Commit Graph
13 Commits
Author SHA1 Message Date
Torndeco b664ab7f48 Update mission.sqm
Just unique names for map markers..

For code like DZAI that get the positions of said map markers from thier name.
To stop it spawning AI @ trader towns etc
2013-12-21 22:52:15 +00:00
Torndeco a9f23c6dc5 Typo 2013-12-16 20:34:58 +00:00
Torndeco 65037d5a87 Typo 2013-12-16 20:34:03 +00:00
Torndeco 423390381a Typo 2013-12-16 20:32:51 +00:00
Torndeco 7a20bc7170 Typo missing ; 2013-12-14 11:15:39 +00:00
Torndeco 186baf6bba Update spawn_loot.sqf
Typo, Were 2 createvehicle "WeaponHolder" for the cfglootweapon switch statement
2013-12-07 00:20:41 +00:00
Torndeco 8573d25de7 Minor Debug Typo
Just been bugging me abit, when looking @ rpt logs
2013-11-27 12:07:04 +00:00
Torndeco f56ae23a2a Very Minor Code Change
No need to get damage value from object, since using hardcoded value 1.
2013-11-24 23:13:38 +00:00
Torndeco fe93d3d9d3 Possible changes for Antiwall
Added string check for model names if class type isn't defined like "wall_indcnc_4.p3d" i.e the walls behind back of shop @ electro.

Add moving player back into vehicle if a free position in vehicle. If no position is available, kill the player.
2013-11-23 05:32:05 +00:00
Torndeco fecdeb5204 Fix Typo
Don't want to admit how long it took to figure this out...
Was debugging SARGE AI Code till found it
2013-11-21 20:19:49 +00:00
Torndeco 7c3e2bb104 Added Player Names that killed Objects to diag_log
Just passing the variable with the player that killed the object

http://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#MPKilled
2013-11-13 20:07:56 +00:00
Torndeco 6798a6632b Fix for diag_log statement when player buying vehicles
Just passing the variable _activatingPlayer
So the debug statement works
2013-11-08 19:35:26 +00:00
Torndeco 792f028ad1 Update local_lights_tower.sqf
Typo
2013-10-28 19:35:11 +00:00