Commit Graph

12 Commits

Author SHA1 Message Date
ebaydayz ec27cfd29c Update dog actions in fn_selfActions
When PlotForLife was added these were not updated to reflect the
_ownerID change:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf#L253
2016-05-20 13:45:52 -04:00
ebaydayz 4d5dc060d2 Fix tame_dog errors
Tame_dog_old and player_tameDog are not used.
2016-04-18 21:49:27 -04:00
ebaydayz 11741fa710 Update player_tameDog raw meat names 2016-04-18 13:36:09 -04:00
ebaydayz 5157228e67 Update all cutText to dayz_rollingMessages 2016-04-16 15:47:49 -04:00
ebaydayz 77e760fe73 Update private tags
From
https://github.com/DayZMod/DayZ/commit/e69f8d530620e76f0ba7a4c7f3fcb1fa914c8e07

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00
ebaydayz e2e6e79394 Minor formatting cleanup 2016-03-21 17:58:23 -04:00
ebaydayz 09b656abc3 Use 1.8.7 fishing
The fishing models, pictures, etc. in 1.8.7 are identical to the ones in
dayz_epoch, so we should use them instead of having duplicate classes.
2016-03-10 22:30:19 -05:00
icomrade c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
[VB]AWOL af4b876cde private arrays part 1 2013-10-22 09:10:27 -05:00
[VB]AWOL b2b79305f7 1.0.1.6 Developer Build 2013-07-30 21:52:28 -05:00
vbawol 483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00