Commit Graph

184 Commits

Author SHA1 Message Date
Zac Surplice
06ed1fc10c No gear menu near locked vehicles 2013-09-24 21:40:28 +10:00
Zac Surplice
ace75e27d3 Vectoradd function zero divisor fix 2013-09-23 01:07:00 +10:00
[VB]AWOL
3b82382dfe Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2013-09-21 20:44:27 -05:00
[VB]AWOL
4fecfb0a05 close menu after each attempt 2013-09-21 20:44:02 -05:00
Skaronator
0c7a6d0c90 Define Overwatch Gasmask as empty class
The Gasmask classname will be saved in Player Profil, if a player
connect with this classname will the error (No entry) displayed to each
player....
This 'fix' the damn Overwatch CopyPast Gasmask Mod
2013-09-20 13:49:41 +02:00
[VB]AWOL
225d95359a remove abort from broken legs they too get 10 seconds 2013-09-19 14:46:20 -05:00
[VB]AWOL
757d8016fe 1.0.2.3 RC2 2013-09-19 13:53:47 -05:00
[VB]AWOL
41f61a9fc4 1.0.2.3 RC1 2013-09-18 09:35:17 -05:00
[VB]AWOL
ff5c02f397 Prevent bunny hop near base building items to reduce glitching into walls. 2013-09-18 09:34:33 -05:00
[VB]AWOL
326770ed86 update private array loot chance fix 2013-09-18 06:00:15 -05:00
[VB]AWOL
ae12ed5b0d player save now updates properly 2013-09-18 03:44:02 -05:00
[VB]AWOL
9fe0395138 abort will now have a 10 second timer. 2013-09-18 03:43:29 -05:00
[VB]AWOL
095d314572 removed pipebomb from military special loot table 2013-09-18 03:40:33 -05:00
[VB]AWOL
cf1469aa8f Building upgrade and maintenance now use one function server side. 2013-09-18 03:39:50 -05:00
[VB]AWOL
6ea104a546 added sledge to supply drops 2013-09-16 13:45:44 -05:00
[VB]AWOL
1307058f09 added supply drops with building supplies 2013-09-16 13:36:53 -05:00
[VB]AWOL
6d0a2b6f9b 1.0.2.2 Release 2013-09-16 12:30:09 -05:00
[VB]AWOL
046a35ca7b added "HandGrenade_east" 2013-09-16 11:51:09 -05:00
[VB]AWOL
8cdf085f6e change DMR to m4spr 2013-09-16 00:44:25 -05:00
[VB]AWOL
f674a921fe 1.0.2.17 dev test 2013-09-15 22:57:26 -05:00
[VB]AWOL
dc1328c05a 1.0.2.16 dev test 2013-09-15 19:57:22 -05:00
vbawol
74a469bfda Merge pull request #544 from andgregor/master
Update local_lights_house.sqf
2013-09-15 17:56:24 -07:00
Andrew Gregory
5915ca858a Update local_lights_house.sqf
Removed the random permanent failure of houses. Requires refinement.
2013-09-16 00:28:28 +01:00
vbawol
03a7e0eb74 Merge pull request #541 from andgregor/master
Pre Release Bug Fixes and Changes
2013-09-14 16:50:40 -07:00
Andrew Gregory
f880f49fde Update local_lights_off.sqf 2013-09-14 21:48:06 +01:00
Andrew Gregory
0a08acd269 Update fn_lightFunctions.sqf 2013-09-14 21:47:51 +01:00
Andrew Gregory
cd10ebe4f5 Update local_lights_tower.sqf 2013-09-14 21:47:35 +01:00
Andrew Gregory
9b542f2f3c Update local_lights_house.sqf 2013-09-14 21:47:19 +01:00
Andrew Gregory
41c6d4bda1 Update local_lights_init.sqf 2013-09-14 21:46:56 +01:00
[VB]AWOL
b19eb4975a 1.0.2.16 dev test 2013-09-14 10:12:34 -05:00
[VB]AWOL
a0706a1dda modular base building wreck models by Paul Tomany 2013-09-14 10:06:03 -05:00
vbawol
fc7298c0b7 Merge pull request #538 from andgregor/master
Light Fixes and Enhancements
2013-09-13 20:04:43 -07:00
Andrew Gregory
b5f3bfe5ac Update local_lights_off.sqf
Delete lights started to delete street lights - fixed.
2013-09-14 03:41:36 +01:00
Andrew Gregory
080f8e83c6 Update local_lights_house.sqf 2013-09-14 03:40:24 +01:00
Andrew Gregory
dc65ae29a8 Update fn_lightFunctions.sqf
Bug fixes, add flickering for street lights at failure.
2013-09-14 03:39:52 +01:00
Andrew Gregory
71ea80de12 Update local_lights_init.sqf
Bug fixes
2013-09-14 03:39:01 +01:00
Andrew Gregory
86763b9a3a Update CfgNonAIVehicles.hpp
Lowered brightness of steetlights slightly
2013-09-14 03:38:28 +01:00
[VB]AWOL
91e39194c2 moved backpacks to own loot table some balanceing 2013-09-13 17:13:21 -05:00
[VB]AWOL
3f96b47949 lowered zombie counts 2013-09-13 17:11:15 -05:00
[VB]AWOL
bea2d1cfd4 1.0.2.15 dev test 2013-09-12 17:39:40 -05:00
vbawol
c67b4ccd3c Merge pull request #536 from andgregor/master
Testing merge from master to see if I have less issues with having to rebase the commit
2013-09-12 08:37:03 -07:00
Andrew Gregory
3cd0ad4783 Update local_lights_init.sqf
Tweaked house window lights distance based on generator requirement.
2013-09-12 11:02:37 +01:00
Andrew Gregory
492498899f Update local_lights_off.sqf
{ at end not commented out
2013-09-12 11:00:43 +01:00
Andrew Gregory
cc82c278b0 Update CfgNonAIVehicles.hpp
Lights were too dim
2013-09-12 10:49:45 +01:00
[VB]AWOL
56a9be77dd 1.0.2.14 2013-09-12 02:53:17 -05:00
[VB]AWOL
5a9da88eab rebase 1.0.1.13 2013-09-10 22:08:29 -05:00
Andrew Gregory
fd4841d406 Update local_lights_init.sqf
Lots.. :D
2013-09-11 00:37:53 +01:00
Andrew Gregory
d82bf40d16 Update local_lights_off.sqf
Cleaned up to fit with other changes.
2013-09-11 00:37:08 +01:00
Andrew Gregory
48eb5c625f Update local_lights_tower.sqf
Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00
Andrew Gregory
c455d1cec2 Update local_lights_street.sqf
Removed lightpoint creation as no longer necessary since going back to arma street lights. Optional activation from init.sqf variables to include switching off and on of street lights, based on weighting value.
2013-09-11 00:34:50 +01:00