This is a complete re-build of DayZ_SafeObjects. It was necessary to remove all the duplicated entries. DayZ_SafeObjects gets defined by multiple arrays now. This makes it much easier to update. Also every building with gear gets maintained now. Every single buildable epoch building is included within the maintain array and DayZ_SafeObjects.
Some weapons are inaccurate at a certain distance. Mostly because of wrong config entries from some weapon addons ive overtook. All weapons should be accurate now. This was not only a problem of the sd snipers.
This also updates the scope optics of the Mk17 Sniper SD and the VSS.
Thx to Jimmy, Goose and Th3-Hunter333 for letting me know.
Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name.
Fix some wrong description strings.
Add blunt hatchet and wet matches.
The visionMode array must be emptied otherwise both weapons have always the NVG mode even when the player has no nomral NVG. Also added a Mk12 SPR version that does not work with the NVG.
Let AS50 spawn with the normal 5Rnd_127x99_as50 mag no longer with the 5Rnd_127x99_as50_CP with less damage.
Thx to Mishaaa from discord for letting me know.
- This restores the old pook weapons and add epoch version of the epoch pooks.
- Add an extra M134 pook version.
- Also fixes the from weapon names and localize the weapon names of the epoch pooks.
Server admins can now use the non DZ and DZE version of the pook if they want. Those pooks remain untouched with no changes.
Gunship Pook can only load 1300 M60 Pook ammo now. This got changed for better balancing.
Also the Transport Pook can be loaded with more M240 Ammo types but no longer with more as 460Rnd.
All Arma 2 weapons except the TWS and launchers have a _DZ version now. So it is no longer confusing which weapon version should be spawned. Always use the _DZ versions.