Commit Graph

12 Commits

Author SHA1 Message Date
worldwidesorrow
358add8026 Update init.sqf 2020-07-14 18:25:46 -05:00
A Man
57e9fff9e8 Remove dayz_OpenTarget_TimerTicks var from init.sqf
With the removal of the OpenTarget system it is no longer needed.
2020-04-03 12:25:45 +02:00
A Man
21e5cfae83 Add loading screen fix by Goose
Thx @IsGoose
2020-03-31 15:40:41 +02:00
A Man
fff1196ee3 Adding snowfall
This can be adjusted in the configvariables. Snow will only be loaded if DZE_SnowFall is true. This is the case for all snow maps by default.
2019-12-16 15:19:29 +01:00
worldwidesorrow
37a7b8a556 Remove unnecessary variable 2019-11-26 09:06:44 -06:00
worldwidesorrow
fde6da3f90 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:26:13 -06:00
A Man
786eae2956 Move trader category call to client only
Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
ebayShopper
2855997c86 Disable POI fires when POIs are off
Vanilla commit:
ebad05fe5b
2018-01-10 15:35:38 -05:00
ebayShopper
5ca381e95a Remove some glitched map objects
Vanilla commits:

f1b7ffe327

08a883c288

368dd0e8d5

b0f60765d9

4ae5006f8b
2017-12-04 12:47:15 -05:00
ebayShopper
ac32a8b2cd Configure DZE_SafeZonePosArray by default
Zeds and loot should not spawn in trader cities by default, regardless
of whether the server uses safe zones.

For servers that do not use safezones, the only other things affected
are salvage and instant kill for vehicle explosions in trader cities.
Neither is a significant issue. Most servers use safezones anyway.

Following d750f57, changed to exitWith so the check is only called once
instead of multiple times. Also no need to call again in
zombie_generate, since that function is only called by
building_spawnZombies which already checks it.
2017-11-09 13:52:32 -05:00
icomrade
b8d5c7cda7 Change slow zombie behavior and variable
thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
ebayShopper
7a68f9f70b Add some basic compatibility for Ruegen map 2017-07-30 16:28:37 -04:00