Replace switch do block with call scope with if, exitWith. Add magazine selection to spawned weapons. This functions spawns weapons into a container. It should also spawn a random amount of matching magazines.
Since typed bags spawn in bulk (usually 2x 4 different bag types) this
reduces bloodbag output slightly when classic system is enabled.
Medboxes were spawning with 3-8 blood bags, this reduces it to about 1-6
which should be similar to 1051 values IIRC. Feel free to adjust this up
or down if needed.