Commit Graph

11 Commits

Author SHA1 Message Date
icomrade
e446603ea2 Fix combat logging
In the initialize section of the fsm r_player_unconscious and
r_player_timeout return their default values (false and 0). Also, the
Vanilla server-side combat check doesn't appear to work, or it doesn't
work with the antihack disabled (I haven't tested with it enabled).

New variable inCombat is set more quickly than the combatTimeout
variable
2016-07-26 20:51:10 -04:00
ebaydayz
ba480fb218 Improve some RPT logging 2016-04-19 14:01:38 -04:00
ebaydayz
77e760fe73 Update private tags
From
e69f8d5306

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
[VB]AWOL
e7571b072d commented out more diag_logs 2014-06-02 13:40:26 -05:00
icomrade
6b9b176736 More #1288 2014-06-01 03:29:44 -04:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
774441ef45 Deprecated/Slow Commands
Stop using them!
2014-05-27 15:03:53 -04:00
Florian Kinder
bf13a783d9 Updated startcombattimer variable 2014-02-20 18:01:16 +01:00
Skaronator
72fd8ddf62 Same stuff with less PVC Var 2013-11-30 21:29:23 +01:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00