+ [ADDED] workbench can be built anywhere and allows crafting of all
items.
+ [ADDED] Black market vendor the trader city stary.
+ [FIXED] Many other fixes
+ [CHANGED] Land_Hangar_2 back to industrial as MilitaryIndustrial was
to OP.
+ [CHANGED] swapped some military loot with more industrial for
MilitaryIndustrial loot table.
+ [CHANGED] Removing any base building items or wrecks will now require
toolbox and a crowbar.
+ [CHANGED] Base building items now have a 10% chance * (de-constuction
count) to break tools.
+ [ADDED] New base building item Metal Panel
http://dayzepoch.com/wiki/index.php/Metal_panel_kit
+ [CHANGED] Helicrashes now use epoch events scheduler with a 50% chance
every 30 minutes.
+ [CHANGED] All crafting that creates a supply crate now requires an
empty supply crate. http://dayzepoch.com/wiki/index.php/Bulk_empty
+ [ADDED] Re enabling "force save %1" is now optional DZE_AllowForceSave
= true;
+ [ADDED] Added cargo check back in can be disabled with
DZE_AllowCargoCheck = false;
+ [ADDED] Trade metals menu can now trade 12 x 10oz gold bars into a
full 100oz briefcase.
+ [FIXED] Urban girl texture path was incorrect.
+ [CHANGED] Standard helicrash spawn system replaced with epoch events
and now spawn with a 75% chance every 45 minutes. Thanks to maca134.
+ [CHANGED]Lower chances of fuel barrels and generators on industrial.
+ [ADDED] New loot table for 4 hangar classes
(Land_Hangar_2,Land_SS_hangar,Land_Mil_hangar_EP1,land_ibr_hangar) using
military as base and added fuel barrel, fuel pump, vrotor