Commit Graph
6 Commits
Author SHA1 Message Date
Torndeco f56ae23a2a Very Minor Code Change
No need to get damage value from object, since using hardcoded value 1.
2013-11-24 23:13:38 +00:00
Torndeco fe93d3d9d3 Possible changes for Antiwall
Added string check for model names if class type isn't defined like "wall_indcnc_4.p3d" i.e the walls behind back of shop @ electro.

Add moving player back into vehicle if a free position in vehicle. If no position is available, kill the player.
2013-11-23 05:32:05 +00:00
Torndeco fecdeb5204 Fix Typo
Don't want to admit how long it took to figure this out...
Was debugging SARGE AI Code till found it
2013-11-21 20:19:49 +00:00
Torndeco 7c3e2bb104 Added Player Names that killed Objects to diag_log
Just passing the variable with the player that killed the object

http://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#MPKilled
2013-11-13 20:07:56 +00:00
Torndeco 6798a6632b Fix for diag_log statement when player buying vehicles
Just passing the variable _activatingPlayer
So the debug statement works
2013-11-08 19:35:26 +00:00
Torndeco 792f028ad1 Update local_lights_tower.sqf
Typo
2013-10-28 19:35:11 +00:00