Commit Graph

164 Commits

Author SHA1 Message Date
icomrade
58acf95dc7 Server Done I Think 2016-02-29 00:29:23 -05:00
ebaydayz
ff4a227a1d Prevent duplicate objectUIDs
See #1504 for the details
2016-02-24 12:31:13 -05:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
Mikeeeyy
fea1013a1c Update server_updateObject.sqf 2015-03-01 04:08:04 +00:00
Mikeeeyy
4814c4fd04 Update server_updateObject.sqf
Better formatting and some fixes, one major fix involving the saving of inventory. It was using format which has a limit. That could be a problem with a vehicle that can hold a lot of cargo with a ton of unique mags/weapons in it.
2015-02-28 01:30:09 +00:00
Mikeeeyy
5c88e790f4 Update server_updateObject.sqf 2015-01-21 20:15:10 +00:00
Mikeeeyy
4ad1a72db2 Update server_updateObject.sqf 2015-01-18 04:28:04 +00:00
icomrade
33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
ebaydayz
87ee176d7d Fix nearestObjects position error
_pos should be _charPos. Currently it causes this error in server RPT on 1.63.112555+ because it references the player object, not the player object's position:

 6:36:48 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
 6:36:48   Error position: <nearestObjects [_pos, dayz_updateObjects>
 6:36:48   Error 0 elements provided, 3 expected
 6:36:48 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
2014-07-15 23:54:26 -04:00
ebaydayz
0eb5f76c64 Update fnc_plyrHit.sqf
Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00
icomrade
3491e4462d Add variable 2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428 Legacy UID 2014-06-30 11:53:14 -04:00
icomrade
a79e86ba33 Hopefully get names 100% of the time now 2014-06-13 14:13:51 -04:00
icomrade
b144c7dce6 Fix death messages 2014-06-09 13:01:56 -04:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
774441ef45 Deprecated/Slow Commands
Stop using them!
2014-05-27 15:03:53 -04:00
Sandbird
55d49c279b Update server_playerSync.sqf
With str(_currentModel) it adds quotes in the database so it becomes : "GUE_Soldier_CO_DZ"  breaking the skin. Either comment that line or set to to what i did :)
2014-05-14 16:24:30 +03:00
icomrade
2c23aa517d Better logging 2014-05-14 00:39:15 -04:00
vbawol
92c80a2b7b Merge pull request #1206 from Sandbird/master
Update server_updateObject.sqf
2014-04-24 19:37:16 -05:00
Sandbird
f82a84146e Update server_updateObject.sqf
missing ; from all _object setHit ["_selection", _hit]
2014-04-24 15:30:03 +03:00
Skaronator
8262431ba3 Fix #1192 2014-04-05 13:27:28 +02:00
icomrade
b80bb88467 Add missing variable + RPT cleanup
fix 2 dup string warnings
fix "Cannot delete class rscdisplayinfo" warning.
Start extended vehicle damage debugging.
2014-03-26 02:40:24 -04:00
icomrade
935ed7931d fix for name function error (untested)
17:00:15 WARNING: Function 'name' - PLAYER is dead
2014-03-25 22:01:07 -04:00
Skaronator
54ebc8aac0 Readd Infected System 2014-02-23 18:07:37 +01:00
[VB]AWOL
b6c3bc1a50 isnull checks may help reduce log spam 2014-02-23 09:45:50 -06:00
Florian Kinder
d74602fb95 Updated Death system 2014-02-18 23:22:38 +01:00
icomrade
71195cf488 Fix <NULL> kill message fix
fixception
2014-02-09 15:28:14 -05:00
Skaronator
37a1c86325 Cleanup dayz_server 2014-02-06 23:08:35 +01:00
Skaronator
c3112bc12d Include Base Building Godmode 2014-02-06 11:52:18 +01:00
[VB]AWOL
5db68b7d13 fake trade just for logging when DZE_ConfigTrader = true
_key = format["CHILD:398:%1:%2:",_traderID,_buyorsell];

_data = "HiveEXT"
_result =
// diag_log ("TRADE: RES: "+ str(_result));
_outcome = _result select 0;
2014-02-04 12:48:57 -06:00
[VB]AWOL
7e0f9cd758 take two 2014-02-04 09:57:42 -06:00
[VB]AWOL
9876b42b0a add DZE_DamageBeforeMaint default now 0.09 instead of 0.1
Also exit with message if no maintainable objects are found
2014-02-03 08:38:39 -06:00
Skaronator
d0203ab157 Cleanup dayz_server scripts 2014-02-02 20:30:52 +01:00
vbawol
48dbdd211a Merge pull request #1060 from Fank/Feature/968
Feature #968
2014-02-02 10:56:11 -08:00
Florian Kinder
bae9f43201 Updated Crashmodels 2014-02-02 19:13:37 +01:00
vbawol
7312c91941 Update fnc_plyrHit.sqf 2014-02-02 10:42:39 -06:00
Skaronator
23f1cc9045 Don't need this here 2014-02-01 22:54:33 +01:00
Skaronator
f281d8e86c Example Script for ServerSide Unlock 2014-02-01 22:52:46 +01:00
Skaronator
eb936a78d9 Don't need a extra function because its just used in maintainArea.sqf 2014-02-01 22:52:16 +01:00
Skaronator
4db3e5ddcb Update server_spawnCrashSite.sqf 2014-01-30 16:12:41 +01:00
[VB]AWOL
cbcc5a63f6 fixed #1040 2014-01-29 14:21:40 -06:00
[VB]AWOL
4573e9b5c0 more DZE_MissionLootTable fixes #1028 2014-01-29 11:41:54 -06:00
[VB]AWOL
f36a6e1874 object not array 2014-01-27 11:14:09 -06:00
[VB]AWOL
b508bde202 added PVDZE_ to player%1 variable to filter better 2014-01-26 12:16:13 -06:00
[VB]AWOL
0c0d48d447 should fix issue with car changing angle on upgrade 2014-01-24 11:15:04 -06:00
[VB]AWOL
1485569af3 only setdamage 0 if building has UID or ID 2014-01-22 09:34:47 -06:00
[VB]AWOL
3e5790dbb5 optimized to no longer send classes
Also added support for UID or ID maintain as well as a damage >= 10%
check
2014-01-22 09:32:07 -06:00
Skaronator
dc64a90841 #997 Optional Disable PZed 2014-01-19 19:45:55 +01:00
Skaronator
326e758d29 Fix #991 (DayZ Mod 1.8 Way) 2014-01-18 16:02:05 +01:00
Skaronator
556093c1ce Revert "Fix #991"
This reverts commit 89a5a3b459.
2014-01-18 14:49:53 +01:00