Zac Surplice
06ed1fc10c
No gear menu near locked vehicles
2013-09-24 21:40:28 +10:00
Zac Surplice
ace75e27d3
Vectoradd function zero divisor fix
2013-09-23 01:07:00 +10:00
[VB]AWOL
3b82382dfe
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2013-09-21 20:44:27 -05:00
[VB]AWOL
4fecfb0a05
close menu after each attempt
2013-09-21 20:44:02 -05:00
Skaronator
0c7a6d0c90
Define Overwatch Gasmask as empty class
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The Gasmask classname will be saved in Player Profil, if a player
connect with this classname will the error (No entry) displayed to each
player....
This 'fix' the damn Overwatch CopyPast Gasmask Mod
2013-09-20 13:49:41 +02:00
[VB]AWOL
225d95359a
remove abort from broken legs they too get 10 seconds
2013-09-19 14:46:20 -05:00
[VB]AWOL
757d8016fe
1.0.2.3 RC2
2013-09-19 13:53:47 -05:00
[VB]AWOL
41f61a9fc4
1.0.2.3 RC1
2013-09-18 09:35:17 -05:00
[VB]AWOL
ff5c02f397
Prevent bunny hop near base building items to reduce glitching into walls.
2013-09-18 09:34:33 -05:00
[VB]AWOL
326770ed86
update private array loot chance fix
2013-09-18 06:00:15 -05:00
[VB]AWOL
ae12ed5b0d
player save now updates properly
2013-09-18 03:44:02 -05:00
[VB]AWOL
9fe0395138
abort will now have a 10 second timer.
2013-09-18 03:43:29 -05:00
[VB]AWOL
095d314572
removed pipebomb from military special loot table
2013-09-18 03:40:33 -05:00
[VB]AWOL
cf1469aa8f
Building upgrade and maintenance now use one function server side.
2013-09-18 03:39:50 -05:00
[VB]AWOL
6ea104a546
added sledge to supply drops
2013-09-16 13:45:44 -05:00
[VB]AWOL
1307058f09
added supply drops with building supplies
2013-09-16 13:36:53 -05:00
[VB]AWOL
6d0a2b6f9b
1.0.2.2 Release
2013-09-16 12:30:09 -05:00
[VB]AWOL
046a35ca7b
added "HandGrenade_east"
2013-09-16 11:51:09 -05:00
[VB]AWOL
8cdf085f6e
change DMR to m4spr
2013-09-16 00:44:25 -05:00
[VB]AWOL
f674a921fe
1.0.2.17 dev test
2013-09-15 22:57:26 -05:00
[VB]AWOL
dc1328c05a
1.0.2.16 dev test
2013-09-15 19:57:22 -05:00
vbawol
74a469bfda
Merge pull request #544 from andgregor/master
...
Update local_lights_house.sqf
2013-09-15 17:56:24 -07:00
Andrew Gregory
5915ca858a
Update local_lights_house.sqf
...
Removed the random permanent failure of houses. Requires refinement.
2013-09-16 00:28:28 +01:00
vbawol
03a7e0eb74
Merge pull request #541 from andgregor/master
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Pre Release Bug Fixes and Changes
2013-09-14 16:50:40 -07:00
Andrew Gregory
f880f49fde
Update local_lights_off.sqf
2013-09-14 21:48:06 +01:00
Andrew Gregory
0a08acd269
Update fn_lightFunctions.sqf
2013-09-14 21:47:51 +01:00
Andrew Gregory
cd10ebe4f5
Update local_lights_tower.sqf
2013-09-14 21:47:35 +01:00
Andrew Gregory
9b542f2f3c
Update local_lights_house.sqf
2013-09-14 21:47:19 +01:00
Andrew Gregory
41c6d4bda1
Update local_lights_init.sqf
2013-09-14 21:46:56 +01:00
[VB]AWOL
b19eb4975a
1.0.2.16 dev test
2013-09-14 10:12:34 -05:00
[VB]AWOL
a0706a1dda
modular base building wreck models by Paul Tomany
2013-09-14 10:06:03 -05:00
vbawol
fc7298c0b7
Merge pull request #538 from andgregor/master
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Light Fixes and Enhancements
2013-09-13 20:04:43 -07:00
Andrew Gregory
b5f3bfe5ac
Update local_lights_off.sqf
...
Delete lights started to delete street lights - fixed.
2013-09-14 03:41:36 +01:00
Andrew Gregory
080f8e83c6
Update local_lights_house.sqf
2013-09-14 03:40:24 +01:00
Andrew Gregory
dc65ae29a8
Update fn_lightFunctions.sqf
...
Bug fixes, add flickering for street lights at failure.
2013-09-14 03:39:52 +01:00
Andrew Gregory
71ea80de12
Update local_lights_init.sqf
...
Bug fixes
2013-09-14 03:39:01 +01:00
Andrew Gregory
86763b9a3a
Update CfgNonAIVehicles.hpp
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Lowered brightness of steetlights slightly
2013-09-14 03:38:28 +01:00
[VB]AWOL
91e39194c2
moved backpacks to own loot table some balanceing
2013-09-13 17:13:21 -05:00
[VB]AWOL
3f96b47949
lowered zombie counts
2013-09-13 17:11:15 -05:00
[VB]AWOL
bea2d1cfd4
1.0.2.15 dev test
2013-09-12 17:39:40 -05:00
vbawol
c67b4ccd3c
Merge pull request #536 from andgregor/master
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Testing merge from master to see if I have less issues with having to rebase the commit
2013-09-12 08:37:03 -07:00
Andrew Gregory
3cd0ad4783
Update local_lights_init.sqf
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Tweaked house window lights distance based on generator requirement.
2013-09-12 11:02:37 +01:00
Andrew Gregory
492498899f
Update local_lights_off.sqf
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{ at end not commented out
2013-09-12 11:00:43 +01:00
Andrew Gregory
cc82c278b0
Update CfgNonAIVehicles.hpp
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Lights were too dim
2013-09-12 10:49:45 +01:00
[VB]AWOL
56a9be77dd
1.0.2.14
2013-09-12 02:53:17 -05:00
[VB]AWOL
5a9da88eab
rebase 1.0.1.13
2013-09-10 22:08:29 -05:00
Andrew Gregory
fd4841d406
Update local_lights_init.sqf
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Lots.. :D
2013-09-11 00:37:53 +01:00
Andrew Gregory
d82bf40d16
Update local_lights_off.sqf
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Cleaned up to fit with other changes.
2013-09-11 00:37:08 +01:00
Andrew Gregory
48eb5c625f
Update local_lights_tower.sqf
...
Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00
Andrew Gregory
c455d1cec2
Update local_lights_street.sqf
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Removed lightpoint creation as no longer necessary since going back to arma street lights. Optional activation from init.sqf variables to include switching off and on of street lights, based on weighting value.
2013-09-11 00:34:50 +01:00