This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.
- Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
- Add BMP-2, BTR-60 versions
- Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
- Set supplyRadius for all vehicles
- Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
- All armed vehicles have a DZE class now
- Fix positioning and animation errors for certain vehicles
- update config
- add ACR Land Rovers
- add upgradeable versions
- update gear count slightly
Ive discovered an exploit for arma 2 vehicles which config classes got updated in epoch. It looks like that not all configs entries get properly updated for the epoch updated vehicles if the same config vehicle exist in arma already. I will create for all vehicles an epoch class which do not have already such a class to make sure all config entries got correctly updated.
This adds 2 new versions of cargo trucks. A truck for items and a truck for weapons. Also setting the supplyRadius for every refuel, reammo and repair truck to 0. Just to be sure.
* Adding display name for UH60M_MEV_EP1_DZ
* Adding 6 new Mi17 variants to config
Armed:
Mi17_TK_EP1
Mi17_UN_CDF_EP1
Mi17_CDF
Unarmed:
Mi17_medevac_CDF
Mi17_medevac_Ins
Mi17_medevac_RU
* Adding new line for Cessna.hpp
* Adding Cessna to the configs
That removes the radar function from the cessans.
* Adding 1 new An2 version to the config
* Adding 2 more HMMWVs to the config
Ive lowered the maxspeed from the HMMVW_DZ because all HMMWVs have a maxspeed of 100.
New classes:
HMMWV_Armored
HMMWV_M2
* Adding BRDM2 to configs
* Adding line for BRDM2_DZ.hpp
* Update after comments
* Update again
* Update BRDM2_DZ.hpp
* Update HMMWV.hpp
* Update HMMWV.hpp
80 is the same as the other high tier armored HMMWV above. 40 is the same as the low tier ones.
* Update HMMWV.hpp
* Update HMMWV.hpp
* Update BRDM2_DZ.hpp
* Update HMMWV.hpp
* Update CHANGE LOG 1.0.6.txt
* Update UH60.hpp
* Update Cessna_DZ.hpp
* Update Cessna_DZ.hpp
* Update NeutralAirplanes.hpp
* Update MI17.hpp
* Update AN2_DZ.hpp
These changes allow the player to sell upgraded vehicles with them not
being added to the trader (as to not polute the lists). This basically
refers to an upgraded vehicle as a child of the base vehicle so it will
get the same sell price as the base vehicle.
This still follows the original trading convention, the vehicle base
needs to be in the trader category, i.e you cant sell an armored SUV at
stary vehicle trader.
Tool breaking is disabled by default.
Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.
PK_DZ was a duplicate of the new PKM_DZ.