Commit Graph

41 Commits

Author SHA1 Message Date
[VB]AWOL
eb34be028c typo 2013-10-27 22:23:37 -05:00
[VB]AWOL
a85ed337b2 version bump on sql 2013-10-27 12:07:45 -05:00
[VB]AWOL
f280f89ceb removed all vilas vehicles from SQL 2013-10-27 09:42:39 -05:00
[VB]AWOL
989a0331c9 Wiskey > Whiskey 2013-10-21 14:57:13 -05:00
[VB]AWOL
e609759664 added correct hero model to marksman skin 2013-10-17 14:19:06 -05:00
Oskari Kantoniemi
ccc2d4ab22 Updated Epoch.sql, fixed one bike not having afile = 'trade_any_bicycle' as rest of the bikes has 2013-10-15 09:25:52 +03:00
[VB]AWOL
54417dde31 more cleanup options with lastupdated 2013-10-14 06:03:41 -05:00
[VB]AWOL
2c62ba28ca fixed typo 2013-10-13 14:06:26 -05:00
[VB]AWOL
0af446e578 added ammo less vehicle patch and events sql 2013-10-13 00:44:00 -05:00
[VB]AWOL
cf8db5f2e1 renamed file 2013-10-13 00:25:56 -05:00
[VB]AWOL
b39cdbbfab updated mysql, traders data and added lastupdated 2013-10-13 00:24:43 -05:00
[VB]AWOL
2138b6e543 1.0.2.399 RC5 2013-10-12 23:59:26 -05:00
[VB]AWOL
5acb9eee16 have to disable armed vehicle ammo in config #1 2013-10-08 15:02:30 -05:00
[VB]AWOL
6a7e557638 1.0.2.39 dev part 2 2013-10-03 12:05:53 -05:00
[VB]AWOL
c1339e4a6e 1.0.2.35 DEV 2013-09-26 20:05:41 -05:00
[VB]AWOL
e4641aca52 sql version bump 2013-09-18 10:05:27 -05:00
[VB]AWOL
8cdf085f6e change DMR to m4spr 2013-09-16 00:44:25 -05:00
[VB]AWOL
7b15ee415d 1.0.2.13 developer build 2013-09-10 16:23:01 -05:00
[VB]AWOL
44eebbd432 1.0.2.1 2013-09-02 12:16:05 -05:00
[VB]AWOL
28e2c62c22 should fix no vehicle damage 2013-08-27 15:42:33 -05:00
[VB]AWOL
737ce30b8c added new bulk items and changed old tent class 2013-08-27 15:10:23 -05:00
[VB]AWOL
c911a7cdab 1.0.1.94 DEV BUILD 2013-08-26 02:29:18 -05:00
[VB]AWOL
cd96e8df2a 1.0.1.8 part 2 2013-08-10 08:32:23 -05:00
[VB]AWOL
9e5957b89d 1.0.1.7 DEV TEST
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
2013-08-05 11:09:26 -05:00
[VB]AWOL
b2b79305f7 1.0.1.6 Developer Build 2013-07-30 21:52:28 -05:00
[VB]AWOL
9608cc7dc3 add fuel barrels to "Vehicle Parts"
fixes #487
2013-07-28 08:19:42 -05:00
bjost
ab72319d5d Fixed sell count for Vodnik 2013-07-23 12:02:32 -07:00
jostster
fb7cf66281 Update epoch.sql
Fixed sell values for vendors. Some cars could be bought for 2 gold and sold for 1 aluminum. Also fixed sell value for MP5SD to match other vendors.
2013-07-23 11:24:40 -07:00
vbawol
5cd5bacb31 1.0.1.5 Release 2013-07-13 10:00:21 -05:00
vbawol
755934a661 SQL: added jetski's to boat trader 2013-07-08 08:31:08 -05:00
vbawol
51bac8e033 version dump on sql 2013-07-07 10:33:21 -05:00
vbawol
3a15a66200 Fixed case sensitivity issues on linux 2013-07-07 08:37:34 -05:00
vbawol
3d4b6da3a5 version bump 2013-07-03 09:12:26 -05:00
vbawol
9a8548968d missing trader items 2013-07-03 09:06:58 -05:00
vbawol
2fa0118fc6 1.0.1 RC2
+ [CHANGED] Personal safe model, texture, and icon reworked.
+ [FIXED] Fixed issue with being unable to bloodbag.
+ [FIXED] Potential fix for storage buildings disappearing.
+ [UPDATED] traders updated to have more items.
+ [FIXED] Weights updated for new items added on each mission template.
2013-05-25 14:25:48 -05:00
vbawol
291e087371 1.0.1 RC1 SQL 2013-05-24 15:03:34 -05:00
vbawol
480c2a3bc9 1.0.0.9 Developer Build
+ [FIXED] Player position was saved to [] in certain areas of Taviana
forcing random spawn. Override variables added dayz_minpos (default:
-20000) and dayz_maxpos (default: 20000). To better support Taviana use
dayz_minpos = -26000; dayz_maxpos = 26000;  Thanks to dayzforever.com
admin for the heads up.
+ [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x
desert_net_kit
+ [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x
forest_net_kit
+ [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to
glitching with rbull model.
+ [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in
armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from
here:
http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/
+ [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool,
ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2,
PartWoodLumber x 4.
+ [CHANGED] When selling multiple magazine items traders should now
always give highest denomination back.
+ [CHANGED] workshop is now required for most crafting. Currently a Nice
Wood Shed or a Wooden Shack will work.
+ [CHANGED] Updated camo female texture thanks to
http://www.twitch.tv/miss_alejandria
+ [ADDED] New vehicle ownership is now tied to vehicle keys. When you
purchase a new vehicle you will get a key added to your toolbelt.  Do
not drop on the ground as they are easy to loose.
+ [ADDED] Server admins can now change default fresh spawn loadout
within mission init.sqf. DefaultMagazines =
["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"];
DefaultBackpack = ""; DefaultBackpackWeapon = "";
+ [ADDED] added override variable for to change the distance for selling
vehicles. dayz_sellDistance = 20; in the missions init.sqf
+ [REVERT] Re-enabled old refuel sources and added (TODO: ability to
fill 55 gallon barrels off them).
+ [ADDED] More internal code locks and addaction locks to prevent bugged
menus.
+ [CHANGED] Can no longer drop
"MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from
primary slot, you must add it to your toolbelt first.
+ [ADDED]  Fishing now requires casting and waiting to catch a fish
(currently only trout).
+ [FIXED] Incorrect TradeInprogress message for Open Crate code.
+ [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as
alternate spawn locations for new vehicles.
+ [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be
Skin_TK_INS_Warlord_EP1_DZ in loot table instead.
+ [ADDED] Gain 1 humanity for each zed you gut. only after body is
cleared and the body disappears.
+ [REMOVED] Removed m240 nest crafting for now too many problems still.
+ [ADDED] You now get a key when purchasing a vehicle,
+ [ADDED] Have your pen and paper handy for this one... When placing a
personal safe you will now get a 4 digit pin code that you will need to
use gain access to your safe.
+ [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing
vehicles and placing vaults have now been resolved.
+ [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor
moved to adjacent building.
2013-05-22 07:34:26 -05:00
vbawol
81f55732c1 Trader SQL files + Added SCAR ammo 2013-04-23 16:19:53 -05:00
vbawol
bf5a069f33 1.0a
+ New crafting recipe: 1 woodpile + 1 razor = 3 wooden arrows.
+ Helicopter crash sites use HeliCrashArea variable dayz_MapArea / 2
instead of static 4000m
+ More building loot positions for Taviana 1.0
+ Supply crates no longer sunk into the ground.
+ Fixed crafting system was incorrectly counting removed items and added
refunds if failure.
+ Updated SQL to add traders_data for taviana and zargabad.
2013-03-28 10:02:12 -05:00
vbawol
11cb1c820c 0.998 released
Final testing started on 0.998. Patch notes so far:
+ Crafting now only requires a fire within 2m.
+ Safe should now drop items on ground when packed.
+ Changed humanity gains/losses based on player death so that humanity
is accounted for.
+ Fixed broken humanity hit and freetarget with player damage since
1.7.6.1.
+ Potential fix for swimming in ground.
+ !isNull and Distance checks for player zombie "feed" option.
+ Added open crate option for supply crates. Requires crowbar in
toolbelt.
+ fixed Auto Refueling Station (Dingor) #234
+ Added new pink clothes option to loot tables.
+ Added medic animation to complete trades to selling/buying weapons,
toolbelt items, backpacks, and vehicles.
+ Added medic animation to complete siphon, refueling, and fill jerry.
+ Changed number of possible siphon and refuel is based on quantity of
empty or full jerry cans.
+ Changed Player zombies V or getover animation to walkforward instead
of sitdown. This will cause the player to be stuck walking until an
attack is issued.
+ Fixed serveral lingor/dingor buildings that had incorrect classnames
in loot tables causing no loot to spawn with more recent builds.
+ Added a few building loot spawns for tavi 1.0
+ updated server SQL with latest copy from server.
2013-03-23 14:46:22 -05:00
vbawol
2f7807bb47 sql 2013-01-21 12:43:42 -06:00