Andrew Gregory
b5f3bfe5ac
Update local_lights_off.sqf
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Delete lights started to delete street lights - fixed.
2013-09-14 03:41:36 +01:00
Andrew Gregory
080f8e83c6
Update local_lights_house.sqf
2013-09-14 03:40:24 +01:00
Andrew Gregory
dc65ae29a8
Update fn_lightFunctions.sqf
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Bug fixes, add flickering for street lights at failure.
2013-09-14 03:39:52 +01:00
Andrew Gregory
71ea80de12
Update local_lights_init.sqf
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Bug fixes
2013-09-14 03:39:01 +01:00
Andrew Gregory
86763b9a3a
Update CfgNonAIVehicles.hpp
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Lowered brightness of steetlights slightly
2013-09-14 03:38:28 +01:00
[VB]AWOL
91e39194c2
moved backpacks to own loot table some balanceing
2013-09-13 17:13:21 -05:00
[VB]AWOL
3f96b47949
lowered zombie counts
2013-09-13 17:11:15 -05:00
[VB]AWOL
bea2d1cfd4
1.0.2.15 dev test
2013-09-12 17:39:40 -05:00
vbawol
c67b4ccd3c
Merge pull request #536 from andgregor/master
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Testing merge from master to see if I have less issues with having to rebase the commit
2013-09-12 08:37:03 -07:00
Andrew Gregory
3cd0ad4783
Update local_lights_init.sqf
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Tweaked house window lights distance based on generator requirement.
2013-09-12 11:02:37 +01:00
Andrew Gregory
492498899f
Update local_lights_off.sqf
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{ at end not commented out
2013-09-12 11:00:43 +01:00
Andrew Gregory
cc82c278b0
Update CfgNonAIVehicles.hpp
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Lights were too dim
2013-09-12 10:49:45 +01:00
[VB]AWOL
56a9be77dd
1.0.2.14
2013-09-12 02:53:17 -05:00
[VB]AWOL
5a9da88eab
rebase 1.0.1.13
2013-09-10 22:08:29 -05:00
Andrew Gregory
fd4841d406
Update local_lights_init.sqf
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Lots.. :D
2013-09-11 00:37:53 +01:00
Andrew Gregory
d82bf40d16
Update local_lights_off.sqf
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Cleaned up to fit with other changes.
2013-09-11 00:37:08 +01:00
Andrew Gregory
48eb5c625f
Update local_lights_tower.sqf
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Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00
Andrew Gregory
c455d1cec2
Update local_lights_street.sqf
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Removed lightpoint creation as no longer necessary since going back to arma street lights. Optional activation from init.sqf variables to include switching off and on of street lights, based on weighting value.
2013-09-11 00:34:50 +01:00
Andrew Gregory
f63cd65849
Update local_lights_house.sqf
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Optimised lightpoint creation and increased window light distance. Tweaked randomness.
2013-09-11 00:32:52 +01:00
Andrew Gregory
261b180431
Update fn_lightFunctions.sqf
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Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
2013-09-11 00:29:41 +01:00
Andrew Gregory
d33d12bee2
Update CfgNonAIVehicles.hpp
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Changed street light colour and brightness back to closer to original epoch values.
2013-09-11 00:28:16 +01:00
[VB]AWOL
becff1ed84
prevent refund on objects that are not setup
2013-09-10 16:36:02 -05:00
[VB]AWOL
49cd2f5cfc
fixes to text positions
2013-09-10 16:35:32 -05:00
[VB]AWOL
d0012e153d
removed unused files
2013-09-10 16:28:37 -05:00
[VB]AWOL
7b15ee415d
1.0.2.13 developer build
2013-09-10 16:23:01 -05:00
[VB]AWOL
a0d5574dfe
1.0.2.12 developer build
2013-09-08 20:30:32 -05:00
Andrew Gregory
e42396deb5
Update local_lights_init.sqf
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Fixed script error on wait command if one or more modules switched off.
2013-09-08 13:27:39 +01:00
[VB]AWOL
c1a2e9efff
axeman lighting
2013-09-08 00:55:56 -05:00
[VB]AWOL
5389a0400c
revert 2
2013-09-08 00:29:38 -05:00
[VB]AWOL
9fcb43fde1
1.0.2.11
2013-09-08 00:23:30 -05:00
Andrew Gregory
cba8632032
Update local_lights_off.sqf
2013-09-08 00:48:09 +01:00
Andrew Gregory
93d73060e2
Update fn_lightFunctions.sqf
2013-09-08 00:47:49 +01:00
Andrew Gregory
5140d88364
Update local_lights_tower.sqf
2013-09-08 00:47:31 +01:00
Andrew Gregory
365d878eb1
Update local_lights_street.sqf
2013-09-08 00:47:14 +01:00
Andrew Gregory
83bd87d98a
Update local_lights_house.sqf
2013-09-08 00:46:59 +01:00
Andrew Gregory
9727f6565f
Update local_lights_init.sqf
2013-09-08 00:46:39 +01:00
[VB]AWOL
db1af13257
fixes issues with wall disappearing on restart?
2013-09-03 13:59:49 -05:00
[VB]AWOL
2283536283
1.0.2.1 release
2013-09-03 10:37:38 -05:00
[VB]AWOL
b490e43084
added cinder garage doorway, door locked and unlocked
2013-09-02 21:46:11 -05:00
[VB]AWOL
b9eef9c4ea
increase the distance that the lights are deleted at
2013-09-02 17:34:33 -05:00
[VB]AWOL
65b32c53e2
not needed as it is part of the compiles.sqf
2013-09-02 17:20:03 -05:00
vbawol
787971d4a9
Merge pull request #526 from andgregor/master
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Update fn_lightFunctions.sqf
2013-09-02 15:18:34 -07:00
Andrew Gregory
7f98db1330
Update local_lights_init.sqf
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Comment out debug player hint.
2013-09-02 23:17:00 +01:00
Andrew Gregory
e4408384e0
Create local_lights_off.sqf
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Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:42 +01:00
Andrew Gregory
ff0f4ee274
Update local_lights_init.sqf
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Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:00 +01:00
Andrew Gregory
1bdbda8794
Update fn_lightFunctions.sqf
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Add missing function DZE_getModelName.
2013-09-02 20:58:21 +01:00
[VB]AWOL
44eebbd432
1.0.2.1
2013-09-02 12:16:05 -05:00
Andrew Gregory
37d824d000
Create local_lights_tower.sqf
2013-09-02 17:04:49 +01:00
Andrew Gregory
14e012d628
Create local_lights_street.sqf
2013-09-02 17:04:25 +01:00
Andrew Gregory
5edbd61715
Create local_lights_house.sqf
2013-09-02 17:04:10 +01:00