Commit Graph

6991 Commits

Author SHA1 Message Date
ebaydayz 01a5bbe687 Update Melee bat damage
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b3781670b48ae19fe0612a07e12b2861b42a0eff
2016-10-14 16:18:52 -04:00
ebaydayz 0da569acad Update zombie_agent.fsm
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/402bb4e109abe7fb52b70edc2752b10c1ead19ee
2016-10-14 16:14:43 -04:00
ebaydayz 6cf740e7d4 Update _object_damage private array
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/21ea5984c94f83d940ebb23c985202ca40cd3929

https://github.com/DayZMod/DayZ/commit/a13e7240dcc6c3b9b736d3649f68eaf611459f03
2016-10-14 16:07:03 -04:00
ebaydayz 5e51787e59 Remove rSwitchMove in Turbo key block
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/8b551681d9fabf25a992b27187e182337e44b525
2016-10-14 15:03:53 -04:00
ebaydayz d44696be3a Delay player_death 1s if spawned from Killed EH
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/96c9be3ecf37e04c8048f70b559f88c71201d668
2016-10-14 12:40:19 -04:00
ebaydayz 916f1733eb Add back melee ammo after removal for BIS_fnc_inv
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/516d1d538c99becacda91c16e617d3df0a8ffc71
2016-10-13 20:26:07 -04:00
ebaydayz 7044b0095d Get player name before death
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/3e8c9410c5419f76b545d57fe42a51ce2883b326
2016-10-13 16:01:55 -04:00
ebaydayz 0b9c4a7ade Allow physics damage from vehicle crash
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/804445830ffa38bba742cc20c6645b75333725f5

This was exiting with 0 damage if _hit=="". It accounts for vehicles not
being damaged at all when crashing full speed into walls. It was also
causing the player to sometimes glitch out of the vehicle or into the
ground when crashing as you noticed before @icomrade.

Also fixed driver getting a humanity hit for damaging passengers in
crash. Reverting 22b2a3a since this is more reliable.
2016-10-13 13:45:01 -04:00
icomrade c89031e089 Fix clothes change exit on gear count fail 2016-10-13 11:42:01 -04:00
icomrade aac372d320 Remove animation for switching clothes
If the gear sync script is called during the animation, the player will
fail the gear sync and not change clothes. After removing the anim this
no longer happens. Also I think this is a BS change that only
inconveniences the player and makes something that is already cumbersome
even more so
2016-10-13 11:40:54 -04:00
icomrade edfba1516b Fice setFace error, use player's face for SP skins 2016-10-13 11:37:50 -04:00
icomrade 32131f866c Use OA config values for _DZ weapons 2016-10-12 15:01:56 -04:00
icomrade bf31d8f6e7 Update tree array for NAPF
thanks @ndavalos
2016-10-12 14:55:24 -04:00
ebaydayz 46a1441773 Avoid format character limit in server_hiveReadWrite
Vanilla commit:
https://github.com/DayZMod/DayZ/pull/757
2016-10-12 13:36:19 -04:00
ebaydayz 854cbefdb2 Make all player names the same color in the lobby
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/8614f37ccf3e2f271b65ba70b15422fe8f10de21
2016-10-12 12:21:42 -04:00
ebaydayz 22b2a3a79f Prevent humanity hit to driver when crash damages passengers
I forgot to account for this when allowing humanity hit to players in a
vehicle:

https://github.com/DayZMod/DayZ/commit/15e923fb19ce0f52ae0c994269b56eb3aab6249b
2016-10-11 19:57:14 -04:00
ebaydayz 05fa3e6a9a Update keyboard_keys after changing controls in-game
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/e9b21a7e796417b783d661fab053676d164d723b

@icomrade we forgot to refresh keyboard_keys after the player changes
their controls in-game. The keyhandler was still using the old
keyboard_keys array since it is only set once at login time. The new
keys they set in-game wouldn't work until they relogged.
2016-10-11 15:34:10 -04:00
ebaydayz fbb8cc645c Prevent automatic humanity morph when in vehicles
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/6326f1186d5fdd2ce8d39116cc30fe726126b70b
2016-10-11 13:06:57 -04:00
ebaydayz f8f9fbc57a Play medic animation when changing clothes
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b91c850f5f8d54135d66d767d52f95f0759f0635
2016-10-10 16:45:57 -04:00
icomrade 6f9316e496 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-10-10 16:40:05 -04:00
icomrade 920c359e46 Adjust nutrition values and exclude chainsaw
Everytime a piece of wood was spawned resulting from a chainsaw the
player would become more hungry and thirsty. Obviously in less than 10
seconds this would kill the player if they chopped multiple trees down.
2016-10-10 16:40:01 -04:00
ebaydayz 7869288f39 Reblock turbo when on foot
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/5bf403bb43f0a1b32a3e0af4f648ea1e310ed413

See:

https://github.com/DayZMod/DayZ/commit/46af339ce52e9a36f8b3c614f2094880df0af4a4
2016-10-10 16:34:40 -04:00
icomrade 0c1e9205ab Remove fuel tank and engine salvage 2016-10-10 16:25:25 -04:00
icomrade f663cdcb39 Use OA config definitions for DMR
fixes NVGs
2016-10-10 16:12:49 -04:00
icomrade 347c531edc Fix reversed variable 2016-10-10 15:38:09 -04:00
ebaydayz 1bb6554211 Update test build 2016-10-08 21:30:08 -04:00
ebaydayz 5fdbced171 Add more loot and zed positions for namalsk
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/57511ad463d828a6d53eefbaf309baaf09160ffe

https://github.com/DayZMod/DayZ/commit/7745633e8e1f1845a9ca80d490abb5201ab1095b

https://github.com/DayZMod/DayZ/commit/0e237c02740796b9be14fd44b8e53838c71beaf5

https://github.com/DayZMod/DayZ/commit/95d3f94f881de42509f40ef4603038454f2d9b66

https://github.com/DayZMod/DayZ/commit/6e4598a3e1ba2af72de45d8f5342f88186a9d396

https://github.com/DayZMod/DayZ/commit/081620cccb83e20ada20766271f1662847ed3516
2016-10-08 19:58:58 -04:00
ebaydayz 4670f16e89 Rename _isOwner variable to _hasAccess
This is a more logical name in these cases, since friendlies and admins
are not the owner.
2016-10-08 15:57:51 -04:00
ebaydayz e6d1e0050d Remove redundant _canDo and cursorTarget checks in selfActions
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/dfb199fbc3c87995739c187031161d7d67d6b9c3
2016-10-08 15:36:38 -04:00
ebaydayz 534abdbdf0 Remove excessive door management config variables
Too many config variables made this unnecessarily complicated. Most
servers will want the defaults. For those that want to customize further
they can easily overwrite these files.

These seem like the most logical defaults to me. Allow all of these
people to manage and unlock by default:
- door owner
- plot owner
- plot friend
- plot admin
- door friend
- door admin

Door friends should be able to manage by default so they don't have to
wait for the owner to come back online to add someone as a door friend.

Plot friends and plot admins can get around the door by removing it and
building another one anyway, so locking them out is pointless. It is
still useful to have these as separate variables for servers that do not
require plot poles though.

Regular friendlies should not be included by default, since we have the
more fine grained plot friends and door friends lists for that. Regular
friendlies will probably be replaced by groups in the near future
anyway.

Please post a comment if there are any issues with these defaults I'm
forgetting. Thanks.
2016-10-08 14:49:59 -04:00
ebaydayz f395f2303c Update 30m_plot_kit classname in epoch.sql #1775
@oiad #1775
2016-10-08 12:44:34 -04:00
ebaydayz 0f0dcfd522 Merge pull request #1775 from oiad/master
Rename plot pole and dze_BuildChecks changes.
2016-10-08 12:36:36 -04:00
ebaydayz d3bd2ba4a1 Update vanilla barn loot pos
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b8eed6fc70ea620675ed0b6d054b9471f5983e29
2016-10-08 12:07:07 -04:00
oiad 78fac87333 dze_BuildChecks changes
This changes the reasons to be more understandable about why you can't
build somewhere.
Some localization fixes to be more englishy.
2016-10-08 12:53:25 +13:00
oiad 5bc36166a7 Rename plot pole from "30m_plot_kit" to "plot_pole_kit"
Sanity change since the plot pole is not fixed at 30 meters and is
configurable.
2016-10-08 12:51:21 +13:00
ebaydayz 8a2d95295b Restrict access to show plot boundary action
Only the owner, plot owner, plot friends and plot admins should be able
to see the plot boundary. Randoms just use it for griefing.

Also renamed the targetX variables to the more appropriate doorX in
fn_check_access since they are only used if the target is a door.
2016-10-07 17:39:06 -04:00
ebaydayz c0d7917603 Add note about Linux server 2016-10-07 15:56:27 -04:00
ebaydayz a909d713c3 Fix death message handling of vehicle explosion 2016-10-07 15:08:00 -04:00
ebaydayz 79d2b268a8 Changed loot_spawn to use PositionAGL
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/7e413848fb0953a81f1822b444e065cfc0675d21
2016-10-07 14:41:47 -04:00
ebaydayz 3604d77823 Fix reversed comments for RunOver/Dragged
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/ef3600bd32d239531ed6a791cf9f5d3a0336e199
2016-10-07 14:19:08 -04:00
icomrade b25b7636a7 Direct menu to cursortarget or player
Please test the living hell out of this.
2016-10-07 13:46:53 -04:00
ebaydayz 5b158b398a Fix damage handling of vehicle explosions
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/589791e9f9116e8b230e01d51fabde028298ea7a

This was being falsely triggered before because the distance (3m) was
far too small and it was only counting fast moving vehicles. The player
can be damaged up to 25m away from the vehicle explosion.

The comment was incorrect. It can be easily checked by using the
included diag_log at the top of this file.
2016-10-07 13:42:05 -04:00
ebaydayz b193ad925a Use more efficient check for "shot" death message
Most of the time the source will be local (zombie) or player (physics).
The next most common will be getting shot by a remote player, the least
common will be getting shot by a remote vehicle.
2016-10-06 19:13:46 -04:00
ebaydayz 7909f0089f Make minor adjustments to damage handler
These variables were moved down so they aren't checked unnecessarily
when the script exits.
2016-10-06 16:25:39 -04:00
oiad 5472eda2a8 Add M240Nest_DZ to maintain classes variable. (#1773)
* Add M240Nest_DZ to maintain classes variable.

This makes it so M240Nest can be maintained. (Which it should be)
2016-10-06 14:46:35 -04:00
ebaydayz 976314df24 Merge pull request #1774 from AirwavesMan/master
Fixed GP25 wrong text
2016-10-06 14:26:37 -04:00
A Man e55b0b1ce5 GP25 wrong text
GP25 had the wrong description text.
2016-10-06 20:07:54 +02:00
icomrade 5381748c63 better gear menu check
should be less annoying
2016-10-05 20:13:26 -04:00
ebaydayz 50584d3ff4 Update test build 2016-10-05 17:41:40 -04:00
ebaydayz 2ee06afea7 Sync chopped down trees for JIP players
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/a57478fb1aac015926b25a6b108fabe5935efce9
2016-10-05 17:24:10 -04:00