Commit Graph

2692 Commits

Author SHA1 Message Date
ebaydayz 05b2f15e93 Fix upgraded VWGolf maxSpeed
Thanks @McKeighan https://github.com/vbawol/DayZ-Epoch/pull/1530
2016-02-16 12:44:02 -05:00
ebaydayz 0753b27341 Fix upgraded Lada fuelCapacity
Thanks @McKeighan https://github.com/vbawol/DayZ-Epoch/pull/1529
2016-02-16 12:27:48 -05:00
icomrade 1907dfbfe4 Hide autojoin text after first load in 2016-02-14 11:43:02 -05:00
ebaydayz edf9b71e12 Update description.ext to 1861 format
Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00
icomrade 47b039de74 unused code 2015-12-29 18:02:30 -05:00
icomrade 546e59e959 auto login
I hate sitting in the lobby for the full 90 seconds before loading.
- Default login delay is 10 seconds, can be set in the mission
- Players cannot deselect or change character slots
- Players can click OK or disconnect before timeout
2015-12-29 17:59:40 -05:00
icomrade 41ff819f13 Remove Fixed Files 2015-12-18 13:16:10 -05:00
icomrade 53fb0b11b6 Duplicate loot entry 2015-12-13 16:27:00 -05:00
Mikeeeyy 249f8e543d Update medTransfuse.sqf 2015-09-12 02:29:34 +01:00
Mikeeeyy a71f15bdc4 Update medTransfuse.sqf 2015-09-12 01:44:32 +01:00
Mikeeeyy 749d740adf Fix blood over maximum
Gives more blood, false positive on anti-hack and bad practice.
2015-09-12 01:43:38 +01:00
Mikeeeyy 3c474e0ba2 Fix for fix bypass
Players can get around this by getting another player to lock the vehicle as they're getting out. The action command only works if the vehicle is unlocked, using the moveInX commands it moves them instantly back in with no animation (better imo) and works if the vehicle is locked.
2015-09-03 17:38:11 +01:00
Utomnia 97cfe73926 updated variables.sqf with Isla Duala trees
found typo during testing - corrected.
2015-07-15 16:31:03 +01:00
Utomnia dc907623fc Added Isla Duala trees to variables.sqf 2015-07-10 14:36:54 +01:00
Zupa 43cf40729d Merge pull request #1624 from Mikeeeyy/patch-10
Add Toggle Slow Zombies
2015-07-03 00:04:05 +02:00
Zupa 9396105d9a Merge pull request #1649 from Mikeeeyy/patch-18
[FIX] Inventory wiping on login.
2015-07-02 23:42:01 +02:00
Zupa 4ca26e09bd Merge pull request #1625 from Mikeeeyy/patch-11
Persistent Name Tag Setting when changing skins.
2015-07-01 23:53:57 +02:00
Zupa f701affda8 Merge pull request #1548 from githubmil/master
Fix UAZ Cargo Upgrade & Balance Armor Upgrades & Fix L85A2 Price in config traders.
2015-07-01 23:49:54 +02:00
ebaydayz cfdab56f7e Update version number 2015-04-18 15:31:13 -04:00
ebaydayz 66a674ad31 Update version number 2015-04-18 15:19:17 -04:00
ebaydayz 3162cf2eff Update version number 2015-04-18 15:15:29 -04:00
Mikeeeyy b6784a645d Update player_spawn_2.sqf 2015-04-07 19:30:57 +01:00
Mikeeeyy 6827f393db Fix undefined error
Sanitize the variable before using it.
2015-04-07 19:04:42 +01:00
Mikeeeyy fb189ddca2 Update player_spawn_2.sqf 2015-04-06 00:47:33 +01:00
Mikeeeyy 52a881b20d [FIX] Inventory wiping
dayz_Magazines isn't always set before syncing the character, and especially considering this is just on a loop makes it very unreliable. If you input an empty array to the server_playerSync then it will wipe your backpack and weapons aswell. Noticed this bug when players were complaining about it since I switched completely over to extDB. I've taken a look at the HiveExt.dll source and I'm pretty sure I found a check in there to see if the array is empty, which is still a hacky fix for this. I honestly wonder what the devs of DayZ were doing when they made this mod, honestly the coding is horrendous. I honestly just feel like making my own version of it from scratch sometimes. Rant over... sorry lol. Back on topic, using magazines player won't record the clip count in a magazine, but the only time that actually seems to be saved is when the gear dialog is closed because that's the only time you can record it using the gearIDC commands.
2015-04-05 19:05:12 +01:00
vbawol f0782d9c89 Merge pull request #1648 from seb3sec/patch-5
Correct output for deconstruction round bagfence
2015-04-03 22:58:28 -05:00
vbawol 5790d1e129 Merge pull request #1633 from seb3sec/patch-3
Add BAF_L110A1_Aim_DZE
2015-04-03 22:58:18 -05:00
vbawol 386ce924a2 Merge pull request #1627 from SplenectomY/patch-2
Add female coughing sounds
2015-04-03 22:53:51 -05:00
vbawol c343541bb4 Merge pull request #1638 from seb3sec/patch-4
Remove hiddenSelections restrictions
2015-04-03 22:49:54 -05:00
vbawol 8d3239ad93 Merge pull request #1636 from Mikeeeyy/patch-15
Update Ammo.hpp
2015-04-03 22:49:25 -05:00
vbawol 444fd125d0 Merge pull request #1632 from seb3sec/patch-2
Fix for compile error "Item listed twice..."
2015-04-03 22:14:27 -05:00
seb3sec d2bacf367e Correct output for deconstruction round bagfence 2015-03-18 12:32:08 +01:00
seb3sec e8430a49c5 removed hiddenSelections definition 2015-02-21 02:56:25 +01:00
seb3sec 70f232e0ff remove hiddenSelection definition 2015-02-21 02:55:25 +01:00
seb3sec 49d702b6b8 Keep hiddenSelections for armed Mi17
hiddenSelections = {}; removes the option to use custom textures on the armed version. The civilian one has these hiddenSelections.
2015-02-21 02:33:05 +01:00
Mikeeeyy 2e8fb3bd17 Update Ammo.hpp 2015-02-19 21:16:34 +00:00
seb3sec 3e62064a06 Rename BAF_L110A1_Aim to BAF_L110A1_Aim.hpp 2015-02-19 13:37:28 +01:00
seb3sec 4d141b17b1 Add variant which does not drop the backpack 2015-02-19 13:36:24 +01:00
seb3sec ede660d09b Added include for BAF_L110A1_Aim.hpp 2015-02-19 13:33:51 +01:00
seb3sec 4ed8769e93 Fix for compile error "Item listed twice..."
The type attribute was defined twice for ItemHempPlant
2015-02-19 13:16:44 +01:00
seb3sec 5850efb0c6 Fix for "Undefined base class" with FN FAL 2015-02-19 12:21:52 +01:00
Mikeeeyy e24d2bad51 Update bandage.sqf 2015-02-18 23:07:07 +00:00
SplenectomY 700ab86781 Update object_speak.sqf 2015-02-09 13:56:33 -05:00
SplenectomY 4c4b7133be Update object_speak.sqf 2015-02-09 11:21:08 -05:00
Mikeeeyy 9623809d5b Update player_gearSync.sqf 2015-02-08 05:46:42 +00:00
Mikeeeyy acaaa29f39 Persistent Name Tag Setting
When changing skins you'd have to select whether or not you want to display your name again, this fixed that. Unless it was intentional ofc.
2015-02-08 00:38:06 +00:00
Mikeeeyy 9d3890cce5 Update zombie_agent.fsm 2015-02-08 00:28:53 +00:00
Mikeeeyy ece508a8d2 Update zombie_agent.fsm 2015-02-08 00:26:55 +00:00
Mikeeeyy 75e674aeed Toggle Slow Zombies 2015-02-08 00:23:55 +00:00
Mikeeeyy aa6dad1c42 Toggle Slow Zombies 2015-02-08 00:20:41 +00:00