Andrew Gregory
f63cd65849
Update local_lights_house.sqf
...
Optimised lightpoint creation and increased window light distance. Tweaked randomness.
2013-09-11 00:32:52 +01:00
Andrew Gregory
261b180431
Update fn_lightFunctions.sqf
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Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
2013-09-11 00:29:41 +01:00
[VB]AWOL
7b15ee415d
1.0.2.13 developer build
2013-09-10 16:23:01 -05:00
[VB]AWOL
a0d5574dfe
1.0.2.12 developer build
2013-09-08 20:30:32 -05:00
Andrew Gregory
e42396deb5
Update local_lights_init.sqf
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Fixed script error on wait command if one or more modules switched off.
2013-09-08 13:27:39 +01:00
[VB]AWOL
c1a2e9efff
axeman lighting
2013-09-08 00:55:56 -05:00
[VB]AWOL
5389a0400c
revert 2
2013-09-08 00:29:38 -05:00
[VB]AWOL
9fcb43fde1
1.0.2.11
2013-09-08 00:23:30 -05:00
Andrew Gregory
cba8632032
Update local_lights_off.sqf
2013-09-08 00:48:09 +01:00
Andrew Gregory
93d73060e2
Update fn_lightFunctions.sqf
2013-09-08 00:47:49 +01:00
Andrew Gregory
5140d88364
Update local_lights_tower.sqf
2013-09-08 00:47:31 +01:00
Andrew Gregory
365d878eb1
Update local_lights_street.sqf
2013-09-08 00:47:14 +01:00
Andrew Gregory
83bd87d98a
Update local_lights_house.sqf
2013-09-08 00:46:59 +01:00
Andrew Gregory
9727f6565f
Update local_lights_init.sqf
2013-09-08 00:46:39 +01:00
[VB]AWOL
2283536283
1.0.2.1 release
2013-09-03 10:37:38 -05:00
[VB]AWOL
b9eef9c4ea
increase the distance that the lights are deleted at
2013-09-02 17:34:33 -05:00
[VB]AWOL
65b32c53e2
not needed as it is part of the compiles.sqf
2013-09-02 17:20:03 -05:00
Andrew Gregory
7f98db1330
Update local_lights_init.sqf
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Comment out debug player hint.
2013-09-02 23:17:00 +01:00
Andrew Gregory
e4408384e0
Create local_lights_off.sqf
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Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:42 +01:00
Andrew Gregory
ff0f4ee274
Update local_lights_init.sqf
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Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:00 +01:00
Andrew Gregory
1bdbda8794
Update fn_lightFunctions.sqf
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Add missing function DZE_getModelName.
2013-09-02 20:58:21 +01:00
Andrew Gregory
37d824d000
Create local_lights_tower.sqf
2013-09-02 17:04:49 +01:00
Andrew Gregory
14e012d628
Create local_lights_street.sqf
2013-09-02 17:04:25 +01:00
Andrew Gregory
5edbd61715
Create local_lights_house.sqf
2013-09-02 17:04:10 +01:00
Andrew Gregory
ba30813dbd
Create fn_lightFunctions.sqf
2013-09-02 17:03:48 +01:00
Andrew Gregory
79ead85998
Create local_lights_init.sqf
2013-09-02 17:03:20 +01:00
[VB]AWOL
ce2c1a6957
removed gcam hook
2013-08-31 14:12:13 -05:00
[VB]AWOL
872dd94f70
fixed tents floating when packed on top of another object with roadway.
2013-08-31 02:29:34 -05:00
[VB]AWOL
6efe3fea01
1.0.1.95 Dev Build
2013-08-27 15:44:33 -05:00
[VB]AWOL
d8043f942b
more fixes
2013-08-26 13:30:31 -05:00
[VB]AWOL
38cca1cb77
commented some diag_logs to reduce log spam
2013-08-26 03:11:45 -05:00
[VB]AWOL
c911a7cdab
1.0.1.94 DEV BUILD
2013-08-26 02:29:18 -05:00
[VB]AWOL
46425fa203
unified lockable storage code
2013-08-23 11:45:44 -05:00
[VB]AWOL
ec0f344aad
comment out diag_log
2013-08-23 11:30:37 -05:00
[VB]AWOL
d35ca102a1
place everything into the same Weapon holder
2013-08-23 11:29:26 -05:00
[VB]AWOL
826c691585
no longer used
2013-08-23 11:22:31 -05:00
[VB]AWOL
7840345ff5
experiment
2013-08-11 10:48:24 -05:00
[VB]AWOL
d62e71f0f7
disabled benchmark
2013-08-11 10:45:35 -05:00
[VB]AWOL
72046680aa
Added trader menus by @maca134
2013-08-11 09:23:32 -05:00
[VB]AWOL
cd96e8df2a
1.0.1.8 part 2
2013-08-10 08:32:23 -05:00
[VB]AWOL
aab6919622
1.0.1.7 DEV TEST fixes
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Fixes to towing, player login, and vehicle EH
2013-08-06 11:31:48 -05:00
[VB]AWOL
9e5957b89d
1.0.1.7 DEV TEST
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+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
2013-08-05 11:09:26 -05:00
[VB]AWOL
b2b79305f7
1.0.1.6 Developer Build
2013-07-30 21:52:28 -05:00
vbawol
91c6826896
typos
2013-07-14 00:45:14 -05:00
vbawol
e3ec2aae22
test 2
2013-07-13 14:21:52 -05:00
vbawol
16d27e5408
Tweaks
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Prevent zeds from attacking if speed is > 10 and prevent targeting if
speed over 25.
2013-07-13 11:27:41 -05:00
vbawol
5cd5bacb31
1.0.1.5 Release
2013-07-13 10:00:21 -05:00
vbawol
d635831074
1.0.1.5 RC5
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+ [CHANGED] Default construction count lowered from 5 to 3.
+ [FIXED] fixed tag friendly system and epoch aura.
+ [CHANGED] some recipes input and construction counts reduced.
2013-07-11 11:09:04 -05:00
vbawol
293e7b9990
1.0.1.5 RC2
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+ [CHANGED] Removing any base building items or wrecks will now require
toolbox and a crowbar.
+ [CHANGED] Base building items now have a 10% chance * (de-constuction
count) to break tools.
+ [ADDED] New base building item Metal Panel
http://dayzepoch.com/wiki/index.php/Metal_panel_kit
+ [CHANGED] Helicrashes now use epoch events scheduler with a 50% chance
every 30 minutes.
+ [CHANGED] All crafting that creates a supply crate now requires an
empty supply crate. http://dayzepoch.com/wiki/index.php/Bulk_empty
2013-07-07 09:24:58 -05:00
vbawol
bb0e787b3f
10% * constcount chance break tools on removals
2013-07-06 15:52:39 -05:00