Andrew Gregory
080f8e83c6
Update local_lights_house.sqf
2013-09-14 03:40:24 +01:00
Andrew Gregory
dc65ae29a8
Update fn_lightFunctions.sqf
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Bug fixes, add flickering for street lights at failure.
2013-09-14 03:39:52 +01:00
Andrew Gregory
71ea80de12
Update local_lights_init.sqf
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Bug fixes
2013-09-14 03:39:01 +01:00
Andrew Gregory
86763b9a3a
Update CfgNonAIVehicles.hpp
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Lowered brightness of steetlights slightly
2013-09-14 03:38:28 +01:00
Andrew Gregory
3cd0ad4783
Update local_lights_init.sqf
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Tweaked house window lights distance based on generator requirement.
2013-09-12 11:02:37 +01:00
Andrew Gregory
492498899f
Update local_lights_off.sqf
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{ at end not commented out
2013-09-12 11:00:43 +01:00
Andrew Gregory
cc82c278b0
Update CfgNonAIVehicles.hpp
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Lights were too dim
2013-09-12 10:49:45 +01:00
Andrew Gregory
fd4841d406
Update local_lights_init.sqf
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Lots.. :D
2013-09-11 00:37:53 +01:00
Andrew Gregory
d82bf40d16
Update local_lights_off.sqf
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Cleaned up to fit with other changes.
2013-09-11 00:37:08 +01:00
Andrew Gregory
48eb5c625f
Update local_lights_tower.sqf
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Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00
Andrew Gregory
c455d1cec2
Update local_lights_street.sqf
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Removed lightpoint creation as no longer necessary since going back to arma street lights. Optional activation from init.sqf variables to include switching off and on of street lights, based on weighting value.
2013-09-11 00:34:50 +01:00
Andrew Gregory
f63cd65849
Update local_lights_house.sqf
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Optimised lightpoint creation and increased window light distance. Tweaked randomness.
2013-09-11 00:32:52 +01:00
Andrew Gregory
261b180431
Update fn_lightFunctions.sqf
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Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
2013-09-11 00:29:41 +01:00
Andrew Gregory
d33d12bee2
Update CfgNonAIVehicles.hpp
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Changed street light colour and brightness back to closer to original epoch values.
2013-09-11 00:28:16 +01:00
Andrew Gregory
e42396deb5
Update local_lights_init.sqf
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Fixed script error on wait command if one or more modules switched off.
2013-09-08 13:27:39 +01:00
Andrew Gregory
cba8632032
Update local_lights_off.sqf
2013-09-08 00:48:09 +01:00
Andrew Gregory
93d73060e2
Update fn_lightFunctions.sqf
2013-09-08 00:47:49 +01:00
Andrew Gregory
5140d88364
Update local_lights_tower.sqf
2013-09-08 00:47:31 +01:00
Andrew Gregory
365d878eb1
Update local_lights_street.sqf
2013-09-08 00:47:14 +01:00
Andrew Gregory
83bd87d98a
Update local_lights_house.sqf
2013-09-08 00:46:59 +01:00
Andrew Gregory
9727f6565f
Update local_lights_init.sqf
2013-09-08 00:46:39 +01:00
Andrew Gregory
7f98db1330
Update local_lights_init.sqf
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Comment out debug player hint.
2013-09-02 23:17:00 +01:00
Andrew Gregory
e4408384e0
Create local_lights_off.sqf
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Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:42 +01:00
Andrew Gregory
ff0f4ee274
Update local_lights_init.sqf
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Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:00 +01:00
Andrew Gregory
1bdbda8794
Update fn_lightFunctions.sqf
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Add missing function DZE_getModelName.
2013-09-02 20:58:21 +01:00
Andrew Gregory
37d824d000
Create local_lights_tower.sqf
2013-09-02 17:04:49 +01:00
Andrew Gregory
14e012d628
Create local_lights_street.sqf
2013-09-02 17:04:25 +01:00
Andrew Gregory
5edbd61715
Create local_lights_house.sqf
2013-09-02 17:04:10 +01:00
Andrew Gregory
ba30813dbd
Create fn_lightFunctions.sqf
2013-09-02 17:03:48 +01:00
Andrew Gregory
79ead85998
Create local_lights_init.sqf
2013-09-02 17:03:20 +01:00
Andrew Gregory
f01fc605b2
Create CfgNonAIVehicles.hpp
2013-09-02 17:02:45 +01:00
Andrew Gregory
7740f80cc8
Update config.cpp
2013-09-02 17:01:35 +01:00
[VB]AWOL
e39547fbae
more weight
2013-08-31 16:32:10 -05:00
[VB]AWOL
564ee28ac6
Updated configs
2013-08-31 16:13:48 -05:00
[VB]AWOL
f0785ab04c
added cinder blocks and lumber/plywood packs
2013-08-31 14:55:40 -05:00
[VB]AWOL
ce2c1a6957
removed gcam hook
2013-08-31 14:12:13 -05:00
[VB]AWOL
cc1b0783e2
construction times for modular building now takes 3 stages.
2013-08-31 02:30:01 -05:00
[VB]AWOL
b61c260eb6
Added one missing tree type for wood harvesting.
2013-08-31 02:29:45 -05:00
[VB]AWOL
872dd94f70
fixed tents floating when packed on top of another object with roadway.
2013-08-31 02:29:34 -05:00
[VB]AWOL
257b4dc327
Worker zombies did not use correct loot table
2013-08-31 01:30:38 -05:00
[VB]AWOL
26e223265b
Building preview now allows 50 seconds instead of 45.
2013-08-31 01:29:12 -05:00
[VB]AWOL
d611f9bca8
Crafting 1/4 wood floor now requires only 3 lumber and 3 plywood.
2013-08-31 01:28:59 -05:00
[VB]AWOL
f209148a32
No longer teleport out moving of vehicles.
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Server admins can also now override the settings of this with
DZE_teleport = [100
2013-08-31 01:28:48 -05:00
[VB]AWOL
e6399d740f
test to fix teleporting
2013-08-30 19:03:24 -05:00
[VB]AWOL
91c335497e
fix for tents not dropping items around it
2013-08-29 13:32:58 -05:00
[VB]AWOL
21fb9d51be
1.0.2
2013-08-28 12:05:38 -05:00
[VB]AWOL
d287070f31
added weight to missing item
2013-08-27 21:33:11 -05:00
[VB]AWOL
e236b400bb
cancel building if ESC is pressed
2013-08-27 16:51:01 -05:00
[VB]AWOL
6efe3fea01
1.0.1.95 Dev Build
2013-08-27 15:44:33 -05:00
[VB]AWOL
9e85a88c8f
version bump and changed tents to magazine spawns-
2013-08-27 15:43:54 -05:00