Commit Graph

130 Commits

Author SHA1 Message Date
Andrew Gregory
080f8e83c6 Update local_lights_house.sqf 2013-09-14 03:40:24 +01:00
Andrew Gregory
dc65ae29a8 Update fn_lightFunctions.sqf
Bug fixes, add flickering for street lights at failure.
2013-09-14 03:39:52 +01:00
Andrew Gregory
71ea80de12 Update local_lights_init.sqf
Bug fixes
2013-09-14 03:39:01 +01:00
Andrew Gregory
86763b9a3a Update CfgNonAIVehicles.hpp
Lowered brightness of steetlights slightly
2013-09-14 03:38:28 +01:00
Andrew Gregory
3cd0ad4783 Update local_lights_init.sqf
Tweaked house window lights distance based on generator requirement.
2013-09-12 11:02:37 +01:00
Andrew Gregory
492498899f Update local_lights_off.sqf
{ at end not commented out
2013-09-12 11:00:43 +01:00
Andrew Gregory
cc82c278b0 Update CfgNonAIVehicles.hpp
Lights were too dim
2013-09-12 10:49:45 +01:00
Andrew Gregory
fd4841d406 Update local_lights_init.sqf
Lots.. :D
2013-09-11 00:37:53 +01:00
Andrew Gregory
d82bf40d16 Update local_lights_off.sqf
Cleaned up to fit with other changes.
2013-09-11 00:37:08 +01:00
Andrew Gregory
48eb5c625f Update local_lights_tower.sqf
Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00
Andrew Gregory
c455d1cec2 Update local_lights_street.sqf
Removed lightpoint creation as no longer necessary since going back to arma street lights. Optional activation from init.sqf variables to include switching off and on of street lights, based on weighting value.
2013-09-11 00:34:50 +01:00
Andrew Gregory
f63cd65849 Update local_lights_house.sqf
Optimised lightpoint creation and increased window light distance. Tweaked randomness.
2013-09-11 00:32:52 +01:00
Andrew Gregory
261b180431 Update fn_lightFunctions.sqf
Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
2013-09-11 00:29:41 +01:00
Andrew Gregory
d33d12bee2 Update CfgNonAIVehicles.hpp
Changed street light colour and brightness back to closer to original epoch values.
2013-09-11 00:28:16 +01:00
Andrew Gregory
e42396deb5 Update local_lights_init.sqf
Fixed script error on wait command if one or more modules switched off.
2013-09-08 13:27:39 +01:00
Andrew Gregory
cba8632032 Update local_lights_off.sqf 2013-09-08 00:48:09 +01:00
Andrew Gregory
93d73060e2 Update fn_lightFunctions.sqf 2013-09-08 00:47:49 +01:00
Andrew Gregory
5140d88364 Update local_lights_tower.sqf 2013-09-08 00:47:31 +01:00
Andrew Gregory
365d878eb1 Update local_lights_street.sqf 2013-09-08 00:47:14 +01:00
Andrew Gregory
83bd87d98a Update local_lights_house.sqf 2013-09-08 00:46:59 +01:00
Andrew Gregory
9727f6565f Update local_lights_init.sqf 2013-09-08 00:46:39 +01:00
Andrew Gregory
7f98db1330 Update local_lights_init.sqf
Comment out debug player hint.
2013-09-02 23:17:00 +01:00
Andrew Gregory
e4408384e0 Create local_lights_off.sqf
Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:42 +01:00
Andrew Gregory
ff0f4ee274 Update local_lights_init.sqf
Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:00 +01:00
Andrew Gregory
1bdbda8794 Update fn_lightFunctions.sqf
Add missing function DZE_getModelName.
2013-09-02 20:58:21 +01:00
Andrew Gregory
37d824d000 Create local_lights_tower.sqf 2013-09-02 17:04:49 +01:00
Andrew Gregory
14e012d628 Create local_lights_street.sqf 2013-09-02 17:04:25 +01:00
Andrew Gregory
5edbd61715 Create local_lights_house.sqf 2013-09-02 17:04:10 +01:00
Andrew Gregory
ba30813dbd Create fn_lightFunctions.sqf 2013-09-02 17:03:48 +01:00
Andrew Gregory
79ead85998 Create local_lights_init.sqf 2013-09-02 17:03:20 +01:00
Andrew Gregory
f01fc605b2 Create CfgNonAIVehicles.hpp 2013-09-02 17:02:45 +01:00
Andrew Gregory
7740f80cc8 Update config.cpp 2013-09-02 17:01:35 +01:00
[VB]AWOL
e39547fbae more weight 2013-08-31 16:32:10 -05:00
[VB]AWOL
564ee28ac6 Updated configs 2013-08-31 16:13:48 -05:00
[VB]AWOL
f0785ab04c added cinder blocks and lumber/plywood packs 2013-08-31 14:55:40 -05:00
[VB]AWOL
ce2c1a6957 removed gcam hook 2013-08-31 14:12:13 -05:00
[VB]AWOL
cc1b0783e2 construction times for modular building now takes 3 stages. 2013-08-31 02:30:01 -05:00
[VB]AWOL
b61c260eb6 Added one missing tree type for wood harvesting. 2013-08-31 02:29:45 -05:00
[VB]AWOL
872dd94f70 fixed tents floating when packed on top of another object with roadway. 2013-08-31 02:29:34 -05:00
[VB]AWOL
257b4dc327 Worker zombies did not use correct loot table 2013-08-31 01:30:38 -05:00
[VB]AWOL
26e223265b Building preview now allows 50 seconds instead of 45. 2013-08-31 01:29:12 -05:00
[VB]AWOL
d611f9bca8 Crafting 1/4 wood floor now requires only 3 lumber and 3 plywood. 2013-08-31 01:28:59 -05:00
[VB]AWOL
f209148a32 No longer teleport out moving of vehicles.
Server admins can also now override the settings of this with
DZE_teleport = [100
2013-08-31 01:28:48 -05:00
[VB]AWOL
e6399d740f test to fix teleporting 2013-08-30 19:03:24 -05:00
[VB]AWOL
91c335497e fix for tents not dropping items around it 2013-08-29 13:32:58 -05:00
[VB]AWOL
21fb9d51be 1.0.2 2013-08-28 12:05:38 -05:00
[VB]AWOL
d287070f31 added weight to missing item 2013-08-27 21:33:11 -05:00
[VB]AWOL
e236b400bb cancel building if ESC is pressed 2013-08-27 16:51:01 -05:00
[VB]AWOL
6efe3fea01 1.0.1.95 Dev Build 2013-08-27 15:44:33 -05:00
[VB]AWOL
9e85a88c8f version bump and changed tents to magazine spawns- 2013-08-27 15:43:54 -05:00