Commit Graph
23 Commits
Author SHA1 Message Date
Mikeeeyy 249f8e543d Update medTransfuse.sqf 2015-09-12 02:29:34 +01:00
Mikeeeyy a71f15bdc4 Update medTransfuse.sqf 2015-09-12 01:44:32 +01:00
Mikeeeyy 749d740adf Fix blood over maximum
Gives more blood, false positive on anti-hack and bad practice.
2015-09-12 01:43:38 +01:00
Mikeeeyy 3c474e0ba2 Fix for fix bypass
Players can get around this by getting another player to lock the vehicle as they're getting out. The action command only works if the vehicle is unlocked, using the moveInX commands it moves them instantly back in with no animation (better imo) and works if the vehicle is locked.
2015-09-03 17:38:11 +01:00
Mikeeeyy b6784a645d Update player_spawn_2.sqf 2015-04-07 19:30:57 +01:00
Mikeeeyy 6827f393db Fix undefined error
Sanitize the variable before using it.
2015-04-07 19:04:42 +01:00
Mikeeeyy fb189ddca2 Update player_spawn_2.sqf 2015-04-06 00:47:33 +01:00
Mikeeeyy 52a881b20d [FIX] Inventory wiping
dayz_Magazines isn't always set before syncing the character, and especially considering this is just on a loop makes it very unreliable. If you input an empty array to the server_playerSync then it will wipe your backpack and weapons aswell. Noticed this bug when players were complaining about it since I switched completely over to extDB. I've taken a look at the HiveExt.dll source and I'm pretty sure I found a check in there to see if the array is empty, which is still a hacky fix for this. I honestly wonder what the devs of DayZ were doing when they made this mod, honestly the coding is horrendous. I honestly just feel like making my own version of it from scratch sometimes. Rant over... sorry lol. Back on topic, using magazines player won't record the clip count in a magazine, but the only time that actually seems to be saved is when the gear dialog is closed because that's the only time you can record it using the gearIDC commands.
2015-04-05 19:05:12 +01:00
Mikeeeyy fea1013a1c Update server_updateObject.sqf 2015-03-01 04:08:04 +00:00
Mikeeeyy 4814c4fd04 Update server_updateObject.sqf
Better formatting and some fixes, one major fix involving the saving of inventory. It was using format which has a limit. That could be a problem with a vehicle that can hold a lot of cargo with a ton of unique mags/weapons in it.
2015-02-28 01:30:09 +00:00
Mikeeeyy 2e8fb3bd17 Update Ammo.hpp 2015-02-19 21:16:34 +00:00
Mikeeeyy 9623809d5b Update player_gearSync.sqf 2015-02-08 05:46:42 +00:00
Mikeeeyy acaaa29f39 Persistent Name Tag Setting
When changing skins you'd have to select whether or not you want to display your name again, this fixed that. Unless it was intentional ofc.
2015-02-08 00:38:06 +00:00
Mikeeeyy 9d3890cce5 Update zombie_agent.fsm 2015-02-08 00:28:53 +00:00
Mikeeeyy ece508a8d2 Update zombie_agent.fsm 2015-02-08 00:26:55 +00:00
Mikeeeyy 75e674aeed Toggle Slow Zombies 2015-02-08 00:23:55 +00:00
Mikeeeyy aa6dad1c42 Toggle Slow Zombies 2015-02-08 00:20:41 +00:00
Mikeeeyy 5c88e790f4 Update server_updateObject.sqf 2015-01-21 20:15:10 +00:00
Mikeeeyy 4ad1a72db2 Update server_updateObject.sqf 2015-01-18 04:28:04 +00:00
Mikeeeyy 49fe5f4846 Update cannot build plot pole within 45m.
Updates the cannot build plot pole within 45m message to use the DZE_PlotPole variable.
2014-08-15 00:10:24 +01:00
Mikeeeyy 5ae7f920dd Update cannot build plot pole within 45m.
Updates the cannot build plot pole within 45m message to use the DZE_PlotPole variable.
2014-08-15 00:08:21 +01:00
Mikeeeyy 3e42af0bb4 Fix Maintain Area/Preview not disappearing
When players would look at a plot pole, they would get the maintain/preview option and if they looked away they would still have it.
2014-08-13 14:10:43 +01:00
Mikeeeyy a4ade23086 Update dayz_spaceInterrupt.sqf
Changed starts at line 87 and end at line 93.
Fix for glitching through doors.
2014-07-29 17:47:29 +01:00