Commit Graph

9 Commits

Author SHA1 Message Date
ebaydayz ec6b5eb679 Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6

Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00
ebaydayz 3aad4b61e9 Move some addActions to config UserActions
Should improve client FPS while still allowing conditions and scripts to
be customized.

Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.

Vanilla commits:

https://github.com/DayZMod/DayZ/commit/a8c4238c0c1a35fbe8415b53c4ee220d28d18b92

https://github.com/DayZMod/DayZ/commit/350d73abe1e39f15b3b41d38400ce9ec2d0d74e8
2016-11-20 19:47:21 -05:00
ebaydayz ad9a287d00 Remove unused Lada base class
Also removed some values that are already inhertied from 8429ad1
2016-11-18 12:18:13 -05:00
ebaydayz 8429ad1fbc Clear typicalCargo for some vehicles missing it
Prevents preloading units, may help with load times a little.
2016-11-17 15:40:08 -05:00
icomrade 16fe17645f Don't redefine vehicle EH
doing so breaks the destruction fix
2016-05-01 22:10:38 -04:00
icomrade 9d52fb0595 Should be all scope entries 2016-03-05 20:36:07 -05:00
icomrade 812bef4c49 Fix some config errors 2016-02-22 10:41:23 -05:00
icomrade f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00