Commit Graph

60 Commits

Author SHA1 Message Date
Andrew Gregory b5f3bfe5ac Update local_lights_off.sqf
Delete lights started to delete street lights - fixed.
2013-09-14 03:41:36 +01:00
Andrew Gregory 080f8e83c6 Update local_lights_house.sqf 2013-09-14 03:40:24 +01:00
Andrew Gregory dc65ae29a8 Update fn_lightFunctions.sqf
Bug fixes, add flickering for street lights at failure.
2013-09-14 03:39:52 +01:00
Andrew Gregory 71ea80de12 Update local_lights_init.sqf
Bug fixes
2013-09-14 03:39:01 +01:00
Andrew Gregory 3cd0ad4783 Update local_lights_init.sqf
Tweaked house window lights distance based on generator requirement.
2013-09-12 11:02:37 +01:00
Andrew Gregory 492498899f Update local_lights_off.sqf
{ at end not commented out
2013-09-12 11:00:43 +01:00
Andrew Gregory fd4841d406 Update local_lights_init.sqf
Lots.. :D
2013-09-11 00:37:53 +01:00
Andrew Gregory d82bf40d16 Update local_lights_off.sqf
Cleaned up to fit with other changes.
2013-09-11 00:37:08 +01:00
Andrew Gregory 48eb5c625f Update local_lights_tower.sqf
Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00
Andrew Gregory c455d1cec2 Update local_lights_street.sqf
Removed lightpoint creation as no longer necessary since going back to arma street lights. Optional activation from init.sqf variables to include switching off and on of street lights, based on weighting value.
2013-09-11 00:34:50 +01:00
Andrew Gregory f63cd65849 Update local_lights_house.sqf
Optimised lightpoint creation and increased window light distance. Tweaked randomness.
2013-09-11 00:32:52 +01:00
Andrew Gregory 261b180431 Update fn_lightFunctions.sqf
Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
2013-09-11 00:29:41 +01:00
Andrew Gregory e42396deb5 Update local_lights_init.sqf
Fixed script error on wait command if one or more modules switched off.
2013-09-08 13:27:39 +01:00
Andrew Gregory cba8632032 Update local_lights_off.sqf 2013-09-08 00:48:09 +01:00
Andrew Gregory 93d73060e2 Update fn_lightFunctions.sqf 2013-09-08 00:47:49 +01:00
Andrew Gregory 5140d88364 Update local_lights_tower.sqf 2013-09-08 00:47:31 +01:00
Andrew Gregory 365d878eb1 Update local_lights_street.sqf 2013-09-08 00:47:14 +01:00
Andrew Gregory 83bd87d98a Update local_lights_house.sqf 2013-09-08 00:46:59 +01:00
Andrew Gregory 9727f6565f Update local_lights_init.sqf 2013-09-08 00:46:39 +01:00
Andrew Gregory 7f98db1330 Update local_lights_init.sqf
Comment out debug player hint.
2013-09-02 23:17:00 +01:00
Andrew Gregory e4408384e0 Create local_lights_off.sqf
Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:42 +01:00
Andrew Gregory ff0f4ee274 Update local_lights_init.sqf
Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:00 +01:00
Andrew Gregory 1bdbda8794 Update fn_lightFunctions.sqf
Add missing function DZE_getModelName.
2013-09-02 20:58:21 +01:00
Andrew Gregory 37d824d000 Create local_lights_tower.sqf 2013-09-02 17:04:49 +01:00
Andrew Gregory 14e012d628 Create local_lights_street.sqf 2013-09-02 17:04:25 +01:00
Andrew Gregory 5edbd61715 Create local_lights_house.sqf 2013-09-02 17:04:10 +01:00
Andrew Gregory ba30813dbd Create fn_lightFunctions.sqf 2013-09-02 17:03:48 +01:00
Andrew Gregory 79ead85998 Create local_lights_init.sqf 2013-09-02 17:03:20 +01:00
[VB]AWOL ce2c1a6957 removed gcam hook 2013-08-31 14:12:13 -05:00
[VB]AWOL 872dd94f70 fixed tents floating when packed on top of another object with roadway. 2013-08-31 02:29:34 -05:00
[VB]AWOL 6efe3fea01 1.0.1.95 Dev Build 2013-08-27 15:44:33 -05:00
[VB]AWOL d8043f942b more fixes 2013-08-26 13:30:31 -05:00
[VB]AWOL 38cca1cb77 commented some diag_logs to reduce log spam 2013-08-26 03:11:45 -05:00
[VB]AWOL c911a7cdab 1.0.1.94 DEV BUILD 2013-08-26 02:29:18 -05:00
[VB]AWOL 46425fa203 unified lockable storage code 2013-08-23 11:45:44 -05:00
[VB]AWOL ec0f344aad comment out diag_log 2013-08-23 11:30:37 -05:00
[VB]AWOL d35ca102a1 place everything into the same Weapon holder 2013-08-23 11:29:26 -05:00
[VB]AWOL 826c691585 no longer used 2013-08-23 11:22:31 -05:00
[VB]AWOL 7840345ff5 experiment 2013-08-11 10:48:24 -05:00
[VB]AWOL d62e71f0f7 disabled benchmark 2013-08-11 10:45:35 -05:00
[VB]AWOL 72046680aa Added trader menus by @maca134 2013-08-11 09:23:32 -05:00
[VB]AWOL cd96e8df2a 1.0.1.8 part 2 2013-08-10 08:32:23 -05:00
[VB]AWOL aab6919622 1.0.1.7 DEV TEST fixes
Fixes to towing, player login, and vehicle EH
2013-08-06 11:31:48 -05:00
[VB]AWOL 9e5957b89d 1.0.1.7 DEV TEST
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
2013-08-05 11:09:26 -05:00
[VB]AWOL b2b79305f7 1.0.1.6 Developer Build 2013-07-30 21:52:28 -05:00
vbawol 91c6826896 typos 2013-07-14 00:45:14 -05:00
vbawol e3ec2aae22 test 2 2013-07-13 14:21:52 -05:00
vbawol 16d27e5408 Tweaks
Prevent zeds from attacking if speed is > 10 and prevent targeting if
speed over 25.
2013-07-13 11:27:41 -05:00
vbawol 5cd5bacb31 1.0.1.5 Release 2013-07-13 10:00:21 -05:00
vbawol d635831074 1.0.1.5 RC5
+ [CHANGED] Default construction count lowered from 5 to 3.
+ [FIXED] fixed tag friendly system and epoch aura.
+ [CHANGED] some recipes input and construction counts reduced.
2013-07-11 11:09:04 -05:00