Commit Graph

12 Commits

Author SHA1 Message Date
A Man
72abb093a3 Re-write bloodsucker invisible animation process
setVehicleInit does not work correctly. rSETOBJECTTEXTURE is the only way to sync it for all clients fast enough. Also player_zombieCheck cannot handle the invisible part to the bloodsucker attack since all other players which got not attacked interrupt that process.
2021-08-31 18:10:05 +02:00
AirwavesMan
bcd7e53749 Update battleye filters 2021-03-02 15:40:19 +01:00
AirwavesMan
f1b864d706 Update battleye filters 2021-02-01 10:33:08 +01:00
AirwavesMan
99b6f7c804 More filter updates 2021-01-28 08:52:16 +01:00
AirwavesMan
3f7cb608c3 Update publicvariableval.txt 2021-01-28 08:10:26 +01:00
worldwidesorrow
f764883cc1 Correction 2021-01-27 22:00:56 -06:00
worldwidesorrow
5508589dfa Battleye Updates 2021-01-27 21:53:01 -06:00
AirwavesMan
c17225f9cd Update battleye filters 2020-12-25 20:02:58 +01:00
AirwavesMan
096e3547ef Update battleye filters 2020-10-22 14:35:38 +02:00
AirwavesMan
3745ade9ba Update publicvariableval.txt 2020-09-10 19:04:41 +02:00
ebayShopper
156d2d043d Update publicvariableval.txt
vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/8c43660
2019-01-20 14:16:11 -05:00
ebayShopper
8c9d2ea44d Move server configs outside A2OA folder
This is to prevent config.cfg, BEServer.cfg and HiveExt.ini passwords
being read by in-game scripts. Also consolidated to a single folder so
we only need to maintain one copy of BattlEye filters, HiveExt.ini,
basic.cfg and server.Arma2OAProfile. These files are identical for all
maps.

Updated rotate_logs.bat with missing files
2017-12-26 16:28:38 -05:00