icomrade
5b23e9f7af
Merge pull request #1711 from oiad/master
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Snap point changes
2016-07-25 23:49:23 -04:00
icomrade
705057bedb
Sync combattimeout on change clothes
2016-07-25 23:22:50 -04:00
icomrade
e08bd750d0
Remove DebugBox_DZ - may fix changing clothes
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DebugBox_DZ appears to cause issues when changing clothes. I haven't
died changing clothes ~100 times since its removal. It also solves the
issue of extreme exposure (brightness) after changing clothes
Note: CombatTimeout variable resets after changing clothes
2016-07-25 23:22:03 -04:00
icomrade
8542385142
Update building to also use r_action_count
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This is the vanilla variable to prevent duplicate actions
2016-07-25 21:59:11 -04:00
oiad
744f162d71
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-26 13:25:19 +12:00
oiad
ad9694844d
Snap point changes
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This correctly fixes snap points for all cinder related to metal floors.
Anything cinder will now correctly snap to full cinder walls and vice
versa
Metal floors will not have gaps so you can correclty create a 1x1 cube
(as it should be)
Renamed cinder_wall_kit to half_cinder_wall_kit to be in line with
full_cinder_wall_kit since I felt it was confusing. cinder_wall_kit
seems like it would be full to me.
Fixed a string issue when building cancelling to make it more readable.
2016-07-26 13:22:10 +12:00
icomrade
fbc7754750
Add combat icon + toggle for Vanilla UI
2016-07-25 20:55:36 -04:00
ebaydayz
66e35d1629
Add new 1.8.7 meat names to 1.0.6 SQL updates
2016-07-25 19:04:17 -04:00
icomrade
b2289e35c5
Fix ear and eye not displaying in Epoch UI
2016-07-25 14:26:43 -04:00
ebaydayz
28a522ba64
Fix PV value kick for player names with special characters
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/6b7a55b1ea0a8aacfc476599a6da10e75aa3c726
2016-07-25 13:37:33 -04:00
icomrade
97a03c84d0
More Permissive Combat Checks
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This commit puts the conditions in which a player is put into combat
more in line with 1.0.5.1. Putting the player in combat for having
another player nearby will ruin building for players that are part of a
group. Putting the player into combat if zombies are nearby would make
building way too frustrating (especially if building on an elevated or
enclosed area where zombies are not a threat) and will attack the player
if not dealt with anyway.
2016-07-25 13:00:34 -04:00
ebaydayz
3a203b2720
Cover map bug at Polana factory pond
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Vanilla development commits:
https://github.com/DayZMod/DayZ/commit/bd9ec53854364550c81a2496b44c08b21ddaa1d2
https://github.com/DayZMod/DayZ/commit/028490e21b431fdec6b746920e3dceebd20b9687
2016-07-25 12:31:39 -04:00
ebaydayz
03c57f3b77
Fix for Confirmed Kills system on change clothes.
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/d499246e2e711ff1efda9fed38ca589bcb7908f7
2016-07-25 12:19:45 -04:00
ebaydayz
33538520d0
Removed Achievements from network send on login.
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/0079818570b115cb9def88db6014c5306560eb15
2016-07-25 12:16:22 -04:00
ebaydayz
55df36741b
Diag_log Cleanup.
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Vanilla development commits:
https://github.com/DayZMod/DayZ/commit/1dbef192bb413526503aca89bb636e277ac59985
https://github.com/DayZMod/DayZ/commit/10cb0249f0dcfa80b5e4cfd89660bc6c33d6700a
2016-07-25 12:06:53 -04:00
icomrade
ff6e11708a
Un-nerf DMR
2016-07-24 16:14:38 -04:00
icomrade
0563f621e2
Fix full cinder wall snap points
2016-07-24 15:28:18 -04:00
icomrade
51287651f2
Add logging for non-existent loot group small
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This can probably be removed for release but for now I noticed
HangarSmall doesn't exist, perhaps others as well.
2016-07-24 13:15:37 -04:00
icomrade
61f59f32a5
Update createvehicle
2016-07-24 01:47:06 -04:00
icomrade
90932d0061
Don't use weaponHolderBase here
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it causes the items that are created to be invisible
2016-07-24 01:46:54 -04:00
icomrade
9cdb9eb305
Merge pull request #1710 from oiad/master
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Tidyness changes
2016-07-24 00:48:13 -04:00
oiad
2ca7bf59c7
Tidyness changes
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This changes a few functions that were being used to use the already
defined variables instead
Fixed a few string issues with Advanced trading and plot managment.
2016-07-24 16:20:39 +12:00
icomrade
b03afef460
A little neater
2016-07-23 19:55:24 -04:00
icomrade
efaad30c32
Remove unneeded waitUntil
2016-07-23 18:11:37 -04:00
icomrade
72c529f94e
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-23 17:19:46 -04:00
icomrade
a3c3ccc3bf
Fix door/plot management friends not writing to DB
2016-07-23 17:19:06 -04:00
ebaydayz
8202f7d61b
Sync debug check
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/0baaac7a91a4eaf02c13e47ae51e2015af5549c2
2016-07-23 15:23:00 -04:00
ebaydayz
cc2aae59eb
Change splint recipe
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/6ea5d8ebee35adb3eadd1061f57c165049e36ad8
2016-07-23 15:12:08 -04:00
ebaydayz
8ed5a9c7a9
Antibiotics combining
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/0602d29530dfec6d0adc61fa6724bb201897a888
2016-07-23 15:03:49 -04:00
ebaydayz
34f9f97aa3
Icons, 9mm silencer, m16a2
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/896825693dfe7bc231af17a3dbbf48eccbd765e9
2016-07-23 14:55:04 -04:00
ebaydayz
f76b8493fd
Fix category list alignment in advanced trade
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Since we changed the alignment back to default the ctrlSetPosition I
added is no longer needed. #1709 . With the alignment changed it would
actually run off the background if the category list was too long.
Thanks @oiad
2016-07-23 14:24:54 -04:00
ebaydayz
14f49409dd
Merge pull request #1709 from oiad/master
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Advanced trading changes
2016-07-23 14:14:33 -04:00
oiad
9efc671abb
Advanced trading changes
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This changes a few things in Advanced trading, mainly cosmetically.
> Removes all the commented out lines that were the same in defines.sqf,
let me know if these are there for a reason?
> fixes the buying list to have localization support and has a total
item count that works properly.
> cosmetic change displaying backpack info on trader to bring it in line
with the other menus
> adds total item count to the selling list and added localization for
that
2016-07-23 23:30:05 +12:00
icomrade
9c4e30ea08
Fix Advanced Trading Selling + new Var
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New variable to configure whether or not the player will need to key to
sell a vehicle. DZE_SaleRequiresKey = false;
2016-07-23 01:16:37 -04:00
icomrade
855a72ca1f
Fix kick when crashing UH1Y
2016-07-22 23:44:33 -04:00
icomrade
3da14b34dd
Exclude flares
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some Epoch helicopters have flares
2016-07-22 23:19:13 -04:00
icomrade
253f5516da
more buildable exclusions
2016-07-22 23:09:46 -04:00
icomrade
28f6260c16
Building offset adjustments
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Most items are now adjusted so you cannot rotate them and slide
backwards even while laying down. Also fixes full cinderwall build
height offset
2016-07-22 23:07:53 -04:00
icomrade
640e120590
Exception for plot preview
2016-07-22 21:58:12 -04:00
icomrade
bb48baf75c
More BE Filter Updates
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objgather_Knockdown didn't work in the previous commit
2016-07-22 14:23:46 -04:00
icomrade
745f725c19
BE Filter Update
2016-07-22 12:45:45 -04:00
icomrade
19960f08e2
use player_makeFire to start a fire
2016-07-22 12:23:05 -04:00
icomrade
f808bda2a9
New Config Entry buildText
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Allows a string to replace the vehicle display name that will be created
which is typically displayed when building.
2016-07-22 11:06:45 -04:00
icomrade
082c0c13e6
Fix dog meat not being cookable
2016-07-21 19:56:37 -04:00
icomrade
eeed1febad
str_player_31_drink doesn't work for some reason...
2016-07-21 19:48:16 -04:00
icomrade
8d7b99e746
Automatically add player to door management
2016-07-21 19:34:42 -04:00
icomrade
75a9ca6848
Fix scaffolding
2016-07-21 17:53:43 -04:00
icomrade
0414c67284
No longer require key to sell a vehicle
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Still requires the vehicle to be local, meaning you were the last person
to be in the driver seat.
2016-07-21 17:42:25 -04:00
icomrade
4544e743fd
Chopping wood now gives PartWoodPile again
2016-07-21 17:04:18 -04:00
icomrade
51a0640855
Remove right click to harvest wood
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You must now actually use the hatchet to chop wood (i think it was like
this in 1.0.5)
2016-07-21 17:03:51 -04:00