Commit Graph

1752 Commits

Author SHA1 Message Date
Andrew Gregory
b5f3bfe5ac Update local_lights_off.sqf
Delete lights started to delete street lights - fixed.
2013-09-14 03:41:36 +01:00
Andrew Gregory
080f8e83c6 Update local_lights_house.sqf 2013-09-14 03:40:24 +01:00
Andrew Gregory
dc65ae29a8 Update fn_lightFunctions.sqf
Bug fixes, add flickering for street lights at failure.
2013-09-14 03:39:52 +01:00
Andrew Gregory
71ea80de12 Update local_lights_init.sqf
Bug fixes
2013-09-14 03:39:01 +01:00
Andrew Gregory
86763b9a3a Update CfgNonAIVehicles.hpp
Lowered brightness of steetlights slightly
2013-09-14 03:38:28 +01:00
[VB]AWOL
91e39194c2 moved backpacks to own loot table some balanceing 2013-09-13 17:13:21 -05:00
[VB]AWOL
3f96b47949 lowered zombie counts 2013-09-13 17:11:15 -05:00
[VB]AWOL
bea2d1cfd4 1.0.2.15 dev test 2013-09-12 17:39:40 -05:00
vbawol
c67b4ccd3c Merge pull request #536 from andgregor/master
Testing merge from master to see if I have less issues with having to rebase the commit
2013-09-12 08:37:03 -07:00
Andrew Gregory
3cd0ad4783 Update local_lights_init.sqf
Tweaked house window lights distance based on generator requirement.
2013-09-12 11:02:37 +01:00
Andrew Gregory
492498899f Update local_lights_off.sqf
{ at end not commented out
2013-09-12 11:00:43 +01:00
Andrew Gregory
cc82c278b0 Update CfgNonAIVehicles.hpp
Lights were too dim
2013-09-12 10:49:45 +01:00
[VB]AWOL
56a9be77dd 1.0.2.14 2013-09-12 02:53:17 -05:00
[VB]AWOL
5a9da88eab rebase 1.0.1.13 2013-09-10 22:08:29 -05:00
Andrew Gregory
fd4841d406 Update local_lights_init.sqf
Lots.. :D
2013-09-11 00:37:53 +01:00
Andrew Gregory
d82bf40d16 Update local_lights_off.sqf
Cleaned up to fit with other changes.
2013-09-11 00:37:08 +01:00
Andrew Gregory
48eb5c625f Update local_lights_tower.sqf
Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00
Andrew Gregory
c455d1cec2 Update local_lights_street.sqf
Removed lightpoint creation as no longer necessary since going back to arma street lights. Optional activation from init.sqf variables to include switching off and on of street lights, based on weighting value.
2013-09-11 00:34:50 +01:00
Andrew Gregory
f63cd65849 Update local_lights_house.sqf
Optimised lightpoint creation and increased window light distance. Tweaked randomness.
2013-09-11 00:32:52 +01:00
Andrew Gregory
261b180431 Update fn_lightFunctions.sqf
Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
2013-09-11 00:29:41 +01:00
Andrew Gregory
d33d12bee2 Update CfgNonAIVehicles.hpp
Changed street light colour and brightness back to closer to original epoch values.
2013-09-11 00:28:16 +01:00
[VB]AWOL
becff1ed84 prevent refund on objects that are not setup 2013-09-10 16:36:02 -05:00
[VB]AWOL
49cd2f5cfc fixes to text positions 2013-09-10 16:35:32 -05:00
[VB]AWOL
d0012e153d removed unused files 2013-09-10 16:28:37 -05:00
[VB]AWOL
7b15ee415d 1.0.2.13 developer build 2013-09-10 16:23:01 -05:00
[VB]AWOL
a0d5574dfe 1.0.2.12 developer build 2013-09-08 20:30:32 -05:00
Andrew Gregory
e42396deb5 Update local_lights_init.sqf
Fixed script error on wait command if one or more modules switched off.
2013-09-08 13:27:39 +01:00
[VB]AWOL
c1a2e9efff axeman lighting 2013-09-08 00:55:56 -05:00
[VB]AWOL
5389a0400c revert 2 2013-09-08 00:29:38 -05:00
[VB]AWOL
9fcb43fde1 1.0.2.11 2013-09-08 00:23:30 -05:00
Andrew Gregory
cba8632032 Update local_lights_off.sqf 2013-09-08 00:48:09 +01:00
Andrew Gregory
93d73060e2 Update fn_lightFunctions.sqf 2013-09-08 00:47:49 +01:00
Andrew Gregory
5140d88364 Update local_lights_tower.sqf 2013-09-08 00:47:31 +01:00
Andrew Gregory
365d878eb1 Update local_lights_street.sqf 2013-09-08 00:47:14 +01:00
Andrew Gregory
83bd87d98a Update local_lights_house.sqf 2013-09-08 00:46:59 +01:00
Andrew Gregory
9727f6565f Update local_lights_init.sqf 2013-09-08 00:46:39 +01:00
[VB]AWOL
db1af13257 fixes issues with wall disappearing on restart? 2013-09-03 13:59:49 -05:00
[VB]AWOL
2283536283 1.0.2.1 release 2013-09-03 10:37:38 -05:00
[VB]AWOL
b490e43084 added cinder garage doorway, door locked and unlocked 2013-09-02 21:46:11 -05:00
[VB]AWOL
b9eef9c4ea increase the distance that the lights are deleted at 2013-09-02 17:34:33 -05:00
[VB]AWOL
65b32c53e2 not needed as it is part of the compiles.sqf 2013-09-02 17:20:03 -05:00
vbawol
787971d4a9 Merge pull request #526 from andgregor/master
Update fn_lightFunctions.sqf
2013-09-02 15:18:34 -07:00
Andrew Gregory
7f98db1330 Update local_lights_init.sqf
Comment out debug player hint.
2013-09-02 23:17:00 +01:00
Andrew Gregory
e4408384e0 Create local_lights_off.sqf
Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:42 +01:00
Andrew Gregory
ff0f4ee274 Update local_lights_init.sqf
Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:00 +01:00
Andrew Gregory
1bdbda8794 Update fn_lightFunctions.sqf
Add missing function DZE_getModelName.
2013-09-02 20:58:21 +01:00
[VB]AWOL
44eebbd432 1.0.2.1 2013-09-02 12:16:05 -05:00
Andrew Gregory
37d824d000 Create local_lights_tower.sqf 2013-09-02 17:04:49 +01:00
Andrew Gregory
14e012d628 Create local_lights_street.sqf 2013-09-02 17:04:25 +01:00
Andrew Gregory
5edbd61715 Create local_lights_house.sqf 2013-09-02 17:04:10 +01:00