
@@ -12,16 +15,27 @@ Generic[] =
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov}, {Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911}, {Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 2, 6Rnd_45ACP}, {Loot_MAGAZINE, 2, 6Rnd_45ACP},
{Loot_GROUP, 1, GenericDocuments},
// {Loot_MAGAZINE, 1, ItemBookBible},
{Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, equip_duct_tape},
{Loot_MAGAZINE, 1, equip_rope},
{Loot_MAGAZINE, 1, equip_herb_box},
// {Loot_MAGAZINE, 1, equip_pvc_box},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, equip_rag},
{Loot_MAGAZINE, 0.3, equip_nails},
{Loot_MAGAZINE, 1, PartWoodPile},
{Loot_GROUP, 1, FuelCan} {Loot_GROUP, 1, FuelCan}
}; };
tents[] = { tents[] = {
{Loot_MAGAZINE, 3, ItemDomeTent}, {Loot_MAGAZINE, 0.5, ItemDomeTent},
{Loot_MAGAZINE, 3, ItemTent}, {Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, ItemDesertTent}, {Loot_MAGAZINE, 0.5, ItemDesertTent} //EPOCH ADDITION
{Loot_MAGAZINE, 1, ItemTentWinter},
{Loot_MAGAZINE, 1, ItemWinterDomeTent}
}; };
GenericSmall[] = GenericSmall[] =
@@ -36,5 +50,9 @@ GenericSmall[] =
{Loot_MAGAZINE, 1, 5Rnd_762x54_Mosin}, {Loot_MAGAZINE, 1, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov}, {Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911}, {Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 1, 6Rnd_45ACP} {Loot_MAGAZINE, 1, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, equip_duct_tape},
{Loot_MAGAZINE, 1, equip_rope},
{Loot_MAGAZINE, 1, equip_nails}
}; };

View File

@@ -1,5 +1,3 @@
// Loot is inserted into tents so no "weaponholder_" type tools here.
InfectedCampType[] = InfectedCampType[] =
{ {
{Loot_NONE, 1, Camp1_Small}, {Loot_NONE, 1, Camp1_Small},
@@ -31,19 +29,20 @@ InfectedCampWreck[] =
InfectedCamp[] = InfectedCamp[] =
{ {
//Tools //Tools
{Loot_WEAPON, 1, ItemWatch}, {Loot_WEAPON, 7, ItemWatch},
{Loot_WEAPON, 1, ItemCompass}, {Loot_WEAPON, 3, ItemCompass},
{Loot_WEAPON, 1, ItemFlashlight}, {Loot_WEAPON, 7, ItemFlashlight},
{Loot_WEAPON, 1, ItemKnife}, {Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 1, Binocular}, {Loot_WEAPON, 4, Binocular},
{Loot_WEAPON, 1, ItemCrowbar}, {Loot_WEAPON, 8, ItemCrowbar},
//Pistols //Pistols
{Loot_GROUP, 5, pistols}, {Loot_GROUP, 10, pistols},
//Weapons //Rifles
{Loot_GROUP, 10, shotgunsingleshot}, {Loot_GROUP, 6, assaultrifles},
{Loot_GROUP, 1, Chainsaws}, {Loot_GROUP, 8, farmweapons},
{Loot_WEAPON, 2, Mosin_DZ},
{Loot_WEAPON, 4, Crossbow_DZ}, {Loot_WEAPON, 4, Crossbow_DZ},
{Loot_WEAPON, 5, MeleeBaseBallBat}, {Loot_WEAPON, 5, MeleeBaseBallBat},
@@ -57,10 +56,9 @@ InfectedCamp[] =
{Loot_MAGAZINE, 2, ItemBookBible}, {Loot_MAGAZINE, 2, ItemBookBible},
//Groups //Groups
{Loot_GROUP, 15, MedicalLow}, {Loot_GROUP, 30, MedicalLow},
{Loot_GROUP, 10, MedicalHigh}, {Loot_GROUP, 20, MedicalHigh},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 10, Parts}, {Loot_GROUP, 10, Parts},
{Loot_GROUP, 30, Consumable}, {Loot_GROUP, 100, Consumable},
{Loot_WEAPON, 3, ItemMatchbox} {Loot_WEAPON, 3, ItemMatchbox}
}; };

View File

@@ -1,37 +1,37 @@
MedicalLow[] = MedicalLow[] =
{ {
{Loot_GROUP, 3, Painkillers}, {Loot_MAGAZINE, 8, ItemBandage},
{Loot_MAGAZINE, 5, ItemBandage}, {Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 3, ItemMorphine}, {Loot_MAGAZINE, 4, ItemMorphine},
{Loot_MAGAZINE, 1, ItemEpinephrine}, {Loot_MAGAZINE, 3, ItemEpinephrine},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe}, {Loot_MAGAZINE, 4, ItemAntibacterialWipe},
{Loot_MAGAZINE, 1, ItemHeatPack} {Loot_MAGAZINE, 4, ItemHeatPack}
}; };
MedicalHigh[] = MedicalHigh[] =
{ {
{Loot_MAGAZINE, 1, bloodTester}, {Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 1, emptyBloodBag}, {Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_GROUP, 3, Antibiotics}, {Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_GROUP, 15, Bloodbags}, {Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 8, MedicalLow}
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags},
{Loot_GROUP, 7, MedicalLow}
}; };
MedicalBox[] = MedicalBox[] =
{ {
{Loot_GROUP, 5, MedicalHigh}, {Loot_MAGAZINE, 5, ItemMorphine},
{Loot_GROUP, 1, MedicalLow} {Loot_MAGAZINE, 3, ItemBloodTester},
}; {Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
Painkillers[] = {Loot_GROUP, 1, Antibiotics},
{ {Loot_GROUP, 15, Bloodbags},
{Loot_MAGAZINE, 1, ItemPainkiller},
{Loot_MAGAZINE, 1, ItemPainkiller6}, {Loot_GROUP, 7, MedicalLow}
{Loot_MAGAZINE, 2, ItemPainkiller5},
{Loot_MAGAZINE, 3, ItemPainkiller4},
{Loot_MAGAZINE, 4, ItemPainkiller3},
{Loot_MAGAZINE, 5, ItemPainkiller2},
{Loot_MAGAZINE, 6, ItemPainkiller1}
}; };
Antibiotics[] = Antibiotics[] =
@@ -43,12 +43,15 @@ Antibiotics[] =
Bloodbags[] = Bloodbags[] =
{ {
{Loot_MAGAZINE, 5, bloodBagAPOS}, {Loot_MAGAZINE, 5, ItemBloodbagAPos},
{Loot_MAGAZINE, 4, bloodBagANEG}, {Loot_MAGAZINE, 4, ItemBloodbagANeg},
{Loot_MAGAZINE, 5, bloodBagBPOS},
{Loot_MAGAZINE, 4, bloodBagBNEG}, {Loot_MAGAZINE, 5, ItemBloodbagBPos},
{Loot_MAGAZINE, 2, bloodBagABPOS}, {Loot_MAGAZINE, 4, ItemBloodbagBNeg},
{Loot_MAGAZINE, 2, bloodBagABNEG},
{Loot_MAGAZINE, 2, bloodBagOPOS}, {Loot_MAGAZINE, 2, ItemBloodbagABPos},
{Loot_MAGAZINE, 1, bloodBagONEG} {Loot_MAGAZINE, 2, ItemBloodbagABNeg},
{Loot_MAGAZINE, 2, ItemBloodbagOPos},
{Loot_MAGAZINE, 1, ItemBloodbagONeg}
}; };

View File

@@ -1,9 +1,8 @@
// In order to fix up a vehicle more wheels and glass are required, so they have higher weights.
Parts[] = Parts[] =
{ {
{Loot_MAGAZINE, 1, PartGeneric}, {Loot_MAGAZINE, 5, PartGeneric},
{Loot_MAGAZINE, 3, PartGlass}, {Loot_MAGAZINE, 3, PartGlass},
{Loot_MAGAZINE, 1, PartFueltank}, {Loot_MAGAZINE, 2, PartFueltank},
{Loot_MAGAZINE, 3, PartWheel}, {Loot_MAGAZINE, 2, PartWheel},
{Loot_MAGAZINE, 1, PartEngine} {Loot_MAGAZINE, 1, PartEngine}
}; };

View File

@@ -1,40 +0,0 @@
// This file was created to group tools into different categories
// Melee weapons hatchet, machete, crowbar, and baseball bat added directly to building loot.
// This list contains small tools that can spawn anywhere
ToolsSurvival[] =
{
{Loot_TOOL, 1, ItemKnife},
{Loot_TOOL, 1, ItemMap},
{Loot_TOOL, 1, ItemWatch},
{Loot_TOOL, 1, ItemCompass},
{Loot_TOOL, 1, ItemMatchbox},
{Loot_TOOL, 1, ItemFlashlight},
{Loot_TOOL, 1, Binocular}
};
// This list contains large tools that should not be called in small groups
ToolsBuilding[] =
{
{Loot_TOOL, 1, ItemSledge}, // Sledge hammer should be a bit more rare than everything else.
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},
{Loot_TOOL, 3, ItemKeyKit},
{Loot_TOOL, 6, ItemToolbox},
{Loot_TOOL, 4, Handsaw_DZE},
{Loot_TOOL, 4, Hammer_DZE},
{Loot_TOOL, 4, ItemShovel}
};
// Small tools that can spawn anywhere
ToolsMilitary[] =
{
{Loot_TOOL, 1, ItemKnife},
{Loot_TOOL, 1, ItemGPS},
{Loot_TOOL, 1, ItemCompass},
{Loot_TOOL, 1, ItemFlashlightRed},
{Loot_TOOL, 1, Binocular},
{Loot_TOOL, 1, NVGoggles},
{Loot_TOOL, 1, Binocular_Vector},
{Loot_TOOL, 1, ItemEtool} //Equal to ItemShovel just the military version
};

View File

@@ -43,6 +43,9 @@ Trash[] =
{Loot_MAGAZINE, 2, TrashTinCan}, {Loot_MAGAZINE, 2, TrashTinCan},
{Loot_MAGAZINE, 2, TrashJackDaniels}, {Loot_MAGAZINE, 2, TrashJackDaniels},
{Loot_MAGAZINE, 3, ItemSodaEmpty}, {Loot_MAGAZINE, 3, ItemSodaEmpty},
// {Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, ItemTrashPaper},
{Loot_MAGAZINE, 1, ItemTrashPaperMusic},
{Loot_MAGAZINE, 1, ItemTrashToiletpaper}, {Loot_MAGAZINE, 1, ItemTrashToiletpaper},
{Loot_MAGAZINE, 1, ItemTrashRazor}, {Loot_MAGAZINE, 1, ItemTrashRazor},
{Loot_MAGAZINE, 1, ItemCards} {Loot_MAGAZINE, 1, ItemCards}

View File

@@ -1,38 +0,0 @@
// Grouping Vanilla Mod specific items together because they have limited use in Epoch and should be called sporadically.
// DayZ Mod base building is not enabled in Epoch so there is no reason to spawn many of these items.
// skigoggles posted a list of unused (junk) items here: https://helpthedeadreturn.wordpress.com/2015/12/08/items-of-dubious-value-junk/
VanillaSurvival[] =
{
// {Loot_MAGAZINE, 1, equip_pvc_box}, // Unused
// {Loot_MAGAZINE, 1, ItemBookBible}, // Novelty church item - added directly to church loot
{Loot_MAGAZINE, 1, equip_rope}, //Used for upgrade tents
{Loot_MAGAZINE, 1, equip_rag}, // Used to craft bandages
{Loot_MAGAZINE, 1, equip_string}, // Used in multiple crafting recipes
{Loot_MAGAZINE, 1, equip_duct_tape}, // Repair broken stuff - craft a sling
{Loot_MAGAZINE, 1, equip_herb_box}, // Combine with ItemWaterBottle to make Herbal Tea
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat, upgrade storage buildings
{Loot_MAGAZINE, 1, equip_hose} // Need this to siphon gas with fuel container - very useful
};
VanillaConstruction[] =
{
// {Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, // Unused
// {Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, // Unused
// {Loot_VEHICLE, 2, WeaponHolder_ItemPickaxeBroken},
// {Loot_MAGAZINE, 5, ItemStone}, // Epoch(Dayz Mod) fences, does not need to be spawned, can be harvested with pickaxes
// {Loot_WEAPON, 1, ItemDIY_wood}, // Vanilla base building
// {Loot_WEAPON, 1, ItemDIY_Gate} // Vanilla base building
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted}, // Unused
{Loot_MAGAZINE, 1, equip_scrapelectronics}, // Vehicle upgrade
{Loot_MAGAZINE, 1, equip_floppywire}, // Vehicle upgrade
{Loot_VEHICLE, 4, WeaponHolder_ItemPickaxe}, // Get ItemStone from rocks on the map for fence foundations.
{Loot_MAGAZINE, 9, ItemMetalSheet}, //Used for upgrade storage buildings and metal fences, vehicle upgrade
{Loot_MAGAZINE, 9, equip_metal_sheet}, //Used for upgrade storage buildings
{Loot_MAGAZINE, 4, ItemScrews}, //Used for upgrade storage buildings, vehicle upgrade
{Loot_MAGAZINE, 1, equip_hose}, // Need this to siphon gas with fuel container - very useful
{Loot_MAGAZINE, 1, equip_lever}, // Repair broken handles if dayz_toolBreaking enabled
{Loot_MAGAZINE, 1, ItemPlank}, // Used for upgrade storage buildings, craft a sling
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat, upgrade storage buildings
{Loot_MAGAZINE, 1, equip_brick} // Used to sharpen tools if dayz_knifeDulling enabled
};

View File

@@ -1,279 +1,30 @@
// Weapons are organized in matching groups US,RU,CZ,EU, and Residential. //{Loot_GROUP, 2, pistols},
// Pistols also spawn in small groups so they are given smaller weights here. //{Loot_GROUP, 2, shotgunsingleshot},
//{Loot_GROUP, 2, farmweapons},
weaponsRU[] = //{Loot_GROUP, 2, sniperrifles},
{ //{Loot_GROUP, 2, submachinegun},
// Pistols //{Loot_GROUP, 2, assaultrifles},
{Loot_WEAPON, 2, Tokarew_TT33_DZ}, //{Loot_GROUP, 2, militaryshotguns},
{Loot_WEAPON, 2, Makarov_DZ}, pistols[] = {
{Loot_WEAPON, 1, Makarov_SD_DZ}, {Loot_WEAPON, 2, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, APS_DZ}, {Loot_WEAPON, 2, M1911_DZ}, //Colt1911
{Loot_WEAPON, 1, APS_SD_DZ}, {Loot_WEAPON, 1.5, Revolver_DZ}, //revolver_EP1
{Loot_WEAPON, 2, P99_Silver_DZ}, {Loot_WEAPON, 1, G17_DZ}, //glock17_EP1
{Loot_WEAPON, 1, P99_Silver_SD_DZ}, {Loot_WEAPON, 1, Makarov_SD_DZ}, //MakarovSD
{Loot_WEAPON, 0.7, M9_DZ}, //M9
// Bolt action rifles and shotguns {Loot_WEAPON, 0.5, M9_SD_DZ}, //M9SD
{Loot_WEAPON, 5, Saiga12K_DZ}, {Loot_WEAPON, 0.1, revolver_gold_EP1}
{Loot_WEAPON, 5, Mosin_PU_DZ},
// Sniper Rifles
{Loot_WEAPON, 4, SVU_PSO1_DZ},
{Loot_WEAPON, 1, SVD_Gold_DZ},
{Loot_WEAPON, 4, SVD_DZ},
{Loot_WEAPON, 1, VSS_vintorez_DZE},
{Loot_WEAPON, 4, Groza9_Sniper_DZ},
{Loot_WEAPON, 1, Groza9_Sniper_SD_DZ},
{Loot_WEAPON, 4, Groza1_Sniper_DZ},
{Loot_WEAPON, 1, Groza1_Sniper_SD_DZ},
{Loot_WEAPON, 1, KSVK_DZE}, // High value weapon, low spawn chance.
{Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 7, Bizon_DZ},
{Loot_WEAPON, 7, Bizon_SD_DZ},
// Assault Rifles
{Loot_WEAPON, 6, AKS74U_DZ},
{Loot_WEAPON, 1, AKS_Gold_DZ},
{Loot_WEAPON, 1, AKS_Silver_DZ},
{Loot_WEAPON, 6, AKM_DZ},
{Loot_WEAPON, 6, AK107_DZ}, // Attachment support added to AK-107 in 1.0.7
{Loot_WEAPON, 6, AK74_DZ},
{Loot_WEAPON, 6, AN94_DZ},
{Loot_WEAPON, 6, RK95_DZ},
{Loot_WEAPON, 6, Groza9_DZ},
{Loot_WEAPON, 6, Groza1_DZ},
{Loot_WEAPON, 6, VAL_DZ},
{Loot_WEAPON, 6, SCAR_H_AK_DZ},
// Machine Guns
{Loot_WEAPON, 3, RPK74_DZ},
{Loot_WEAPON, 2, Pecheneg_DZ},
{Loot_WEAPON, 3, RPK_DZ},
{Loot_WEAPON, 3, PKM_DZ}
}; };
shotgunsingleshot[] = {
weaponsUS[] = {Loot_WEAPON, 2, Winchester1866_DZ}, //Winchester1866
{ {Loot_WEAPON, 1.7, LeeEnfield_DZ}, //LeeEnfield
// Pistols {Loot_WEAPON, 1.7, MR43_DZ}, //MR43
{Loot_WEAPON, 1, MK22_DZ}, {Loot_WEAPON, 1, Saiga12K},
{Loot_WEAPON, 1, MK22_SD_DZ}, {Loot_WEAPON, 1, Remington870_DZ}, //Remington870_lamp
{Loot_WEAPON, 1, MK22_2_DZ}, {Loot_WEAPON, 1, Crossbow_DZ},
{Loot_WEAPON, 1, MK22_2_SD_DZ}, {Loot_WEAPON, 1, RedRyder},
{Loot_WEAPON, 2, M9_DZ}, {Loot_WEAPON, 1, M1014_DZ} //M1014
{Loot_WEAPON, 1, M9_SD_DZ},
{Loot_WEAPON, 2, M9_Camo_DZ},
{Loot_WEAPON, 1, M9_Camo_SD_DZ},
{Loot_WEAPON, 2, P99_Green_DZ},
{Loot_WEAPON, 1, P99_Green_SD_DZ},
{Loot_WEAPON, 2, Kimber_M1911_DZ},
{Loot_WEAPON, 1, Kimber_M1911_SD_DZ},
// Bolt action rifles and shotguns
{Loot_WEAPON, 5, Remington870_DZ},
{Loot_WEAPON, 5, AA12_DZ},
// Sniper Rifles
{Loot_WEAPON, 5, M4SPR_DZE},
{Loot_WEAPON, 4, M40A3_DZ},
{Loot_WEAPON, 4, M24_Des_DZ},
{Loot_WEAPON, 4, M24_DZ},
{Loot_WEAPON, 3, DMR_DZ},
{Loot_WEAPON, 3, MK14_Sniper_DZ},
{Loot_WEAPON, 3, M21A5_DZ},
{Loot_WEAPON, 1, M107_DZ}, // High value weapon, low spawn chance.
{Loot_WEAPON, 1, MSR_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 3, PDW_DZ},
{Loot_WEAPON, 3, PDW_SD_DZ},
{Loot_WEAPON, 3, Kriss_DZ},
{Loot_WEAPON, 3, Kriss_SD_DZ},
{Loot_WEAPON, 3, Mac10_DZ},
// Assault Rifles
{Loot_WEAPON, 6, M14_DZ},
{Loot_WEAPON, 6, MK14_DZ},
{Loot_WEAPON, 6, Masada_DZ},
{Loot_WEAPON, 6, Masada_BL_DZ},
{Loot_WEAPON, 6, CTAR21_DZ},
{Loot_WEAPON, 6, KAC_PDW_DZ},
{Loot_WEAPON, 6, M16A2_DZ},
{Loot_WEAPON, 6, M16A4_ACOG_DZ},
{Loot_WEAPON, 6, M4A1_DZ},
{Loot_WEAPON, 6, M4A1_Camo_CCO_DZ},
{Loot_WEAPON, 6, M4A1_Camo_Holo_GL_DZ},
{Loot_WEAPON, 6, M4A3_DES_CCO_DZ},
{Loot_WEAPON, 6, PDR_DZ},
{Loot_WEAPON, 6, ACR_WDL_DZ},
{Loot_WEAPON, 6, ACR_BL_DZ},
// Machine Guns
{Loot_WEAPON, 3, M60A4_EP1_DZE},
{Loot_WEAPON, 3, Mk43_DZ},
{Loot_WEAPON, 3, MK43_M145_DZ},
{Loot_WEAPON, 5, M249_m145_EP1_DZE},
{Loot_WEAPON, 3, m240_scoped_EP1_DZE},
{Loot_WEAPON, 3, M240_DZ},
{Loot_WEAPON, 5, M249_DZ},
{Loot_WEAPON, 5, M249_EP1_DZ}
}; };
weaponsEU[] =
{
// Pistols
{Loot_WEAPON, 2, M93R_DZ},
{Loot_WEAPON, 2, G18_DZ},
{Loot_WEAPON, 2, P226_DZ},
{Loot_WEAPON, 2, P226_Silver_DZ},
{Loot_WEAPON, 2, PPK_DZ},
{Loot_WEAPON, 2, P38_DZ},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 1, G17_SD_DZ},
{Loot_WEAPON, 2, P99_Black_DZ},
{Loot_WEAPON, 1, P99_Black_SD_DZ},
{Loot_WEAPON, 2, USP_DZ},
{Loot_WEAPON, 1, USP_SD_DZ},
// Bolt action rifles and shotguns
{Loot_WEAPON, 5, LeeEnfield_DZ},
{Loot_WEAPON, 5, M1014_DZ},
// Sniper Rifles
{Loot_WEAPON, 1, L115A3_DZ}, // Tan Lapua
{Loot_WEAPON, 1, L115A3_2_DZ}, // Green Lapua
{Loot_WEAPON, 2, MK17_Sniper_SD_DZ},
{Loot_WEAPON, 2, MK17_Sniper_DZ},
{Loot_WEAPON, 2, HK417_Sniper_SD_DZ},
{Loot_WEAPON, 2, HK417_Sniper_DZ},
{Loot_WEAPON, 1, RSASS_DZ},
{Loot_WEAPON, 4, FNFAL_DZ},
{Loot_WEAPON, 3, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable with attachment support
{Loot_WEAPON, 4, G3_DZ},
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon, low spawn chance.
{Loot_WEAPON, 1, Barrett_MRAD_Sniper_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 7, MP5_DZ},
{Loot_WEAPON, 7, MP5_SD_DZ},
{Loot_WEAPON, 7, MP7_DZ},
{Loot_WEAPON, 7, MP7_SD_DZ},
{Loot_WEAPON, 7, TMP_DZ},
{Loot_WEAPON, 7, TMP_SD_DZ},
{Loot_WEAPON, 7, UMP_DZ},
{Loot_WEAPON, 7, UMP_SD_DZ},
{Loot_WEAPON, 7, P90_DZ},
{Loot_WEAPON, 7, P90_SD_DZ},
{Loot_WEAPON, 7, Sten_MK_DZ},
{Loot_WEAPON, 7, MAT49_DZ},
// Assault Rifles
{Loot_WEAPON, 5, G36A_Camo_DZ},
{Loot_WEAPON, 5, G36C_DZ},
{Loot_WEAPON, 5, G36C_Camo_DZ},
{Loot_WEAPON, 5, G36K_Camo_DZ},
{Loot_WEAPON, 5, G36C_Camo_Holo_SD_DZ},
{Loot_WEAPON, 5, XM8_Compact_DZ},
{Loot_WEAPON, 5, XM8_Sharpsh_DZ},
{Loot_WEAPON, 5, XM8_SD_DZ},
{Loot_WEAPON, 5, XM8_DZ},
{Loot_WEAPON, 5, XM8_GL_DZ},
{Loot_WEAPON, 5, L85A2_DZ},
{Loot_WEAPON, 5, HK53A3_DZ},
{Loot_WEAPON, 5, Famas_DZ},
{Loot_WEAPON, 5, HK416_DZ},
{Loot_WEAPON, 5, HK416C_DZ},
{Loot_WEAPON, 5, HK417_DZ},
{Loot_WEAPON, 5, HK417C_DZ},
{Loot_WEAPON, 5, MK16_DZ},
{Loot_WEAPON, 5, MK16_CCO_SD_DZ},
{Loot_WEAPON, 5, MK16_Holo_SD_DZ},
{Loot_WEAPON, 5, MK16_ACOG_SD_DZ},
{Loot_WEAPON, 3, MK17_DZ},
{Loot_WEAPON, 3, MK17_CCO_SD_DZ},
{Loot_WEAPON, 3, MK17_Holo_SD_DZ},
{Loot_WEAPON, 3, MK17_ACOG_SD_DZ},
{Loot_WEAPON, 3, SteyrAug_A3_Green_DZ},
{Loot_WEAPON, 3, SteyrAug_A3_ACOG_Green_DZ},
{Loot_WEAPON, 3, SteyrAug_A3_Holo_Green_DZ},
// Machine Guns
{Loot_WEAPON, 6, XM8_SAW_DZ},
{Loot_WEAPON, 4, L110A1_DZ},
{Loot_WEAPON, 4, MG36_Camo_DZ},
{Loot_WEAPON, 4, MG36_DZ},
{Loot_WEAPON, 3, Mk48_DZ},
{Loot_WEAPON, 3, Mk48_DES_CCO_DZ},
{Loot_WEAPON, 5, L86A2_LSW_DZ}
};
weaponsCZ[] =
{
// Pistols
{Loot_WEAPON, 2, BrowningHP_DZ},
{Loot_WEAPON, 2, CZ75P_DZ},
{Loot_WEAPON, 2, CZ75D_DZ},
{Loot_WEAPON, 2, CZ75SP_DZ},
{Loot_WEAPON, 1, CZ75SP_SD_DZ},
{Loot_WEAPON, 5, Sa61_DZ},
// Bolt action rifles and shotguns
{Loot_WEAPON, 5, USAS12_DZ},
// Sniper Rifles
{Loot_WEAPON, 3, CZ750_DZ},
{Loot_WEAPON, 3, M110_NV_DZ}, // Technically a US rifle, but the CZ group does not have a DMR type rifle.
{Loot_WEAPON, 1, XM2010_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 7, Scorpion_Evo3_DZ},
{Loot_WEAPON, 7, Scorpion_Evo3_CCO_DZ},
{Loot_WEAPON, 5, Scorpion_Evo3_CCO_SD_DZ},
{Loot_WEAPON, 7, M31_DZ},
// Assault Rifles
{Loot_WEAPON, 6, SA58_DZ},
{Loot_WEAPON, 6, Sa58V_Camo_CCO_DZ},
{Loot_WEAPON, 6, Sa58V_Camo_ACOG_DZ},
{Loot_WEAPON, 6, SA58_RIS_DZ},
{Loot_WEAPON, 6, CZ805_A1_DZ},
{Loot_WEAPON, 6, CZ805_A1_GL_DZ},
{Loot_WEAPON, 6, CZ805_A2_DZ},
{Loot_WEAPON, 6, CZ805_A2_SD_DZ},
{Loot_WEAPON, 3, CZ805_B_GL_DZ}, // 7.62x51, uses SCAR mags.
// Machine Gun
{Loot_WEAPON, 6, UK59_DZ}
};
pistols[] = { // Residential spawns
{Loot_WEAPON, 9, Makarov_DZ},
{Loot_WEAPON, 7, M1911_DZ},
{Loot_WEAPON, 7, M1911_2_DZ},
{Loot_WEAPON, 1, DesertEagle_DZ},
{Loot_WEAPON, 5, Colt_Revolver_DZ},
{Loot_WEAPON, 5, Revolver_DZ},
{Loot_WEAPON, 1, Revolver_Gold_DZ},
{Loot_WEAPON, 2, Colt_Anaconda_DZ},
{Loot_WEAPON, 1, Colt_Anaconda_Gold_DZ},
{Loot_WEAPON, 2, Colt_Bull_DZ},
{Loot_WEAPON, 1, Colt_Python_DZ}
};
shotgunsingleshot[] = { // Residential Spawns
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 2, Remington870_DZ},
{Loot_WEAPON, 2, LeeEnfield_DZ},
{Loot_WEAPON, 3, MR43_DZ},
{Loot_WEAPON, 3, Crossbow_DZ},
{Loot_WEAPON, 3, RedRyder},
{Loot_WEAPON, 1, CZ550_DZ},
{Loot_WEAPON, 1, Mosin_DZ}
};
Chainsaws[] = { Chainsaws[] = {
{Loot_WEAPON, 1, ChainSaw}, {Loot_WEAPON, 1, ChainSaw},
{Loot_WEAPON, 1, ChainSawB}, {Loot_WEAPON, 1, ChainSawB},
@@ -281,3 +32,107 @@ Chainsaws[] = {
{Loot_WEAPON, 1, ChainSawP}, {Loot_WEAPON, 1, ChainSawP},
{Loot_WEAPON, 1, ChainSawR} {Loot_WEAPON, 1, ChainSawR}
}; };
farmweapons[] = {
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_WEAPON, 2, CZ550_DZ}, //huntingrifle
{Loot_GROUP, 0.3, Chainsaws},
{Loot_WEAPON, 2, RedRyder},
{Loot_WEAPON, 3, Mosin_DZ}
};
sniperrifles[] = {
{Loot_WEAPON, 1, AK_107_PSO},
{Loot_WEAPON, 0.9, M4SPR},
{Loot_WEAPON, 0.9, M40A3_DZ}, //M40A3
{Loot_WEAPON, 0.7, SVD_PSO1_Gh_DZ},
{Loot_WEAPON, 0.7, SVD_PSO1_DZ},
{Loot_WEAPON, 1, CZ550_DZ}, //huntingrifle
{Loot_WEAPON, 0.8, M24_des_EP1},
{Loot_WEAPON, 0.8, M24_DZ}, //M24
{Loot_WEAPON, 0.6, BAF_LRR_scoped},
{Loot_WEAPON, 0.6, BAF_LRR_scoped_W},
{Loot_WEAPON, 0.5, M107_DZ},
{Loot_WEAPON, 0.5, KSVK_DZE},
{Loot_WEAPON, 0.5, VSS_vintorez},
{Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD},
{Loot_WEAPON, 1, M14_DZ}, //M14_EP1
{Loot_WEAPON, 0.7, DMR_DZ}, //DMR
{Loot_WEAPON, 0.8, SCAR_H_LNG_Sniper}, //Mk17 Sniper
{Loot_WEAPON, 0.6, M110_NVG_EP1} //M110 NVG
};
submachinegun[] = {
{Loot_WEAPON, 2, PDW_DZ}, //UZI_EP1
{Loot_WEAPON, 1.5, Bizon_DZ}, //bizon
{Loot_WEAPON, 1.5, Sa61_EP1},
{Loot_WEAPON, 1, MP5_DZ}, //MP5A5
{Loot_WEAPON, 1, Bizon_SD_DZ}, //bizon_silenced
{Loot_WEAPON, 0.8, UZI_SD_EP1},
{Loot_WEAPON, 0.7, MP5_SD_DZ} //MP5SD
};
assaultrifles[] = {
{Loot_WEAPON, 0.5, AK74_Kobra_DZ}, //AKS_74_kobra (stock is slightly different, otherwise identical)
{Loot_WEAPON, 0.5, AKS74U_DZ}, //AKS_74_U
{Loot_WEAPON, 0.1, AKS_GOLD},
{Loot_WEAPON, 0.5, AKM_DZ}, //AK_47_M
{Loot_WEAPON, 0.5, AK74_DZ}, //AK_74
{Loot_WEAPON, 0.3, FNFAL_DZ}, //FN_FAL
{Loot_WEAPON, 0.1, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
{Loot_WEAPON, 0.5, G36A_Camo_DZ}, //G36A_camo
{Loot_WEAPON, 0.5, G36C_DZ}, //G36C
{Loot_WEAPON, 0.4, G36C_camo},
{Loot_WEAPON, 0.5, G36K_Camo_DZ}, //G36K_camo
{Loot_WEAPON, 0.2, G36_C_SD_camo},
{Loot_WEAPON, 0.5, M16A2_DZ}, //M16A2
//{Loot_WEAPON, 0.2, M16A2_GL_DZ}, //M16A2GL //added to attachments system
{Loot_WEAPON, 0.1, M16A4_ACOG_DZ}, //M16A4_ACG (has slightly different scope)
{Loot_WEAPON, 0.5, M4A1_DZ}, //M4A1
{Loot_WEAPON, 0.4, M4A1_CCO_DZ}, //M4A1_Aim
{Loot_WEAPON, 0.1, M4A1_AIM_SD_camo},
{Loot_WEAPON, 0.1, M4A1_HWS_GL_camo},
{Loot_WEAPON, 0.3, M4A3_CCO_EP1},
{Loot_WEAPON, 0.4, SA58_DZ}, //Sa58P_EP1 (identical), Sa58V_EP1 (different stock)
{Loot_WEAPON, 0.3, SA58_CCO_DZ}, //No camo, no grip handle
{Loot_WEAPON, 0.2, Sa58V_CCO_EP1}, //Camo with grip handle
{Loot_WEAPON, 0.3, SA58_ACOG_DZ}, //No camo, no grip handle
{Loot_WEAPON, 0.2, Sa58V_RCO_EP1}, // Camo with grip handle
{Loot_WEAPON, 0.3, SA58_RIS_DZ}, //SA58_DZ with different rail
{Loot_WEAPON, 0.3, m8_compact},
{Loot_WEAPON, 0.2, m8_sharpshooter},
{Loot_WEAPON, 0.2, m8_holo_sd},
{Loot_WEAPON, 0.3, m8_carbine},
{Loot_WEAPON, 0.5, L85A2_DZ},
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo},
//Mk16
{Loot_WEAPON, 0.2, SCAR_L_CQC_CCO_SD}, //Mk16 Aimpoint SD
{Loot_WEAPON, 0.3, SCAR_L_CQC}, //Mk16 CQC
{Loot_WEAPON, 0.3, SCAR_L_CQC_Holo}, //Mk16 CQC EOTech
{Loot_WEAPON, 0.2, SCAR_L_CQC_EGLM_Holo}, //Mk16 EGLM EOTech,(40mm)
{Loot_WEAPON, 0.2, SCAR_L_STD_EGLM_RCO}, //Mk16 EGLM RCO,(40mm)
{Loot_WEAPON, 0.3, SCAR_L_STD_HOLO}, //Mk16 EOTech
{Loot_WEAPON, 0.3, SCAR_L_STD_Mk4CQT}, //Mk16 Mk4CQ/T
//Mk17
{Loot_WEAPON, 0.1, SCAR_H_CQC_CCO}, //Mk17 Aimpoint
{Loot_WEAPON, 0.1, SCAR_H_CQC_CCO_SD}, //Mk17 Aimpoint SD
{Loot_WEAPON, 0.1, SCAR_H_STD_EGLM_Spect} //Mk17 EGLM ACOG,(40mm)
};
machineguns[] = {
{Loot_WEAPON, 1.1, RPK74_DZ}, //RPK_74
{Loot_WEAPON, 1.1, M8_SAW},
{Loot_WEAPON, 1, Pecheneg_DZ},
{Loot_WEAPON, 1, PKM_DZ}, //PK_DZ
{Loot_WEAPON, 0.9, L110A1_DZ}, //BAF_L110A1_Aim_DZE scope is slightly different from L110A1_CCO_DZ, otherwise identical
{Loot_WEAPON, 0.9, MG36_camo},
{Loot_WEAPON, 1, M60A4_EP1_DZE},
{Loot_WEAPON, 1, MG36},
{Loot_WEAPON, 1, M249_m145_EP1_DZE},
{Loot_WEAPON, 1, m240_scoped_EP1_DZE},
{Loot_WEAPON, 0.8, M240_DZ},
{Loot_WEAPON, 0.9, M249_DZ},
{Loot_WEAPON, 0.5, Mk48_DZ}, //Mk_48_DZ (removed, was a duplicate of Mk48_CCO_DZ)
{Loot_WEAPON, 0.9, BAF_L86A2_ACOG} //L86A2 ACOG
};
militaryshotguns[] = {
{Loot_WEAPON, 2, Saiga12K},
{Loot_WEAPON, 2, Remington870_FL_DZ}, //Remington870_lamp
{Loot_WEAPON, 2, M1014_DZ}, //M1014
{Loot_WEAPON, 1, AA12_PMC} //AA12 Shotgun
};

View File

@@ -1,23 +1,29 @@
Land_iron_vein_wreck[] = Land_iron_vein_wreck[] =
{ {
{Loot_MAGAZINE, 1, PartOre,10,10} {Loot_MAGAZINE,85,PartOre,10,10},
{Loot_MAGAZINE,10,PartOreSilver,0,10},
{Loot_MAGAZINE,5,PartOreGold,0,5}
}; };
Land_silver_vein_wreck[] = Land_silver_vein_wreck[] =
{ {
{Loot_MAGAZINE, 1, PartOreSilver,10,10} {Loot_MAGAZINE,80,PartOreSilver,10,10},
{Loot_MAGAZINE,15,PartOreGold,2,6},
{Loot_MAGAZINE,5,PartOre,0,1}
}; };
Land_gold_vein_wreck[] = Land_gold_vein_wreck[] =
{ {
{Loot_MAGAZINE, 1, PartOreGold,10,10} {Loot_MAGAZINE,80,PartOreGold,10,10},
{Loot_MAGAZINE,15,PartOreSilver,2,6},
{Loot_MAGAZINE,5,PartOre,0,1}
}; };
Land_ammo_supply_wreck[] = Land_ammo_supply_wreck[] =
{ {
{Loot_MAGAZINE, 1, 2000Rnd_762x51_M134}, {Loot_MAGAZINE, 20, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30}, {Loot_MAGAZINE, 20, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM}, {Loot_MAGAZINE, 20, 50Rnd_127x107_DSHKM},
{Loot_MAGAZINE, 1, 48Rnd_40mm_MK19}, {Loot_MAGAZINE, 20, 48Rnd_40mm_MK19},
{Loot_MAGAZINE, 1, 100Rnd_127x99_M2} {Loot_MAGAZINE, 20, 100Rnd_127x99_M2}
}; };

View File

@@ -1,14 +0,0 @@
ZombieApo[] =
{
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};
ZombieApoViral[] =
{
{Loot_GROUP, 10, ZombieApo},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

View File

@@ -1,14 +0,0 @@
ZombieBandit[] =
{
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};
ZombieBanditViral[] =
{
{Loot_GROUP, 10, ZombieMilitary},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

View File

@@ -1,9 +1,10 @@
ZombieBodyguard[] = ZombieBodyguard[] =
{ {
{Loot_MAGAZINE, 5, FoodMRE}, {Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit}, {Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow}, {Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed}, {Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 2, Consumable} {Loot_GROUP, 2, Consumable}
}; };

View File

@@ -1,9 +1,10 @@
ZombieCrewman[] = ZombieCrewman[] =
{ {
{Loot_MAGAZINE, 5, FoodMRE}, {Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit}, {Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow}, {Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed}, {Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 2, Consumable} {Loot_GROUP, 2, Consumable}
}; };

View File

@@ -1,9 +1,9 @@
ZombieDoctor[] = ZombieDoctor[] =
{ {
{Loot_MAGAZINE, 5, ItemMorphine}, {Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 3, bloodTester}, {Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 5, ItemHeatPack}, {Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, emptyBloodBag}, {Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 2, Antibiotics}, {Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags}, {Loot_GROUP, 6, Bloodbags},
{Loot_GROUP, 7, MedicalLow} {Loot_GROUP, 7, MedicalLow}

View File

@@ -1,15 +0,0 @@
ZombieDrugDealer[] =
{
{Loot_GROUP, 6, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombieDrugDealerViral[] =
{
{Loot_GROUP, 10, ZombieDrugDealer},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

View File

@@ -1,16 +0,0 @@
ZombieFirefighter[] =
{
{Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 3, bloodTester},
{Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, emptyBloodBag},
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags},
{Loot_GROUP, 7, MedicalLow}
};
ZombieFirefighterViral[] =
{
{Loot_GROUP, 10, ZombieFirefighter},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

View File

@@ -1,15 +0,0 @@
ZombieGardener[] =
{
{Loot_GROUP, 6, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombieGardenerViral[] =
{
{Loot_GROUP, 10, ZombieGardener},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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